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Post by Foffy on Mar 29, 2017 16:31:20 GMT -6
the designs are nice but ... ... You know I'm going to just withhold my personal opinions regarding them since I dont want people getting upset at me for them. It's just nice to get some more new info on the game as a whole. Can't wait to see where the game goes from here. I will parrot Pure Miriam and suggest you elaborate. I don't think anybody here would be mad at what you have to say. Views on Domonique appear to vary depending upon who you ask on this very forum, and we are not seeing the whips come out to vanquish dialog.
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Post by Ixbran on Mar 29, 2017 17:15:39 GMT -6
I am putting this in a spoiler due to some language and certain words used. I am not sugar coating how I feel, I'm letting it all out. I do not like Domonique, like, at all. I've never been fond of Japans weird, nazi like, obsession over characrters with blond hair and blue eyes. for a medium where characters can have both natural colors, and fantasy colors, you rarely ever see someone with brown eyes or black hair. They either have brown hair and blue eyes, blond hair and blue eyes, or look like they took a bath in the rainbow. I am also not fond of the direction they went with in regards to female character design. When Miriam was first shown she had a fairly reasonable bust size, not too big, not too small, to me it felt 'just right'. Then her CG Model came out and its like ... borderline into DoA territory when it comes to boob size. It bothered me at first, but I've sense grown used too it and now tolerate it. To me Dominique seems to hit all my " No, fuck no!" buttons. She fits in japans weird obsession with blond hair and blue eyes. She isn't just borderline DoA body-type, shes smack dab in the middle of it. Also, shes a nun, and yet shes exposing leg and wearing heels. I'm usually not one for keeping faithful to christian doctrine when it comes to fiction, but even Bayonetta's Nun Uniform was more conservative than this. The garter around her thigh is actually an article of clothing that is an accessory piece meant to go with sexy lingerie, so shes clearly supposed to be sexualized for the sake of fan service. Shes a blatant 'Sexy Nun' character, and I am not a fan of characters in fiction who are just 'sexy for the sake of being sexy'. At least Bayonetta owns her sexuality, she flaunts it, she shows pride in who she is and what she can do, Dominique is clearly a nun who, based off her soft round face, is going to be very soft spoken, shy, and possibly a motherly figure. the design of the body clashes with the implied personality her facial features give off, and I hate it. Also her name, Dominique, has two possible meanings, an obvious one and a subtly implied one. Dominique is a French name, it means 'Of God', which fits the fact shes supposed to be a Nun. But it also sounds like the word Demonic, given the games theme of alchemy, demons, and hell, I've this sneaking suspicion there's more to her than meets the eyes. And honestly I wouldnt be surprised if she turned out to be like Renon from the Nintendo 64 Castlevania games; spend too much money at her shop, and she turns out to be a secret boss where she sheds her human form and, surprise, shes a succubus or something like that. Her character feels uninspired, the obvious possibility of her being a demon in disguise, the fact shes a 'sexy nun', she just ... If I had the ability to re-design, or even go so far as to completely omit/replace a character in this game, it would be her. But this is all just my personal opinion, again initially I was gonna keep this to my self and only spoke it out due to the encouragement of others. At the end of the day though I know she is in the game and I am just going to learn to deal with her. who knows maybe she might turn out to be one of my favorite characters after playing the game. I know thats a strong possibility, and i'm hopeing that it happens because I want to love every aspect about this game. But so far her first impression on me is a very bad one. I still intend to get the game, and im still excited for it! I'm just ... eeeeehhhhhg, why?! To end this rant on a positive note, PUPPIES!
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Post by crocodile on Mar 29, 2017 18:45:18 GMT -6
I am putting this in a spoiler due to some language and certain words used. I am not sugar coating how I feel, I'm letting it all out. I do not like Domonique, like, at all. I've never been fond of Japans weird, nazi like, obsession over characters with blond hair and blue eyes. for a medium where characters can have both natural colors, and fantasy colors, you rarely ever see someone with brown eyes or black hair. They either have brown hair and blue eyes, blond hair and blue eyes, or look like they took a bath in the rainbow. I am also not fond of the direction they went with in regards to female character design. When Miriam was first shown she had a fairly reasonable bust size, not too big, not too small, to me it felt 'just right'. Then her CG Model came out and its like ... borderline into DoA territory when it comes to boob size. It bothered me at first, but I've sense grown used too it and now tolerate it. To me Dominique seems to hit all my " No, fuck no!" buttons. She fits in japans weird obsession with blond hair and blue eyes. She isn't just borderline DoA body-type, shes smack dab in the middle of it. Also, shes a nun, and yet shes exposing leg and wearing heels. I'm usually not one for keeping faithful to christian doctrine when it comes to fiction, but even Bayonetta's Nun Uniform was more conservative than this. The garter around her thigh is actually an article of clothing that is an accessory piece meant to go with sexy lingerie, so shes clearly supposed to be sexualized for the sake of fan service. Shes a blatant 'Sexy Nun' character, and I am not a fan of characters in fiction who are just 'sexy for the sake of being sexy'. At least Bayonetta owns her sexuality, she flaunts it, she shows pride in who she is and what she can do, Dominique is clearly a nun who, based off her soft round face, is going to be very soft spoken, shy, and possibly a motherly figure. the design of the body clashes with the implied personality her facial features give off, and I hate it. Also her name, Dominique, has two possible meanings, an obvious one and a subtly implied one. Dominique is a French name, it means 'Of God', which fits the fact shes supposed to be a Nun. But it also sounds like the word Demonic, given the games theme of alchemy, demons, and hell, I've this sneaking suspicion there's more to her than meets the eyes. And honestly I wouldnt be surprised if she turned out to be like Renon from the Nintendo 64 Castlevania games; spend too much money at her shop, and she turns out to be a secret boss where she sheds her human form and, surprise, shes a succubus or something like that. Her character feels uninspired, the obvious possibility of her being a demon in disguise, the fact shes a 'sexy nun', she just ... If I had the ability to re-design, or even go so far as to completely omit/replace a character in this game, it would be her. FWIW, this is way less harsh than I expected. Not sure why you thought you'd get any heat. Allow me a rebuttal though: - I don't think this game has evoked any irresponsible connections to Nazis or their ideology (the game isn't even set around/during WWII) so I don't think your frustration on that angle is fair. HOWEVER, this game does have a lot of blondes (since Miriam and Gebel are technically blond) and I will agree that blonde hair and blue eyes is overused in Japanese media. In general I'm with you I'd like to see more variety in aesthetics. As a Black guy I'd also love to see more variety in skin tone too - I'm having a hard time thinking of many prominent people of color over the course of the Castlevania series and it seems Bloodstained (at least the first game) unfortunately won't buck that trend. (Before anyone says "but 17th century England", that doesn't mean much when we have characters coming from Japan in the game; England was in regular contact with Africa/India/etc.; the Romani population that has been a mainstay of Europe; this is a game with demons so LOL "realism"; etc.)
- I respect your concerns about say bust size but as long as tone and context is maintained (I touch upon this further down), I don't think I'll ever understand the perspective "if character X has a bust size above Y then its wrong!". I'll respect the opinion but it still doesn't make sense to me. The DoA comparison feels off because the issue there is that the characters are HEAVILY sexualized (that's like the point of those games) and many products with DoA characters emphasize sex appeal over anything else. I'm not saying the gameplay for the fighting games are bad but that is clearly not how Koei-Tecmo primarily sells the games. The proportions for DoA characters aren't even unrealistic but rather super idealized (and also kind of samey across the cast). A character having "DoA proportions" (which in itself is a pretty subjective measure) doesn't inherently mean anything by itself or anything bad.
- Dominique is a "nun" (well technically she's an exorcist, not a nun but whatever) in the same way Zangetsu is a "samurai". I don't think not having realistic attire in an unrealistic game for big role player characters is really an issue? Like Miriam and Gebel also look kind of ridiculous to be honest but that's par for the course for fantasy gothic horror (where there is almost always an undercurrent of sexuality - vampires for example are pretty much metaphors for lust). The biggest concerns for "sexy" designs would be again tone and context. Given the other characters I've mentioned, what has been done in previous Castlevania games and the general genre of fantasy gothic horror, I think Dominique fits right in I don't see how Dominique is uninspired but other revealed characters would not be (LOL Johannes).
- With the comparison to Bayonetta and her nun costume, I don't think the difference is as large as you think it is? Part of what makes Dominique attractive are her proportions. However the same is true of Bayonetta. Granted her proportions are pretty damn exaggerated (considered freaky by some) but at the same time, they prevent any outfit that she wears from being "conservative" IMO.
- I don't think its possible to answer if Dominique is being "sexy for the sake of sexy" vs. "owning it" without knowing more about her personality and backstory - we still only have a short paragraph to work with. I'd add that "motherly" characters often have voluptuous portions in fantasy media (if they are meant to be characters who stand out and not the homely, common mom - type). It highlights their maturity and kindness and here makes Dominique contrast strongly with Miriam. To that end I think the design makes sense and works.
- I feel if your speculation about Dominique ends up being correct, that would play even more into her being a successful design no? That is you can make what turn out to be accurate estimations of her narrative trajectory. The best twists are the ones you don't see coming initially but if you go back and carefully review the material the twist becomes obvious. That is to say twists that are built on a foundation and have been set up rather than completely out of the blue.
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Post by Enkeria on Mar 29, 2017 19:17:48 GMT -6
I have hard time seeing THIS art as being real people. The characters are awesome, and that Lolita Goth shines wonderful dark. Much love!
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Post by Pure Miriam on Mar 29, 2017 19:42:36 GMT -6
Ixbran hey there! I read everything you wrote, let me do my constructive criticism Also let me say a thing or two about what crocodile has spoken. Everything i will say below is based on tons of materials i read about japanese culture, specially anime / gaming culture. I MAY BE WRONG. ABOUT BLONDE HAIR AND BLUE EYED CHARACTERS
In general, japanese people identify foreigner as being blondes, with blue eyes. That has nothing to do with ideology of any kind. It is simply a cultural trait. When you live in a certain place, you tend to create characters that look more closer to what you see everyday, and when you want to create something more unique, you search for looks that you aren't used to see. So, they normally identify foreigners, non-japanese people with blonde hair and blue eyes simply because you don't see that in japanese people naturally. Take a look at several animes out there, specially when you have western characters interacting with eastern ones, and you can see that most western characters are blondes and / or have blue eyes. That doesn't always means any kind of accuracy. Brazilians are all brown in animes (and that is not true), for instance. Normally, europeans and americans are all blondes, brazilians and africans are all blacks and brown. That is a cultural trend, not a specific ideology or anything of the sort. Another reason for this, is because, in japanese otaku culture, hair color denotes personality. Black hair is mysterious, refined, powerful and independent. Grey and silver hair is calm, obscene, sublime, powerful. Brown hair means practical, consistent, sincere. Red hair means seductive, enthusiastic, hot-headed. Blonde hair means charming, ditzy, pure, holy AND foreign. You can also see that on blood type. A lot of japanese characters have blood type, you can see that in character lists in animes and games, something most of us simply doesn't care. And that is because there is a tradition of linking blood type to personality. Type A is sensible, reserve, patient, while Blood B is passionate and creative, Type AB is cool and controlled and type O is confident and ambitious. Japan and eastern in general is REALLY concerned and linked to symbolism. Hair color, eye color, blood type, all that denotes symbolic means that they really care about. ABOUT SEXY LOOK
As i said above, eastern games in general doesn't care at all about accuracy in clothing. Just look at Final Fantasy 7 and beyond to see that. 90% of their characters use completely impossible and useless clothing, because it is stylish, not because it is accurate. Eastern, specially japanese, put style (badass, sexy, cute, etc) over coherence. It's a nationwide japanese trend that is just getting stronger. Another thing to understand is that, in japanese culture, and eastern culture in general, the "sexualization" has a very different approach than for westerns. Japanese culture also has a real big thing with innocence and purity. A figure of innocence, like a nun, is easily sexualized due to being the pinnacle of purity and innocence. CLOSING COMMENTS
I'm not saying they shouldn't change those things (although i don't think they should, at all). And i'm not saying those things are set in stone, of course there are a lot of exceptions. I'm just explaining how japanese culture, specially otaku and gaming culture normally works. If you don't know how Japanese culture is, it is easy to think what has been said here.
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Post by chocolatestain on Mar 29, 2017 20:59:30 GMT -6
Ixbran you sound quite oversensitive about this. Good thing you tried to calm yourself down with puppies. Stay chill. It's not a big deal at all.
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Post by Astaroth on Mar 29, 2017 21:12:43 GMT -6
also youre forgetting, the borderline psychotically squeaky clean image were normally presented when talk of nuns and monks come up isnt very accurate, a sizable amount of nuns were former prostitutes (some orders still were cause it brought money into the convents), and though some orders were more about doing good works outside the convent walls while others stressed basically complete isolation, the ones that did work outside the walls (honestly the one id consider more worthy than simply locking yourself in a house till you die) were at times demonized by their own religion as being harlots and temptresses unable to contain their corrupting womenly wiles regardless of how penitent and how much good they actually did so i wouldnt be surprised if some of those historical elements are interwoven with the more japanese elements of style over practical and her story is actually deeper and maybe darker than 'blonde big titted sexy nun' and her clothes may hint at some of that, so im curious to see if im right about her that theres much more there than a casual glance reveals i may also be wrong, in which case holy mother of mammaries im jealous of her figure >P
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Post by crocodile on Mar 29, 2017 21:35:53 GMT -6
Pure Miriam - I'm aware of the common shortcut to depict foreigners, from a Japanese perspective, as people with blonde hair/blue eyes. The only issue is the ubiquity of that color combo since many, many Europeans or Americans don't look like that. It's just a bit tired. Also I'd say most of the hair color stereotypes are pretty common international stereotypes - they are not Japanese exclusive. Japan seems oddly obsessed with blood types though LOL
- Impractical Clothing, Rule of Cool, Rule of Sexy, etc. are all viable ways to design characters and they are not exclusive to Japan at all - they are seen in media across the world, including the "West".
- We are limited in what we can know about what the average Japanese person is saying about their own media. Overall though, I'd say the biggest difference between the "West" and Japan is that the former has a stronger culture of critique (which is good). I'd argue Westerners have more diverse tastes and are more prone to speak up if something concerns them - that is a good thing overall. As an aside, I'd add that "Sexy nuns" are another thing that is not a Japanese exclusive stereotype. Super common in America too
- With Dominique there is still much we don't know about her but I think you'd agree that her design lets her stand out in a positive manner and fits with the gothic theme. It tells us she going to be a big player in the game whereas a more subdued design would suggest a much more reduced role and that would be unfortunate.
- America and Japan have differences in their tastes (some differences I appreciate and some disappoint me) but I think you overestimate how different they are - at least on this topic? That's how I feel at least.
As an aside, I posted this in the fanart gallery but I figured I'd post it here too - the FIRST Dominique fan art I've found so far <3
by wozmee-belmont
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Post by Olrox on Mar 29, 2017 21:37:34 GMT -6
"...somehow got to Level 99..." Don't ask. We don't talk about that...
Love the update though! It's always exciting when more characters and story are revealed. <3 ALSO Alfred for post story superboss? Hmm? HMMMM! Congrats on that Lv 99. Also that's exacly what I was thinking, Alfred is the perfect guy to make a superboss for bloodstained. Someone shrouded in mistery with a fitting background to be even more powerful than Gebel. I Must honestly say that out of the 3 new characters is my favorite by far, so many opportunities for him to explore.
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Post by Elfina Ashfield on Mar 29, 2017 21:57:35 GMT -6
crocodile OMG that fan-art is gorgerous. It really deserves to be on the list of fan-art spotlight on next update lol
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Post by crocodile on Mar 29, 2017 22:10:29 GMT -6
also youre forgetting, the borderline psychotically squeaky clean image were normally presented when talk of nuns and monks come up isnt very accurate, a sizable amount of nuns were former prostitutes (some orders still were cause it brought money into the convents), and though some orders were more about doing good works outside the convent walls while others stressed basically complete isolation, the ones that did work outside the walls (honestly the one id consider more worthy than simply locking yourself in a house till you die) were at times demonized by their own religion as being harlots and temptresses unable to contain their corrupting womenly wiles regardless of how penitent and how much good they actually did so i wouldnt be surprised if some of those historical elements are interwoven with the more japanese elements of style over practical and her story is actually deeper and maybe darker than 'blonde big titted sexy nun' and her clothes may hint at some of that, so im curious to see if im right about her that theres much more there than a casual glance reveals i may also be wrong, in which case holy mother of mammaries im jealous of her figure >P Huh, a lot of the things you just posted are mentioned on the Naughty Nuns page on TV Tropes. You know you stuff <3 crocodile OMG that fan-art is gorgeous. It really deserves to be on the list of fan-art spotlight on next update lol I mean Dominique is gorgeous so most half-way decent art of her will look good I JUST stumbled upon this so enjoy the SECOND piece of fanart I've found: by isakitomozou
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Post by dareka on Mar 29, 2017 22:53:05 GMT -6
Nice to know there'll be more characters fleshing out the story. BTW, Dominique is what is known in Japan as " お色気担当" (o-iroke tantou) - she's in charge of (i.e., brings the) sex appeal. Judging how long it took for fan-art to pop up, I'd say she's doing her job well
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Post by Pure Miriam on Mar 30, 2017 5:37:18 GMT -6
I posted a fanart made by me here, but it is too bad, i gave up on showing and deleted it
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Post by crocodile on Mar 30, 2017 7:00:44 GMT -6
I posted a fanart made by me here, but it is too bad, i gave up on showing and deleted it I actually saw it before you deleted it but had to leave to take care of something before I could post a reply. Can you bring the art back? You said you were an artistic neophyte and with that in mind I thought it was good. Nobody starts out amazing at anything. To get good you need the right mix of talent, luck and hard work with the later being the big deciding factor (and also the thing you can personally influence). The more you practice the better you will get. If you really want to sharpen your artistic skills, keep drawing everyday and you will improve. Don't be afraid to show your work - nobody here is going to tear you down and if you actually want critiques they will be respectful and constructive. Don't hide the things you love and don't be ashamed - show off your stuff and keep working hard
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Post by Pure Miriam on Mar 30, 2017 7:43:17 GMT -6
I posted a fanart made by me here, but it is too bad, i gave up on showing and deleted it I actually saw it before you deleted it but had to leave to take care of something before I could post a reply. Can you bring the art back? You said you were an artistic neophyte and with that in mind I thought it was good. Nobody starts out amazing at anything. To get good you need the right mix of talent, luck and hard work with the later being the big deciding factor (and also the thing you can personally influence). The more you practice the better you will get. If you really want to sharpen your artistic skills, keep drawing everyday and you will improve. Don't be afraid to show your work - nobody here is going to tear you down and if you actually want critiques they will be respectful and constructive. Don't hide the things you love and don't be ashamed - show off your stuff and keep working hard The thing is, that i started learning years ago, trained for some more years, than i gave up because i never saw any improvement. Anyways , this is off-topic.
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Post by purifyweirdshard on Mar 30, 2017 8:55:28 GMT -6
- I feel if your speculation about Dominique ends up being correct, that would play even more into her being a successful design no? That is you can make what turn out to be accurate estimations of her narrative trajectory. The best twists are the ones you don't see coming initially but if you go back and carefully review the material the twist becomes obvious. That is to say twists that are built on a foundation and have been set up rather than completely out of the blue.
Yeah, that was my main thought from reading Ixbran 's post. If that turns out to be the case, then wouldn't all of this make perfect sense for the design? It at least wouldn't detract from it much. I myself am a practicing Christian person and I don't take much offense to how she looks. I'm not orthodox/Catholic either, mind you, but I'm always willing to allow room for Japanese character designs for some of the reasons mentioned. In regards to Miriam's bust size on her model, I definitely feel like it's been reduced further since the first shots of her model we saw. i.e. this: ksr-ugc.imgix.net/assets/005/023/152/341a8fd905b624d44c84231272db6dd7_original.png?w=639&fit=max&v=1449184769&auto=format&lossless=true&s=30b957fb130748101e3f9c9de0b898b4And a little later this (a bit smaller): ksr-ugc.imgix.net/assets/005/157/428/7daff15d1ce63e70c31db73db10edd05_original.png?w=639&fit=max&v=1452116719&auto=format&lossless=true&s=80bc3190390102dcd13b8d41b36eb346And currently this (seemingly a bit smaller again, top pulled a bit more over them: static2.gamespot.com/uploads/original/43/434805/2994105-2.pngSo I mean, at this point, if you're still tolerating them...you're tolerating pretty much normal breasts imo. I expect somewhat of a similar progression for Dominique. The team may be somewhat frustrated in all of this though (and perhaps it's showing), with how there was such a response against first Miriam's bust, then Vepar's design, and are now trying this.
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Post by crocodile on Mar 30, 2017 13:35:42 GMT -6
I actually saw it before you deleted it but had to leave to take care of something before I could post a reply. Can you bring the art back? You said you were an artistic neophyte and with that in mind I thought it was good. Nobody starts out amazing at anything. To get good you need the right mix of talent, luck and hard work with the later being the big deciding factor (and also the thing you can personally influence). The more you practice the better you will get. If you really want to sharpen your artistic skills, keep drawing everyday and you will improve. Don't be afraid to show your work - nobody here is going to tear you down and if you actually want critiques they will be respectful and constructive. Don't hide the things you love and don't be ashamed - show off your stuff and keep working hard The thing is, that i started learning years ago, trained for some more years, than i gave up because i never saw any improvement. Anyways , this is off-topic. So you feel you are out of practice? Regardless, I really don't think you have anything to feel embarrassed about and should share your art. However, I can't force you to do anything you don't want to do. - I feel if your speculation about Dominique ends up being correct, that would play even more into her being a successful design no? That is you can make what turn out to be accurate estimations of her narrative trajectory. The best twists are the ones you don't see coming initially but if you go back and carefully review the material the twist becomes obvious. That is to say twists that are built on a foundation and have been set up rather than completely out of the blue.
Yeah, that was my main thought from reading Ixbran 's post. If that turns out to be the case, then wouldn't all of this make perfect sense for the design? It at least wouldn't detract from it much. I myself am a practicing Christian person and I don't take much offense to how she looks. I'm not orthodox/Catholic either, mind you, but I'm always willing to allow room for Japanese character designs for some of the reasons mentioned. In regards to Miriam's bust size on her model, I definitely feel like it's been reduced further since the first shots of her model we saw. i.e. this: ksr-ugc.imgix.net/assets/005/023/152/341a8fd905b624d44c84231272db6dd7_original.png?w=639&fit=max&v=1449184769&auto=format&lossless=true&s=30b957fb130748101e3f9c9de0b898b4And a little later this (a bit smaller): ksr-ugc.imgix.net/assets/005/157/428/7daff15d1ce63e70c31db73db10edd05_original.png?w=639&fit=max&v=1452116719&auto=format&lossless=true&s=80bc3190390102dcd13b8d41b36eb346And currently this (seemingly a bit smaller again, top pulled a bit more over them: static2.gamespot.com/uploads/original/43/434805/2994105-2.pngSo I mean, at this point, if you're still tolerating them...you're tolerating pretty much normal breasts imo. I expect somewhat of a similar progression for Dominique. The team may be somewhat frustrated in all of this though (and perhaps it's showing), with how there was such a response against first Miriam's bust, then Vepar's design, and are now trying this. Eh, I feel a lot of that is about perspective (especially from the second to third shot) than actual changes in the model and I think that makes sense because I don't think Miriam needed or should have been changed in that regard and I think those who were bothered initially were a loud minority. I'd also argue that the reception to Dominique's design (from all the places I've seen) has been overwhelmingly positive (though that doesn't mean those that like it don't also have critiques of their own). Vepar was more mixed but it's hard for me to know exactly what the dev team took away from the feedback until they reveal her redesign - there was more that people didn't like about her than boobs. Nothing really suggests to me the dev team were particularly bothered by what they heard about Miriam and the "pushback" against Dominique has been way less intense than that so far - again most people seem to love her even if they have a nitpick or two. These sorts of conversations also tend to take center stage when there isn't much else to talk about. If you zoom in on a characters bust, even if its small/modest, it is probably going to be the center of conversation. With the characters revealed here, their designs are center stage and one of the few discussion points so its going to dominate conversation again. FWIW, I really don't mind if we have these sorts of conversations as long as people respect that other people have different opinions. I think they are healthy and I feel all the designs shown so far are easy to defend. Miriam/Domonique =/= Quiet from MGSV LOL. There is also no way to please everybody with any design - you're going to get dissension no matter what you do so as long as you avoid generating intense negative reactions from people (designs are not legit bigoted or offensive, not stupid, not unreasonably ugly), follow basic design principles well (silhouette rule, appropriate context, design tells you the right things about a character, etc.) and you know your target audience(s) well (having variety in your designs helps here too) you are usually good to go. FWIW, people on both sides can be hyperbolic but I mostly get irked when people get really dismissive and defensive of these sorts of criticisms (and I say this as someone who has and will continue to defend Miriam, Dominique and Vepar to a lesser degree). People really shouldn't do that - if you disagree with someone, provide a respectful rebuttal or just ignore them. I also get concerned because some of the language used is kind of problematic (I won't elaborate unless you really want me to but I'm sure you can figure out what I mean) in what it reveals about said person's thought processes so that can be disappointing too. Thankfully I haven't seen a ton of that here (but I've still seen a little and that bums me out and frustrates me). My final comment is that I can see where people are coming from with the "Domonique might be evil" speculation but I'm just going to hope that doesn't happen because her design is one of the best ones revealed for the game so far (and I say this as a practicing Catholic LOL) and for all the reasons I posted in the "Domonique as playable?" thread I want her to be a playable character badly.
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Post by Galamoth on Mar 30, 2017 16:06:15 GMT -6
I'm afraid I have to agree with others here, in that I personally don't see any problem in Dominique's design.
For one thing, you have to consider that Bloodstained is set in 18th-century England. A character like Zangetsu, even by the 18th Century, would be considered a foreigner and stranger in such a country at this time.
While I also appreciate ethnic diversity among characters in fiction, I don't mind the fact that there are mostly blonde blue-eyed characters (two of them formerly blonde) in this game. By virtue of this game's setting alone, there's no reason to expect much in terms of diversity.
Speaking of Zangetsu; I wouldn't be surprised if he pulls a reverse-"William Adams" in this game, conveniently having already learned to speak fluent English 10 years prior to current events.
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Post by Enkeria on Mar 30, 2017 16:08:19 GMT -6
I'm afraid I have to agree with others here, in that I personally don't see any problem in Dominique's design. For one thing, you have to consider that Bloodstained is set in 18th-century England. A character like Zangetsu, even by the 18th Century, would be considered a foreigner and stranger in such a country at this time. While I also appreciate ethnic diversity among characters in fiction, I don't mind the fact that there are mostly blonde blue-eyed characters (two of them formerly blonde) in this game. By virtue of this game's setting alone, there's no reason to expect much in terms of diversity. Speaking of Zangetsu; I wouldn't be surprised if he pulls a reverse-"William Adams" in this game, conveniently having already learned to speak fluent English 10 years prior to current events. If they were all blue hair with green skin, I would still love it. Its a game
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Post by spideryfingers on Mar 30, 2017 18:40:14 GMT -6
Struth! Dominique Baldwin looks absolutely fab! Ooh ... I've gone all of a flutter!
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