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Post by ghaleon on Aug 24, 2015 0:58:11 GMT -6
It's hard to say what kind of bonus features would be considered fair or not... Personally I think it would be fair if said costumes were available on all platforms since the devs had to do the work on the textures and whatnot regardless... however then the nintendo folks would be left wondering if there is any point in the amiibo (though honestly I don't know how the whole amiibo things work) when you can get said bonus features free (aside from buying a copy of the actual game).
Every console has their differences, and it's up to the console manufacturers to try and make theirs seem the most enticing. However I don't think 3rd party software developers should try and juggle work by completely utilizing all the differences to their fullest simultaneously. Instead it's more practical to try and make them all as compatible to each other as possible. Should the xbone get special weapons that you can only use fully using the kinect? Should the ps4 version have unique stages that are too hardware intensive for the other consoles. When does the console specificity end? Pretty sure it would be a marketing mistake for a dev to lead their first project to be multiplatform and alient fans somehow. Yeah many would get over it, but the game industry is full of jumpy people quick to anger, and they are potential customers/supports too. They should be respected when you're still working on your first project IMO.
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cecil-kain
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Post by cecil-kain on Aug 24, 2015 1:09:56 GMT -6
It's hard to say what kind of bonus features would be considered fair or not... Personally I think it would be fair if said costumes were available on all platforms since the devs had to do the work on the textures and whatnot regardless... however then the nintendo folks would be left wondering if there is any point in the amiibo (though honestly I don't know how the whole amiibo things work) when you can get said bonus features free (aside from buying a copy of the actual game). Every console has their differences, and it's up to the console manufacturers to try and make theirs seem the most enticing. However I don't think 3rd party software developers should try and juggle work by completely utilizing all the differences to their fullest simultaneously. Instead it's more practical to try and make them all as compatible to each other as possible. Should the xbone get special weapons that you can only use fully using the kinect? Should the ps4 version have unique stages that are too hardware intensive for the other consoles. When does the console specificity end? Pretty sure it would be a marketing mistake for a dev to lead their first project to be multiplatform and alient fans somehow. Yeah many would get over it, but the game industry is full of jumpy people quick to anger, and they are potential customers/supports too. They should be respected when you're still working on your first project IMO. Well said. Just a friendly reminder for everyone to stay on topic. We have only a few more days to finalize these questions.
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Post by XombieMike on Aug 24, 2015 6:11:34 GMT -6
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Post by Togposh on Aug 24, 2015 6:50:01 GMT -6
I'm so happy it's being streamed.
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Post by ghaleon on Aug 28, 2015 19:26:10 GMT -6
Also no combo system people. It would change the feel of an IGAVANIA game drastically. It slows down the pace, just look at mirror of fate. It needs to feel like a 2d game and the way to do that is to NOT have a combo system.. A BUTTON input spell system on the other hand I'm totally down for. No combo system was mentioned in an iga interview already I believe, along with other questions like transformations. However your statement is just plain wrong. Combo systems don't neccesarily slow down pace, and they certainly don't un-2d a game. They aren't even remotely connected. Elsword for example has a pretty in depth combo system and it's faster paced than any castlevania game I know, and it certainly feels 2d. I believe Iga mentioned his misgivings about a button input system too. He said it doesn't really benefit a game and all it does is alienate people who have difficulty with them, or people who prefer input devices that are less ideal for such things (such as keyboard for pc users).
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Post by Dan G. on Aug 28, 2015 23:53:00 GMT -6
Also no combo system people. It would change the feel of an IGAVANIA game drastically. It slows down the pace, just look at mirror of fate. It needs to feel like a 2d game and the way to do that is to NOT have a combo system.. A BUTTON input spell system on the other hand I'm totally down for. No combo system was mentioned in an iga interview already I believe, along with other questions like transformations. However your statement is just plain wrong. Combo systems don't neccesarily slow down pace, and they certainly don't un-2d a game. They aren't even remotely connected. Elsword for example has a pretty in depth combo system and it's faster paced than any castlevania game I know, and it certainly feels 2d. I believe Iga mentioned his misgivings about a button input system too. He said it doesn't really benefit a game and all it does is alienate people who have difficulty with them, or people who prefer input devices that are less ideal for such things (such as keyboard for pc users). I don't think I'm wrong. IGA explained why he didn't want to do it and I stand completely by his reasonings. Even if it didn't slow things down I still much prefer the simple Attack system that is known with Igavania games because that's the type of game we all have been asking for. Not a clone of other side scrollers. There's plenty of ways to make a deeper system in all areas of this game while keeping it true to his style, a combo system just doesn't seem IGA like. Imo
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Post by Deleted on Aug 29, 2015 0:51:27 GMT -6
Neither a suggestion nor a discussion thread.
Additionally, the questions seem to have already been selected a few days ago
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Post by ghaleon on Aug 29, 2015 2:02:14 GMT -6
No combo system was mentioned in an iga interview already I believe, along with other questions like transformations. However your statement is just plain wrong. Combo systems don't neccesarily slow down pace, and they certainly don't un-2d a game. They aren't even remotely connected. Elsword for example has a pretty in depth combo system and it's faster paced than any castlevania game I know, and it certainly feels 2d. I believe Iga mentioned his misgivings about a button input system too. He said it doesn't really benefit a game and all it does is alienate people who have difficulty with them, or people who prefer input devices that are less ideal for such things (such as keyboard for pc users). I don't think I'm wrong. IGA explained why he didn't want to do it and I stand completely by his reasonings. Even if it didn't slow things down I still much prefer the simple Attack system that is known with Igavania games because that's the type of game we all have been asking for. Not a clone of other side scrollers. There's plenty of ways to make a deeper system in all areas of this game while keeping it true to his style, a combo system just doesn't seem IGA like. Imo err yeah I meant to say that it was already mentioned that there would be no combo system. I just disagree that combo systems magically make games slower and less 2d. That's completely unrelated. Also, I'm pretty sure there are a lot more 2d side scroller games without combo systems than with...I'm not saying I want the game to have a combo system, or that it should have one just that.. your reasons for not having them seem to be pulled from a hat.
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Post by DAN G. on Aug 29, 2015 9:25:11 GMT -6
I don't think I'm wrong. IGA explained why he didn't want to do it and I stand completely by his reasonings. Even if it didn't slow things down I still much prefer the simple Attack system that is known with Igavania games because that's the type of game we all have been asking for. Not a clone of other side scrollers. There's plenty of ways to make a deeper system in all areas of this game while keeping it true to his style, a combo system just doesn't seem IGA like. Imo err yeah I meant to say that it was already mentioned that there would be no combo system. I just disagree that combo systems magically make games slower and less 2d. That's completely unrelated. Also, I'm pretty sure there are a lot more 2d side scroller games without combo systems than with...I'm not saying I want the game to have a combo system, or that it should have one just that.. your reasons for not having them seem to be pulled from a hat. When I mean combo system I mean something like mirror of fate when it becomes a slower process of fighting enemies. Those type of combo systems. If it's like stryder and quick paced I have no problem but even then I rather it be more akin to his old games because for me this is replacing castlevania. IGAVANIA is the style of castlevania I like. You know?
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Post by Lelygax on Aug 29, 2015 12:51:06 GMT -6
Heh, I don't really know how I should feel about, when a friendly user gives a friendly advice and 2 users ignore that. There is nothing wrong with this line of conversation guys, but it shouldn't be better to create a new thread in the discussion / suggestion area called "Combos" or something like that? I'm glad that this place is full of gentle people, otherwise I think that they would've locked this thread already, disabling us to know and share news about the livestream. Since I would hate if this happened.
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Post by Goobsausage on Aug 29, 2015 13:00:42 GMT -6
The panel is today! It will be streamed in a few hours! Yay!
(Does anyone know where it's going to be streamed at?)
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Post by XombieMike on Aug 29, 2015 13:03:53 GMT -6
Neither a suggestion nor a discussion thread. Additionally, the questions seem to have already been selected a few days ago I moved the discussion to a more appropriate thread. *this one) Goobsausage the links to the stream haven't been announced yet. There is a possibility that it could be the PAX Twitch, but I hope it's something more dedicated. I hope it's recorded.
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Post by Goobsausage on Aug 29, 2015 13:40:19 GMT -6
Found the link. The Hydra Theater has its own stream.
It should be about 90 minutes until the panel begins.
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Post by XombieMike on Aug 29, 2015 14:03:28 GMT -6
Found the link. The Hydra Theater has its own stream. It should be about 90 minutes until the panel begins. How sure are you that this is the right stream? I'm about to share this with many people. EDIT: Yeah, the twitch said it will be showing the IGA segment! Thanks Goobsausage!
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gunlord500
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Post by gunlord500 on Aug 29, 2015 14:25:31 GMT -6
So when does this start again? 6 PM EST, I assume? I hope I have enough time to jet out and get mahself some breakfast
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Post by gunlord500 on Aug 29, 2015 14:31:50 GMT -6
In about 2:30 minutes from this comment. Oh nuu~~~~Ah well, ty Mike. Thank God you can pause livestreams these days, I wanted to watch it live but I'll pause it and come back to it after I get some munchies
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Post by Goobsausage on Aug 29, 2015 14:36:58 GMT -6
So when does this start again? 6 PM EST, I assume? I hope I have enough time to jet out and get mahself some breakfast I checked the streaming schedule at PAX and it turns out everything is PST, not EST. I am also totally wrong about the panel starting within 90 minutes because I mistook the earlier Final Fantasy panel with the later Final Fantasy panel. My bad. IGA's panel will start at 9pm EST, 8pm CST, 7pm MTN
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Post by Lelygax on Aug 29, 2015 14:51:20 GMT -6
4 hours to go until a wild IGA appears!
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Post by XombieMike on Aug 29, 2015 15:18:26 GMT -6
Guess who can't convert time or doesn't know what time it is? ME ME ME! *Jumps around excitedly*
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Post by Dan G. on Aug 29, 2015 15:18:40 GMT -6
Sure hope they show something off. I feel like enough time has passed where can at least see an image of an in-game model or something. Literally anything. All we have so far is concept art and a test footage that wasn't even direct feed.
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