My personal first impressions (yes another one)
Jun 28, 2018 12:22:00 GMT -6
freddythemonkey likes this
Post by JeffCross on Jun 28, 2018 12:22:00 GMT -6
ok here is what I think of the game (I will highlight things I feel are important and hope will change in the real game)
Voice Acting -
- I love Miriam's voice she is spunky and strong-willed (maybe a little reckless)
- I wish the voice telling the story, in the beginning, would speak up in certain parts... but only in certain parts (some words are as soft as whispers)
- (Update) I hate Ann's voice (the little girl)... am I the only one? (sorry Rena Strober... nothing against you... its just so far she is too one dimensional)
- (Update) Lindsay's voice is too pissed... almost like she is possessed
- (Update) Please let there be an auto scroll or auto play... or something for the cutscenes I want to hear them talk without having to hit the A button.. it kinda takes me out of the emersion
Combat -
I have played it all the way through and it was awesome
- most of the weapons feel really great to use (I don't like the claymore but that's because I hate slow weapons hahaha)
- button inputs are back!!!! and I love them!!!!
- I put the directional activation button on the R3 button did anyone else do that?
- (Update) Button inputs are slightly deeper then SotN... you can do 3 attacks in a row... you can use this to reach seemingly unreachable areas
- it seems there is only one type of button inputs for weapons any boot/shoe type weapon will do the same thing as the others... same with samurai swords... I hope this is not the case... if every weapon has a generic button input for all the weapon types...
Shards -
- so far no matter how many you collect you can't level up the shard
- (Update) leveling up shards are done in the alchemy lab with Johannes
- (Update) there is a way to level down the shard but only if you level the shard all the way up first... I don't like that it's too easy to upgrade past maximum and they don't warn you that you will reset the shard to 1 again. at least there should be a fail-safe when you reach the maximum level so there are no accidents and you end up wasting all those matrials.
(Update)
Graphics/sound -
Graphics/sound -
- I love the graphics so far not much to complain about
- I personally don't like how there are rainy flooding area then the next area below it is nice and dry... there should be some kind of leaking from the "flood" (I know this is a nitpick)
- I don't know if its a choice or if it's just because its the Beta but the town area has absolutely no BGM... I am assuming its because it's the beta.
- I noticed there are "load areas" or "transition areas" like those in every Castlevania. I know why they used them in the past but is there really a reason for them now?
(Update)
Misc -
- Please let there be something that tells us we are completing our missions... a counter or a short message telling us how many more enemies to kill for that quest