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Post by void2258 on Jun 19, 2019 17:06:34 GMT -6
The game desperately needs a weapons swap function. Different enemies need different weapons due to arc coverage (for example the Claymore with it's vertical slash is the only thing I have found so far that can hit flat enemies like those floor flower things). This can too easily leave you in a situation where you need to switch weapons multiple times in a room to clear the various enemy types, which is super awkward having to go into the menu constantly, or trap you on a certain weapon because you know you need to deal with a certain enemy type (I've been stunk on claymore for a bit since I need to hit small enemies and everything else goes over them, even when crouched, or enemies above my head and only claymore has on overhead arc). It also leave guns as too impractical to use (since they have such narrow hit lines and ammo is too valuable to lose, so you want them on ONLY when you mean to use them). What would be really nice would be a dedicated gun slot and a two-three weapon swap function for melee weapons so you could have several available to use for different types of enemies.
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caer
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Post by caer on Jun 19, 2019 17:14:09 GMT -6
Doesn't the shortcut function fill this need for you? Also, remember that you can slash downwards by holding forward and down during attack with e.g. swords.
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Post by void2258 on Jun 19, 2019 17:27:34 GMT -6
What shortcut function? The game said nothing about any shortcut function.
Also I have never seen a downward attack. No matter what I do I get the exact same attack animation from a given weapon regardless of stick position, which is generally a straight attack.
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Post by Nezuto on Jun 19, 2019 17:31:44 GMT -6
You get silver shards that unlock shortcut functions. They are located randomly around the map. Seems you can unlock a total of around 7-8 shortcuts.
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Post by void2258 on Jun 19, 2019 17:39:31 GMT -6
I've said this before and I will keep saying it until people listen: DO NOT TREAT UI FUNCTIONS LIKE UNLOCKABLES!!! If it helps you play, put it in the interface!!!! I shouldn't have to fight the UI to "earn" the right to have a UI function. I'm not saying give me all the upgrades or items at the beginning, but being able to hotswap is a basic functionality of the game, NOT A POWER TO BE EARNED. Difficulty by purposeful crippling of the UI is not fun and challenging, it's FRUSTRATING. You know a way to make the game play better and you even implemented it, but you purposefully crippled the game until later and all that does is make you learn to play around an intentional UI fault. UI FEATURES ARE NOT UPGRADES!!!!
This is the same thing I said with FF12 and Gambits. It is not fun not being able to give your characters "if health <10%, then cast heal" for the first half of the game, it's frustrating because you have to manually swap and do it until then. Give people ALL THE UI FUNCTIONS for the entire game. UI OPTIONS ARE NOT UPGRADES. If the game can do something, let the player do it. Progression is about letting the player get more and better powers, not about uncrippling the UI halfway through.
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Post by Nezuto on Jun 19, 2019 17:45:26 GMT -6
To be fair, the shortcuts aren't just weapon swaps, but loadout swaps. It really does seem an odd way to go about such a function, though, since they've never really done that in older vanias, as far I can remember. Perhaps the mechanic was implemented in this manner because it would bork the UI otherwise?
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Post by void2258 on Jun 19, 2019 18:06:17 GMT -6
In older vanias you didn't have ammo for guns (or guns, mostly) and you had more ability to attack directionally. I still can't get any variable direction attacks to work; all my weapons have a single, mostly straight horizontal attack and nothing else. I really do have to use the claymore all the time as the vertical swipe it has is my only way to attack up or down. maybe there is a bug.
I also dn't count "it wasn't in the old one" as a reason. This is a new game and I and a number of other fans have been touting weapon swap since the KS (good luck finding it in KS' godawful comment system, though). Lack of it was not a feature in the older games. If you are gonna have so many weapons, why encourage people to pick only one and never try the rest?
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Arcueid Brunestud
True Ancestor
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Post by Arcueid Brunestud on Jun 19, 2019 21:53:57 GMT -6
Use your shard abilities that have a more flexible attack range. Claymore is strong but slow, and enemies have affinities for certain weapon types. Maces do more damage to armored enemies for example. Each weapon type has its advantages like speed of attack and exclusive techniques using button inputs. If you like Claymores then that's cool.
You switch weapons when you find a stronger one. I rarely weapon swap and I'm at endgame. The shortcut shard ability is more useful for changing equips to fit certain situations than the weapon itself. Item farming build, all out attack build, etc.
Edit: If you didn't know, you can attack diagonal-down with any one handed weapon by pressing down-left/right. Most Castlevania games do that. I don't use guns, they're useless imo, and slide kicks are useful if you're wearing leg weapons.
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Post by thor777 on Jun 20, 2019 8:18:57 GMT -6
You can slash diagonally down toward the ground in front of you if you hold down+forward and press attack, like how you would do a slide. What controller are you using?
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Post by void2258 on Jun 22, 2019 9:10:34 GMT -6
Ok I think i found the problem regarding the downward attack: the analog stick. I have been playing with the stick, not the D-pad. after some testing it appears that it is impossible to downward attack with the stick; anything remotely down just crouches, but no position will trigger a downward attack. The concept of diagonally downward does not seem to work on the analog stick. Also effects techniques; any that need a diagonal simply can't be done on the analog stick. You can only downward attack on the D-pad.
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Post by ovenkitty on Jun 22, 2019 9:20:37 GMT -6
You can attack downwards with the analog sticks, it's just much easier with the d-pad. And you encounter the short-cut shards pretty early on.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jun 22, 2019 14:10:43 GMT -6
Shortcuts makes the game easier, its a natural progress to unlock them. Like it or not. No need of them early on either, because you do not have that many skills to begin with.
And downwards, you mean straight down? Get some abilities, items or unlock EX.
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Post by aoanla on Jun 22, 2019 15:15:34 GMT -6
Shortcuts makes the game easier, its a natural progress to unlock them. Like it or not. No need of them early on either, because you do not have that many skills to begin with. And downwards, you mean straight down? Get some abilities, items or unlock EX. I'd argue shortcuts make the game less tedious, which is not the same as easier. (And this difference is what void2258 is getting at: if you have to make your game harder by making the UI worse, then you're not really making it harder, you're making it worse.)
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Post by Enkeria on Jun 22, 2019 17:15:44 GMT -6
Shortcuts makes the game easier, its a natural progress to unlock them. Like it or not. No need of them early on either, because you do not have that many skills to begin with. And downwards, you mean straight down? Get some abilities, items or unlock EX. I'd argue shortcuts make the game less tedious, which is not the same as easier. (And this difference is what void2258 is getting at: if you have to make your game harder by making the UI worse, then you're not really making it harder, you're making it worse.) Ah, I understand. Gotcha. I was very narrow in thinking it was fine being unlockables. Yeah devil in the detail. I haven't been using shortcuts at all since I didnt figure it out until NG+ where I actually gave myself 30 seconds to read how it worked.
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Post by void2258 on Jun 22, 2019 17:44:49 GMT -6
The other example I like to use are unlocking gambits in FF12. You get halfway through the game before you can unlock <if party member health <10%, then cast heal>. That doesn't mean you can't cast heal for half the game, it mean s you have to manually character swap and manually cast heal for half the game. There is no gameplay reason you can't have that gambit (or all the gambits) from the start and set up automation. It doesn't make the game easier to have it or harder to not have it, nor does it change much of anything except the amount of button presses. It just makes the game more tedious for the sake of having more things to unlock.
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Arcueid Brunestud
True Ancestor
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Post by Arcueid Brunestud on Jun 22, 2019 17:58:49 GMT -6
The thing is you don't NEED shortcuts in the beginning of the game. You simply don't have enough options to make it worth using.
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Nezuto
Master Alchemist
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Post by Nezuto on Jun 22, 2019 20:22:21 GMT -6
Tbh, I haven't used shortcuts once, I do it all manually. Even shut off the shortcut shard, so I don't randomly hit the shortcut button. They aren't really needed, other than for those that want wombos or differing sets for situations. Mostly, I just do what Piccolo always wanted and dodge.
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Enkeria
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Post by Enkeria on Jun 23, 2019 4:37:01 GMT -6
Tbh, I haven't used shortcuts once, I do it all manually. Even shut off the shortcut shard, so I don't randomly hit the shortcut button. They aren't really needed, other than for those that want wombos or differing sets for situations. Mostly, I just do what Piccolo always wanted and dodge. I have two now, one for D-shift, and then back to 8bit fireballs. Thats the only change.
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Arcueid Brunestud
True Ancestor
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Post by Arcueid Brunestud on Jun 23, 2019 5:41:04 GMT -6
Tbh, I haven't used shortcuts once, I do it all manually. Even shut off the shortcut shard, so I don't randomly hit the shortcut button. They aren't really needed, other than for those that want wombos or differing sets for situations. Mostly, I just do what Piccolo always wanted and dodge. I have two now, one for D-shift, and then back to 8bit fireballs. Thats the only change. I have five. Two for money and item farming. One for gunning things down. One for summoning dogs that deal several thousand damage. And one for Pure Miriam.
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