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Post by Sustained on Feb 10, 2018 16:00:11 GMT -6
This thread is intended to discuss what features you would like to see or would NOT like to see in the new game plus rollout.
For me, I like to see new game plus that allows the player to continue advancing the character and making it stronger. Each playthrough, or iteration should provide opportunities to continue advancement, to continue making the character more and more OP.
In my mind, a game that approached this idea correctly was an old school JRPG called Chrono Trigger (which I spent way too much time playing just because of its New Game+).
Chrono Trigger allowed you to keep your level, stats, and equipment and play through the adventure again and again with new game plus. There were items called tabs (power, magic, speed tabs) that when consumed permanently increased a stat value by one point. You could only get a certain number per playthrough. For me this was incentive to play over and over to max out the stats of each character. The same was true of some rare and powerful pieces of equipment where they were best in slot for multiple characters but you could only acquire one per playthrough. It greatly expanded the game in that it gave me long term goals which stretched across multiple playthroughs.
Curious to see how many of you would enjoy something like this in Bloodstained?
What else would you like to see in new game plus?
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Post by akuwa on Feb 10, 2018 17:06:25 GMT -6
I like the idea of only being able to unlock either the pure Miriam costume or the fully corrupted Miriam costume in a single playthrough and having to complete a New game + to unlock the other.
What made the Chrono Trigger best in slot gear only being partially obtainable in a single playthrough so great though was being able to kill the boss of the game at any point in time and even having a difficult time on a new game+ trying to kill the boss of the game at a point the main character is supposed to die and the boss is more powerful than any other point in the game, I don't think that would be as exciting in a game that is more skill based and would prefer the more challenging fights to be won because you got better at the game rather than better equipment, so I would prefer more cosmetic or horizontal progression post game like more shards that aren't necessarily better just different.
as far as level goes I like the way Xenoblade Chronicles 2 is about to do it, have your level carry over to new game+, but give people the option to sell their levels for a currency to unlock cool new stuff. gives people the option of choosing what level they are throughout the whole game and that way you still always feel good when you level up as you get something out of it
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Post by Overlord on Feb 11, 2018 10:24:11 GMT -6
I'm in favor of that system as well. Usually "new game plus" introduces more difficult elements, and most people seem to prefer that, but I don't like the idea of completing the game ten times while using the best equipment in order to access the best challenge. But I do like the idea of continuing the journey just to become stronger.
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Galamoth
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Post by Galamoth on Feb 11, 2018 17:06:21 GMT -6
Before I saw these ideas, I was just of the mind that completing the game could unlock a Secret Ending (or more) after selecting New Game+. Naturally, within that playthrough, you'd need to fulfill other special conditions in order to potentially witness it.
That's similar enough to how Chrono Trigger did it, considering the multiple endings you could view after defeating Lavos at several points in the game's story.
I'd even be fine with there being unlockable features or items that you could only get by completing the game on Hard or Nightmare difficulties (which, like New Game+, would most-likely also be locked until you've completed the game once). ^ This is similar enough to how Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, & Order of Ecclesia hid certain items behind difficulties.
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Sustained
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Post by Sustained on Feb 26, 2018 19:01:35 GMT -6
Now that the bones of the crafting system have been revealed it is possible that there may be materials that are in limited supply but in high demand to craft optional items that are not necessary to complete the game. These extra items might just be for fun or to help make your character super powerful.
Iga's style, at least in the past, has not been to shy away from super powerful items. If we can use SoTN as an example, there was the crissaegrim, the rings of varda, the duplicator/power of sire combo, and the shield rod/alucard shield combo. These were all unnecessary to collect in order to beat the game, but they are also part of what made the game memorable for a lot of people. Being powerful is fun. Earning that power can be fun too.
Each run-through of new game+ might provide the player with opportunities to grab the rare boss drops or more of that one ingredient that has ten or so really good recipes calling for it but can only be found once per run-through by breaking a certain wall in a secret area near the end of the game (for example).
Who else is interested in collecting ingredients for super powerful equipment across multiple ng+ playthroughs? I am.
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Galamoth
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Post by Galamoth on Feb 26, 2018 19:15:04 GMT -6
Sustained It would certainly be yet another incentive to run a New Game+ playthrough.
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Post by tav7623 on Feb 26, 2018 20:32:15 GMT -6
When it comes to New Game + modes I typically like it when they offer more than a single extra incentive that can't be obtained in the first playthrough of the game such as special gear, costumes, weapons, secret boss fights, and secret endings to entice me to keep playing so if they do something like that I'd be down. Now here's one thing I'd like to see (but probably won't happen) that I think would be pretty interesting, which is to have it where after so many playthroughs (2 maybe 3 minimum) of the main story mode (including New Game + playthroughs) you would unlock the ability to create a special "Custom" Miriam using any/all gear, shards, weapons, & costumes that you've earned from those previous playthroughs and you can then use that "Custom" Miriam in the game's other modes such as Boss Rush or Speed Run Mode.
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Sustained
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Post by Sustained on Apr 2, 2018 22:02:38 GMT -6
It looks like my original wish for NG+ may have been granted.
With the end of March update, it was revealed that cooking and eating each food item for the first time grants Miriam a permanent stat boost.
It remains to be seen if the "first time" trigger gets reset each NG+, allowing the stat boosts to stack across multiple playthroughs.
However, my hopes remain high.
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Post by freddythemonkey on Apr 3, 2018 2:11:18 GMT -6
I surely hope there is something (items, gear, etc.) exclusive to NG+. Aria of Sorrow did this nicely, even if said items were a bit limited (Death's Robe/Death's Sickle and Kaiser Knuckle if I remember correctly), and Dawn of Sorrow required you to play through NG+ if you wanted to acquire the most powerful soul fusion weapons while attaining 100% soul completion.
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Post by Scuttlest on Apr 3, 2018 11:43:33 GMT -6
There's the obvious stuff, like items that can only be found or secret bosses that can only be encountered in NG+. But I'd like to suggest something else, something that as far as I can recall, I've only seen in the DS game, Final Fantasy Crystal Cronicles: Ring of Fates.
I'd enjoy some kind of 'New Game+ Hard Mode'. Like, the stats of all enemies are raised to challenge a max level character. Basically, the enemies at the beginning become on par with the late game enemies of the initial run, and the enemies of the game go up from there. Perhaps after completing that mode, you unlock some sort of 'New Game+ Expert Mode' where the entire game is balanced with a completely maxed out Miriam in mind?
I really like the concept, it makes NG+ a lot more interesting because a lot of games that offer NG+s can get really, really boring. (Though the option to go through the basic game with your upgraded Miriam should still be in.)
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Post by Enkeria on Apr 3, 2018 17:02:11 GMT -6
Ideas that comes in mind
- Continuation of leveling.
- Normal game: item stacks 99, New game plus: 25.
- Nightmare Difficulty: item stacks 9, New game Nightmare Difficulty plus: 3.
- Enemies with new attack-pattern
- Random location for some of the items to be spawned to progress
- Upgradeable items should be able to have a +, ++ and a +++ tier, perhaps with added elemental effect for greater damage vs enemy type.
- Hidden Boss IGA is only avaiable in this mode for backers. For non-backers, he is cut from the game. As a reward: Materials for a Swordwhip (also locked for non-backers).
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Post by hellmont on Apr 24, 2018 10:21:00 GMT -6
In my mind, a game that approached this idea correctly was an old school JRPG called Chrono Trigger (which I spent way too much time playing just because of its New Game+). Chrono Trigger allowed you to keep your level, stats, and equipment and play through the adventure again and again with new game plus. There were items called tabs (power, magic, speed tabs) that when consumed permanently increased a stat value by one point. You could only get a certain number per playthrough. For me this was incentive to play over and over to max out the stats of each character. The same was true of some rare and powerful pieces of equipment where they were best in slot for multiple characters but you could only acquire one per playthrough. It greatly expanded the game in that it gave me long term goals which stretched across multiple playthroughs. Chrono Trigger is on my top 10 desert island island games. So so good. I still have Kingdom of Zeal dreams Apart from the obvious alternate character options after having beaten BS, I'd really like the New Game+ to give players the option of applying various level caps.
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Post by ghaleon on Apr 24, 2018 22:21:16 GMT -6
I like ng+ features in games to offer options that would be fun or fresh but weren't included in the main game for balance reasons. like being able to play any character, including the op or underpowered ones, or letting the player play without the story forcing certain features to be locked.
Granted I like challenge too, so I often prefer the game to offer some increase in difficulty to compensate too.
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Post by Redogan on Apr 25, 2018 15:36:59 GMT -6
I really liked how they did NG+ and beyond in Tales of Symphonia on the GameCube. You earned points as you progressed through the game the first time, then when you are starting NG+, you get to spend those points on whatever elements you wish to carry over to the next game cycle (everything else gets reset). It is quite the ultimate in NG+ customization if you ask me.
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Post by Galamoth on Apr 25, 2018 17:33:36 GMT -6
I really liked how they did NG+ and beyond in Tales of Symphonia on the GameCube. You earned points as you progressed through the game the first time, then when you are starting NG+, you get to spend those points on whatever elements you wish to carry over to the next game cycle (everything else gets reset). It is quite the ultimate in NG+ customization if you ask me. I especially loved that in Tales of Xillia, now that I think of it. Yes. I fully support this idea.
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Post by Nezuto on Apr 26, 2018 11:57:07 GMT -6
I really liked how they did NG+ and beyond in Tales of Symphonia on the GameCube. You earned points as you progressed through the game the first time, then when you are starting NG+, you get to spend those points on whatever elements you wish to carry over to the next game cycle (everything else gets reset). It is quite the ultimate in NG+ customization if you ask me. I especially loved that in Tales of Xillia, now that I think of it. Yes. I fully support this idea. I third this, for sure.
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Post by Enkeria on Apr 26, 2018 13:00:37 GMT -6
I am new to game plus. Not many singleplayer games I like have this as a "reward" or does anything differently. Its like use the last save in SotN and just, run around doing "nothing" except exploring. Thats what I am used to. So if there is new stuff introduced in this mode, It will be awesome for me.
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Post by ghaleon on Apr 26, 2018 22:43:54 GMT -6
re: tales of points system.
Trails of cold steel has this too kinda. But the first game that really did this (and did it far more extensively too) that I know of is Sengoku Rance.. Which is a very naughty game btw NSFW warning. It actually has good gameplay though, which is the only reason why I like it.
In any case, it is kinda like a turn based strategy game that acts half like a really big board game. You have military units and captains and conquer territories, collect taxes, etc. You get to perform so many 'actions' between each of your turn, not just move and attack, but goto the bar, shop, church, explore optional dungeons, etc.
In any case, it gave you a score at the end of the game that was calculated using many different variables. How many turns did it take for you to beat the game, did you get the bad ending, the normal ending, the good, ending, the 'true' ending. Did you kill Bonus boss X, Y, Z, etc. How much of the country have you conquered by the end, etc.
Then in NG+ you didn't just spend points on costume unlocks, carrying over levels, money, items, etc. But instead smaller things like start with a sorcerer unit in your army (which are otherwise unobtainable until 1/4 thru the game or something), get 3 'action' points per turn, gain fame 10% faster, Start as your class upgrade instead of base class, etc
Naturally these are not 'start at level 99' like would be the case for other ng+s (provided you ended at it). But simply having that option available as well would be fine with me.
Basically I like the idea of a ng+, but oftentimes I don't like to use them because many are too overpowering. I want a treat or a bonus, not something so blatantly unfair that if the AI int he game was another player they would storm off in a huff at how badly you are cheating.
Also, I don't particularly like costume or cosmetic unlocks in ng+ unless they are totally immersion breaking, those are fine. But otherwise I would prefer that the player have 'normal' costumes available in their first game because expecting players to play your game from start to finish more than once is a bit much. I mean sure I'm a gamer, I do it all the time to games I like, but I kn ow lots of people who aren't like that, and shafting them for some arbitrary reason isn't cool imo.
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Post by Torabi on May 15, 2018 18:26:17 GMT -6
The one thing I would want them to do differently than usual is to allow you to keep whatever mobility and speed abilities or items that you acquire. Since they're already making a random layout mode, they should be making the game in such a way that sequence breaks won't cause a problem. On a NG+, I typically want to explore, play around, do something differently, but on past IGA Castlevania games, because they take the speed abilities away from you on NG+, I always end up rushing through to get them again. Maybe it's a little weird, but I want to take it slow, without being forced to move slowly. Or put another way, I want to be able to set the pace myself; to speed through some sections and linger on others.
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Post by kamuiarikado on May 15, 2018 22:14:50 GMT -6
I want to see a Hard Mode Lvl 1 cap (with and without game plus) in Bloodstained, similar to Castlevania: Order of Ecclesia: Normal is hard, but Hard + Lvl 1 cap is a brutal challenge in which you must use all your glyphs, items and equips to survive and clear the game; the enemies are relentless and faster than before (especially the smaller ones) and some bosses change their attack patterns and are insanely strong, so I think Bloodstained needs an hellish optional difficulty like that, with ajustable level caps like: 255, 50, 25 and the infamous Lvl 1 cap.
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