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Post by fightingcomelightly on Feb 27, 2019 22:01:51 GMT -6
Team Ladybug are a Japanese indie game devs who make 2D "metroidvania" style games. One of their devs is someone named Kobon, who is a huge fan of Symphony of the Night and cites it as an inspiration. Their latest release is Touhou Luna Nights, and they're releasing a Record of Lodoss War game in the future. I think they'd be a perfect fit for Bloodstained and Artplay.
They could make a game similar to what they make now, 2D, smaller scale, Mogura Engine. That's what they're good at.
Preview videos:
Official website:
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Post by Deleted on Feb 28, 2019 1:38:10 GMT -6
Team Ladybug hasn't made any big games yet, though, have they? I've played SMT Synchronicity Prologue and a little bit of Touhou Luna Nights, and they're relatively short. Also, I was always under the impression Team Ladybug was, like, one person. I'm glad to see they're bigger than that (they're technically twice the size of Team Cherry).
Don't get me wrong, though; I think they're pretty fun games. Team Ladybug tends to come up with some rather creative gameplay mechanics, and the sprite animation is nice on the eyes.
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Post by Mr. Welldone on Feb 28, 2019 10:02:06 GMT -6
We've yet to see what ArtPlay can do. Let's just hold them thar horses, now.
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Post by Hertzila on Feb 28, 2019 16:56:45 GMT -6
Maybe hold that thought until after the first game is done? Let's see what the current team can do before immediately handing the reins over to another company.
Plus, they seem very much like a pixel artist studio, in which case, please no. I like Shovel Knight as much as the next guy, but I honestly prefer the more modern 2D art and Bloodstained's 3D art over pixel art. I'd vastly prefer the next Igavania Bloodstained keep Ritual's graphical style. Most of Team Ladybug's stuff also seems very japanese art style oriented, whereas Bloodstained seems a lot more like the next iteration of the old Castlevania style, whatever is its name (gothic?). Of course, Curse of the Moon style spin-off could be nice, and would fit their portfolio of smaller pixel art games.
On another note, how much of their game revolves around exploration and traversal, vs combat? The trailers had a lot of combat in them but didn't really sell me on anything else.
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Post by Nezuto on Mar 2, 2019 10:59:18 GMT -6
Graphics aren't everything, though. I've seen some visual masterpieces through the years and they were shite. I've also seen plenty of oddities that turned out to be gems. If pixelated graphics were the best way for an indie dev to conserve space for game file sizes, then by all means go with them and put more emphasis into the gameplay/story since the resources could be reallocated towards the more important aspects of a game.
This 'muh visulz' stuff is just a nice bonus, not what truly makes a game. I know of plenty classic NES titles that still hold up with story, today and those graphics were crap.
But, I digress, as that's just in my personal opinion from 30yrs of gaming.
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Post by Saint Germain on Mar 2, 2019 13:51:00 GMT -6
Graphics aren't everything, though. I've seen some visual masterpieces through the years and they were shite. I've also seen plenty of oddities that turned out to be gems. If pixelated graphics were the best way for an indie dev to conserve space for game file sizes, then by all means go with them and put more emphasis into the gameplay/story since the resources could be reallocated towards the more important aspects of a game. This 'muh visulz' stuff is just a nice bonus, not what truly makes a game. I know of plenty classic NES titles that still hold up with story, today and those graphics were crap. But, I digress, as that's just in my personal opinion from 30yrs of gaming. If everything was made by vanillaware art wise it would not hurt lol, but I get what you mean I still play old games all the time and adapt to them then play modern games and get blown away because I got used to the old game it's funny really. Still pixel art NES-Saturn/PS1 and the wierd clay cgi of late 90s early 2000s pc games will always have a place in my heart.
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Post by Hertzila on Mar 2, 2019 14:57:48 GMT -6
Nezuto I disagree honestly. Graphics are not everything but neither are they nothing. I'd be far less interested in Bloodstained if Miriam was just a blue cube that fought against tetris blocks with red shapes. Hyperbolic? Yes, but I hope it is illustrative of the issue. Graphics make the game feel better, they are a massive part of how the game world is perceived. Animation makes or breaks the immersion of the world. Good visuals make mediocre gameplay feel good while making great gameplay feel incredible. Compare something like Persona 5 with Mass Effect Andromeda. P5 doesn't have a boring frame in the entire game, everything is oozing with style and it makes the menus feel incredible. It's just a stylish game and much better thanks to it. Compare that with MEA, with constant animation glitches and issues both destroying any semblance of immersion and making everything very lifeless, so everything feels dull and boring. There's no sense of the world or style in it, it's just boring art. Of course, graphical style is the king here, and as I noted with Shovel Knight, pixel art can be done amazingly. Though, far too often it's used a crutch instead, rather than as a style. People keep underestimating how much effort goes to great pixel art, thinking it's much easier and less time-consuming than, say, 3D art. Honestly, nowdays, I think it's roughly equal in effort required. You can make excellent 3D stuff with the same effort that pixel art takes and there are far more 3D artists around than there are pixel artists. Frankly speaking though, I just like the more detailed and defined look of modern 2D and 3D art. Shantae: Half-genie Hero and Bloodstained: Ritual of the Night for lyfe.
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Post by Nezuto on Mar 3, 2019 11:19:45 GMT -6
Don't twist my words, either. I didn't say they were nothing. Nor did I state anything of the sort in regards to a...." blue cube that fought against tetris blocks with red shapes." Don't twist people's words to fit your ideals. My opinion was my own and I vocalized it and stated such. I was not making a personal opinion to sway others to think as I do, but to merely voice it. Good day.
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Post by Hertzila on Mar 3, 2019 12:22:43 GMT -6
Don't twist my words, either. I didn't say they were nothing. Nor did I state anything of the sort in regards to a...." blue cube that fought against tetris blocks with red shapes." Don't twist people's words to fit your ideals. No twisting of words to fit anything intended. As noted, my first paragraph was a hyperbole for effect, not a straight up example. I hoped to illustrate my point with an extremely exaggerated example, so it would be easier to understand my point. Sorry if it came across as a straw man, hyperbole is my favourite rhetorical device. My opinion was my own and I vocalized it and stated such. I was not making a personal opinion to sway others to think as I do, but to merely voice it. ...As am I just posting my own thoughts, both for discussion's sake and to, in a sense, argue for them. That's what a discussion is, sharing thoughts and the thoughts about those thoughts and seeing what comes from it. Is that not what we all are doing? Just, if you don't want to discuss the topic and, more specifically, your thoughts about it, why post on a public forum? Good day to you as well.
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Post by Nezuto on Mar 3, 2019 17:40:50 GMT -6
Did not say I wasn't willing to discuss the topic. I had already stated in my opinion "This 'muh visulz' stuff is just a nice bonus, not what truly makes a game." Which is not saying nice graphics shouldn't exist and yes, they are a welcome addition to any game, but they do not make or break a game and never should be a major defining feature. Too many these days want more emphasis on visuals, to the point of extremely minor details needing to emulate real life and I feel that if games keep focusing on visuals and nothing else, we will see far more crappy titles than already exist.
My voicing of the matter was merely to point out that, in my own personal opinion, that while they're nice, if Bloodstained looked like CotM through and through, I wouldn't complain one bit. As long as story and gameplay were cohesive enough to make the game good.
I've also been involved in a few flame wars on this forum (thankfully they don't seem to happen often and mainly spiked after the beta demo) that resulted in my stepping away from the forum for months/year at a time and wanted to make clear that I was, in no way, going to argue semantics over visuals. I voiced my opinion and if it's not what anyone agrees with, ok, whatever. Everyone has their own likes and dislikes and you're free to feel that visuals are a deciding factor of a good game, I and others have our own feelings that they're nice, but not truly necessary to a great experience. I mean, if no one liked older visuals in this day and age, why is it nearly all companies are trying to jump on the remake/retro release bandwagon as it's doing better than most AAA titles? Gamers know what they like and ones like myself have seen a thing or two that works/fails consistently over the years.
I tend to be pretty straightforward and blunt in the way I type/speak, so apologies if that was taken a little offensive or not. Just how I am and not going to change that for anything, including this topic. The good day was also meant in good spirits, not rudely.
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Post by gunlord500 on Mar 3, 2019 18:19:21 GMT -6
A collaboration between Team Ladybug and IGA could be profitable, though as I was just mentioning in another thread, I think there are good reasons IGA went with 3D models rather than 2D sprites. As good as the Lodoss War, Touhou, etc. games look and play, you can do things with 3D models it's much harder to do with sprites, namely customization and certain kinds of environmental movements. For instance, the "Invert" ability, which lets you flip around the castle wherever you are instead of just at a warp room as in SotN, would be very tough to pull off with pixel sprites. You'd either have to draw the room spinning pixel by pixel, which would be very hard, or you'd have to do something like just mirror the environment/flip it upside down, which might look lazy and would be sort of disorienting. Also, you can't customize pixel characters as easily, because you have to animate the hairstyles, equipment, etc. pixel by pixel instead of just making a model and have it work with your preset animations.
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Post by dareka on Mar 3, 2019 20:55:59 GMT -6
A collaboration between Team Ladybug and IGA could be profitable, though as I was just mentioning in another thread, I think there are good reasons IGA went with 3D models rather than 2D sprites. As good as the Lodoss War, Touhou, etc. games look and play, you can do things with 3D models it's much harder to do with sprites, namely customization and certain kinds of environmental movements. For instance, the "Invert" ability, which lets you flip around the castle wherever you are instead of just at a warp room as in SotN, would be very tough to pull off with pixel sprites. You'd either have to draw the room spinning pixel by pixel, which would be very hard, or you'd have to do something like just mirror the environment/flip it upside down, which might look lazy and would be sort of disorienting. Also, you can't customize pixel characters as easily, because you have to animate the hairstyles, equipment, etc. pixel by pixel instead of just making a model and have it work with your preset animations. Flipping the room's actually not difficult at all with modern hardware. You wouldn't have to draw transitional frames at all: just rotate the polygons the pixels are on and voila! The problem with pixel art for a game such as this is that it takes a lot more time and money to create high-quality 2D assets, though it also has the drawback you mention, that customization is more difficult to implement. High-res 2D Art works well for games with fewer and less interactive stages, like Dragon's Crown (or anything else by Vanillaware, for that matter). It could work with something the size of Curse of the Moon, but to do an IGAvania in 2D you'd probably have to go low-res.
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Post by Lepstadder on Mar 3, 2019 21:15:42 GMT -6
Hertzila Nezuto I think the term you guys are looking for is "aesthetically pleasing", where graphics that are objectively good will please those who like this said presentation of graphics while those who don't simply will not.
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Post by Enkeria on Mar 15, 2019 9:11:42 GMT -6
Classic Tetris is super nice. Can't speak for the graphics, but I play that over most 3D AAA-title games any day. Bad graphics is okey, as long as it's not "wrong" graphic I enjoy games. And by "wrong" I mean "my taste". Examples:
Salt & Sanctuary. A praised game. I can't stand it due to it's very 97s Flash-animation. Not wrong in the graphic. It's goes against my own graphic rules if an image is stretched, and when people do that I gaming to "animate" something it is a strict "Nope". Blasphemous. A hero having one huge drill as a forhead / hat. That's wrong to me, looks way to "not-my-taste" at all. Rest of the game seems fine. If I could mod it I would. Hollow Knight. Not bad graphics, but wrong; everything looks the same, too much white and black. Stiffness. Dark backdrops mostly. Nothing seems interesting to me. Again, game could be awesome but I feel it's "Nope!"
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Post by gunlord500 on Mar 15, 2019 11:42:33 GMT -6
Blasphemous. A hero having one huge drill as a forhead / hat. That's wrong to me, looks way to "not-my-taste" at all. Rest of the game seems fine. If I could mod it I would. Haha, that 'drill' hat is inspired by the capirote hats they used to wear in Spain back during the days of the Inquisition XD
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Post by Mr. Welldone on Mar 15, 2019 11:48:14 GMT -6
Blasphemous. A hero having one huge drill as a forhead / hat. That's wrong to me, looks way to "not-my-taste" at all. Rest of the game seems fine. If I could mod it I would. Haha, that 'drill' hat is inspired by the capirote hats they used to wear in Spain back during the days of the Inquisition XD More than just that, but yes.
Blasphemous has carefully chosen its imagery. I look forward to a further developed game to see what it's capable of.
Still, the reach of Dark Souls is clear and has gotten a bit tired for me. I need something different. Thank goodness for Bloodstained.
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Post by thrashinuva on Mar 15, 2019 12:28:44 GMT -6
So much fighting it seems, and not in any game.
I like the point of what this suggestion is about. I love this style of graphics, but my concern is that this dev seems to be spreading themselves somewhat thinly. Instead of going for some truly amazing quality, they're doing what even Platinum Games mistakenly did, and using their touch on anything and everything. We all want more, of everything, but I think for now we should let it all stand as it is, and perhaps let the two remain separate, at least for now.
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Post by Enkeria on Mar 15, 2019 12:48:53 GMT -6
Blasphemous. A hero having one huge drill as a forhead / hat. That's wrong to me, looks way to "not-my-taste" at all. Rest of the game seems fine. If I could mod it I would. Haha, that 'drill' hat is inspired by the capirote hats they used to wear in Spain back during the days of the Inquisition XD I don't like it. Would be nice if you can change it.
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