XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jul 31, 2015 14:04:46 GMT -6
I would like it if the player model would automatically point their eyes at the closest enemy or point of interest in the background. I think Grim Fandango would be a good example for how great that can make exploration and finding ways to interact with the environment. This would also make combat more realistic and give more life to the characters.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
397
0
Nov 21, 2024 7:32:07 GMT -6
Deleted
0
Nov 21, 2024 7:32:07 GMT -6
January 1970
Deleted
|
Post by Deleted on Jul 31, 2015 14:06:57 GMT -6
But what if I'm playing an awesome samurai who doesn't even need to look at the enemies?
You're ruining my spiritual inner eye groove man.
|
|
Motoko
Shardbinder
[TI0]Care to find out?
Posts: 1,082
inherit
211
0
Aug 15, 2023 23:28:31 GMT -6
775
Motoko
[TI0]Care to find out?
1,082
Jun 29, 2015 8:20:29 GMT -6
June 2015
motoko
|
Post by Motoko on Jul 31, 2015 15:35:56 GMT -6
But what if I'm playing an awesome samurai who doesn't even need to look at the enemies? You're ruining my spiritual inner eye groove man. Or even a blind ninja warrior? Joking aside, head tracking in an igavania game.. Well that's certainly something I've never thought about. If they could make it subtle but not too distracting, I'd like to see it implemented ʕ•ﻌ•ʔ
|
|
Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
|
Post by Rigel on Jul 31, 2015 20:21:09 GMT -6
I like the idea for the points of interest in the background, sometimes there are amazing details that we missed the first time.
|
|
cecil-kain
Operation: Akumajo
Global Moderator
Posts: 124
inherit
Operation: Akumajo
5
0
1
Feb 17, 2022 12:36:23 GMT -6
346
cecil-kain
124
May 28, 2015 9:05:36 GMT -6
May 2015
cecilkain
|
Post by cecil-kain on Aug 1, 2015 14:28:51 GMT -6
I would like it if the player model would automatically point their eyes at the closest enemy or point of interest in the background. I think Grim Fandango would be a good example for how great that can make exploration and finding ways to interact with the environment. This would also make combat more realistic and give more life to the characters. Excellent idea! This is one of my favorite features from Wind Waker! But why stop at the PC? Monsters should keep their eyes on the Playable Character too! These are the sort of details that elevate an excellent game to a memorable masterpiece.
|
|
JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
inherit
Shadow of the Night
46
0
Aug 2, 2019 16:52:01 GMT -6
711
JeffCross
[TI0] Die monster!!!!!!
1,365
Jun 9, 2015 16:58:57 GMT -6
June 2015
jeffcross773
|
Post by JeffCross on Sept 18, 2015 1:49:22 GMT -6
cool, eye tracking XD... now what about enemies... like when the enemy first notices the player?
|
|
gunlord500
Global Moderator
Hyped for Bloodstained 2!
Posts: 1,109
inherit
177
0
1
Oct 31, 2024 22:11:53 GMT -6
914
gunlord500
Hyped for Bloodstained 2!
1,109
Jun 20, 2015 23:53:30 GMT -6
June 2015
gunlord500
|
Post by gunlord500 on Sept 18, 2015 6:10:08 GMT -6
That would be pretty interesting, though we'd have to see how easy it would be to implement in the game.
|
|
inherit
201
0
Oct 28, 2020 7:17:09 GMT -6
218
qaantar
350
Jun 25, 2015 17:04:33 GMT -6
June 2015
qaantar
|
Post by qaantar on Sept 18, 2015 6:46:50 GMT -6
cool, eye tracking XD... now what about enemies... like when the enemy first notices the player? They drop their candles and run away scared....?
|
|
Dvv
New Blood
Posts: 52
inherit
665
0
Jul 31, 2018 15:10:42 GMT -6
29
Dvv
52
Aug 20, 2015 9:34:56 GMT -6
August 2015
dvv
|
Post by Dvv on Sept 20, 2015 22:53:17 GMT -6
I would like it if the player model would automatically point their eyes at the closest enemy or point of interest in the background. I think Grim Fandango would be a good example for how great that can make exploration and finding ways to interact with the environment. This would also make combat more realistic and give more life to the characters. Excellent idea! This is one of my favorite features from Wind Waker! But why stop at the PC? Monsters should keep their eyes on the Playable Character too! These are the sort of details that elevate an excellent game to a memorable masterpiece. I agree with the opening suggestion and Cecil's suggestion. Both of these would be really nice. The way I always see features like this is that they don't NEED to be in, that's why they're so great when they do show up. When developers take out a bit of time to do something neat that didn't need to be there is just cements how much love went into that project.
|
|
Kaius
Loyal Familiar
[TI2]My heart is blood, my blood is glass, my soul is frozen.
Posts: 235
inherit
309
0
Sept 10, 2016 6:55:13 GMT -6
170
Kaius
[TI2]My heart is blood, my blood is glass, my soul is frozen.
235
Jul 12, 2015 13:32:13 GMT -6
July 2015
kaius
|
Post by Kaius on Oct 5, 2015 6:58:55 GMT -6
I definitly agree with the idea ! Considering different points of view :
• Miriam could have an head tracking feature just like XombieMike described it. • Zangetsu could have a way lighter tracking (basically just an eye tracking like you can see in anime) and also agree with the fact that, generally, samurai just slash their ennemies in two parts without looking at something in particular, beside the focus point I suppose. • Monsters should also get the head tracking system but something more brutal, fitting their beast nature.
What if we could assassinate one ennemy from the back though ?
|
|
JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
inherit
Shadow of the Night
46
0
Aug 2, 2019 16:52:01 GMT -6
711
JeffCross
[TI0] Die monster!!!!!!
1,365
Jun 9, 2015 16:58:57 GMT -6
June 2015
jeffcross773
|
Post by JeffCross on Oct 6, 2015 16:02:05 GMT -6
I definitly agree with the idea ! Considering different points of view : • Miriam could have an head tracking feature just like XombieMike described it. • Zangetsu could have a way lighter tracking (basically just an eye tracking like you can see in anime) and also agree with the fact that, generally, samurai just slash their ennemies in two parts without looking at something in particular, beside the focus point I suppose. • Monsters should also get the head tracking system but something more brutal, fitting their beast nature. What if we could assassinate one ennemy from the back though ? cool so like, sneaking up on them and BAM! they ded... I love this idea. I think there should be extra points or the player gets better drops for stealth kills XD
|
|