Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
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Silver in the Dark
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Enkeria
Amzeer - Aurora of Rebirth
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Post by Enkeria on Nov 8, 2018 8:49:08 GMT -6
Hey.
Do we want features that change weather in some specific areas?
In Symphony of the Night we had a tower that sometimes had mist, other times it was clear.
Today, just now (at the bus) I noticed thick mist hanging over a cemetery as we drove by. As thick as smoke.
Imagine areas where we do have environmental natural effects? I am talking about limited areas where you most likely will cross many times, and are not connected to either story or important sub-plot, like NPCs.
Would be like environmental change at random or after some areas have been discovered? Example: one area is raining because a demon is crying, once that demon is dead (boss or not) that area is clear, and some npc will point out, the rain stopped when the demon finally got some rest. While the rain doesn't do much than being just an effect, it would make the game deeper on the level of details.
Now, when it comes to the environmental change during boss-battles, that stuff is pure awesome if it ever wouöd be a thing. Statues being crushed, pillars being lifted to work as a club for the giant Minotaur in Curse of Darkness, or just walls and backdrops are burst into flames and let's the battle half-way be thought in piles of ashes instead, all depending on how that boss works?
Would you expect minor effects than those I wrote above? Would you like it? Would you like even if it was as heavy coding as I suggested?
What if we have a "castle 2", environmental effects play huge part? Have mist in areas we didn't have before?
Thoughts?
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Nov 16, 2018 1:31:47 GMT -6
That is a really good idea. I remember on Megaman X and X3, where if you defeat certain bosses, the environment of certain areas change. ANd yes, the randomly changing environment exists in Symphony of the Night. Considering the demo itself, i can think of some environmental changes.
1) First of all, it is raining in a tempest force when you are at Galleon Minerva, but the weather cleans up once you reach Arvantville. But if you go back to the boat, the rain suddenly starts again. I believe they will fix this, since the difference is jarring, but when the Galleon is on Arvantville, it should be the same weather on it, as it is on the village itself.
2) SOME outside areas of the castle and it's surroundings (Arvantville again, among others) could randomly change their environment. The whole place seens locked on a eternal night thanks to the volcano's ashes, but the weather itself could change. Sometimes rain, sometimes thunders, sometimes a dark, weird sun.
3) on Castlevania, the castle "is a creature of chaos" and thus, it's weather and environment doesn't need to make sense. You can see vastly different "outsides" on it, due to that. I believe Bloodstained will use the same feature, so, it is most probably that certain areas will not change, or, if they would, it would be a supernatural change.
4) I'm all in favor of changes tied to what you do or don't at certain places as well.
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