Post by Pure Miriam on Mar 29, 2019 4:42:23 GMT -6
The new system: Shortcut.
The lastest update of Bloodstained: Ritual of the Night presented us with a whole new gameplay addition: the Shorcut. A feature that you can have after picking up the Shortcut Skill Shard, that allows you to create customized sets of equipment, gear and shards. It seems the Shortcut Shard itself can be leveled up to unlock more slots (you don't start with all 8 unlocked).
Considering this new feature, what sets would YOU create? Of course, we don't know all gear and shards of the game yet, but let's speculate about the possibilities and options we will probably have considering what the game showed us so far. Some bits of it is harder (like Manipulative Shard, that we have a single example) but try to be creative here!
I'm going to talk about my idea for 8 sets now, you can do with fewer if you want, but you can try to follow my example. Of course, this is subject to change, specially when we finally play the full game. Mine will be probably based on RPG Classes and whatnot, but anyways, here it is:
HERE ARE MY 8 SETS AND THEIR NAMES in NO PARTICULAR ORDER
1#VALKYRIE (Warrior stereotype)
Weapon: Swords, Great Swords or Lances.Defensive Gear (Head, Body, Accessory I and II, Scarf): Heavy gear. Cosmetic options like Wings or something close and Valkyrie-like elm.
Conjure Shard: Weapon summoning Shards, such as throwing lances, summoning swords, something like that.
Manipulative Shard: Weapon focused stuff too.
Directional Shard: Something akin to Straight Arrow [True Arrow] or maybe some kind of Wind-based attack.
Passive Shard: A Expertise type shard, that increases damage with the weapon currently being used.
Familiar Shard: The Armor Familiar voted back in 2015, without a doubt.
OBJECTIVE: Fight against enemies weak to weapon and physical attacks.
2#SORCERER
Weapon: Definitely a Club or some magical-looking weapon.Defensive Gear (Head, Body, Accessory I and II, Scarf): Light gear, INT / Magic enhancing equipment. Mage-like hat.
Conjure Shard: Instant, single target magic attack (Fire Ball, Ice Ball, Lightning Strikes, etc) or multi-target (such as Swing Tentacle [Thrashing Tentacle])
Manipulative Shard: Would love to see some kind of magical barrier or magic-enhancing toggling boost.
Directional Shard: Multi-target magical attacks or single-target strong magical attacks (like a overpowered version of Morte Cannon)
Passive Shard: Passive Shard that increases INT (Augument INT) or maybe a MP boost.
Familiar Shard: Magic focused Familiar. Maybe that Pink Fairy?
OBJECTIVE: Fight againsty enemies weak to magical attacks, with a greater focus on attacking several enemies at once.
3#GUNSLINGER
Weapon: Best gun we can find with the ammo avaliable.Defensive Gear (Head, Body, Accessory I and II, Scarf): Anything that increases effectiveness of guns (like Gunman's Scarf, Cowboy Hat).
Conjure Shard: A Long Range attack.
Manipulative Shard: Some kind of melee support, if that exists, to use it when attacking from afar isn't effective.
Directional Shard: Gun shooting Shards or Straight Arrow [True Arrow].
Passive Shard: The most probably Gun Expertise Passive Shard that i KNOW it will exist.
Familiar Shard: Again, a melee-type Shard for support.
OBJECTIVE: The idea here is to take the best of the best from guns. Since they have limited ammo, you should not waste it right? So, put everything you can to increase gun ability and damage and make each bullet worth.
4#SPEEDSTER
Weapon: Knife, Rapier.
Defensive Gear (Head, Body, Accessory I and II, Scarf): Anything that increases moving speed (such as Speed Belt) or overall defense.
Conjure Shard: Short Range magic.
Manipulative Shard: I'm guessing the Shard that allows Miriam to run with a blue aura around her is a Manipulative Shard, so, it would fit here.
Directional Shard: Something that allows Miriam to move faster, some kind of gimmick shard.
Passive Shard: nything that increases her move speed, if exists, or Dagger Expertise.
Familiar Shard: A powerhouse Familiar to compensate for the low damage of this build.
OBJECTIVE: A build mostly for speedrunners, but could be useful when a powerful boss lands a hard-to-dodge attack. Switch it to Speedster and dodge it away.
5#PALADIN
Weapon: Heavy weapons, like Great Swords.
Defensive Gear (Head, Body, Accessory I and II, Scarf): The best, DEF enhancing gears, even if they are not good on anything else. If there is any gear that increases HP, should be here too.
Conjure Shard: Something quick and fast, to compensate for the low speed of the weapon.
Manipulative Shard: Anything that increases Miriam defense ability. Maybe that Dog Shard that absobrs projectiles shown at a Demo could work here.
Directional Shard: Akin to Conjure Shard.
Passive Shard: Con Boost (probably named Augument CON now).
Familiar Shard: If there is any familiar that can help on defense, here it is.
OBJECTIVE: This thing has no purpose but to take damage from powerful attacks. If a Boss uses a skill that you KNOW you can't avoid and will be hardly hit, switch to this one to take it.
6#MANIAC
Weapon: Any weapon that gives a status effect, such as Poison Kukri.Defensive Gear (Head, Body, Accessory I and II, Scarf): Gear focused on protection against status effects. If there is something that can increase the chance of inflicting status effects on enemies, should come here.
Conjure Shard: Anything powerful to compensate for the probably low damage of this build, or anything that inflicts status effect.
Manipulative Shard: Akin to Conjure Shard.
Directional Shard: Something that gives status effects, like Petra Ray (stone).
Passive Shard: If there is any Shard that can increase protection against status effect or increase the likehood of inflicting it, should be here.
Familiar Shard: Any powerhouse Familiar to compensate for the low power of this build.
OBJECTIVE: When fightning hard-to-kill enemies, switching to this one to try inflicting it status effects to weaken it, then switching again for something more useful to finish it off.
7#VAMPIRE HUNTER
Weapon: Whip.Defensive Gear (Head, Body, Accessory I and II, Scarf): Holy focused gear (defense against Holy, add holy powers, etc).
Conjure Shard: Anything resembling sub-weapons (kinfe throw, cross throw, etc).
Manipulative Shard: Hard to say. If there is any Manipulative Shard focused on holy abilities or anything.
Directional Shard: Anything you can use to swing around the scenario, or something that looks like a item Crash.
Passive Shard: The most probably Whip Expertise.
Familiar Shard: The only thing that would fit here, would maybe be a Fairy or some kind of angel.
OBJECTIVE: The main focus on this Build is to play as if Miriam is a Belmont. I don't even know if this would be useful, but it would be fun as hell.
8#VAMPIRE
Weapon: Sword (The Sword of Light shown in one of the demos would be almost perfect).
Defensive Gear (Head, Body, Accessory I and II, Scarf): Best avaliable, with Bat Wings Scarf or something closer.
Conjure Shard: Gluttony Summon (i'm assuming it will be a Conjure Shard, and the "Seventh Ability stuff was dropped).
Manipulative Shard: Hard to say. Would be awesome if the game had something like Dark Metamorphosis but i doubt it. If Miriam can turn into a bat or anything close to that, should be here.
Directional Shard: Throwing flames
Passive Shard: Sword Mastery (probably renamed Sword Expertise now).
Familiar Shard: Any demonic or Bat Familiar.
OBJECTIVE: Again, the only focus of this build is to play as a female version of Alucard, to get as close as Symphony of the night as possible.
I probably have many other ideas for Sets, but here are some of them. I hope you enjoyed. I may post more if this thread catches on.
All fanart was taken at the internet. Will give credit if needed.
Here's a template if anyone wants to use mine:
Weapon:
Defensive Gear (Head, Body, Accessory I and II, Scarf):
Conjure Shard:
Manipulative Shard:
Directional Shard:
Passive Shard:
Familiar Shard:
OBJECTIVE:
That's all folks!