Le Monde - Pixels: Igarashi would love to make a Metroid
Sept 12, 2017 11:53:51 GMT -6
Galamoth, purifyweirdshard, and 3 more like this
Post by Enkeria on Sept 12, 2017 11:53:51 GMT -6
"Igarashi, créateur de « Castlevania : Symphony of the Night » : « J’adorerais faire un “Metroid” »"
French site: www.lemonde.fr/pixels/article/2017/09/12/igarashi-createur-de-castlevania-symphony-of-the-night-j-adorerais-faire-un-metroid_5184458_4408996.html
>>> With english google translate
Take as is.. straight from the google translater!
"Igarashi, creator of "Castlevania: Symphony of the Night": "I would love to make a" Metroid "»"
Could you describe in a few words what you are looking for in the video games you are designing?
Koji Igarashi: This is a very difficult question, but to put it simply, I try to share with the world what I consider to be fun.
And what is fun, you think?
For me, if I were to give an example in an action game, it is to be able to control all the movements of my character and beat monsters and enemies with my powers. What is also rewarding is having a very reactive control over his character.
How would you describe your game design philosophy?
If I do not have fun on a video game, I assume that no one will have fun on it.
Personally, what is your favorite game?
It's Legend of Zelda , that of the Super Nintendo [The Legend of Zelda: A Link to the Past].
The Spanish studio MercurySteam made Castlevania games, they now sign a Metroid game, Metroid Samus Returns . Is this something you would like to do ?
Oh yes. I would love to make a Metroid game. If Nintendo authorized me.
What would a Metroid look like?
I have an idea in mind, but the concept of Metroid is very complex. I used to go from the game mechanics to the screenplay, but the story and the world of Metroid are so sophisticated that I would have to do the opposite. So I have no notice yet.
You are known for a very specific type of games, the Metroidvania, or Igavania, 2D action-exploration games. Your next title, Bloodstained , will also fit into this category. Why are you so attached to this register?
It's not really that I'm personally attached to this type of game, but there's a very strong community of fans of these platform games, in 2D, with scrolling screen. To satisfy their demand, give them the game they always wanted, I launched a Kickstarter campaign [ which raised $ 5 million in 2015, a record at the time].
Beyond the demand of the fans, would you say that exploration is essential in your games?
It is very important to me. In the old Castlevania, the progression was very linear, we advanced from one level to the other, and because of this the adventure was rather short. As developers, we want our players to spend as much time as possible in our games. Some do it by increasing the difficulty, but on a personal level I want to be played by the broadest possible audience, not just by the hardcore gamers . By adding exploration, players are allowed to pace the map, to take their time. This seems important to me, and everyone can enjoy it.
Do you have a particular attachment to the Gothic worlds?
I have always liked the Gothic, the antiques, everything that comes from the past, even before starting to make video games. But with Bloodstained , as it was the first project of our new company, we wanted to avoid disappointing the fans by changing register [compared to " Castlevania " ] , that's why we opted again for the Gothic.
Is there any idea in Bloodstained that you are particularly proud of ?
I think the game really represents what we wanted to achieve . It's a genre that we do not see much anymore, there are plenty of indie games but that are not designed by the inventors of this type of games, and there are plenty of games with very big budget that concentrate mainly on the graphics and the cinematographic dimension. We make a game that is very "game", and we like it well.
French site: www.lemonde.fr/pixels/article/2017/09/12/igarashi-createur-de-castlevania-symphony-of-the-night-j-adorerais-faire-un-metroid_5184458_4408996.html
>>> With english google translate
Take as is.. straight from the google translater!
"Igarashi, creator of "Castlevania: Symphony of the Night": "I would love to make a" Metroid "»"
Could you describe in a few words what you are looking for in the video games you are designing?
Koji Igarashi: This is a very difficult question, but to put it simply, I try to share with the world what I consider to be fun.
And what is fun, you think?
For me, if I were to give an example in an action game, it is to be able to control all the movements of my character and beat monsters and enemies with my powers. What is also rewarding is having a very reactive control over his character.
How would you describe your game design philosophy?
If I do not have fun on a video game, I assume that no one will have fun on it.
Personally, what is your favorite game?
It's Legend of Zelda , that of the Super Nintendo [The Legend of Zelda: A Link to the Past].
The Spanish studio MercurySteam made Castlevania games, they now sign a Metroid game, Metroid Samus Returns . Is this something you would like to do ?
Oh yes. I would love to make a Metroid game. If Nintendo authorized me.
What would a Metroid look like?
I have an idea in mind, but the concept of Metroid is very complex. I used to go from the game mechanics to the screenplay, but the story and the world of Metroid are so sophisticated that I would have to do the opposite. So I have no notice yet.
You are known for a very specific type of games, the Metroidvania, or Igavania, 2D action-exploration games. Your next title, Bloodstained , will also fit into this category. Why are you so attached to this register?
It's not really that I'm personally attached to this type of game, but there's a very strong community of fans of these platform games, in 2D, with scrolling screen. To satisfy their demand, give them the game they always wanted, I launched a Kickstarter campaign [ which raised $ 5 million in 2015, a record at the time].
Beyond the demand of the fans, would you say that exploration is essential in your games?
It is very important to me. In the old Castlevania, the progression was very linear, we advanced from one level to the other, and because of this the adventure was rather short. As developers, we want our players to spend as much time as possible in our games. Some do it by increasing the difficulty, but on a personal level I want to be played by the broadest possible audience, not just by the hardcore gamers . By adding exploration, players are allowed to pace the map, to take their time. This seems important to me, and everyone can enjoy it.
Do you have a particular attachment to the Gothic worlds?
I have always liked the Gothic, the antiques, everything that comes from the past, even before starting to make video games. But with Bloodstained , as it was the first project of our new company, we wanted to avoid disappointing the fans by changing register [compared to " Castlevania " ] , that's why we opted again for the Gothic.
Is there any idea in Bloodstained that you are particularly proud of ?
I think the game really represents what we wanted to achieve . It's a genre that we do not see much anymore, there are plenty of indie games but that are not designed by the inventors of this type of games, and there are plenty of games with very big budget that concentrate mainly on the graphics and the cinematographic dimension. We make a game that is very "game", and we like it well.