purifyweirdshard
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Post by purifyweirdshard on Jul 6, 2018 14:19:53 GMT -6
While greatly overshadowed by shoe and katana movement options, this accessory actually gives Miriam a farther jump than normal. If jumps are intended to be tight in the full game early-on, this item would circumvent that rather easily. I think it's just a symptom of across the board making her move faster and cover more horizontal distance both on ground/air.
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Yän
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Post by Yän on Jul 6, 2018 15:25:19 GMT -6
While this is certainly true, I'd urge the devs not to mess with this. Making the player slow when they are in the air feels really bad and flow-breaking. Instead they should carefully build the levels so that the longer jump distance doesn't allow sequence breaks. I like the item and hope that it stays in game the way it is.
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Post by petequo on Jul 6, 2018 19:23:43 GMT -6
I don't really think it'll be available before a second jump is acquired. If that's the case, then it's fine as it is.
The only time I saw that it had a great benefit in terms of air time, was in the village with the falling roof. Without it, you can't reach the chest from the left side of the building after the roof has collapsed, but you could with the Speed Belt.
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Post by Yän on Jul 7, 2018 14:15:42 GMT -6
I don't really think it'll be available before a second jump is acquired. If that's the case, then it's fine as it is. The only time I saw that it had a great benefit in terms of air time, was in the village with the falling roof. Without it, you can't reach the chest from the left side of the building after the roof has collapsed, but you could with the Speed Belt. You can actually reach it without the belt but having the belt sure makes it easier. Without it's a really tight jump.
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purifyweirdshard
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Post by purifyweirdshard on Jul 9, 2018 8:21:23 GMT -6
Yeah I usually do that jump without the speed belt. Just have to start it on the very edge of the platform. That is actually how I noticed this difference, though.
Even if you don't get this item until after double jump, it may not matter since you get extra jump distance from the shoe special moves, but that may be adjusted somehow as well, or not available at the start of the game. Hard to say.
My thought process in this was, if they decided to design platform areas just barely out of reach of the normal jump's distance (as seen in some SotN areas), and remove the commonly known/talked about glitches or put the special moves in as unlocks, then if overlooked this would be a pretty non-interesting sequence break method. It's a lot cooler when you do/find something like wolf jump, a special or dive kick a carefully led enemy lol.
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Astaroth
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Post by Astaroth on Jul 9, 2018 9:51:39 GMT -6
from the looks of it they have taken that into consideration already as most of the 'unreachable' platforms either are higher than miriams jump arc (so no edge clipping like HoD) or are far enough away that you cant even get close without a second jump (the garden), that may even be precisely why things like the speed belt and the backdash belt are in the demo, to see just how much a difference they make and balance them to the game, and so far i think they have done really well with it, you either can make those tight early game jumps to a couple places, or you can snacrifice an acc slot to make those jumps a little easier on you
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Post by purifyweirdshard on Jul 9, 2018 10:00:17 GMT -6
Yeah, seems that way. I'm going to want to at least keep my elf ears on though. lol. Having so many advantages on this one thingy...
I do wonder how early/late a lot of these demo items will be.
At the very least, they can know we noticed these things.
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