Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Amzeer - Aurora of Rebirth
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Post by Enkeria on Oct 3, 2021 7:07:56 GMT -6
Since January, I have been writing, documentated, sketched and made music for my own game project: Amzeer - Aurora of Rebirth. Story nugget
The game will follow Amzeer, a girl that wakes up in a tomb outside of a village with no knowing of her past. The village itself have a few other people that try to co-exist, but something is however very strange. Many of them do not understand each other, and seems to be out of place through time and even worlds, and nobody has a memory how they ended up there.
In the distance there is a castle (surprise!?) which seems to draw Amzeer. Perhaps in there lies the answers she, and everyone else is looking for? Game Design
- Category: Igavania / Metroidvania
- Sub-Category: Horror / Gothic / Ethreal
- Overview: 2D exploration in a 3D environment
- Difficulties: Easy will give you additional features, while Normal is more strict. There will be higher difficulties as well.
- World: Big castle with unique locations both inside and outside
- Music: Inspired by Castlevania, horror movies, modern orchestral etc. made by myself (have a listen below)
- Censorship: Contains nudity, gore and customization of character
- Story: Additional deeper lore as an option
- Game Modes: Main game, Boss Rush, Mini Games and more. Additional options will allow you to change the experience.
- Enemies: Creatures and monsters inspired from games, movies and folklore I grew up with
InspirationHeavy from Castlevania - Symphony of the Night. Little from Bloodstained - Ritual of the Night. Extremely little from Dark Souls. Take an example from Symphony of the Night - Lost Painting which inspired this pieace I made for the game (listen at the beginning, there are a few other tunes in there). Below is the earliest test of the game engine (Unreal Engine) and trying out the music. The music has been updates since, and was more a music test than anything. The areas wont be in the game, which are free assets used just to get a feel of the engine. There is no release date or anything. And when its time for its released, most of you, if not all of you have already forgotten about this project of mine actually. Unless you are hardcore into reading all the updates on my website that is. Feel free to ask or inspire me with your knowledge here on this forum if you'd like. For more information, visit my website.
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Redogan
Monster-Hunting Igavaniac
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[TI0] Game On!
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Post by Redogan on Oct 4, 2021 14:25:07 GMT -6
The music sounds good so far. Keep at it! I love good music in my video games.
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gunlord500
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Hyped for Bloodstained 2!
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Post by gunlord500 on Oct 4, 2021 14:43:07 GMT -6
Nice! Good luck with this, Enkeria
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Post by Enkeria on Oct 4, 2021 14:48:05 GMT -6
Thanks a bunch guys. Music is what I can do for the project until Blender 3D and Unreal Engine is something I can utilies proper.
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XombieMike
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Post by XombieMike on Oct 4, 2021 15:31:12 GMT -6
Nice! Best of luck and let us know if you need to bounce anything off of us.
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Amzeer - Aurora of Rebirth
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Post by Enkeria on Oct 4, 2021 16:20:16 GMT -6
If I get far, bouncing will be done. Polls, suggestions etc.
So far, I don’t have much to show for it, so we shall see as soon as something promising is done.
Thanks for allowing me to talk about it here.
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Post by Enkeria on Oct 9, 2021 19:11:35 GMT -6
Noticed that Metroid Dread use same black forground and bright background as Hollow Knight and games outside of the category like Dead Cells. Which isn't what we are used to in IGAvanias, which handle bright forground and darker backgrounds. Not always, but in general. I will show examples below. Starting out with the Light forground games. Castlevania Portrait of Ruin / Castlevania Symphony of the Night / Bloodstained Ritual of the Night Vs. Dark forground games. Hollow Knight / Metroid: Dread / Dead Cells What are your guys thoughts about that? Do you enjoy light or dark forground?
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Post by aceearly1993 on Oct 10, 2021 5:50:12 GMT -6
Personally I like the style with brighter light source as in: Most igavanias. Most of Inti Creates' 2D games. Most of Team Ladybug's games (especially Touhou Luna Nights). But if you still can't decide there was freeware fan made game Castlevania: The Lecarde Chronicles created by Mig, which style I think is the balanced option between the two, brighter or darker. youtube.com/playlist?list=PLhV0S_CLD6ZSUIo2i8NJwzhx4qB2_uB9d
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Silver in the Dark
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Amzeer - Aurora of Rebirth
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Post by Enkeria on Oct 10, 2021 6:36:38 GMT -6
Thank you aceearly1993 for the input. I have been checking out The Lecarde Chronicles, and will investigate Touhou Luna Nights again, its been a while. Also I have checked in The Messenger. What I hope to achieve, in short when it comes to graphics is Bloodstained: Ritual of the Night, with a filter similar to that of Castlevania: Symphony of the Night. That means, pixels, but not real pixels. Examples are games like Valfaris and Dead Cells, both of which use dark forground, light background. The filter is there for a reason I can't really explain today, but if my vision can be made, which I am sure of at this time (but who knows), the game will have variety enough to keep it interesting.
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