Game Feature Suggestions

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newBookmarkLockedFalling Questions for Adi Shankar - Castlevania Animated Series
XombieMike 73 2,398 by alexcalvo
Apr 18, 2017 19:41:34 GMT -6
Thread Announcement  
newBookmarkLockedFalling Rules- Please read before posting
XombieMike 1 3,062 by rakelofthewind
Feb 6, 2017 1:10:29 GMT -6
Thread Sticky  
newBookmarkLockedFalling Design Review Requests
XombieMike 56 5,235 by Galamoth
Apr 12, 2017 14:49:10 GMT -6
newBookmarkLockedFalling Castlevania areas you would like to see in Bloodstained
Pure Miriam 9 268 by castledan
May 19, 2017 8:22:20 GMT -6
newBookmarkLockedFalling Bloodstained Weapons (Submitted)
JeffCross 443 39,783 by castledan
May 14, 2017 13:49:39 GMT -6
newBookmarkLockedFalling Ideas for cheat codes (serious and funny ones)
Arcueid Brunestud 131 4,569 by Lestaroth
May 10, 2017 0:29:48 GMT -6
newBookmarkLockedFalling Bloodstained Enemy Discussion (Submitted)
Gryewolf 217 12,913 by Yän
May 6, 2017 8:57:53 GMT -6
newBookmarkLockedFalling Features you'd love to appear (Submitted)
castledan 47 3,232 by Enkeria Gin
May 4, 2017 7:36:18 GMT -6
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newBookmarkLockedFalling Cheat code idea (this thread)
purifyweirdsoul 0 49 by bloodofthelamb
Apr 7, 2017 5:20:18 GMT -6
newBookmarkLockedFalling Let's talk about shop mechanics.
Lestaroth 23 352 by Galamoth
Apr 16, 2017 8:27:32 GMT -6
newPollBookmarkLockedFalling Do you want all familiars from the 2015 poll in the game?
Pure Miriam 34 547 by Galamoth
Apr 14, 2017 17:50:37 GMT -6
newBookmarkLockedFalling Any details on Customization?
neff 8 161 by Lestaroth
Apr 14, 2017 8:06:36 GMT -6
newBookmarkLockedFalling Enemy Death Animations
m0nkf15h 4 101 by Lestaroth
Apr 14, 2017 6:05:44 GMT -6
newBookmarkLockedFalling Multiple multi purpose slots
Dev Anj 3 125 by anonthemouse
Apr 13, 2017 11:52:45 GMT -6
newBookmarkLockedFalling Special Attack ideas
purifyweirdsoul 13 513 by purifyweirdsoul
Apr 3, 2017 8:57:59 GMT -6
newBookmarkLockedFalling So, mages...
Dev Anj 1 144 by Lestaroth
Mar 31, 2017 19:53:21 GMT -6
newBookmarkLockedFalling screenshot camera
neff 0 48 by neff
Mar 31, 2017 16:13:23 GMT -6
newBookmarkLockedFalling Enemy Behavior
estebant 5 218 by estebant
Mar 31, 2017 11:44:54 GMT -6
newBookmarkLockedFalling Unique ways to platform(Whip swinging/Magnes points/etc.)
Dvv 22 1,068 by anonthemouse
Mar 30, 2017 4:47:20 GMT -6
newBookmarkLockedFalling Lets evolve the Save Room into something more
Enkeria Gin 24 538 by anonthemouse
Mar 30, 2017 4:37:06 GMT -6
newBookmarkLockedFalling The Devil in the Details
Enkeria Gin 3 290 by anonthemouse
Mar 29, 2017 3:16:12 GMT -6
newBookmarkLockedFalling Attack variations.
yulia11 4 147 by yulia11
Mar 26, 2017 9:56:23 GMT -6
newBookmarkLockedFalling Enkeria's Wishlist
Enkeria Gin 16 459 by purifyweirdsoul
Jan 29, 2017 20:20:12 GMT -6
newBookmarkLockedFalling Attributes/"Affinities" in Bloodstained: Ritual of the Night
Galamoth 36 1,663 by Enkeria Gin
Jan 28, 2017 20:40:34 GMT -6
newBookmarkLockedFalling Classic Mode: (Realistic) Hopes, Dreams, Desires (submitted)
crocodile 49 2,382 by DaNastyMan
Jan 25, 2017 23:25:13 GMT -6
newBookmarkLockedFalling Weapon perks & reroll
Richter Chavs 7 728 by Enkeria Gin
Jan 25, 2017 10:04:08 GMT -6
newBookmarkLockedFalling Nightmare Difficulty Mode (Submitted)
Dvv 60 2,541 by key
Jan 18, 2017 14:43:46 GMT -6
newBookmarkLockedFalling Cancer Research Benefit DLC?
LegallyBlindGamer 1 161 by purifyweirdsoul
Jan 17, 2017 9:01:49 GMT -6
newBookmarkLockedFalling The Second 'Castle'
Wilhelm 4 784 by blankslatenator
Jan 9, 2017 23:16:34 GMT -6
newBookmarkLockedFalling Oboro Muramasa / Muramasa Rebirth Game Feature Suggestions
Barabos 21 1,091 by blankslatenator
Jan 8, 2017 11:42:36 GMT -6


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Game Feature Suggestions
Bloodstained features you would like to see
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XombieMike Avatar
XombieMike: Oh, and voice acting. All that makes for an awesome update, but not when it's old info. All of that does need to be in the update too, because all backers should know these things. May 22, 2017 20:26:53 GMT -6 *
castledan Avatar
castledan: I get why you'd want to set your expectations at the right level. I think my optimism stems from three things: May 22, 2017 21:05:56 GMT -6
castledan Avatar
castledan: 1. E3 is next month, and the last time around they teased the demo in the update before E3. We were teased the location and got info that we'd be receiving a demo. So it seems like it'd be weird to not do something similar in terms of tease what's at E3. May 22, 2017 21:06:52 GMT -6
castledan Avatar
castledan: 2. All the voice work they've done recently. They've clearly TEASED it a lot, it seems like the perfect time to announce the voice actors BEFORE E3 when we most likely will full on hear the voices in a trailer or demo. May 22, 2017 21:07:30 GMT -6
castledan Avatar
castledan: 3. Fangamer has had the assets for this update for a while and Steve said they had a lot to translate. Just felt like a sign that it's gonna be an important update. I could be wrong in my optimism but there's a big event looming close by... May 22, 2017 21:08:24 GMT -6
castledan Avatar
castledan: It'd be a missed opportunity. May 22, 2017 21:08:29 GMT -6
Dragon_of_Dojima Avatar
Dragon_of_Dojima: Rip and Tear..... May 22, 2017 21:55:19 GMT -6
castledan Avatar
castledan: In famitsu IGA stated bloodstained is 20/30% done. That they need to increase development pace. Eek. Doesn't seem like a 2018 release to me if the previous bitsummit they said 10% May 23, 2017 0:18:15 GMT -6
Goobsausage Avatar
Goobsausage: How recent was the Famitsu issue that said that? May 23, 2017 0:29:34 GMT -6
crocodile Avatar
crocodile: It was a BitSummit interview published yesterday. However game development isn't linear. It's not X% every month but rather you spend a lot of the early months not generating a lot of content and then in the last months you generate a ton! May 23, 2017 0:49:58 GMT -6
crocodile Avatar
crocodile: Putting aside that % complete estimates are usually bullshit, just because it has taken them X months to get to 20/30% doesn't mean it will take that many months to make another 20/30% of the game - it will take them less. May 23, 2017 0:51:24 GMT -6
Mana Avatar
Mana: Right now it's 20-30% complete due to the fact mass-producing system isn't complete. Once we have these systems complete, the process afterward should come much faster :) May 23, 2017 1:42:36 GMT -6
Pure Miriam Avatar
Pure Miriam: The "mass-producing system" means procedure generation, the math behind enemies stats and other things that are done automatically, right? So, when those things are finished, you can just turn on and see the magic happening before your eyes. May 23, 2017 1:51:15 GMT -6
Pure Miriam Avatar
Pure Miriam: It is like RPG Maker, for those who use it before. You spend a ton of time doing the database, creating your math to the enemies stats, generating items, configuring your tilesets and a ton of other things. And then, the rest of the game goes way faster. May 23, 2017 1:52:33 GMT -6
Pure Miriam Avatar
Pure Miriam: While you do that database thingy on RPG Maker, your game is normally not even 10% done. But when you finish those things, everything else goes rather smoothly. I'm not a programmer or anything, but i'm guessing that's what you meant, right Mana? May 23, 2017 1:53:47 GMT -6
Mana Avatar
Mana: I'm also not a programmer and not really too sure about the exact implementation. Lets say we have all enemy models completed, but if we only implemented 10% of it, that would really mean only 10% is actually complete inside the game. May 23, 2017 1:58:33 GMT -6
Mana Avatar
Mana: Procedural generation is only used for the environment texture and models. Mass producing is how all all the readily available model, stats, text are implemented into the game system. May 23, 2017 2:01:14 GMT -6
Pure Miriam Avatar
Pure Miriam: Oh, i see. It is not exactly what i said, but it is more or less the same thing. "Things that help the developer to develop" aren't 100% complete yet :D May 23, 2017 2:03:32 GMT -6
Elfina Ashfield Avatar
Elfina Ashfield: Just saying my opinions tho, if IGA needs to delay the game to 2020 or something like that to make sure that the game is up to his standard I'm totally okay with that. Looking forward to E3 now. :D May 23, 2017 5:45:16 GMT -6
Redogan Avatar
Redogan Avatar
Redogan: I wouldn't mind if Bloodstained were pushed back that far provided that we get updates that show good progress is being made. Deadlines can be extremely stressful. IGA and team should focus on steady on-pace progress and show the backers where they are. May 23, 2017 6:28:01 GMT -6