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Post by hunter on May 5, 2019 13:03:20 GMT -6
Hello,
anyone rember the the KS Page for Bloodstained. There were a lot of extra stuff for the game listed like Boss Rush, Classic Mode, Rougelike Dungeon etc. Do someone know which of these extra stuff will be part of the game when it releases in June?
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Post by RichterB on May 5, 2019 15:22:16 GMT -6
There's been some discussion of this in the release date announcement thread, but no concrete answers yet. From what's been insinuated, though, it sounds like we'll get some idea about some of this by the end of May in a Kickstarter update. I hope most of it is at launch, and the creators I believe have suggested in the past via polls that that was their goal, but who knows now after all the delays. I feel with WayForward involved, Classic Mode might have at least been completed, but time will tell. At the same time, however, myself and many others don't want all of the surprises of these modes spoiled, so if there is an update, I hope they don't show off all the modes.
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Post by Foffy on May 5, 2019 15:25:11 GMT -6
I forgot about the retro level. I guess they might just get Inti to make a new stage and have it playable in RotN?
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gunlord500
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Post by gunlord500 on May 5, 2019 16:09:02 GMT -6
I think it's likely they'll release a lot of the stretch goals as staggered content. While I and most people would have liked it to hit all in one go, the release date is much earlier than most people were expecting...as you'll recall from a lot of my posts both here, on Reddit, and on the Discord, I thought the June 18 release date leaked early was another wrong date and was expecting it to arrive in July at the earliest, more likely August. If they're releasing in June--and this is actually earlier than they promised, because Summer technically starts on June 21, not June 18--I'm not sure if they would have had the time to complete all the bonus content.
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Post by hunter on May 5, 2019 16:15:53 GMT -6
At the same time, however, myself and many others don't want all of the surprises of these modes spoiled, so if there is an update, I hope they don't show off all the modes. I can understand that. I hover would now before the realese which modes are in it. They don't need to show it they should only say which is in and which comes later. If people who are not familiar with these types of game maybe they decide to buy it.
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Post by bickeru on May 5, 2019 16:42:54 GMT -6
Realistically I think we'll see at least the two extra playable characters, boss rush, cheat codes, difficulty modes, and music based goals. The majority of those are things that would be easy to put together with existing assets and were regularly seen as bonus features in Iga's previous games.
That said I'm really hoping we get Classic mode out of the box. From the get go it's been the one bonus mode I was really excited for, and with Curse of the Moon wetting my whistle for Classicvania action I need more.
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Post by BloodyTears92 on May 5, 2019 18:50:14 GMT -6
Im not expecting every bonus mode out of the gate, especially something like Roguelike and really especially Boss Revenge which was added at the last minute.
I would also expect the IGA staples to be included: alternate characters, boss rush, etc.
I thought the "Retro Level" was to be a section of the castle done in 16 bit, not a mode, and I should say I also hope classic mode is in at launch, its the one Im most looking forward to considering I love the pre-IGA Castlevania games as much as the IGA games.
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Post by Pure Miriam on May 6, 2019 1:56:49 GMT -6
I talked about that before on the other thread, let me say it here too, with a bit more detail. Time for wild guessing: What I THINK it is most probably going to be in the game from the get go, how certain things will be unlocked and what will probably be released later, on a staggered content / free download form: WHAT WILL PROBABLY BE WITH THE GAME MAIN GAME: The game itself, obviously. SECOND AND THIRD PLAYABLE CHARACTERS: both characters being unlocked by finishing the game once. NIGHTMARE DIFFICULTY MODE: the game will have a Hard mode (you can see that at PAX EAST 2019 video). Such mode will be unlocked by finishing the game once. And then, i believe, by finishing on Hard Mode, you will unlock Nightmare mode. CHEAT MODES: unlocked by finishing the game once. You will most probably need to discover these cheats by yourself, or by finding tips about them on a second play or something like that. LOCAL CO-OP: unlocked from the start. Special areas of the game, built to be played by two players. At first, only Miriam will be avaliable for both, but the other characters will be unlocked here when you finish the game once. NEW BOSS: most probably just an additional, secret boss (IGA Boss, or something like the Forgotten one from Lament of Innocence), that will be avaliable from the beginning. SPEED RUN MODE, BOSS RUSH MODE: all unlocked by finishing the game once. RETRO LEVEL: a certain mandatory part of the castle that is designed on a 8 bit / 16 bit fashion, for some weird plot-wise reason. Being there from the beginning. 8 BIT MUSIC: Either you can find these songs (like those song LPs you could find with Shanoa on Order of Ecclesia) or they will play at the Retro Level. IGA'S BIGGEST CASTLE, ORCHESTRATED TRACKS: part of the main game, obviously. WHAT WILL PROBABLY BE ADDED LATER CLASSIC MODE, ASYNCHRONOUS ONLINE MULTIPLAYER, ONLINE CHALLENGE MODE: will probably be avaliable from the beginning when it is added. ROGUELIKE DUNGEON, BOSS REVENGE MODE: will probably unlock after you finish the game once, after being added to the game. That's what i think.
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gunlord500
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Post by gunlord500 on May 6, 2019 2:13:39 GMT -6
Depending on how involved the 2nd and 3rd character modes are, I could see those being released later as staggered content, maybe even sold separately (except for backers, who get all 3 modes for free) like Shovel Knight did. Remember, Plague Knight, Specter Knight, and King Knight were supposed to be just separate selectable characters, but they ended up getting whole games of their own. But that would be a massive undertaking for IGA-sama...
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Post by freddythemonkey on May 6, 2019 2:20:27 GMT -6
I'd be content with the usual features Igavanias always had. Then again, I don't care at all for pretty much all of the extra modes so it's kinda obvious I wouldn't be bothered if they came later. In fact, I'd be happy because that would mean that all of the time until now went to develop a robust main game, though I do realize it's a pretty selfish way of thinking because there are people who look forward to extra modes.
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Post by BloodyTears92 on May 6, 2019 4:40:23 GMT -6
Weren't the 8-bit music tracks said to be made specifically for classic mode? 6 tracks, 6 stages? With 2 tracks each from Yamane, Yamada and Virt?
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Post by Galamoth on May 21, 2019 15:17:45 GMT -6
BloodyTears92 I'd forgotten about that. This might be clarified in the next update.
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Post by hyugakojiro on May 21, 2019 15:48:16 GMT -6
Really enjoyed the 8 bit tunes in Curse of the Moon. Would be great if we could get an 8 bit version of the soundtrack in RotN even if its released at a later date as DLC.
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Post by Deleted on Jun 3, 2019 0:29:51 GMT -6
I am hoping the existence of cheat codes will not lock us out of getting trophies.
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Clear
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Post by Clear on Jun 3, 2019 0:49:03 GMT -6
@bloodymiri I hope it won't be like that. I think what may be likely is to get a trophy for actually using the in-game cheat codes
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roguedragon05
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Post by roguedragon05 on Jun 3, 2019 1:05:50 GMT -6
I am hoping the existence of cheat codes will not lock us out of getting trophies. If it's silly cheats like big head mode or something I wouldn't mind codes not blocking trophy progression but something like a god mode cheat should block trophy progression, otherwise obtaining the plat wouldn't mean much of anything.
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Post by Aztec on Jun 3, 2019 1:13:11 GMT -6
I am hoping the existence of cheat codes will not lock us out of getting trophies. If they're cheats that make a particular trophy or trophies easier to get then by all means the trophies shouldn’t be given out to a player if they’re using cheats. But if it’s a silly cheat that doesn’t influence the game (say, big head mode) then I’m totally okay with cheats not locking you out of trophies.
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Post by Galamoth on Jun 3, 2019 7:33:20 GMT -6
I don't think any of the Cheats will make it too easy to get trophies/achievements from the main game that you haven't already. Any cheat codes that seriously affect gameplay will probably only be unlocked by completing certain requirements that may net you a trophy/achievement before getting access to the code.
I certainly don't doubt the possibility of getting a trophy/achievement for using the Cheat Code menu for the first time.
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