Bloodstained: Curse of the Moon - Backer Codes and Details
May 24, 2018 11:09:14 GMT -6
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Post by Question on May 24, 2018 11:09:14 GMT -6
An update on Curse of the Moon is up on Kickstarter.
As Curse of the Moon is developed and published by Inti Creates, official news will come via the Kickstarter page and Inti Creates & Artplay's social media channels. Posting here for visibility.
Kickstarter Updates
As Curse of the Moon is developed and published by Inti Creates, official news will come via the Kickstarter page and Inti Creates & Artplay's social media channels. Posting here for visibility.
Kickstarter Updates
Curse of the Moon is on its way! The retro side-story game set in the Bloodstained universe comes out May 24, and since the announcement we've been working with Inti and ArtPlay to prepare it for distribution to Kickstarter backers. First, here's a message from IGA:
The spin-off game of Bloodstained: Ritual of the Night, Bloodstained: Curse of the Moon, is here! This is the 8-bit mini-game stretch goal that we promised during our Kickstarter campaign. The demo of this game was actually playable at BitSummit in Kyoto, where I had a chance to watch people play. They really enjoyed it!
This title is infused with nostalgic feeling. Download codes will be given to backers who backed over $28.
In regards to the distribution timing, Steam keys will be distributed on the same day as the release date, but other platforms will, unfortunately, be distributed at a later timing. We physically cannot resolve this issue and sincerely apologize for the inconvenience.
Please have fun with this retro side-story as you look forward to the main game! - IGA
Backer Distribution Schedule
Steam keys are available now! All Curse of the Moon codes will be distributed through your backer survey, so if you chose Steam for your side-story platform you can go to your survey now to find your code. (If you don't have your survey link, no need to worry! Go to our survey resender and we'll send it to you again.)
Unfortunately, as IGA mentioned above, we still haven't received the codes we need to distribute the game to backers who chose a console platform for their game—we'll be distributing them as soon as we receive them, but they aren't available yet.
We're sorry for the delay. But we've been working overtime with Inti Creates and ArtPlay to find a solution that allows backers to play the game when it comes out, since we couldn't have made it without your original support.
It took us a while to hammer out the details, but here's what we were able to do: We've given backers who do not already have a Steam key for Curse of the Moon in their order a temporary Steam key that allows them to play the game on PC until their console key(s) arrive. These temporary keys are available now on your backer survey and will expire on June 8, by which time Inti Creates expects to have received the download codes we requested for every platform. (And just to be clear, we'll be making the codes for each different platform available as soon as they arrive.)
We know this isn't the same as playing the game on the platform you chose, but we hope it gives you a chance to discover Curse of the Moon alongside everyone else.
Other Distribution Notes
Inti Creates announced early this morning that logistical issues mean the game will launch on May 31 for the Nintendo 3DS in Europe and June 6 for the Xbox One in all regions. While the game won't be playable on those platforms/regions until then, this should not affect when we receive or distribute download codes for backers who chose those platforms. (EU 3DS backers and Xbox One backers without a permanent Steam key in their order, like other console backers, will still receive a temporary Steam key.)
In Short: When and how do I get my game?
* Steam keys are available now for all $28+ backers who chose Steam as a platform for Curse of the Moon. (These codes can be activated on Steam now, but might not be playable until the game's official release date of 5/24.)
* Console codes are not yet available—we'll be distributing them to backers as soon as they arrive.
* We're giving backers who only chose console versions a temporary Steam key that will allow them to play Curse of the Moon on PC from now until June 8.
* All download codes—including the temporary Steam keys—can be found on your survey page! If you don't have your survey link, use our survey support page to have it e-mailed to you automatically. Click Download Codes on your survey page.
* As soon as console download codes are available, you'll be able to find them on your survey page, too.
(If you did not choose a platform, you'll receive a Steam key soon.)
Thanks for making Curse of the Moon possible! We hope you enjoy it.
The spin-off game of Bloodstained: Ritual of the Night, Bloodstained: Curse of the Moon, is here! This is the 8-bit mini-game stretch goal that we promised during our Kickstarter campaign. The demo of this game was actually playable at BitSummit in Kyoto, where I had a chance to watch people play. They really enjoyed it!
This title is infused with nostalgic feeling. Download codes will be given to backers who backed over $28.
In regards to the distribution timing, Steam keys will be distributed on the same day as the release date, but other platforms will, unfortunately, be distributed at a later timing. We physically cannot resolve this issue and sincerely apologize for the inconvenience.
Please have fun with this retro side-story as you look forward to the main game! - IGA
Backer Distribution Schedule
Steam keys are available now! All Curse of the Moon codes will be distributed through your backer survey, so if you chose Steam for your side-story platform you can go to your survey now to find your code. (If you don't have your survey link, no need to worry! Go to our survey resender and we'll send it to you again.)
Unfortunately, as IGA mentioned above, we still haven't received the codes we need to distribute the game to backers who chose a console platform for their game—we'll be distributing them as soon as we receive them, but they aren't available yet.
We're sorry for the delay. But we've been working overtime with Inti Creates and ArtPlay to find a solution that allows backers to play the game when it comes out, since we couldn't have made it without your original support.
It took us a while to hammer out the details, but here's what we were able to do: We've given backers who do not already have a Steam key for Curse of the Moon in their order a temporary Steam key that allows them to play the game on PC until their console key(s) arrive. These temporary keys are available now on your backer survey and will expire on June 8, by which time Inti Creates expects to have received the download codes we requested for every platform. (And just to be clear, we'll be making the codes for each different platform available as soon as they arrive.)
We know this isn't the same as playing the game on the platform you chose, but we hope it gives you a chance to discover Curse of the Moon alongside everyone else.
Other Distribution Notes
Inti Creates announced early this morning that logistical issues mean the game will launch on May 31 for the Nintendo 3DS in Europe and June 6 for the Xbox One in all regions. While the game won't be playable on those platforms/regions until then, this should not affect when we receive or distribute download codes for backers who chose those platforms. (EU 3DS backers and Xbox One backers without a permanent Steam key in their order, like other console backers, will still receive a temporary Steam key.)
In Short: When and how do I get my game?
* Steam keys are available now for all $28+ backers who chose Steam as a platform for Curse of the Moon. (These codes can be activated on Steam now, but might not be playable until the game's official release date of 5/24.)
* Console codes are not yet available—we'll be distributing them to backers as soon as they arrive.
* We're giving backers who only chose console versions a temporary Steam key that will allow them to play Curse of the Moon on PC from now until June 8.
* All download codes—including the temporary Steam keys—can be found on your survey page! If you don't have your survey link, use our survey support page to have it e-mailed to you automatically. Click Download Codes on your survey page.
* As soon as console download codes are available, you'll be able to find them on your survey page, too.
(If you did not choose a platform, you'll receive a Steam key soon.)
Thanks for making Curse of the Moon possible! We hope you enjoy it.