Post by Fuchigane on Jun 29, 2018 12:02:45 GMT -6
Greetings 505 staff, some of you may know me from the Reddit And I already posted this there, and on the pinned thread here, but seeing Question's instructions to make a thread, and no post it on the pinned, I'm opening this up.
- - - Impressions - - -
* Won't start bashing the game, but the first thing is Miriam's attrocious lipsynch, which the team is already aware of, so I praise them for acknowleding it.
* The game looks very fluid, I enjoyed the pace of the game, the animation for every weapon type, and of course, the OST. Yamane is a master. Although, I think a few Quality of Life changes can be made, e.g. Spear hits downwards like short swords, reduce whips recover after a grounded attack, etc...
* I enjoyed the VA, specially because Hayter made my childhood, I love the guy, and I'll never tire. But Miriam's scream when getting the Shard for the first time needs to be looked upon, sounds cheesy as hell.
* The shop seems pretty useful, and so the alchemy part of the game, being able to craft equipments is pretty nice, making the searching for items worth the time. I didn't cook anything, but I want to see how it will turn out on later parts of the game.
* Some textures seems too flat, specially wood, it doesn't pass that "rugged" sensation, marble and stone seems pretty good and fancy.
* Now, I'm deeply sadned by the fact that, we are in 2018, and the game does not support 3440x1440. I had to play in windowed mode because Miriam looked like a fresh pizza of how much the screen strechted when trying to use fullscreen, and seeing as the game already has somewhat of a release window, I doubt the team will fix it, so I'll probably recur to 3rd party people and softwares to fix this, and it's a major shame for me.
* The overall quality of the characters during conversation are... Dubious at best. Dominique and Johaness, SPECIALLY Anne and Alfred, goddamn, they are ugly as HELL and are not on par with Miriam's and Gebel's model, which are quite descent, but goddamn, their (Johaness/Alfred/Anne/Dominique) model in coversations are damn ugly, someone mentioned to use profile pictures in conversation back on reddit, it would be a lot more pleasant to the eyes, since the 2D art for this game is superb. I haven't seen Zangetsu yet, but taking into consideration the other characters, I hardly believe he is any better. Even Lindsay is good in face of the main cast, lol.
* Riding the boat of other posters, give us a set swap option (quick change between a sword and an axe, for example), and with the add of guns, maybe a Gun button, like the shard one, maybe?
- - - Bugs - - -
* When you arrive at the village, and head back inside the ship, the background is still dark and raining, instead of the red sunset and calm sea from the shore where you land.
Best regards from a fan who only wants to see this project skyrocket. I'll keep this post updated thorugh out the time I spend playing the demo.
- - - Impressions - - -
* Won't start bashing the game, but the first thing is Miriam's attrocious lipsynch, which the team is already aware of, so I praise them for acknowleding it.
* The game looks very fluid, I enjoyed the pace of the game, the animation for every weapon type, and of course, the OST. Yamane is a master. Although, I think a few Quality of Life changes can be made, e.g. Spear hits downwards like short swords, reduce whips recover after a grounded attack, etc...
* I enjoyed the VA, specially because Hayter made my childhood, I love the guy, and I'll never tire. But Miriam's scream when getting the Shard for the first time needs to be looked upon, sounds cheesy as hell.
* The shop seems pretty useful, and so the alchemy part of the game, being able to craft equipments is pretty nice, making the searching for items worth the time. I didn't cook anything, but I want to see how it will turn out on later parts of the game.
* Some textures seems too flat, specially wood, it doesn't pass that "rugged" sensation, marble and stone seems pretty good and fancy.
* Now, I'm deeply sadned by the fact that, we are in 2018, and the game does not support 3440x1440. I had to play in windowed mode because Miriam looked like a fresh pizza of how much the screen strechted when trying to use fullscreen, and seeing as the game already has somewhat of a release window, I doubt the team will fix it, so I'll probably recur to 3rd party people and softwares to fix this, and it's a major shame for me.
* The overall quality of the characters during conversation are... Dubious at best. Dominique and Johaness, SPECIALLY Anne and Alfred, goddamn, they are ugly as HELL and are not on par with Miriam's and Gebel's model, which are quite descent, but goddamn, their (Johaness/Alfred/Anne/Dominique) model in coversations are damn ugly, someone mentioned to use profile pictures in conversation back on reddit, it would be a lot more pleasant to the eyes, since the 2D art for this game is superb. I haven't seen Zangetsu yet, but taking into consideration the other characters, I hardly believe he is any better. Even Lindsay is good in face of the main cast, lol.
* Riding the boat of other posters, give us a set swap option (quick change between a sword and an axe, for example), and with the add of guns, maybe a Gun button, like the shard one, maybe?
- - - Bugs - - -
* When you arrive at the village, and head back inside the ship, the background is still dark and raining, instead of the red sunset and calm sea from the shore where you land.
Best regards from a fan who only wants to see this project skyrocket. I'll keep this post updated thorugh out the time I spend playing the demo.