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Post by Xtract on Jul 21, 2019 6:52:00 GMT -6
In my opinion difficulties should be changed to work like in Diablo. Start out on normal, clear the game and work your way up.
Right now the 3 difficulties are just too similar and the ''no experience'' thing in Nightmare goes against the very spirit of the game itself, while still not providing any meaningful challenge. (let's face it, once you get your op setup Nightmare is just as easy as normal and for players that like a ''skill-based'' playthrough like Richter in SotN, there will be other options coming for sure. Miriam play is good, old-fashioned RPG farming where you work your way from the bottom up to godhood)
Higher difficulties could feature things like resist penalties, stronger monsters with more abilities or even ''mini boss packs'' (give them a difficulty recolor for flavor ), new weapons or weapon type tiers and the ability to level up further due to more experience gained. (increase cap) Would also add a ton of replayability.
Any feedback, thoughts and ideas are appreciated.
(yea I know I'm a huge Diablo(2) fanboy... )
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anonthemouse
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Post by anonthemouse on Jul 21, 2019 8:03:05 GMT -6
I think this kind of is how difficulty works right now, though?
Unless you use the cheat code, you start out only being able to play Normal. Win on Normal to unlock Hard, win on Hard to unlock Nightmare.
Also, higher difficulties do change up monster abilities. For instance, Bone Mortes go from throwing a single bone to launching a short barrage of them. It also adds more enemy spawn locations, and with Nightmare not only you but also your familiars lose the ability to level up, which can be quite significant.
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Post by Xtract on Jul 21, 2019 8:44:13 GMT -6
The difficulty progression is here, yea, but you're pretty much going to play the same thing, with the same items/enemies in the same locations again and then in the highest difficulty it even cuts out an elementary feature of playing an RPG flavored game, which is leveling up your character.
I didn't even notice any difference between normal and hard. Nightmare, apart from the obvious lack of leveling up, doesn't feel very different as well, once you've built some food buffs and gear and are out of the first one or so hour of getting oneshot.
I just feel like there could be more to the difficulty levels, again, like in a diablo progression curve where some work in a previous one is required to be able to stand your ground in the next one. NG+ right now is just meant for messing around, but it's no progression because you even utterly destroy nightmare.
SotN had the inverted castle which very much felt like the ''next difficulty level'', there were new and tougher enemies and better gear and if you weren't able to progress you could just go back down and grind/gear up some more.
I feel like Bloodstained could make up for the lack of that inverted castle - which basically doubled the content by primitive means - through the difficulty levels.
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Post by Xtract on Jul 21, 2019 8:54:45 GMT -6
I mean like, we know that there will be new characters to choose and one of them will surely be a SotN Richter style character that cuts the RPG elements in favor of a more skill-based, arcade style gameplay. When you play as Miriam you just want that never ending progression, always a level to raise or a new item to hunt once you unlock something new. (at least I do )
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Post by aoanla on Jul 21, 2019 9:19:19 GMT -6
The difficulty progression is here, yea, but you're pretty much going to play the same thing, with the same items/enemies in the same locations again and then in the highest difficulty it even cuts out an elementary feature of playing an RPG flavored game, which is leveling up your character.
I didn't even notice any difference between normal and hard. Nightmare, apart from the obvious lack of leveling up, doesn't feel very different as well, once you've built some food buffs and gear and are out of the first one or so hour of getting oneshot.
I just feel like there could be more to the difficulty levels, again, like in a diablo progression curve where some work in a previous one is required to be able to stand your ground in the next one. NG+ right now is just meant for messing around, but it's no progression because you even utterly destroy nightmare.
SotN had the inverted castle which very much felt like the ''next difficulty level'', there were new and tougher enemies and better gear and if you weren't able to progress you could just go back down and grind/gear up some more.
I feel like Bloodstained could make up for the lack of that inverted castle - which basically doubled the content by primitive means - through the difficulty levels. I am... strongly against doing difficulty levels like this. Do NG+ (and NG++ etc) like this, sure. But difficulty levels are not the same thing as New Game Plus progression - the only reason we conflate them at present for RotN is because the devs made the silly choice to lock Hard and Nightmare behind completion of the game.
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