Ryngar Acia
Loyal Familiar
[TI2] ...and Another..
Posts: 291
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Ryngar Acia
[TI2] ...and Another..
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Sept 5, 2015 11:36:53 GMT -6
September 2015
ryngaracia
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Post by Ryngar Acia on Jun 29, 2018 2:02:20 GMT -6
I just wanted to make a suggestion to maybe include an option that would toggle those white outlines that appear on certain interactable objects on or off. Examples of what I'm talking about: I found the white outlines (especially on the crate) to look a bit obnoxious. Thanks for reading. :) EDIT: After reading a couple comments and thinking about it, I'd like to suggest possibly giving us the option to separately toggle the outlines of interactable backround (ex. cannon) and foreground (ex. crate) objects "on" or "off".
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Ryngar Acia
Loyal Familiar
[TI2] ...and Another..
Posts: 291
inherit
736
0
Feb 2, 2023 14:02:51 GMT -6
444
Ryngar Acia
[TI2] ...and Another..
291
Sept 5, 2015 11:36:53 GMT -6
September 2015
ryngaracia
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Post by Ryngar Acia on Jun 29, 2018 2:28:22 GMT -6
I just realized this topic might be more appropriate for the Game Feature Discussion Board, than here. If any of the mods agree, feel free to move it there.
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vicious007
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Jun 29, 2018 3:26:59 GMT -6
June 2018
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Post by vicious007 on Jun 29, 2018 3:30:25 GMT -6
Yes, very distracting. I'd rather use an ability to see where interact able objects are if I can't find them on my own.
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Post by Deleted on Jun 29, 2018 3:52:24 GMT -6
Regarding this issue, I'm not sure that removing the outlines completely is a good idea: while I agree that those on the crate are a bit obnoxious, if these outlines would be removed it might be unnecessarily difficult to see what background objects you can interact with. A better idea could be removing the outlines for objects "directly" in your way (like the crate) and leaving them for "background" objects (like the cannon).
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Ryngar Acia
Loyal Familiar
[TI2] ...and Another..
Posts: 291
inherit
736
0
Feb 2, 2023 14:02:51 GMT -6
444
Ryngar Acia
[TI2] ...and Another..
291
Sept 5, 2015 11:36:53 GMT -6
September 2015
ryngaracia
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Post by Ryngar Acia on Jun 29, 2018 5:41:42 GMT -6
Regarding this issue, I'm not sure that removing the outlines completely is a good idea: while I agree that those on the crate are a bit obnoxious, if these outlines would be removed it might be unnecessarily difficult to see what background objects you can interact with. A better idea could be removing the outlines for objects "directly" in your way (like the crate) and leaving them for "background" objects (like the cannon). I see.. maybe it'd better have two seprate on and off switches. One for foreground objects and another for backround? I think I'll edit the idea into my opening post.
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