Post by Arcueid Brunestud on Jun 30, 2015 15:56:58 GMT -6
Dumping info I found from another site.
"[About the keyword of the project - 新生 - rebirth/second birth]
>They want to reintroduce Tsukihime to player and they thought about what to do.
>Kinoko Nasu feels lot like when the worked on Mahoyo. Making graphics better, taking the scenartio to another level, but the base stays the same.
>They want to make the player think "nostalgic but fresh" about some things they see in the game, move his feelings by some things, surprise him, and to give it all Type-Moon has.
[About the setting change]
>The setting now change from a city that resembled "vaguely Tokyo suburbs" to pretty clearly "Tokyo metropolitan area". The scale of the incidents doesn't change, but the new scale of the setting might affect the story in some way, please look forward to it.
>Long talk about how different settings might feel. Original Tsukihime and Mahoyo are kinda like "what if something happened here" to new "big cities are scary, isn't it, things like this happen in big cities".
>Takeuchi says a big city is more fit for modern vampire stories.
>They're talking about how they did location scouting around Tokyo, but won't say which specific places are inspired by. They don't want the players to know what to specifically look forward to yet.
>The Tohno mansion and the school are being remade in details. The mansion will still be Western style and will feel like the best place for murder incidents to happen.
>They're talking about the 3D image of the mansion that's on a different page. Takeuchi is making a 3D model of it, which makes drawing easier, but it's also hard, since he needs to create all the details and mind object collisions.
>Kinoko Nasu says that when you add the characters and text it really feels like a proper mystery/horror etc. and is really happy to be making a hype of game he likes.
>Talk about how the mansion doesn't really look scary at night, but gets ominous at night, like Spencer's mansion from Resident Evil.
>They're asked if there'll be elements of local folklore/traditions - basically what people talk about between themselves and pass it. Since the scale of the setting has changed, it might be about how the Tohno family got the mansion and the lands around.
[About the character design change]
>Takashi Takeuchi says he created a more modern designs while for example keeping the image of Arcueid as "pure white" vampire.
>Also please get used to the new designs already.
>Kinoko Nasu asks if because of the change of setting he gave Arcueid a miniskirt.
>Not really, but... [End of the page]
Noel: A new character making its appearance into the world of Tsukihime. That cheerful expression may give a friendly impression, however….
Noel: “Al-right. Calm down and take your seats, monkeys. It’s great to see you so lively, but if you’re not going act human Sensei won’t be able to go easy on you, and that’d be terrible.❤“
Pictures:
"[About the keyword of the project - 新生 - rebirth/second birth]
>They want to reintroduce Tsukihime to player and they thought about what to do.
>Kinoko Nasu feels lot like when the worked on Mahoyo. Making graphics better, taking the scenartio to another level, but the base stays the same.
>They want to make the player think "nostalgic but fresh" about some things they see in the game, move his feelings by some things, surprise him, and to give it all Type-Moon has.
[About the setting change]
>The setting now change from a city that resembled "vaguely Tokyo suburbs" to pretty clearly "Tokyo metropolitan area". The scale of the incidents doesn't change, but the new scale of the setting might affect the story in some way, please look forward to it.
>Long talk about how different settings might feel. Original Tsukihime and Mahoyo are kinda like "what if something happened here" to new "big cities are scary, isn't it, things like this happen in big cities".
>Takeuchi says a big city is more fit for modern vampire stories.
>They're talking about how they did location scouting around Tokyo, but won't say which specific places are inspired by. They don't want the players to know what to specifically look forward to yet.
>The Tohno mansion and the school are being remade in details. The mansion will still be Western style and will feel like the best place for murder incidents to happen.
>They're talking about the 3D image of the mansion that's on a different page. Takeuchi is making a 3D model of it, which makes drawing easier, but it's also hard, since he needs to create all the details and mind object collisions.
>Kinoko Nasu says that when you add the characters and text it really feels like a proper mystery/horror etc. and is really happy to be making a hype of game he likes.
>Talk about how the mansion doesn't really look scary at night, but gets ominous at night, like Spencer's mansion from Resident Evil.
>They're asked if there'll be elements of local folklore/traditions - basically what people talk about between themselves and pass it. Since the scale of the setting has changed, it might be about how the Tohno family got the mansion and the lands around.
[About the character design change]
>Takashi Takeuchi says he created a more modern designs while for example keeping the image of Arcueid as "pure white" vampire.
>Also please get used to the new designs already.
>Kinoko Nasu asks if because of the change of setting he gave Arcueid a miniskirt.
>Not really, but... [End of the page]
Noel: A new character making its appearance into the world of Tsukihime. That cheerful expression may give a friendly impression, however….
Noel: “Al-right. Calm down and take your seats, monkeys. It’s great to see you so lively, but if you’re not going act human Sensei won’t be able to go easy on you, and that’d be terrible.❤“
Pictures: