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Post by scghost on Mar 28, 2019 13:27:33 GMT -6
I may not speak for everyone when I say that I dislike games that are super fun for 8 hours and that's it (I realize that I am exaggerating a bit but you get the idea).
I am not a developer or anything close, but I do like to play good games such as castlevania SotN. I wish I had a great idea to give as to make the game fun for hours and hours long after you have beaten the main game, but I do not.... I know that many things dont make games fun or have not worked in the past. Like making a vs mode out of a game meant to be only one player, or (and this is 100% personal) time challenges. I remember there was a unlockable in metal gear 4 for beating it in like 3-4 hours? To me that was so wrong. To me Metal Gear is a game of tactical stealth, why the heck make players run through the things it too so long and effort to make?
Thankfully in this day an age, games can get a lot better with updates. And while this game is no zelda BotW, I know there are great minds behind it and here is hoping you guys have a great idea for a mode or game content that will make us play it like some of us have played dark souls or zelda!
I hope this really reaches the eyes of someone in development, thanks!
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Post by Yuri Zahard on Mar 28, 2019 16:04:13 GMT -6
Igas biggest castle? Roguelike random castle mode? Aditional playable characters? Boss rush / speed run modes? Online multiplayer and challenge mode? I think if they deliver what's on the kickstarter campain, we'll be just fine ♥
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Post by Galamoth on Mar 28, 2019 16:26:21 GMT -6
How long the game will "last" can depend on how quickly you want to play through it. It has been speculated that Bloodstained could last 10 hours [for those not looking to "complete" the game; just rush through the story and only occasionally complete a few side-quests].
For those looking to get every item/ability, upgrade every ability, do every quest, craft every possible recipe, eat every food, and explore every nook & cranny of the castle? It may take many more hours.
It certainly could take far less than 10 hours for those who attempt Speed Run Mode playthroughs (which, as far as I'm aware, is still a confirmed feature).
That's not even counting what sort of content they may include in future updates/DLC, if there will be any.
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Post by rav4ishing on Mar 28, 2019 17:40:30 GMT -6
It depends on what you mean by super fun. If you're not into IGA's version of action RPG, replaying this game won't do you much good. When I first played SOTN, I played it as if I was playing a platform game like Mario or Contra, which of course meant I missed a big component of how this game was design to be perceived and played. If you're curious about defeating enemies in a different way, visiting stages in a non-linear fashion, or using weaker weapons on tougher enemies, then the trajectory of the game play takes almost a total 180 degree turn.
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Post by Masquerade on Mar 29, 2019 0:47:47 GMT -6
I always bring up gravity rush 2 to those people that worry about play time in games with straightforward stories.
Game has about a 13-15 hour completion run time with average achievements and what not. BUT, if you’re a completionist, it’s a whopping 60 hours of gameplay! The margin is huge!
So please keep that in mind, especially if you have no play through strategy.
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Post by Overlord on Mar 29, 2019 1:08:08 GMT -6
The "story" section of the game probably won't take that long, but I'm hopeful there will be enough content in general to last at least a week. It'd be nice to see a few places reminiscent of the Training Hall, Large Cavern, and Nest of Evil.
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Post by scghost on Apr 6, 2019 8:26:13 GMT -6
Hey all. Late reply, kids got me so busy lately.
Anyway, I understand everyone is different. But there are games like fire emblem heroes for example, that have something that makes people wanna keep playing it.
Things like daily quest that matter in some way and aether raids make fire emblem a game you want to come back to.
Maybe later on the dev's can add something like that. Where the player can build a short map that other players have to attack?
Just something that makes us want to come back to the game. Nothing like a fun extra mode with rewards that actually matter in the whole game.
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Post by Hertzila on Apr 6, 2019 11:37:16 GMT -6
Anyway, I understand everyone is different. But there are games like fire emblem heroes for example, that have something that makes people wanna keep playing it. Things like daily quest that matter in some way and aether raids make fire emblem a game you want to come back to. Maybe later on the dev's can add something like that. Where the player can build a short map that other players have to attack? Just something that makes us want to come back to the game. Nothing like a fun extra mode with rewards that actually matter in the whole game. Slightly off-topic but: As much as I like my mobile games (okay, one game), I'm a bit flabbergasted to see a mobile game and their style of "daily checklist quests" being used as a positive example for Bloodstained. So many of us (hobbyist gamers) rail against mobile games and their numerous iffy mechanics that seeing one being brought up in a positive light is shocking, honestly. Takes a bit for the brain to process and respond. On to the topic though: I don't think there will be anything that is actually daily, but the online multiplayer and challenge modes are things that should scratch that itch. Who knows, maybe the challenge mode will include something like weekly challenge runs. "Beat the Galleon level with only projectile shards." "Beat section X with only kung-fu shoes, but attacks from above do 10x damage." Or something like that. A few indie games have gone that route and they are pretty popular from what I hear. I'd otherwise suggest speedrunning, but you noted a personal dislike to that game type. By all accounts though, Bloodstained should be pretty big. Maybe not Zelda BOTW levels of big, but Bloodstained should have stuff far more densely than BOTW. Add in the roguelike mode and other characters and there should be a lot of content to chew through.
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Post by Galamoth on Apr 6, 2019 11:58:42 GMT -6
I don't think there'll be quests of the "daily" variety ala mobile games, but there should be quests aplenty to keep players occupied.
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Post by scghost on Apr 6, 2019 12:17:49 GMT -6
I don't think there'll be quests of the "daily" variety ala mobile games, but there should be quests aplenty to keep players occupied. Lol. as I said, I really dont have any good ideas to suggest. I just threw in FE heroes because it is the only mobile game I have played which you really dont have to spend money on or grind. And I been playing it almost since launch. All I am saying is that nintendo is doing something right to have people come back to their game. Then again, as you said. Mobile game such as heroes are very ernn different/unique? Still, what elements can be borrowed from such games?
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Post by Astaroth on Apr 6, 2019 12:19:44 GMT -6
the problem with comparing an iga game to a musou like few is theyre 2 completely different genres, musou literally shuts your brain off while you go on a power trip and the entire story could be watched in like 15-30 minutes, iga games are closer to action platformer with rpg elements, and how quickly you finish is entirely based on your knowledge of the map, enemies, and your actions, and with the number of different modes you get in the game that only increases the play time (ooe lvl1 naked run would probably be one hell of an endurance run)
oh wait heroes, yeah mobile games are their own can of worms when you look at how many of them are designed entirely around having 30 minutes of daily content spread out over all day not to make it interesting for the people who will casually check on it when they have a minute but to frustrate people who want to play it in single chunks and get them to spend money to play longer, i will give feh huge kudos for not being anywhere near as aggressively monetized as other mobile games
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Post by Galamoth on Apr 6, 2019 19:52:17 GMT -6
I do agree that Fire Emblem Heroes is an unusually welcoming mobile experience, though. To this day, I still haven't spent a single dollar on its micro-transactions. I've been getting by with that game's mechanics just fine.
(Then again, I'm also heavily-biased in general when it comes to Fire Emblem)
But going back on the point of Quests in Bloodstained... After seeing all of the revealed features of the game so far up to this point, currently the only thing I'm hoping for right now is that the 2nd and 3rd playable characters will be able to do Quests as well (I mean; in addition to previous hopes for said characters to have a full character menu just like Miriam, where you could pause to access Inventory & abilities).
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