Post by Enkeria on Feb 17, 2019 5:02:30 GMT -6
Feel free too add in more questions about the recent footage of Bloodstained.
Well done on bringing in the Hype again guys.
Invert!
8. Tell us more about the feature "Invert" how do we obtain it, and what are its restrictions and limitations?
Modding
9. Any comment about modding? Castle level-editor? What can we, and you expect?
Community
10. Did Igarashi-san find any inspiration and use of the book he got from the community during the small event, did anything make it into the game? Like the details on the ground of Valefor bossbattle above?
11. Co-op. Whats the deal with that feature, how does it work? What are we limited to? Any cross-play between consoles / computer?
The Tiers
12. How many the pet-tier as monsters are in the game? How many portraits are in the game? How many items from backers are in the game?
Thanks.
Well done on bringing in the Hype again guys.
Familiars
1. We saw the "Cool" knight Familiar in a scene where he floats around, seeing that he is now fully rendered and very much kicking it (excuse the bad pun) many felt he looks bad-ass. He looks cool! We also see in another screen a familiar which never won in the official poll about familiars; - How come? Can we expect a "creepy" Grim Reaper and a "funny" Goofball as well since the "cute" fairy is in the game? And if yes, what changed your mind going from a poll to go "all in"?
2. How many familiars do you have in the game? Are they able to be upgraded? Do they each have their own purpose or do they all "just kill kill kill"?
Voice FX
3. Will the game have instant swap between English and Japanese for all versions on all platforms with the aid of pressing a combo of buttons, or do you attent do give us the classic feature of choosing language in the options menu? Both? Or do you want us to choose it before we start the game?
4. Have the sound volumes be tweeked further? In the beta we heard a whole lot of variations in sound volume. Take Zangetsu as an example, once you met him, his volume sank.
5. Are there options to toggle around with Miriam and the other secret characters how often they will shard-scream and attack shout? Or did you change its frequency, how often anything like that is screamed or shouted?
2. How many familiars do you have in the game? Are they able to be upgraded? Do they each have their own purpose or do they all "just kill kill kill"?
Voice FX
3. Will the game have instant swap between English and Japanese for all versions on all platforms with the aid of pressing a combo of buttons, or do you attent do give us the classic feature of choosing language in the options menu? Both? Or do you want us to choose it before we start the game?
4. Have the sound volumes be tweeked further? In the beta we heard a whole lot of variations in sound volume. Take Zangetsu as an example, once you met him, his volume sank.
5. Are there options to toggle around with Miriam and the other secret characters how often they will shard-scream and attack shout? Or did you change its frequency, how often anything like that is screamed or shouted?
Patches & DLC
6. Can we expect some or many patches post-launch if we find bugs and glitches along the way? If yes, will these be pushed automatically to make sure less exploits are fixed. And if this is the case, any word about the GOG Version, since it is very much the choice to go as a speedrunner, possibly using those exploits to avoid updates in general? If no, would you rather collect and improve the game and engine and just head straight for the next project instead? Any comment on this?
7. If the demand of DLC are there, what would you focus on when it comes to extra material and content. Skins? Textures? Or new portions of the castle? Entire new enviroment? And most importantly, would you touch upon any story-elements, making DLC more of a small expansion which is needed to get the full lore of the original game?
6. Can we expect some or many patches post-launch if we find bugs and glitches along the way? If yes, will these be pushed automatically to make sure less exploits are fixed. And if this is the case, any word about the GOG Version, since it is very much the choice to go as a speedrunner, possibly using those exploits to avoid updates in general? If no, would you rather collect and improve the game and engine and just head straight for the next project instead? Any comment on this?
7. If the demand of DLC are there, what would you focus on when it comes to extra material and content. Skins? Textures? Or new portions of the castle? Entire new enviroment? And most importantly, would you touch upon any story-elements, making DLC more of a small expansion which is needed to get the full lore of the original game?
Invert!
8. Tell us more about the feature "Invert" how do we obtain it, and what are its restrictions and limitations?
Modding
9. Any comment about modding? Castle level-editor? What can we, and you expect?
Community
10. Did Igarashi-san find any inspiration and use of the book he got from the community during the small event, did anything make it into the game? Like the details on the ground of Valefor bossbattle above?
11. Co-op. Whats the deal with that feature, how does it work? What are we limited to? Any cross-play between consoles / computer?
The Tiers
12. How many the pet-tier as monsters are in the game? How many portraits are in the game? How many items from backers are in the game?
Thanks.