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Post by crocodile on Oct 31, 2015 9:05:55 GMT -6
Just looked through the campaign and the video So many cultural mix in the game, which is nice I'm a bit confused on the pledge, $60 pledge can't give you digital version? $60 gives you both a physical copy and a digital copy (plus wallpapers, a digital OST, and backer-exclusive alternate character colors)
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Post by Dragon_of_Dojima on Nov 1, 2015 1:05:17 GMT -6
You guys ever heard of Timespinner? It's going for a Symphony of the Night with Time Travel, coupled with music that sounds like Chrono Trigger. Anyway, I found this post by one of the backers in a recent update of theirs when they were spotlighting Indivisible. It was....interesting. Allow me to quote it. "Awesome PAX experience! Glad you guys went and showed the game off; I went there two years ago to exhibit a game and it really was amazing/surreal. Such a great experience! Indivisible looks amazing! I'd love to support Lab Zero with it, but they (bafflingly) refuse to support Kickstarter. I don't know why, but I (in turn) refuse to use IndieGoGo. When they allow direct payment, I will have no problems with IGG, but while they're married to damn PayPal, they can go to Hell. And I'm sorry to every promising project that is on there (Yatagarasu, Them's Fightin' Herds, Skullgirls, now this), but I just won't bite. Paypal is one of the worst companies ever - sites love to claim you that you can just use your credit card THROUGH them and never make an account. This is patently false; they magically have dozens of errors when you try to do this, and ask that you always try again later. "Later" never comes, and it never works, forcing you instead to make an account, which always works (of course)... and now they have your info and Credit Cards on file. I hate them so much... and I'm certainly not alone. They inspire so much hate, there's literally a website called paypalsucks.com. Lifehacker puts them at no.1, ahead of guys like Verizon and Comcast, as the worst company ( lifehacker.com/5953394/five-worst-companies-for-customer-service ). So sorry to Lab Zero, and anyone else in the future looking to use Indie Go-go. It looks like their campaign stalled out over at IGG now too, and it'll be a massive shame if it doesn't make it. But I hope that, before the write it off, they consider taking their exact same campaign over to Kickstarter and doing a redo before throwing in a the towel. I would very, very, very much like to support Indivisible. I will never, ever use Paypal, or in any way make a Paypal account (vis-a-vis, give them any personal, and credit card, information) though." -Vince Vasquez
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Post by purifyweirdshard on Nov 2, 2015 8:19:00 GMT -6
Wow. Some people really hate PayPal. I don't really get it. Yeah, they get your credit card info, but whoever else you are buying from is getting it too and I don't really personally know of any instances where PayPal stole/misused/was breached for someone's information? All I've ever seen is random salty forum topics and people being pissed like this fellow is. Hm.
Anyway, I'm a little salty myself that Indivisible didn't mention our shotout in its last update lol. Nunja looks pretty cool though.
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Post by Metafogos on Nov 2, 2015 19:29:19 GMT -6
Sadly the Bloodstained shoutout dont get a great boost.... not get even a little boost
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Post by Dragon_of_Dojima on Nov 2, 2015 23:10:22 GMT -6
Goob's right, if it were easier to upgrade your pledge on Indiegogo this would have already been overfunded and then some. I've seen campaigns with less than 8,000+ backers smash goals initial goals higher than this and then some.
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Post by Goobsausage on Nov 3, 2015 2:57:44 GMT -6
Goob's right, if it were easier to upgrade your pledge on Indiegogo this would have already been overfunded and then some. I've seen campaigns with less than 8,000+ backers smash goals initial goals higher than this and then some. It's so lame to see the campaign turn out like this. I hope this doesn't turn into a situation where Lab Zero does everything people want in an ideal campaign (transparency, established reputation, playable prototype, support from youtubers), but still fails. I didn't think using Indiegogo would be an issue since most crowdfunding traffic comes from the creators and I didn't have any issues with Paypal when I backed Skullgirls. After my whole mess with accidentally submitting money without choosing a backer tier and not being able to fix it myself, I now better understand why Indiegogo will never be as big as Kickstarter and why people don't want to deal with them (or Paypal). I've also seen a handful of comments thinking Indivisible's campaign works like most other IGG campaigns where the organizers keep all the money made if the goal isn't met and the game will still be made on a smaller scale because of that. LZ has stated this is not the case multiple times, the fixed funding means it works like Kickstarter, there will be no game if the goal is not met, and LZ as a team will be done if they fail. I think the usual selling points IGG used to establish their brand and pushed so much in the past backfired and LZ forgot to account for people with short attention spans. I think it would've helped LZ get their urgency across if they just used Kickstarter and asked for a bit more money to compensate for their cut. Hopefully things will get better and more money will come in once the prototype arrives on PS4. IIRC, it's the first time Sony's had something like that available to download. Even if the IGG campaign fails, I hope LZ sticks with it until the end instead of quitting in advance. Who knows, maybe having the prototype available will lead to Sony saving Indivisible if things don't work out.
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Post by McDerp on Nov 3, 2015 4:27:53 GMT -6
If LZ could trust KS enough to use them to try again, I'd be all for it.
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Post by Goobsausage on Nov 3, 2015 14:48:25 GMT -6
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Post by Dragon_of_Dojima on Nov 3, 2015 15:52:19 GMT -6
Sony save Indivisible? It's possible, but that could lead into some other issues that might have plagued the Shenmue kickstarter.
I was confident that "Them's Fightin' Herds would be overfunded within the week. I was wrong.
I was confident that Indiegogo wouldn't be much of an issue at all for this campaign. I was wrong. And the reasons why I was wrong here might apply to Herds as well.
I've been following these dudes since Skullgirls was simply Fillia and Cerebella. I know a good amount of what they went through as an outsider, and most of it was tragic with a few major triumphs here and there. Though if I had one single thing I can safely say they should have NEVER done was partner with Konami as far as Skullgirls. Granted they probably helped with money and gave them easier access to Ms. Yamane, but those are small compared to how they held them back in the end. If there's at least one dude who wants these dudes to succeed, it's me.
I'm thinking the same thing, going on kickstarter and asking for a bit more money to cover the fees would have worked better. I mean, if Muv Luv can get 1 million...1. MILLION...a visual novel that's been leaked endlessly to the point where most interested have already played it, then this would have been an overwhelming success.(Also damnit, I missed that one. I would have needed like 80 bucks to get what I wanted and that just couldn't have happened at the moment)
I want to believe, but I'm losing faith. I say let the dudes who keep insisting they won't get their money back get surprised and embarrassed once they get the notification of a deposit....should this fail. ....please don't....
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Post by purifyweirdshard on Nov 3, 2015 16:18:23 GMT -6
In conclusion, it needs an anime/waifu injection stat.
I really thought the game would perform better than it is. There are no patent issues? I mean, nothing to the point of like Red Ash or something.
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Post by crocodile on Nov 3, 2015 17:47:36 GMT -6
My experiences using IGG have been pretty straight forward and simple. I'm also one who makes an effort to make myself informed about any subject I take even a small interest in. So I can't really say I can see the perspective of those who decry IGG is so hard to use as to avoid the site (though I of course sympathize with whatever issues Goobsausage had) or don't understand the difference between fixed and flexible funding but I recognize that is an issue for some people out there and thus for this campaign. There seems to be a degree of apathy and ignorance that is holding this campaign back and its frustrating as it doesn't even represent a failure on Lab Zero's part, its more a function of circumstance and I guess KS's profile blowing up to the detriment of IGG over the years since the Skullgirls campaign. Anyway, at this point, all we can do is be positive. Being negative or getting concerned/depressed won't get this funded faster and may turn off fence-sitters (backer psychology is weird). All we can do is continue to calmly and politely explain to others why this project is awesome and something they should support. The big push probably won’t come till the final days – we just have to get in the best possible position to take advantage of that push. Things are getting tight but things are also far from over and I'm not sure discussing "what could have been" is especially productive, at least right now. Happy thoughts people
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Post by Dragon_of_Dojima on Nov 3, 2015 18:31:33 GMT -6
There are definitely no pressing controversies with this campaign. I know this because I check practically every single day. Believe me when I say that the Skullgirls community is rather underrated. They're good people and when there are issues, they tend to resolve themselves very quickly. I know this because I've seen it.(It doesn't hurt that Mike Z is always around to answer questions) These guys are as clean as a vacuum sealed whistle. Go give this campaign as much support as possible. THIS RIGHT HERE!Zone made this awesome, killer, completely safe for work and for families gif that doesn't just get me HYPED, it made me realize that the music in the new Killer Instinct is worth a listen. All this to promote this game! Trust me, it's worth a look.
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Post by crocodile on Nov 3, 2015 19:32:33 GMT -6
Don't worry, I was a Skullgirls fan since day one, I backed their Skullgirls IGG campaign and I've been following the team ever since. I know they are good guys In a bit of big and uplifting news, a number of cross-over characters just got announced!Those are some pretty big names in there
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Post by Metafogos on Nov 3, 2015 20:44:12 GMT -6
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Post by Apollonian on Nov 3, 2015 20:50:22 GMT -6
Just downloaded and played the demo on my ps4 (I avoided watching gameplay). It was really awesome! Has a slight LoD feel to the combat but much more intense. This better not end up like P.T. where I have an awesome demo on my console but no game.
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Post by Metafogos on Nov 3, 2015 20:51:19 GMT -6
Don't worry, I was a Skullgirls fan since day one, I backed their Skullgirls IGG campaign and I've been following the team ever since. I know they are good guys In a bit of big and uplifting news, a number of cross-over characters just got announced!Those are some pretty big names in there In the Skullgirls forum: E!Damnation said: ↑ Super quick question: Are they going to be secret characters, like the Battletoads and Kratos in Shovel Knight? Or are they actual playable Incarnations? Also, asking Toby Fox if he wants to lend some Undertale characters, at least Undyne, would be absolutely helpful, thanks to the huge Undertale fanbase. Fully playable Incarnations. erkicman said: ↑ Will probably ask in the AMA thread, but I'm wondering if you guys were able to approach Way Forward for some Shantae action. This isn't a request, but I'm curious as to whether that was a possibility I'm not going to go into specifics over who all we spoke to, etc. ...But let's just say we're way ahead of you guys on the crossovers people are asking for.
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Post by purifyweirdshard on Nov 4, 2015 7:54:14 GMT -6
Miriam for Indivisible! It needs to happen! Dragon_of_Dojima, whatever that link is to, my work computer blocked it as pornography lol. Uhhh, hope that doesn't flag me for some trouble here. I really didn't get the feeling from your description that it was anything like that.
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Post by Dragon_of_Dojima on Nov 4, 2015 9:51:20 GMT -6
I must be tired, because it took me about 10 minutes to figure out what you guys were talking about.(Just got back from a long day graveyard shift) Guest characters!!?? MY BOY SHOVEL KNIGHT?!?!? Just reading that list is making my head explode. I just heard about Curses N' Chaos yesterday, is that game any good? Anyway, George the dragon hunter has arrived! purifyweirdshard The link was a gif of Ajna and the 3 incarnations flying on a missile in outer space to TJ Combo's theme song in the new Killer Instinct. The reason it was blocked? The original url had the word "hentai" in it would be my guess...despite there being no hentai or anything objectionable in it whatsoever. *sigh* Hope you don't get in trouble.
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Post by crocodile on Nov 5, 2015 22:56:01 GMT -6
New Incarnation, Baozhai the Pirate, has been revealed!Her Backstory:A true demon of the sea, Baozhai of the Black Jade and her armada are feared and despised by the naval fleets of both the Iron Kingdom and the Jade Dynasty. Though said to be a crude, ruthless pirate, she calls herself an entrepreneur. For years her crews have routinely attacked illicit Soma shipping routes and blockaded ports involved with the Soma drug trade. Many believe she simply steals for her own gain, yet rumors of a more humanitarian motive persist.
Neither empire have yet been able to hinder her, but the sea can be a cruel mistress indeed. A recent encounter with a massive sea monster decimated her forces and destroyed many of their vessels. Land-locked but not deterred, Baozhai is determined to rebuild a new crew and head back out to sea.Also a look at Shovel Knight in the Indivisible style:
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Post by Artemisian on Nov 5, 2015 23:02:41 GMT -6
Oh no! I love that pirate! Female pirates are the cooooolest! It hurts so much to see how far away from the goal they are! I played the demo and I LOVED it! I need this game made or I will freak out! Does ANYONE have rich friends or family here?!
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