Arikado
New Blood
I, too, have things I must do within these castle walls.
Posts: 80
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Arikado
I, too, have things I must do within these castle walls.
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Post by Arikado on Jun 28, 2019 20:14:01 GMT -6
It's one of the earliest bugs I noticed while playing the game. I wonder how they didn't notice it while playtesting, since it happens so often upon killing enemies that are out of bound.
Hopefully it will get fixed along with the other bugs. I really want this game to be as flawless as possible when someone picks it up years from now, and for it to be remembered as a classic like SotN was.
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Post by asterra on Jun 28, 2019 20:40:20 GMT -6
This is the bug I reckoned would stick on every reviewer's radar and prevent the game from getting the high scores it deserved. And it really, really should have been fixed. It should have been easy to fix.
The truth seems to be the following: The bags' physical descent is halted but this fails to register as hitting a surface. It tends to reliably occur when a bag finds itself halfway stuck in the side of a wall. Leaving does not cause the bag to be collected. The bag is programmed to rot 15 seconds after appearing, but immediately before rotting, it first finally "lands" if it hasn't already. This presents the only opportunity to collect a previously stuck bag. As long as Miriam is in appropriate contact with the bag -- which depends on what shards are enabled -- on the frame of its decay, she collects it.
A temporary "fix" of forcing the bag to "land" after, say, 30 frames would have solved the issue perfectly adequately, and I don't think anyone would really have complained about bags seeming to occasionally be halfway stuck in walls. They could get the problem sorted out better later if it really mattered. I feel like this is a solid case of poor priorities. I know I wasted at least an entire hour waiting for bags to unlock during my time with the game.
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Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
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True Ancestor
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Arcueid Brunestud
[TI1] Just your friendly neighborhood True Ancestor!
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Post by Arcueid Brunestud on Jun 28, 2019 22:57:11 GMT -6
It's one of the earliest bugs I noticed while playing the game. I wonder how they didn't notice it while playtesting, since it happens so often upon killing enemies that are out of bound. Hopefully it will get fixed along with the other bugs. I really want this game to be as flawless as possible when someone picks it up years from now, and for it to be remembered as a classic like SotN was. The item bag bug was also present in the Backer Demo which was released last year. Must be a hard bug to fix if it's still present in current year's official release.
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Arikado
New Blood
I, too, have things I must do within these castle walls.
Posts: 80
inherit
995
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Dec 11, 2019 9:55:47 GMT -6
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Arikado
I, too, have things I must do within these castle walls.
80
Dec 30, 2015 2:16:15 GMT -6
December 2015
arikado
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Post by Arikado on Jun 28, 2019 23:51:13 GMT -6
It's one of the earliest bugs I noticed while playing the game. I wonder how they didn't notice it while playtesting, since it happens so often upon killing enemies that are out of bound. Hopefully it will get fixed along with the other bugs. I really want this game to be as flawless as possible when someone picks it up years from now, and for it to be remembered as a classic like SotN was. The item bag bug was also present in the Backer Demo which was released last year. Must be a hard bug to fix if it's still present in current year's official release. Could be so, but I really hope they eventually find a fix for it in one way or another. If left alone, it can impact the quality of the game due to how often it can happen. Sometimes only 1% of the item is stuck to a wall but you still can't get it, even though you are in direct contact with its bigger part. It looks awkward.
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seiya
New Blood
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seiya
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Post by seiya on Jun 29, 2019 9:22:29 GMT -6
The item bag bug was also present in the Backer Demo which was released last year. Must be a hard bug to fix if it's still present in current year's official release. Could be so, but I really hope they eventually find a fix for it in one way or another. If left alone, it can impact the quality of the game due to how often it can happen. Sometimes only 1% of the item is stuck to a wall but you still can't get it, even though you are in direct contact with its bigger part. It looks awkward. I can vouch it was reported, because I was involved in one of them and it was one of the longer ones on this issue:
It is definitely one the bigger head scratchers on why it wasnt fixed.
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Arikado
New Blood
I, too, have things I must do within these castle walls.
Posts: 80
inherit
995
0
Dec 11, 2019 9:55:47 GMT -6
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Arikado
I, too, have things I must do within these castle walls.
80
Dec 30, 2015 2:16:15 GMT -6
December 2015
arikado
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Post by Arikado on Jun 29, 2019 16:31:00 GMT -6
Could be so, but I really hope they eventually find a fix for it in one way or another. If left alone, it can impact the quality of the game due to how often it can happen. Sometimes only 1% of the item is stuck to a wall but you still can't get it, even though you are in direct contact with its bigger part. It looks awkward. I can vouch it was reported, because I was involved in one of them and it was one of the longer ones on this issue:
It is definitely one the bigger head scratchers on why it wasnt fixed.
This image explains this bug better than words ever could. I've seen the exact same thing happen in the full game. Either they didn't find out about it or they couldn't find a fix for it. In any case, I do hope it gets fixed eventually.
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seiya
New Blood
Posts: 85
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seiya
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Post by seiya on Jun 29, 2019 17:59:50 GMT -6
This image explains this bug better than words ever could. I've seen the exact same thing happen in the full game. Either they didn't find out about it or they couldn't find a fix for it. In any case, I do hope it gets fixed eventually. You and me both. I had hoped the Detective's Eye would let you get around the problem, but no luck there.
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
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[TI0] Adventurer/Gamer. Only believe what make sense.
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Post by Rixuel on Jun 29, 2019 21:51:12 GMT -6
Sometime, the Detective's Eye has a tiny chance to grab the stuck item bag on the wall for you
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Post by freddythemonkey on Jun 30, 2019 1:04:35 GMT -6
They definitely knew about the bug because I remember getting a reply back from Question when I signaled it.
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Post by yulia11 on Jun 30, 2019 14:23:52 GMT -6
This image explains this bug better than words ever could. I've seen the exact same thing happen in the full game. Either they didn't find out about it or they couldn't find a fix for it. In any case, I do hope it gets fixed eventually. You and me both. I had hoped the Detective's Eye would let you get around the problem, but no luck there. Last I checked on unity Forum, as of ue4.17, there is a 20% chance that collision can end up getting stuck with no fix to it(I also got stuck in water once and had to use a wayward stone to teleport back to the village). Also wonder how physics for tower of twin dragons work cause projectiles need to curve with the stage.
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