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Post by Kale on Aug 9, 2016 21:09:23 GMT -6
Yeah, I hope so too on both accounts... there should be "special" weapons and armor you cannot forge that are monster drops only (maybe they can be harvested for ingredients for stronger stuff)... and I like the idea of not being able to buy weapons you can forge (well maybe "normal" weapons like iron swords or something). I don't mind it going either way myself.... I like the idea of being able to forge virtually everything but then again, there are legendary weapons that shouldn't be forged since they're legendary because of their stories. At the same time, maybe you can get fragments of those weapons instead and use those fragments to create a semblance of those weapons. Take the Spear of Longinus for instance. Maybe you only find the spearhead, and you gather ingredients for the shaft. As for buying weapons that could be forged... I'd say let people buy em, cept the unique ones. But have the cost be like double the cost, so you can get it in two different ways. Farming items or farming money. I mean, there might be a boss that needs a thunder weapon to do decent damage but you only find fire ingredients and can't get a weapon through farming ... so they have the chance to buy it.
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Post by JeffCross on Aug 9, 2016 21:19:43 GMT -6
Yeah, I hope so too on both accounts... there should be "special" weapons and armor you cannot forge that are monster drops only (maybe they can be harvested for ingredients for stronger stuff)... and I like the idea of not being able to buy weapons you can forge (well maybe "normal" weapons like iron swords or something). I don't mind it going either way myself.... I like the idea of being able to forge virtually everything but then again, there are legendary weapons that shouldn't be forged since they're legendary because of their stories. At the same time, maybe you can get fragments of those weapons instead and use those fragments to create a semblance of those weapons. Take the Spear of Longinus for instance. Maybe you only find the spearhead, and you gather ingredients for the shaft. As for buying weapons that could be forged... I'd say let people buy em, cept the unique ones. But have the cost be like double the cost, so you can get it in two different ways. Farming items or farming money. I mean, there might be a boss that needs a thunder weapon to do decent damage but you only find fire ingredients and can't get a weapon through farming ... so they have the chance to buy it. Nice I like your buying idea, but there should still be some weapons you cannot buy... like something too strong for a store to keep in their inventory lol. it might tear their shop apart. I can see creating a semblance of those weapons but I still think the drops should be far superior then anything we can make... The only problem with legendary drops is that with enough luck the player can get multiple weapons... that is why I think the player should be able to break it down if he wants.
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Post by Kale on Aug 9, 2016 21:30:23 GMT -6
Nice I like your buying idea, but there should still be some weapons you cannot buy... like something too strong for a store to keep in their inventory lol. it might tear their shop apart. I can see creating a semblance of those weapons but I still think the drops should be far superior then anything we can make... The only problem with legendary drops is that with enough luck the player can get multiple weapons... that is why I think the player should be able to break it down if he wants. Well, when I said Legendary, I'm using it interchangeably with Uniques. Though.... unless there is some sort of dual weapon technique with like 2 Spears of Longinus' like 2 Heaven Swords. But I get what you mean, still... is it that big of an issue? Some people like farming like mad to get 99 of things. It's beyond me, but it's fun for some people. Maybe an alternative is have it a single drop per playthrough, so if you want more, you have to play a new game or go to new game plus.
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Post by JeffCross on Aug 9, 2016 21:41:06 GMT -6
Nice I like your buying idea, but there should still be some weapons you cannot buy... like something too strong for a store to keep in their inventory lol. it might tear their shop apart. I can see creating a semblance of those weapons but I still think the drops should be far superior then anything we can make... The only problem with legendary drops is that with enough luck the player can get multiple weapons... that is why I think the player should be able to break it down if he wants. Well, when I said Legendary, I'm using it interchangeably with Uniques. Though.... unless there is some sort of dual weapon technique with like 2 Spears of Longinus' like 2 Heaven Swords. But I get what you mean, still... is it that big of an issue? Some people like farming like mad to get 99 of things. It's beyond me, but it's fun for some people. Maybe an alternative is have it a single drop per playthrough, so if you want more, you have to play a new game or go to new game plus. No it is definitely not an issue, and I would hate to see a single drop for an item... I just think those items should be able to be broken down to core components and maybe we can get special items that can only be found if we do this.
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Post by Kale on Aug 9, 2016 21:47:12 GMT -6
Yea, that is an alternative. I do like the idea of something being special that it's not seemingly readily available either.
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Post by JeffCross on Aug 9, 2016 21:52:26 GMT -6
Yea, that is an alternative. I do like the idea of something being special that it's not seemingly readily available either. Yeah I know what you mean, but in this kind of game, I doubt that would fly lol
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Post by purifyweirdshard on Jan 16, 2018 14:41:06 GMT -6
I'm still hoping that crafting mostly works like my post above. How about you guys? We have a new crop of members nowadays, would be neat to hear some new thoughts.
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Post by JeffCross on Jan 16, 2018 15:17:51 GMT -6
I had just put this in Galamoth's attributes thread, but it more belongs here, really... What I can see happening with the weapon system is this, basically: The unique look/animation weapons that we're used to from games like SotN, if not found outright as "pre-made" weapons, will be in the game at the very least by way of us making them. Say, you have a standard rapier, it may or may not have a multi-hit special attack. After a while, you gather up some drops like blessed silver, wolfsbane, a hunter's journal, etc. The journal itself may contain recipes, one of which being to use your silver/wolfsbane to upgrade your rapier to the Werebane. Different weapon appearance and attack/special attack animation wise. So, I don't think we're looking at simple +atribute, +attack enhancements...doing just Lightning Rapier +3. Instead, there may be branching unique paths per weapon class depending on the items and combinations you have. The same could be done to synthesize "legendary" katana that probably shouldn't be there. A Masanune, Murasame, Muramasa? Find a good base regular katana in the castle, gather up some legendary smithing items and documents of the know-how, and near end-game you should be able to have your own mythical sword. This could also be an alternative path to getting a late (or very hard to acquire) weapon earlier, and at the time you obtain the premade version, you can break it down for components that could perhaps improve the one you have or use for something completely different. It's overall a perfect opportunity to travel down a path of crafting a legendary relic in a time/place where it being there is best explained by some incredible alchemic work. The "premade" weapons that are dropped or found could be possible with creation or completely unique, but I don't think there being item creation necessarily limits their number. So long as we're talking about named weapons with special attacks/animations, I think we're all good. I did like what you said lol... in this post lol but would really like the option to name the weapon you make (unless you make a legendary weapon). ooh! What if you create a weapon and it becomes special after you name it? (not all weapons just lower tier weapons) and you cannot make legendary weapons by naming them... I don't know I am just blowing a mind cannon here haha lol
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Post by Pure Miriam on Jan 18, 2018 11:18:46 GMT -6
I'm really sorry but i didn't read everything here. JeffCross talked to me about this thread, that it was revived, i gave him a sample idea of how the forging could work. He asked i should post it here too, so, here goes, a more detailed version of what i think about forging / crafting in Bloodstained. I think the easiest system would be creating a piece of equipment by adding a base + 2 materials + magi-crystal (optional). WHAT IS A BASE: the base defines what the equipment will be. A Long Sword, a Rapier, a Ring, or an Armor. Not only types, but the base has some definitions, such as Short Sword or Long Sword. But it is just that. The base just defines the basis of the equipment. WHAT IS A MATERIAL: the materials are the main stuff that forms a piece of equipment. Things such as bronze, silver, gold, diamond, iron, steel, dark steel, alloy, cloth, mithrill, etc. Those materials define what the piece of equipment will be made of. WHAT IS A MAGI-CRYSTAL: magi-crystals are magical crystals, a sub-product of both the magi-curse and the summoning of the demons themselves. They offer element attributes and special effects to those equipments, such as fire, ice, thunder, poison and maybe, some weird and rare ones like gravity or magnetism. A piece of protective gear with a fire magi-crystal would offer extra resistance against fire, while a weapon with a fire magi-crystal would have fire damage, with fire animation and such. As a simple example, Long Sword (Base) + Steel (Material 1) + Dark Steel (Material 2) + Ice Magi-Crystal = Icebrand In my view, there wouldn't be recipes or things like that. Either 100% of combinations would be possible or combinations that can't be done would return a "Fail!" result, being added to a failure list. Everytime you try to create a new piece of equipment that is a failure you already tried before, the game would warn you somehow. There could be some tips and recipes hidden in some documents or something like that, but not for every single piece of equipment. I don't think Shards will be used to forge equipment, but maybe the will take place of the magi-crystals that they said were magical itens for forging. Who knows. That is my basic forging system idea.
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Post by purifyweirdshard on Jan 18, 2018 12:22:48 GMT -6
I too think that shards will be a requirement, the KS says as much. Pure Miriam check out my post at the top of the page if you wouldn't mind, I think you might like that idea. JeffCross dude that sounds really cool. So you mean like, kind of similar to the name entry for save files, you give a weapon a special specific name and it changes it somehow? That's pretty dope lol. They could incorporate "cheat codes" or silly cheats into that, like make a normal crafted weapon into a joke weapon that way. Really neat possibility. Want to tag Angel again >_>
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Post by JeffCross on Jan 18, 2018 14:57:44 GMT -6
Thank you Pure Miriam it is good to see new thoughts on froging... and yes purifyweirdshard it is like putting in a code for certain weapons hahah I never thought of that... but that sounds awesome... still I think certain criteria should be met before those weapons could be turned into "special" weapons... like having certain stats and such... Also I wonder if we can infuse some weapons with directional inputs specials when we forge them... wouldn't it be cool if you can make your favorite weapon with a special attack? maybe through scrolls or "essences"? I don't know what could contain special moves... anyone have ideas? and one more thing... I kinda don't want I want to tag Angel-Corlux until we have a few more ideas...
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Post by Pure Miriam on Jan 19, 2018 16:30:45 GMT -6
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Post by JeffCross on Jan 20, 2018 4:39:26 GMT -6
Personally I don't mind recipes... but experimentation should be a big part of forging and crafting in this game IMO.
I don't know if this was talked about or not... but in the KS they said they would have 5 drops one for each body part (head, arms, legs... I think) but will they be just pieces or will they be monster parts to refine? like monster eyes, blood, bone, hair, skin (or hide), fur, teeth, claws, scales... etc... now here's the question, should we refine these parts or just use them in forging...
refined material for example would be:
eye - most likely taking powers from the eye like a monster that shoots fire from his eyes... you can extract fire essence blood - monster Iron (or maybe just iron lol) bone - bone meal hair - thread or you can even refine it to rope hide - leather
(I am not going to go through all of them lol)
so what do you guys think should we have monster parts to refine? or should we use these parts as is?
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Post by fatihG on Jan 20, 2018 16:25:17 GMT -6
Something like a Monster Hunter like system could be cool. Kill enemies, get specific drops, and build weapons using those drops. Generic enemies could drop generic forging materials, like bone, eyes, blood, etc. Bosses could drop specific boss related forging items, to create specific boss related weapons. However that would mean that you'd need to be able to fight bosses whenever you wish, ie its not a 'kill boss once and your done' kinda thing. So this might not work well. Could be that there are special enemies, like mini bosses, that you could farm to get materials. For example, by gathering 'Astorot' materials, you could make an Astorot themed weapon. These weapons would be special, unlike the generic materials from generic enemies, which allows you to forge a basic firesword. Special in a sense that they have unique attributes/stats. Where a generic 'fire sword' just has a fire enchant + base damage. While the 'Astorot sword' could have boosted base damage + an enchant + 'draw shard more easily'. A MonHun also had a forge tree. For example you would require less materials to upgrade a 'generic sword' to an 'Astorot sword'. If a generic sword, needed generic bones + Generic scales + embers and an Astorot sword needed Gold Shard + Dragon Scale + Snake head. Upgrading a generic sword to Astorot, only requires you to have a common 'upgrade stone x3' + gold shard.
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Post by JeffCross on Jan 20, 2018 16:44:09 GMT -6
That would be awesome themed type weapons, from mini bosses or even full on bosses (look below for my boss idea) but instad of just themed weapons there could also be themed armor.
About the boss thing, we could have a boss rush thing where we can fight bosses after we defeat them in the game... or what if there was a way to "summon" the same boss in the rooms where we fought them... because in old castlevanias when you defeat a boss the boss room usually stays empty,,, what if there was a relic to revive bosses to fight them again as much as you wish maybe with significantly lower experience gained (because come on if their experience was the same we would farm experience for easy bosses)... or it would be nice to have an accessory that completely removes experience for higher drops.
I think I suggested it a while ago... what if we could have a "shard" blade a blade that looks like a shard... maybe they could be drops but instead of a regular shard it is an empty shard that the player can use as a base for a blade.
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Post by fatihG on Jan 20, 2018 17:07:10 GMT -6
Yeah, I dont think forging materials from bosses could work for that very reason.
If you can only get drops from a separate mode after you beat the game, there really is no reason to go back and play the main game with your new weapons. It would make more sense to me to actually be able to use the weapons in the main game as you go. You could argue that you could use the materials in NG+, but still not being able to use it in the main mode, for me anyway, makes it less rewarding.
For example in BotW, you can get the 'best' weapon by doing some DLC quest, however, even though I still play the game after i have beaten it, I am not motivated to actually do that quest. As there really is no reason for me to get it at this point. Already beaten the game without it, so strictly speaking, the 'upgrade' isnt neccesary.
If however I could get a better weapon while playing the main game, it would be more incentive for me to actually try and obtain the weapon.
Some goes for needing a special item to be able to summon a boss. I assume if there was an item like that, you would only be able to get it after a specific point in the game. Basically locking you out of a portion of the weapons for a majority of the main game.
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Post by JeffCross on Jan 21, 2018 8:18:43 GMT -6
yeah, I was not talking about after you beat the game... one part of my suggestion was to have a boss rush mode, yes you have to do this outside of the the game, but I also suggested a way to summon the same bosses back to the empty boss rooms to fight them again... but this time they offer no experience (or reduced experience) for higher drop rates. this can be done during the main game.
I am with you, I hate starting the game all over again to get the best items when those items don't matter anymore it makes those "special" items superfluous. but if you can summon the same bosses through a relic if placed in the defeated boss's room then you can get everything in one play through.
And why does the summon item need to be gotten after a specific point in the game... I say we should be able to make them with common ingredients or have them available for purchase after a boss is defeated (or as soon as the shop is available).
I personally hate complicated things lol the simpler the better... you beat a boss and you can summon them anytime you want as long as you got the gold or material to get a summon relic. very simple.
I think if it is done that way we can get weapons based on those bosses quickly... or at the very least the first play through.
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Post by Pure Miriam on Jan 21, 2018 12:23:03 GMT -6
Although i like the idea of summoning the bosses to fight them again to make them drop stuff, that gives me a weird feeling that the game is not a battle against Gebel and his demonic forces, but rather, a huge playground where Miriam can happily play with her demonic friends by slaying them.
I mean, the game mechanics cannot be so much segregated from the game's plot and overall ambiance. Of course, "story and gameplay segregation" is a thing, but it must have some kind of limit. Why Miriam would summon powerful beasts that threats the whole humankind again, after beating them? That just doesn't make sense if you think a bit about the game's plot and overall experience. Unless there is a good explanation, or at least some kind of excuse for that.
Past Igavanias at least had some explanations or at least some excuses for things that help players along the way. All magic itens, relics and weapons were explained to be part of Dracula's armory or discarded stuff from defeated hunters. The magic seals on Dawn got the excuse that, for a seal to work, it's unlocking seal must be somewhere in the same area and such.
I mean, the excuse doesn't need to be great, but it would be good if at least some kind of excuse exists haha.
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Post by JeffCross on Jan 22, 2018 19:23:58 GMT -6
I see what you mean... but again it is an optional thing, you don't need to fight those bosses again. I just kinda want something to do with the money cause by the end you have a crap load of money right?
and summoning those bosses again... maybe they could be a different color just to show it is not the original boss, just the embodiment of the bosses, because the experience will be greatly decreased the only reason to fight them is to get their monster parts... and about being part of the story she is not resurrecting these bosses these summons are fragile they should not be able to hold a "summon" for very long.
again this is just a thought to farm boss drops... this can also be done in a boss rush mode. but I hate using those things...
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Post by Pure Miriam on Jan 23, 2018 0:37:53 GMT -6
JeffCross I get what you mean. And to be honest, i would like to do something like that, keep summoning the bosses to fight them again. I just think it would be good to have some kidn of minimal explanation to that. But that's just me haha.
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