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Post by void2258 on Jun 22, 2019 18:22:37 GMT -6
What do the symbols meanu? what is "coverage"? How do stats work? THIS GAME NEEDS AN EXPLANATION OF HOW THINGS WORK!!!!
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Post by void2258 on Jun 22, 2019 18:24:24 GMT -6
For that matter, we need numbers. How much does a healing potion heal? A high potion? How can we tell whichever to buy if wee don't know relative power?
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Post by void2258 on Jun 22, 2019 18:41:14 GMT -6
Is there a point to eating food more than once?
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Post by void2258 on Jun 22, 2019 18:44:06 GMT -6
Is there a point to having more than one of each weapon type, or should we just sell as soon as we get one with a higher ATK?
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Post by void2258 on Jun 22, 2019 19:14:38 GMT -6
How do I end up doing LESS damage after level up?
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Post by EBBenjy on Jun 22, 2019 19:40:19 GMT -6
Coverage just means how big the attack is. How much space in front of Miriam the attack will cover.
ATK is a calculated based on the weapon's stats plus your STR stat.The ATK number is literally the amount of HP you deal with your standard attack (before other modifiers such as weakness and resistance are applied). Guns work a bit differently because the bullet type also matters.
DEF is calculated based on your current armor plus your CON stat.
INT is how much damage you deal with Shard attacks. Even "physical"-style Shards (such as True Arrow) still rely on INT. This is a lot less concrete than the ATK stat because different shards have different power, so some experimenting may be required to find which shards you like best.
MND is your defence against magical attacks. It may also help with MP regeneration, though I don't know for certain.
LCK makes items and shard drops more likely, and I think it might also make critical hits more likely too.
A Potion heals 50hp. a High Potion heals 250hp. You can figure this out quite easily by using them and seeing the green number than appears above Miriam's head upon unpausing.
Eating food once gives permanent stat buffs. Food items are still useful as they can be consumed to restore HP. You can only hold a small number of potions, so food is a way of being able to hold a lot more healing items than normal.
Inventory in this game is unlimited, so there is no downside to keeping all of your old weapons. Weapons are often used in alchemy to create new weapons, or to upgrade shards, so don't get rid of them unless you are sure you don't need them for any crafting recipes.
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Post by Arsenical on Jun 22, 2019 20:04:30 GMT -6
What do the symbols meanu? what is "coverage"? How do stats work? THIS GAME NEEDS AN EXPLANATION OF HOW THINGS WORK!!!! New to Igavanias? No. This game does not need to explain everything to the player. Bloodstained follows the exact same formula that IGA has used in his previous games. it is a game about exploration and that exploration involves things such as mechacnics or the amount of HP restored by a potion or other healing items. also, many of the things you asked are actually mentioned in the game (in books, your journal, loading screens) or are really easy to figure out by yourself if you really need someone or something to explain those things to you, thats fine. but the Game is fine as it is. i was going to answer all of your questions but the guy above has already answered them for you.
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Post by void2258 on Jun 22, 2019 21:48:42 GMT -6
I'll admit I can be a little critical, but there are some things in this game that are essentially random (how can I determine which stat it's better to raise if I don't know what stats do?) and some that seems wrong (I leveled up and my across the board weapon damage went down?).
And some of this is vagueness that make questions of efficiency harder, ie is the Large healing potion a better deal at 5 times the cost of a regular one or not? I can't check in the shop with full health, so it would be nice if the shop gave me enough info to know the answer instead of vague wording.
And there is some confusing wording. For example, the in game text never tells you food heals you, just that the first time you eat it it gives you a stats boost. So in battle you are gonna favor not dying by using the thing that explicitly says it heals, not the one that says it gives you a one-time stat boost and nothing else, making it seems like anything past the first item is useless. So based STRICTLY ON WHAT THIS GAME TELLS YOU, you think potions are the only source of healing and food is just a one time stat boost and nothing else. And if you are an old player the wording my lead you to believe that this has changed until you try it, which a new player may not think to do at all.
"It works the same as all the old games" is useless to a player who either a) never played them, b) played them long enough ago to forget (that's me) or c) is viewing this as a new game series and assuming nothing works the same until told otherwise. If you start a brand new game series, you have to assume no one knows ANYTHING you don't tell them in the game (or the manual if present) and have to treat everyone as complete and total newbs. Bioshock is a spiritual successor to System Shock 2 just like Bloodstained is a spiritual successor to Castlevania, but knowing how to play System Shock 2 won't tell you how to play Bioshock, nor should having played the prior decade+ old game be expected to be able to know how to play the new one. You will have new or forgetful players and they should not feel excluded or confused because they haven't played or don't remember everything about the prior games.
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Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
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Arcueid Brunestud
[TI1] Just your friendly neighborhood True Ancestor!
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Post by Arcueid Brunestud on Jun 22, 2019 22:07:43 GMT -6
Don't fret over the little things. Just enjoy the ride.
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Post by aoanla on Jun 23, 2019 2:00:15 GMT -6
What do the symbols meanu? what is "coverage"? How do stats work? THIS GAME NEEDS AN EXPLANATION OF HOW THINGS WORK!!!! New to Igavanias? No. This game does not need to explain everything to the player. Bloodstained follows the exact same formula that IGA has used in his previous games. it is a game about exploration and that exploration involves things such as mechacnics or the amount of HP restored by a potion or other healing items. also, many of the things you asked are actually mentioned in the game (in books, your journal, loading screens) or are really easy to figure out by yourself if you really need someone or something to explain those things to you, thats fine. but the Game is fine as it is. i was going to answer all of your questions but the guy above has already answered them for you. Yes, what Bloodstained's community really needs is to be kept for the True Igavania Fans, and made inscrutable to anyone outside that group! We must keep the bloodline pure! No outsiders!
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Post by miraihi on Jun 23, 2019 2:32:29 GMT -6
What can be really useful - is a big comprehensive fan wiki. That stuff really helped me when playing SotN, and actually the absence of the information from the base game was a part of the fun. The devilish castle is not an open book - it's totally alien construct, and you have to siege it alone, and it should feel like one-man (woman) siege.
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gunlord500
Global Moderator
Hyped for Bloodstained 2!
Posts: 1,109
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Post by gunlord500 on Jun 23, 2019 2:33:11 GMT -6
We certainly don't want to be exclusionary to outsiders, but keep in mind that the digital guide tier reward is in the pipeline, and that should explain most of the stats and all that Though now that I think about it, an in game help button might have been nice, yeah.
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Post by djesiret on Jun 23, 2019 5:23:06 GMT -6
Part of the magic of this series is that it makes you think about those things from your perspective and reflect your findings. It judges your ability to judge.
Then you go over to a friends house and see a completely different build. It ends up being a little more efficient than yours. You measure your validity in the cosmic scale.
Then you end up spamming paper airplanes and hot curry plates after another 6 hours of grinding.
I like the lack of explanation. I like the confusion. I like over thinking it. Hell, I even like it when I have to start over and have many sets of saves pre-patch and post and chart out in out in my mind why what was moved and where for which needed balance in whichever area of the castle.
It's mindblowing escapism at it's best.
They used the ash symbol in the name for wall of fire.
I love it.
And I know you said you want a full explanation.
But then we'd all just end up the same.
So never you mind the how and the why, but instead my friend enjoy the game.
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Post by Ramzo Wily on Jun 25, 2019 7:56:25 GMT -6
I guess I'm the only one reading the books? Attachments:
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Post by CastleDan on Jun 25, 2019 11:24:25 GMT -6
I guess I'm the only one reading the books? Definitely not. The books are excellent for info and for lore! It feels nice that they found a way to provide info that isn't overbearing or ..." HERE'S A CUTSCENE TO EXPLAIN A GAMEPLAY MECHANIC" ..... cuz those are the absolute worse. Discovery is fun and discovery is meant to be rewarding because it is....
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Post by legromancer on Jun 25, 2019 18:39:20 GMT -6
What do the symbols meanu? what is "coverage"? How do stats work? THIS GAME NEEDS AN EXPLANATION OF HOW THINGS WORK!!!! New to Igavanias? No. This game does not need to explain everything to the player. Bloodstained follows the exact same formula that IGA has used in his previous games. it is a game about exploration and that exploration involves things such as mechacnics or the amount of HP restored by a potion or other healing items. also, many of the things you asked are actually mentioned in the game (in books, your journal, loading screens) or are really easy to figure out by yourself if you really need someone or something to explain those things to you, thats fine. but the Game is fine as it is. i was going to answer all of your questions but the guy above has already answered them for you. really hate this response. This game is so uninviting for newcomers of the genre. If this response is really the sentiment of the fanbase the game DESERVES to tank. And i backed the 150$ physical version. ANYBODY should get an explanation of the STATS by/in the game. They are the main mechanics you can tinker with. The OP has absolutely the right stand about this. There will be many people that do not have a clue what the freaking stats do and the game does nada to explain it. Every successfull game with RPG elements somewhere IN GAME explain to the player what the stats do. Diablo 3, Dark Souls, WoW...you name it. Maybe, just maybe these games are having success and are garnering new players because they are inviting to new players. It's a win-win. New players fall in love with these games and these franchises flourish because of this.
Bloodstained won't do this, for unexplained and uneccessary reasons. It's just uninviting. Do you really think an impulse buyer of the game will search for explaination online? Why would they? When every other game does it better? And even if he finds the games official site...there are no guides or something like the Diablo 3 site has. Its just a bad advertising site. So this new player is frustrated, and rightfully so. Do you really think this player will recommend the game to his friends? I talked to a friend of mine that the game does not explain what MND, CON etc. is. He asked if the game has a manual. I said it does bit it does not list and explain these things. He said ,,So what is the maual there for?'' He is right. Who made the decision that it is a good idea to not explain this?
Please, every official that maybe reads this: take the feedback about missing documentation serious. OP proves that this is an issue. Do not make it uneccessary hard for newcomers to understand the game mechanics. That does not do anybody favors.
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Post by bickeru on Jun 25, 2019 18:54:39 GMT -6
I guess I'm the only one reading the books? Not just the books but the start up load screens also give explanations of what each stat does.
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Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
inherit
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[TI1] Just your friendly neighborhood True Ancestor!
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Post by Arcueid Brunestud on Jun 25, 2019 20:04:22 GMT -6
I guess I'm the only one reading the books? Not just the books but the start up load screens also give explanations of what each stat does. The load screens giving explanations is actually a problem for PC users with SSDs. Loading is literally done in a second and a half which gives barely any time to read them, lol.
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Post by Arsenical on Jun 26, 2019 15:02:29 GMT -6
New to Igavanias? No. This game does not need to explain everything to the player. Bloodstained follows the exact same formula that IGA has used in his previous games. it is a game about exploration and that exploration involves things such as mechacnics or the amount of HP restored by a potion or other healing items. also, many of the things you asked are actually mentioned in the game (in books, your journal, loading screens) or are really easy to figure out by yourself if you really need someone or something to explain those things to you, thats fine. but the Game is fine as it is. i was going to answer all of your questions but the guy above has already answered them for you. really hate this response. This game is so uninviting for newcomers of the genre. If this response is really the sentiment of the fanbase the game DESERVES to tank. And i backed the 150$ physical version. ANYBODY should get an explanation of the STATS by/in the game. They are the main mechanics you can tinker with. The OP has absolutely the right stand about this. There will be many people that do not have a clue what the freaking stats do and the game does nada to explain it. Every successfull game with RPG elements somewhere IN GAME explain to the player what the stats do. Diablo 3, Dark Souls, WoW...you name it. Maybe, just maybe these games are having success and are garnering new players because they are inviting to new players. It's a win-win. New players fall in love with these games and these franchises flourish because of this.
Bloodstained won't do this, for unexplained and uneccessary reasons. It's just uninviting. Do you really think an impulse buyer of the game will search for explaination online? Why would they? When every other game does it better? And even if he finds the games official site...there are no guides or something like the Diablo 3 site has. Its just a bad advertising site. So this new player is frustrated, and rightfully so. Do you really think this player will recommend the game to his friends? I talked to a friend of mine that the game does not explain what MND, CON etc. is. He asked if the game has a manual. I said it does bit it does not list and explain these things. He said ,,So what is the maual there for?'' He is right. Who made the decision that it is a good idea to not explain this?
Please, every official that maybe reads this: take the feedback about missing documentation serious. OP proves that this is an issue. Do not make it uneccessary hard for newcomers to understand the game mechanics. That does not do anybody favors.
hate my response all you want. maybe i should have used friendly words so you don't hate it? im a user, just like you. Im not a mod nor do i represent the entire fanbase or the whole Bloodstained community. my opinion is mine and mine only. and i absolutely disagre with something like this being an "official issue" "because players nowdays cannot experiment and experience the magic of discovery and learning. oh boy NO! its 2019. please give these newcomers a manual so they can understand how it works or they won't be able to enjoy the game!" yes. that was me being asshole and yet i don't think im exagerating. if they implement such help, manual, guides or whatever you want to call them in the game then thats ABSOLUTELY FANTASTIC! but even if they don't, the game will continue to be good and playable. i repeat myself: the explanation of what stats raise can be found during loading screens. and yes. i think its a little ridiculous that information is not listed in the compendium and terms of the game, but was it really hard to figure it out on your own? call me rude to newcomers or whatever but i am more than certain that theres more people that agrees that making of this a "serious issue" its just nonsense. feedback is welcome but with the game just released and all the other REAL ISSUES surrounding the game. things like these really make me facepalm. also if you check the recent posts of the OP you will notice that he makes little details or small problems sound like "serious issues" . he is right in most of them. things could use improvement here and there but i better shut up now.
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Post by asterra on Jun 26, 2019 15:37:41 GMT -6
It feels nice that they found a way to provide info that isn't overbearing or ..." HERE'S A CUTSCENE TO EXPLAIN A GAMEPLAY MECHANIC" ..... cuz those are the absolute worse. *Fist bump.*This man gets it. I was so impressed with the developers for this. It's not something that happens by accident, so it's a directorial mandate that they consciously adhered to. Good example of its manifestation:
Basically Johannes hints at the first-time-food system, and then, instead of him literally explaining the gameplay mechanism himself, a TIP pops up that does it externally. You know what sucks? When you're talking to an NPC in a game and they say something like, "You can press A to jump over that cliff. Give it a try!" That's when you realize that immersion must be for chumps or something, because who the heck needs that noise amirite?
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