LuckPercentSRL
Critical Striker
Loyal Familiar
On the forums here and there. Possibly streaming once a blue moon
Posts: 206
inherit
Critical Striker
335
0
Jan 27, 2024 10:34:43 GMT -6
144
LuckPercentSRL
On the forums here and there. Possibly streaming once a blue moon
206
Jul 13, 2015 8:20:31 GMT -6
July 2015
luckpercentsrl
|
Post by LuckPercentSRL on Jul 15, 2015 10:32:08 GMT -6
Item/Subweapon/Dual/Weapon/Glyph crashes in all of the Metroid vanias have a spot of their own.
What is a Crash in a castlevania game? A Crash is where one is allowed to use a certain weapon's more powerful move or a unique move that deals more damage at the cost of MP/Hearts. For example, in SOTN, Richter can use a Crash on his subweapons. One of his famous crashes is his Hydro Storm which is a Crash on the Holy Water Subweapon. Instead of a regular bottle that has a trail of fire after it, Richter instead calls down a huge rainstorm which is holy water and completely destroys anything on the screen.
Almost all of the Metroidvania games made by IGA have crashes. SOTN has Richter's subweapon crashes, Dawn of Sorrow has Soma using Crashes on his regular weapons (or can be call special moves I guess) Portrait of Ruin and Harmony of Despair have Dual Crashes which require two people to do a unique move. Order of Ecclesia allows Shanoa to use Crashes with two combined Glyphs. Circle of the Moon, well it's technically not a crash concerning Nathan uses magical cards, but it's still a special move rather than regular basic attacks. I'm pretty sure Rondo of Blood had subweapon crashes.
Well there's a few to list off. Now for Bloodstained. Should Item Crashes be in the game? If so where then? Subweapons (if they exist), abilities, weapons? Would they make the game too easy (case n point Order of Ecclesia's final boss can be destroyed within 7 seconds thanks to the death ring and a specific Glyph crash)? Would it be not used as much (Alucard had enough weapons and abilities to make it that he didn't need them)? I want to hear your guys' opinion on the matter.
|
|
inherit
400
0
Nov 27, 2015 6:48:57 GMT -6
4
solomon
15
Jul 15, 2015 10:21:11 GMT -6
July 2015
solomon
|
Post by solomon on Jul 15, 2015 10:40:39 GMT -6
Yes, in Rondo there were crashes. Anyway, YES! But we don't know, for example, if subweapons/special items will be included in the final version.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Nov 22, 2024 16:16:48 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Jul 15, 2015 12:18:36 GMT -6
He's not asking specifically about subweapons, though. Even still, one of the other playable characters may use subweapons?
But yeah, in so much as there being screen-clearing special attacks? Absolutely.
Yeah, they were in Rondo, and in the SNES version (Dracula X). Other later (earlier, in the case of Leon?) Belmonts had similar versions.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
397
0
Dec 4, 2024 1:55:23 GMT -6
Deleted
0
Dec 4, 2024 1:55:23 GMT -6
January 1970
Deleted
|
Post by Deleted on Jul 15, 2015 12:38:16 GMT -6
As long as they are balanced, I'm all for it.
But it seems that we will be getting them anyway, if not in the form of combinations then surely as singular, powerful area magic spells. Do I have to remind you of a certain update with some pretty shiny chains in it?
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Jul 15, 2015 13:25:55 GMT -6
I find that the games with item crashes kinda had the ordinary uses for the items items pretty lackluster.
I personally prefer normal use to be balanced and practical before having crashes implimented.
|
|
Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
Posts: 624
inherit
Great Old One
58
0
Apr 8, 2021 18:19:41 GMT -6
791
Cale
The world is indeed comic, but the joke is on mankind.
624
Jun 11, 2015 3:45:35 GMT -6
June 2015
cale
|
Post by Cale on Jul 15, 2015 13:52:03 GMT -6
If item crashes have a ridiculously high cost I see no problem with it, like you can use it only once a screen. Also it would still cost resources. They should never do more than 1/8th of a bosses health though, like maybe they are resistant to it or something. But regular enemies it could devastate.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Nov 22, 2024 16:16:48 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Jul 15, 2015 14:13:31 GMT -6
I find that the games with item crashes kinda had the ordinary uses for the items items pretty lackluster. I personally prefer normal use to be balanced and practical before having crashes implimented. I don't think that's the case...since when I think of item crashes, I think of Richter, right? In Rondo of Blood, items and the crashes themselves were both very useful. Take the axe, for example, used against the first boss of the game, the dragon. It makes the fight a WHOLE lot easier. Otherwise, you have to wait for him to swoop down before you can land a hit. If you use the axe item crash, you will do some decent damage, but use up the axes you'll need to actually beat the boss efficiently in the process. However, the axe super could be very useful in other places when you want use its invincibility or get the last bit of damage to take a boss out in a panic. Some items were great in basic form, much moreso than their lackluster specials. A good example of that is the Bible/holy book. That thing is amazing for stages, but the crash is tough to even hit anything with. Dagger crash seems great at first, but can rarely be used effectively. Stop watch's is kind of silly, etc. In SotN, the game wasn't really balanced with item crashes in mind, since Richter is just a bonus character mode. Even there, though, some basic items were preferable to the supers. When it comes to LoI items, I think that's kind of a different thing...like eventually, the item specials are just kind of meant to replace regular item uses.
|
|
Ciel
Executor of the Church
Ancient Legion
じーっ
Posts: 853
inherit
Executor of the Church
171
0
Sept 25, 2023 14:37:47 GMT -6
694
Ciel
じーっ
853
Jun 17, 2015 22:18:47 GMT -6
June 2015
krion
|
Post by Ciel on Jul 15, 2015 14:15:53 GMT -6
Sure, why not? Though I don't see how that would happen with magic.
|
|
Motoko
Shardbinder
[TI0]Care to find out?
Posts: 1,082
inherit
211
0
Aug 15, 2023 23:28:31 GMT -6
775
Motoko
[TI0]Care to find out?
1,082
Jun 29, 2015 8:20:29 GMT -6
June 2015
motoko
|
Post by Motoko on Jul 15, 2015 14:32:42 GMT -6
Since the combat system will be tied with magic somehow I'm in the "not sure" group.
I'm very opened minded however!
|
|
Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
54
0
May 12, 2022 10:35:19 GMT -6
326
Thomas
[TI0] Real Time VFX all day long!
370
Jun 10, 2015 16:14:19 GMT -6
June 2015
thorwath
|
Post by Thomas on Jul 15, 2015 14:40:56 GMT -6
Yes yes yes!!!
I LOVED finding and using different weapons to see what extra attacks and effects they had. I didn't know they were called "Crashes" but I like it!
Definitely want to see this in Bloodstained.
|
|
Motoko
Shardbinder
[TI0]Care to find out?
Posts: 1,082
inherit
211
0
Aug 15, 2023 23:28:31 GMT -6
775
Motoko
[TI0]Care to find out?
1,082
Jun 29, 2015 8:20:29 GMT -6
June 2015
motoko
|
Post by Motoko on Jul 15, 2015 16:36:34 GMT -6
Yes yes yes!!! I LOVED finding and using different weapons to see what extra attacks and effects they had. I didn't know they were called "Crashes" but I like it! Definitely want to see this in Bloodstained. Something like the shield rod from SoTN? That would be great ฅ'ω'ฅ
|
|
Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
inherit
True Ancestor
27
0
1
Aug 19, 2021 15:35:24 GMT -6
1,421
Arcueid Brunestud
[TI1] Just your friendly neighborhood True Ancestor!
1,667
Jun 3, 2015 13:07:04 GMT -6
June 2015
arcueid
|
Post by Arcueid Brunestud on Jul 15, 2015 16:51:47 GMT -6
I say why not. Just make sure it's not too broken like Hydro Storm, heh.
|
|
Ciel
Executor of the Church
Ancient Legion
じーっ
Posts: 853
inherit
Executor of the Church
171
0
Sept 25, 2023 14:37:47 GMT -6
694
Ciel
じーっ
853
Jun 17, 2015 22:18:47 GMT -6
June 2015
krion
|
Post by Ciel on Jul 15, 2015 17:10:17 GMT -6
I say why not. Just make sure it's not too broken like Hydro Storm, heh. But Hydro Storm was so cool ;-;
|
|
wiggychiggy
The Purulent One
Ancient Legion
We bones, lying here, for yours we wait
Posts: 136
inherit
The Purulent One
85
0
Jun 20, 2019 20:49:11 GMT -6
117
wiggychiggy
We bones, lying here, for yours we wait
136
Jun 12, 2015 21:23:09 GMT -6
June 2015
wiggychiggy
|
Post by wiggychiggy on Jul 15, 2015 17:48:15 GMT -6
Alchemy crashes sound amazing and they have a real-life basis in volatile chemical reactions. Even with very simple compounds you can get some very dramatic results. I hate to say it but I would love to see some kind of 'acid rain' Alchemy Crash...but I'm biased because of Megaman 4.
|
|
Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
inherit
True Ancestor
27
0
1
Aug 19, 2021 15:35:24 GMT -6
1,421
Arcueid Brunestud
[TI1] Just your friendly neighborhood True Ancestor!
1,667
Jun 3, 2015 13:07:04 GMT -6
June 2015
arcueid
|
Post by Arcueid Brunestud on Jul 15, 2015 17:55:13 GMT -6
Crystal Crash. Miriam turns everything in the vicinity into hard crystals. OHKO to enemies, and some damage to bosses. Drains all MP.
|
|
inherit
386
0
Jun 28, 2016 2:06:35 GMT -6
60
Shanoa
60
Jul 14, 2015 2:05:17 GMT -6
July 2015
archvile78
|
Post by Shanoa on Jul 15, 2015 18:07:35 GMT -6
Maybe for magic we could have something akin to Juste Belmont, while i know his item crashes were book + sub weapons.
|
|
kdfukuyama
New Blood
Silver for Monsters...
Posts: 64
inherit
214
0
Jul 3, 2018 5:11:32 GMT -6
42
kdfukuyama
Silver for Monsters...
64
Jun 29, 2015 15:55:29 GMT -6
June 2015
kdfukuyama
|
Post by kdfukuyama on Jul 15, 2015 18:22:27 GMT -6
Crystal Crash. Miriam turns everything in the vicinity into hard crystals. OHKO to enemies, and some damage to bosses. Drains all MP. Drains all MP and also has a cool-down time.
|
|
Arcueid Brunestud
True Ancestor
Ancient Legion
[TI1] Just your friendly neighborhood True Ancestor!
Posts: 1,667
inherit
True Ancestor
27
0
1
Aug 19, 2021 15:35:24 GMT -6
1,421
Arcueid Brunestud
[TI1] Just your friendly neighborhood True Ancestor!
1,667
Jun 3, 2015 13:07:04 GMT -6
June 2015
arcueid
|
Post by Arcueid Brunestud on Jul 15, 2015 18:35:03 GMT -6
Crystal Crash. Miriam turns everything in the vicinity into hard crystals. OHKO to enemies, and some damage to bosses. Drains all MP. Drains all MP and also has a cool-down time. That's what I was thinking when I made that post, to balance it out a bit. But then Castlevania has never had CD skills before, so I didn't think to add that. It should drain HP instead, like 50% of your current HP. It'll be a sort of desperation move, since Miriam would be overloading her curse throughout the whole room, it'll definitely strain her body.
|
|
thrashinuva
Master Alchemist
[TI2] I'm interested in this.
Posts: 627
inherit
16
0
Aug 1, 2019 12:46:32 GMT -6
411
thrashinuva
[TI2] I'm interested in this.
627
May 28, 2015 15:13:26 GMT -6
May 2015
thrashinuva
|
Post by thrashinuva on Jul 15, 2015 18:44:12 GMT -6
I want less fancy special moves. Such as a rapier giving you some kind of rocket thrust attack, and a demonic katana shooting out demon waves.
|
|
緋月エリ
Ancient Legion
[TI2] アルカード好き
Posts: 243
inherit
70
0
Feb 14, 2018 15:32:11 GMT -6
207
緋月エリ
[TI2] アルカード好き
243
Jun 12, 2015 12:20:58 GMT -6
June 2015
hitsukieri
|
Post by 緋月エリ on Jul 15, 2015 19:56:01 GMT -6
I'd rather Miriam behave differently from Richter, one reason being Item Crash is his thing, that is one of the things that made Richter unique as a character, so it won't be right to take that uniqueness away from him. It will be cool if Miriam would have some killer finishing moves after accomplishing special objectives or forging a special weapon.
|
|