Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
Posts: 1,908
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Silver in the Dark
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Enkeria
Amzeer - Aurora of Rebirth
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Post by Enkeria on Mar 19, 2019 12:18:20 GMT -6
Time to focus on the term "Bestiary". There are no official statement about this feature. We just expect it to be there, being a true IGAvania it would feel empty without one. Cast your vote on what you would love to see in Bloodstained: Ritual of the Night. Combine if you'd like and if there is anything other that aren't talked about or requested, feel free to comment upon it and make a note here.
You have 7 votes. Try to vote at least one A, B, C, D, and E. Thanks.
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Mr. Welldone
Gandalfred the Off-White
Loyal Familiar
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Mr. Welldone
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Post by Mr. Welldone on Mar 19, 2019 14:15:19 GMT -6
Very nice poll.
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Yän
Herald of the Moon
Loyal Familiar
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Yän
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Post by Yän on Mar 19, 2019 15:08:59 GMT -6
Unlocking more info the more you kill sounds like an amazing addition to the formula. Love the idea!
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Arsenical
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Post by Arsenical on Mar 19, 2019 15:56:14 GMT -6
Unlocking more info the more you kill sounds like an amazing addition to the formula. Love the idea! Agreed. Final Fantasy XII does this. after killing an enemy a number of times, you unlock the "sage knowledge" that allows you to read additional information about the enemy such as its lore, the posible items you can get from it or a cool story about an adventurer/explorer and how he/she discovered or fought the monster. Some enemies will have large stories that you can only complete by defeating many different types of monsters in a level or monster of the same species. i loved them.
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Clear
Global Moderator
[TI0] お疲れ様でした、IGA!
Posts: 351
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Clear
[TI0] お疲れ様でした、IGA!
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Post by Clear on Mar 19, 2019 16:02:10 GMT -6
Having early design concepts for each creature would be really cool at any point, even if only becoming available in New Game + I also like the idea of a bestiary entry gaining more info/data the more that enemy is defeated.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
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Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Mar 19, 2019 16:33:20 GMT -6
Having each bit of information locked behind a certain number of kills sounds like a good incentive to not bypass them (unless you're doing a Speed Run).
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blueskull
darkness
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Post by blueskull on Mar 19, 2019 17:20:17 GMT -6
once drop ítem of monsters, bestiary show drops
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Redogan
Monster-Hunting Igavaniac
Fifty Storms
[TI0] Game On!
Posts: 402
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Monster-Hunting Igavaniac
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Redogan
[TI0] Game On!
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Post by Redogan on Mar 19, 2019 17:36:06 GMT -6
Bestiary should be available from the start of the game in the menu and accessible at any time (most likely a tome given to Miriam by Johannes--he found it, but has no clue as to the black silhouettes or what they mean). Locked entries should have a black silhouette and "?" for the name and weaknesses/strengths/battle tips. Once you attack an enemy, the silhouette becames a hand-drawn image of the beast and the name appears, but no other information until you kill at least one of them. Then everything is shown (weaknesses, etc). All information should be carried over to NG+.
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hyugakojiro
Loyal Familiar
"Art thou prepared?"
Posts: 196
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hyugakojiro
"Art thou prepared?"
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Post by hyugakojiro on Mar 19, 2019 17:36:55 GMT -6
Would like the bestiary entries to indicate where in the castle/map you can encounter the creature for easier backtracking of item and shard drops.
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Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
Posts: 624
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Great Old One
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Cale
The world is indeed comic, but the joke is on mankind.
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Post by Cale on Mar 19, 2019 23:24:11 GMT -6
Very well done! It's most everything I look for in a Bestiary. The only thing that I would add is what hyugakojiro already mentioned. Would like the bestiary entries to indicate where in the castle/map you can encounter the creature for easier backtracking of item and shard drops. I am only slightly surprised that this hasn't been addressed at all in any official posts or updates (that I can recall). My guess is they are saving such info to closer to launch. I would be extremely surprised if it didn't make it into the game, or it is in the game but the developers fail to mention it.
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
Posts: 1,908
inherit
Silver in the Dark
1757
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Oct 27, 2024 12:45:42 GMT -6
1,287
Enkeria
Amzeer - Aurora of Rebirth
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Post by Enkeria on Mar 20, 2019 1:39:35 GMT -6
That would be a cool feature.
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Lepstadder
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Post by Lepstadder on Mar 20, 2019 3:45:38 GMT -6
Killing a creature over and over for more info is a neat idea. It's an incentive for trying to farm that one shard you just can't seem to acquire, plus, helps you unintentionally acquire rare drops. Incentives are always cool.
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Redogan
Monster-Hunting Igavaniac
Fifty Storms
[TI0] Game On!
Posts: 402
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Monster-Hunting Igavaniac
477
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Redogan
[TI0] Game On!
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Post by Redogan on Mar 20, 2019 9:21:14 GMT -6
I like the idea of getting additional information (or lore about the beast) from killing said beast a certain number of times (kind of like in Nioh), but I didn't like in Chasm how you had to kill a certain number of an enemy just to unlock it's entry in the Bestiary.
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
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Legendary Comrade
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Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Mar 21, 2019 2:08:53 GMT -6
Voted and want to comment / justify my choices: A. You carry a (passive) Tome with you, you can reach it anytime in the menu.Although i do like the idea of actually finding the bestiary, i loved what recent games made, by adding the bestiary from the start. Usually, when the bestiary is an item, although VERY EASILY to be found, there is still a chance the player may not get it (unless you do it in a way where it is impossible to miss by physical means). Considering Bloodstained has lots of things dependant on enemies (the drop of forging materials, Shards, etc) the bestiary is almost mandatory to play it in a sucessful manner, so, i think it makes more sense if you start with it. B. The Bestiary contains a 3D-models. You got control of the camera-angle.That is a given. The game is 2.5D, all the enemies are rendered on 3D, and they actually have a lot of cool and interesting details when you look closely, so, i think it would be awesome if you could see their models and look around them in details. C. You unlock more and more info, the more you kill THAT creature.At first, i thought this wasn't a good idea, but rethinking it, i thought "you know, that could be fun, from a completionist point of view". Some Igavania games were already like that, when it comes to drops (where all drops shows as " ??" until you get them). I think HP, EXP and such could be given if you kill it for the first time, bu maybe each enemy could have a small number of "kills" in order to reveal everything else (strengths and weaknesses), that would give the player a "small quest" to kill all enemies "X" number of times to reveal everything. (That could be combined with the fetch quests to kill enemy X times from quest givers too). D. Info are carried over in New Game Plus along with the Bestiary.It just doesn't make sense to have a new game + if you can't bring the bestiary with it. E. Creatures yet not engaged in combat shows a blank page (or similar).No sillhuete. Let the hidden and the secret, be secrets until found.
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inherit
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blueskull
darkness
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Post by blueskull on Mar 21, 2019 5:19:22 GMT -6
bestiary with 3d models, control camera models, no, lost resources
a bestiary with pencil draws is better
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