Enkeria
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Post by Enkeria on Jul 24, 2017 11:56:33 GMT -6
Well, that didn't take long. Mana 's quote has already made it to an internet article. linkEnkeria found this pretty quckly. I search every day, I find bits and pieces within hour-frames now Video update from November, with Dico presentation. In a sense, this is old news, but the details was not announced.
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thrashinuva
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Post by thrashinuva on Jul 24, 2017 21:32:19 GMT -6
Maybe it is best to clarify it here. Inti Creates is not involved in the main development of the Bloodstained game, but they are involved in the prequel mini-game. Part of the vagueness is to avoid unneeded attention and negative speculation. So yes, they are involved but not in the main game since last year's E3. DICO has picked up the development from where they have left off under mutual agreement. A lot of parties are involved so it could be quite confusing. ArtPlay is the main developer, while we are hiring DICO as a third party developer. We created the game design, story, direction, gimmicks, and the overall production of the game while DICO creates art assets, design levels, and basically filling in the manpower ArtPlay doesn't have. In the future, you'll most likely see 505 Games and ArtPlay credited on trailer videos and articles to come out. Ah, the speculation ends! Finally some official word on this. I'm sure this will also mean we will have less Ippo music, but perhaps more Yamane music. That's OK to me, but I'll always wonder how he could have contributed more. My personal opinion is that the farther away from Inti the project is, the less people can point at MN9. That can't be a bad thing. This is exciting news! If I remember correctly, Inti isn't exactly not touching the core Bloodstained game, it's simply that as a development team they won't be part of it, meaning individuals within the company that don't consist of a team will still be contributors, I think the track tied with his name in the very Kickstarter itself attests to that. I'm absolutely confident you'll see his name in the credits.
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Post by Yarott on Jul 24, 2017 21:57:14 GMT -6
It's silly how things keep getting blown out of proportion per minute about this. Is the PR planning to clarify things in the next update or two?
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dareka
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Post by dareka on Jul 25, 2017 22:10:06 GMT -6
Maybe it is best to clarify it here. Inti Creates is not involved in the main development of the Bloodstained game, but they are involved in the prequel mini-game. Part of the vagueness is to avoid unneeded attention and negative speculation. So yes, they are involved but not in the main game since last year's E3. DICO has picked up the development from where they have left off under mutual agreement. A lot of parties are involved so it could be quite confusing. ArtPlay is the main developer, while we are hiring DICO as a third party developer. We created the game design, story, direction, gimmicks, and the overall production of the game while DICO creates art assets, design levels, and basically filling in the manpower ArtPlay doesn't have. In the future, you'll most likely see 505 Games and ArtPlay credited on trailer videos and articles to come out. Thanks so much for the clarification, Mana, we really appreciate it. However, this does raise some concerns I've heard elsewhere, though I think they should prove to be nothing important. Has DICO had to re-do any work or significantly delay progress as a result of "picking up where they [Inti] left off?" I assume not, given what you've said, but a bit of confirmation would put many hearts at ease, I think Well, my comments surely don't have the same weight as Mana 's but ... 1. IIRC she's previously said they were trying to keep as many assets as possible when they switched from Inti to DICO - which makes sense. 2. DICO was hired because they had more experience with UE 4, and especially with the procedural generation of assets levels and backgrounds. From these two facts it's possible to more or less discern the answers to your questions. DICO's likely built an entirely new game engine using UE4, so the amount of code kept from Inti ought to be very little - possibly zero, depending on who was given the copyright to the code as part of the severance deal ( Don't expect to ever learn the details - these things are normally not disclosed). As far as background assets are concerned, again, probably little to nothing, since one of the aims in switching developers was to be able to use procedural generation for the backgrounds and levels. Since the game was only starting with mass production when the switch happened, we may infer that not much in the way of character assets was finished at that point. If they kept anything from Inti, it was the character assets whose creation they supervised, which were both finished at the time of the switch and compatible with DICO's new game engine. In short, it was probably closer to restarting from scratch than it was to picking up where Inti left off. That said, the game's design - what ArtPlay has been working on, and Inti may be assumed to have contributed to - has probably remained largely unchanged since the beginning. So, in that sense, it's not like all of the work that had been done up to the time of the developer switch was lost. As for the developer switch causing a delay, well, it did - that's why the game was pushed to 2018. But there's no need to worry: the wait should be well worth it in terms of the quality we're getting. The best things come to those who wait.
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Elfina Ashfield
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Post by Elfina Ashfield on Jul 26, 2017 1:21:29 GMT -6
In short, it was probably closer to restarting from scratch than it was to picking up where Inti left off. That said, the game's design - what ArtPlay has been working on, and Inti may be assumed to have contributed to - has probably remained largely unchanged since the beginning. So, in that sense, it's not like all of the work that had been done up to the time of the developer switch was lost. As for the developer switch causing a delay, well, it did - that's why the game was pushed to 2018. But there's no need to worry: the wait should be well worth it in terms of the quality we're getting. The best things come to those who wait. I'd say Inti contributed a lot to game design, and maybe sound department as well, as I've mentioned in an earlier post in this thread, Mr. Natsume and Mr. Yamada is responsible for these aspects, and they're in the project probably from the very beginning. Actual game development / code-wise, yes, I highly doubt there are anything that's left by Inti except a little bit of salvaging.
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Enkeria
Silver in the Dark
Fifty Storms
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Post by Enkeria on Jul 26, 2017 10:39:27 GMT -6
In short, it was probably closer to restarting from scratch than it was to picking up where Inti left off. That said, the game's design - what ArtPlay has been working on, and Inti may be assumed to have contributed to - has probably remained largely unchanged since the beginning. So, in that sense, it's not like all of the work that had been done up to the time of the developer switch was lost. As for the developer switch causing a delay, well, it did - that's why the game was pushed to 2018. But there's no need to worry: the wait should be well worth it in terms of the quality we're getting. The best things come to those who wait. I'd say Inti contributed a lot to game design, and maybe sound department as well, as I've mentioned in an earlier post in this thread, Mr. Natsume and Mr. Yamada is responsible for these aspects, and they're in the project probably from the very beginning. Actual game development / code-wise, yes, I highly doubt there are anything that's left by Inti except a little bit of salvaging. Art direction. Monster design. Environment skeleton. Some input in the caramel map and general info on what IGA can and can't within the budget. Boss patterns. Some weapon effects, speed run thoughts and ideas. The view (perspective on Miriam and level) Character basic animations. Some of the music and some ability feedbacks. Costumedesigns too. This is what is kept, translated from and based out of Inti Creates services at the moment. Some of which may have changed.
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Post by CastleDan on Jul 26, 2017 10:48:26 GMT -6
What if....because INTI is completely focused on the prequel now they're upping the visuals so it's less NES and more SNES or ...PS1?!?!!?!?!!
Speculation that probably won't end up being true. lol
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Enkeria
Silver in the Dark
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Post by Enkeria on Jul 26, 2017 11:06:24 GMT -6
What if....because INTI is completely focused on the prequel now they're upping the visuals so it's less NES and more SNES or ...PS1?!?!!?!?!! Speculation that probably won't end up being true. lol Do not wanna hype things up. But if we do the math. Time equals development, minus additional projects (like a main game) minus problemsolvning equal the prequel game minus official updates. Since there arent any main game in focus, and no main game troubleshooting (or very less of it since they stepped aside but keep in touch with the development of the main game), would mean full time and focus, or maybe 90% of their efforts are towards making the prequel game and additional time to port the prequel game. Inti Creates having their team on almost full force on the prequel is great news and the one thing I were thinking when this (old) news exploded.
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purifyweirdshard
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Post by purifyweirdshard on Jul 26, 2017 11:40:59 GMT -6
What if....because INTI is completely focused on the prequel now they're upping the visuals so it's less NES and more SNES or ...PS1?!?!!?!?!! Speculation that probably won't end up being true. lol hahaha. Here's what I foresee happening realistically (and just somewhat hopefully):
- Inti Creates more publicly announce their involvement in the prequel mini-game. - Miriam is added to Mighty Gunvolt Burst - Same model is used in the game proper, and is similar to the aforementioned game in its hybrid 8/16-bit graphical style - just a bit different stylistically of course
As far Inti being "focused" on it and giving 100% etc, I'm not sure about that, they're not necessarily a 1-game company. I imagine there's a few projects getting attention concurrently, alongside the support they have to continue for Blaster Master Zero and the Gunvolt games.
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
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Post by Enkeria on Jul 26, 2017 12:22:45 GMT -6
What if....because INTI is completely focused on the prequel now they're upping the visuals so it's less NES and more SNES or ...PS1?!?!!?!?!! Speculation that probably won't end up being true. lol hahaha. Here's what I foresee happening realistically (and just somewhat hopefully):
- Inti Creates more publicly announce their involvement in the prequel mini-game. - Miriam is added to Mighty Gunvolt Burst - Same model is used in the game proper, and is similar to the aforementioned game in its hybrid 8/16-bit graphical style - just a bit different stylistically of course
As far Inti being "focused" on it and giving 100% etc, I'm not sure about that, they're not necessarily a 1-game company. I imagine there's a few projects getting attention concurrently, alongside the support they have to continue for Blaster Master Zero and the Gunvolt games.
Let me re-phrase. The small team which were about to do the prequel-game anyways, now have an almost full force making the prequel.
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dareka
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Post by dareka on Jul 26, 2017 16:12:46 GMT -6
What if....because INTI is completely focused on the prequel now they're upping the visuals so it's less NES and more SNES or ...PS1?!?!!?!?!! Speculation that probably won't end up being true. lol Part of the prequel's appeal will likely be its retroness, so yeah... That said, I'm expecting great things. Inti's only fault is that they don't have the technical know-how and manpower to deliver multi-platform games under tight time and budget constraints;otherwise they're fantastic at making 2D games, and bloodstained is probably the better for having had their involvement.
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Post by Dragon_of_Dojima on Aug 3, 2017 16:32:22 GMT -6
I'm going to go ahead and give props to fightingcomelightly for sniffing this out early. I sure as hell wouldn't have noticed. Good job dude. Mind if I call you f.c.l.?
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