Currently in E3 2018 Demo, the sound-effects are all in stereo. Thats totally fine. But I noticed when running around, most noticebly in Garden of Silence that enemies sounds like they are by your side, when in "reality" they are levels below or above you. Its a bit confusing.
Is there any mention if the sound will use old stereo only, or 7.1 and/or a simulated surround effect so we can actually hear the enemies around corners, above and below us instead of having sounds on top of each other?
And, I also wonder, if there will be changes. Can we get a Sound setting that allows us to have a Classic Igavania SFX toggle on/off?
Having it on, enemies sound will be idle / silent, until you actually have them ON screen.
I know Unreal works differently and not frame by frame, but it would really make the experience a bit more surprising + giving, if there is a random feature / factor in place, a way for the player to encounter enemies not expeting at all during runs. It WILL add to the experience.
For now, I really want the sound effects fixed, and I need some kind of confirmation either way if there are plans or not to fix this "issue".
Post by Pure Miriam on Oct 31, 2018 1:53:37 GMT -6
I understand very little about sounds to give any constructive opinion, but i do think the overall idea of making them better is a good one =)
I consider Igavania and Metroidvania the same genre, but i call" IGAVANIA" if the game was created, directed or with some involvement of Koji Igarashi OR the game closely follows his path on "Metroidvania Gothic game" style.
Although I agree the sound need some adjustments, there is nothing wrong with using stereo-only. Including 7.1 audio will just complicate things for the team. Listen to this (headphones required):
I'm not suggesting the usage of binaural audio for everything, that's just plain impossible. The point is, stereo audio is not the limiting factor, it never was and it will never be. What Bloodstained needs is better sound design and attention to details, the latter which other aspects of the game are in need as well.
Ciel: Been a long time since I last logged here, but it seems that until we get any news of a sequel, there won't be much to discuss. Oh well!
Sept 25, 2023 14:32:30 GMT -6
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LeoLeWolferoux: Man, Yeah I'm surprised IGA hasn't said *anything* about a B:ROTN 2. As far as I know he had full intentions of making one, but radio silence as far as I know. :/
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Brainiac: So Mr. Welldone...thoughts on Dom getting a new mode and Alfred getting bupkis?
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Redogan: Classic II looks pretty good. I might add it to my Bloodstained collection.
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XombieMike: You should! It continues the story!
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Sept 24, 2024 10:08:30 GMT -6