Apollonian
Loyal Familiar
[TI2]Drink stale wine to your heart's delight
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Apollonian
[TI2]Drink stale wine to your heart's delight
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Post by Apollonian on Sept 11, 2015 14:11:06 GMT -6
It is not one of my best, it is my best. I know! It is either average size creepy or just giant with no creepy. Off the top of my head, I can only think of Castlevania having giant creepy enemies. I can't think of anything coming out either.. So neat, I think it is worth backing. I like the lantern the best too. After that I like the sword, bow, then axe. Though for the character designs, I like Razmi, Ajna, Zebei, and then Tungar. I'll allow you to practice with a water bottle. If you can spill the water in the shape of a tiger we can proceed from there. Out of all the games I've played I can only really think of Castlevania too. Even Black knight Sword didn't really feature any. Definitely worth it. I think it is actually supposed to be this month, guess I'll keep my eyes peeled for it. I agree with the weapon order. For the characters I would reverse Tungar and Zebei. I hate that nose. lol
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Post by Goobsausage on Sept 11, 2015 15:43:42 GMT -6
New blog post! Anja's Inner Realm (not another word for the inside of a person's butthole) acts as a spiritual dimension inside her and serves as a central hub. indivisiblegame.com/blog/ajnas-inner-realm/Thought this was noteworthy. First detail on stretch goals. I also liked this detail. Yay for reducing the amount of backtracking!
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Post by Artemisian on Sept 11, 2015 17:57:47 GMT -6
I'll allow you to practice with a water bottle. If you can spill the water in the shape of a tiger we can proceed from there. Out of all the games I've played I can only really think of Castlevania too. Even Black knight Sword didn't really feature any. Definitely worth it. I think it is actually supposed to be this month, guess I'll keep my eyes peeled for it. I agree with the weapon order. For the characters I would reverse Tungar and Zebei. I hate that nose. lol Some of the enemies in Alice were large and kind of creepy. I haven't played it yet, but I remember seeing a screenshot of a huge enemy in Painkiller that was creepy. Kay. It is your job to remember for us. ^.^ I like Tungar's weapon, but I dislike how he looks. I don't like Zebei's nose, but I like his outfit. And as for the Inner Realm customization, that is super exciting! I know you will love that RVM, you talk about having something like that in every game Wishful thinking, but I hope it is super detailed where you can choose colors, where all of the buildings go, trees, decorations...so basically like White Knight... Q.Q
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gunlord500
Global Moderator
Hyped for Bloodstained 2!
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Post by gunlord500 on Sept 11, 2015 21:28:13 GMT -6
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Lelygax
Loyal Familiar
[TI1]Its useless, its all useless.
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Post by Lelygax on Sept 11, 2015 23:13:37 GMT -6
Inner Realm (not another word for the inside of a person's butthole)I also liked this detail. Yay for reducing the amount of backtracking! This sounds so wrong _medusa
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Post by Goobsausage on Sept 11, 2015 23:22:12 GMT -6
[This sounds so wrong _medusa The whole thing sounds more like a spiritual metaphor to me. It's not like Anja going to teleport to the inner realm by sticking her head up her butt or anything like that (but it would be hilarious if she did because butts are funny by nature).
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Lelygax
Loyal Familiar
[TI1]Its useless, its all useless.
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Post by Lelygax on Sept 12, 2015 0:20:51 GMT -6
The whole thing sounds more like a spiritual metaphor to me. It's not like Anja going to teleport to the inner realm by sticking her head up her butt or anything like that (but it would be hilarious if she did because butts are funny by nature). I know what they really meant, but when you mentioned that detail it was impossible to me not think about it in this way.
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Post by Dragon_of_Dojima on Sept 12, 2015 8:59:18 GMT -6
The indiegogo page should be coming this or next week judging by what they've said so far.
Saving wherever I want, almost whenever I want, is always a good thing to me. You could say the entire story literally revolves around Ajna.
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Lelygax
Loyal Familiar
[TI1]Its useless, its all useless.
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[TI1]Its useless, its all useless.
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Post by Lelygax on Sept 12, 2015 9:42:25 GMT -6
Indiegogo? I thought they would use Kickstarter Nothing against Indiegogo, but Kickstarter attract a lot more of people. Yes, it is cool to save anywhere, but even better when they make a great excuse for it in the story. About Ajna, I think they gave hints for that since the beggining, since she seems to be the more "common" character between them and is the main character, this will make things easier to the player identify themselves with her I think.
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Post by Dragon_of_Dojima on Sept 12, 2015 13:32:17 GMT -6
Yep, they've been saying for a while that they prefer indiegogo. I don't know if I would say that not many know about it. The "MORE CONTENT FOR SKULLGIRLS" indiegogo page was a resounding success and RoosterTeeth funded a movie through it. Though if more people need to be attracted, I suppose that could fall on all of us rather than just them. There can't be a crowd in crowdfunding without us. Well with these incarnations and judging by how ridiculously dark Skullgirls actually is, I'm already thinking of ways incarnations could be tragic. We could be dealing with M. Night level TWEESTs here.
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Post by Goobsausage on Sept 12, 2015 15:06:23 GMT -6
Yep, they've been saying for a while that they prefer indiegogo. I don't know if I would say that not many know about it. The "MORE CONTENT FOR SKULLGIRLS" indiegogo page was a resounding success and RoosterTeeth funded a movie through it. Though if more people need to be attracted, I suppose that could fall on all of us rather than just them. There can't be a crowd in crowdfunding without us. Well with these incarnations and judging by how ridiculously dark Skullgirls actually is, I'm already thinking of ways incarnations could be tragic. We could be dealing with M. Night level TWEESTs here. I'm calling it now: the story explanation for why the player can save everywhere, access the Inner Realm, and has characters supporting them is because everything is an illusion created to serve Ajna and nothing truly exists. Kinda like the ridiculous "___ was dead the entire time" or "___ wasn't real and was just an illusion" theories pretty much every 90's show has and Game Theory makes up/poops out on a weekly basis, but real. And canon. It turns out Indivisible is one big lesson in Metaphysical Solipsism that Alex Ahad and Mike Z are working on as part of a community college philosophy 101 class project! They get to be creative and do something more than just write an essay, and it just so happens that Alex and Mike's take on the class project involves paying people and making a game as a full-time job! For those who don't know, Metaphysical Solipsism is the view that suggests the self is the only existing reality and that all other reality, including the external world and other persons, are illusions resulting as an extent of the self and have no independent existence. The name "Indivisible" would fit with some illusion/philosophical themes because everything would ultimately be part of Ajna's self. However, I am not a philosophy export in any way, so I might've gotten a couple of things wrong. But as for Indiegogo, I honestly don't see any problems with it. They're more flexible with funding, take less of the final cut, and like Dragon of Dojima said there's still been major success there (Skullgirls DLC, Rooster Teeth's Lazer Team, Super Troopers 2). My guess is that Lab Zero wants to continue the good relationship they've had and support them because that what reasonable people do; You support the people you do business with and stick with them rather than ditch them. Plus, a lot of the traffic and promotion for the Skullgirls campaign was driven by the fanbase and creative team behind the game, not the crowdfunding platform itself. With Indivisible, it's been promoted since Anime Expo 2015 and has had a good couple of months of publicity/buildup before the crowdfunding campaign actually begins. It's not like the campaign is launching out of the blue while trying to gain funds and build a fanbase at the same time.
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Apollonian
Loyal Familiar
[TI2]Drink stale wine to your heart's delight
Posts: 305
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[TI2]Drink stale wine to your heart's delight
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Post by Apollonian on Sept 12, 2015 15:14:30 GMT -6
Some of the enemies in Alice were large and kind of creepy. I haven't played it yet, but I remember seeing a screenshot of a huge enemy in Painkiller that was creepy. Kay. It is your job to remember for us. ^.^ I like Tungar's weapon, but I dislike how he looks. I don't like Zebei's nose, but I like his outfit. And as for the Inner Realm customization, that is super exciting! I know you will love that RVM, you talk about having something like that in every game Wishful thinking, but I hope it is super detailed where you can choose colors, where all of the buildings go, trees, decorations...so basically like White Knight... Q.Q That's right, I almost forgot about Alice. I have to get that Painkiller dlc and then we can start it. The Inner Realm customization sounds really interesting, I hope they meet all the stretch goals for it. It would be awesome if it was anything like the White Knight Georamas. I miss our towns. T_T
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Post by crocodile on Sept 18, 2015 23:10:35 GMT -6
Newest update shows off screens from the prototype as well as goes over the updated battle system. Estimated launch date of the campaign has been pushed to the end of the month (which is kind of obvious given we are already in the middle of the month ).
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Post by Goobsausage on Sept 25, 2015 16:50:40 GMT -6
New update! Campaign launches October 5th. Skullgirls backers get access to the prototype October 2nd through Humble Bundle, but the Mac and Linux cersions might come a bit later than the Windows version. Everyone is free to stream, talk about, and share the prototype.
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Post by crocodile on Sept 28, 2015 19:42:40 GMT -6
One week to go!
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jim
Master of the Candle Skeleton
Ancient Legion
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
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Post by jim on Sept 29, 2015 19:31:16 GMT -6
So far I like a lot of the imagery and the demo videos.... I'm just not that big a fan of Indiegogo's funding scheme. This one will take some thought for me...
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Post by Dragon_of_Dojima on Oct 2, 2015 11:27:49 GMT -6
I like how her expression changes with each hit. They still have that attention to detail. It's making me giddy with excitement. They did a great job fostering and putting the hype in a crockpot for this one. The sheer amount of questions(and questions answered) on their twitter page proves that it worked. Kudos to them. I hope this one does more than well.
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Post by Goobsausage on Oct 2, 2015 15:00:23 GMT -6
Indivisible's prototype is now available to download through Humble Bundle if you backed Skullgirls on Indiegogo! It's available in the same section as the Skullgirls backer bonuses, but incase you backed it and lost track of the exact page, Humble Bundle has an order resender you can use to find it. So... for those who have played the prototype, how is it? I can't play it right now because I'm currently using a Mac with just OSX and it's only available for Windows at the moment.
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Post by Dragon_of_Dojima on Oct 2, 2015 15:49:55 GMT -6
I'm very tempted to check if it's DRM-free and if someone already sent it out there. However, I'm extremely patient so I won't do that.
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Post by Goobsausage on Oct 2, 2015 17:52:01 GMT -6
New blog update about the campaign goals and a breakdown of where the money goes. The game costs $3.5 million to make. Lab Zero is asking for $1.5 million in funding from fans, and the publisher, 505 games, is forking over $2 million if the campaign is successful. Full details on the post itself. It's well worth the read. indivisiblegame.com/blog/64/
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