Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Dec 14, 2016 3:04:48 GMT -6
Shamelessly copying Enkeria thread idea ( THIS ONE) what are some of the Shards you would like to see in the game? First, a quick reminder about Shards and Shard Types. Shards are Bloodstained: Ritual of the Night magic and spell system. Each enemy in the game can give a Shard after being killed, and that Shard can be used by Miriam as spells and magic. Not all enemies will have Shards, but most will. Shard Types are as follows (Xbox Controller): TRIGGER SHARD: usable by pressing (Y). It seems most of them are simple magic and projectiles. EFFECTIVE SHARD: unknown. DIRECTIONAL SHARD: usable by aiming it with the right analog stick and pressing (RT). ENCHANT SHARD: it works automatically with a passive effect after being equipped. FAMILIAR SHARD: unknown. It obviously summon familiars. Post what shards would you like to see in the game! You can post any number you want, from any types. A single one. One for each type, several for a single type and any other combination. Since we don't know how Effective will work, you can also made up if you want. I personally think that effective may work as Guardian Souls from Aria/Dawn of Sorrow (triggerring effects as a switch, turning it ON and OFF). Take spells from other Igavania games or made up your own. You can also say from what enemy the Shard is, if you want and create their levels if you want (it is most probably that Shards would be able to be leveled up). Anyways, these are some i would like to see: Trigger Shard: Box of Pandora.(*)Enemy: Mimic (a living treasure chest). Miriam throws a box that, when falls into the ground, opens up and something randomly happens. The box can summon flying weapons that hit targets, or can give healing items (food), summon enemies that attack Miriam herself, among other things. Leveling: increase itens variety and quality. Effective Shard: Demoness Bat Transformation.Enemy: Demoness Bat (a expy of Succubus). Miriam transforms into a Dark winged succubus-like creature. All her moves changes accordingly. her weapon attacks turns into claws, Trigger Shards turns into bat summons, Directional Shards turns into tail whip lashes . Some familiars act differently towards her (a bat familiar would get closer and be more useful, for instance). Leveling: Increase overall damage. Directional Shard: Gush Wind.Enemy: Griphon (boss, a huge menacing-looking bird). Miriam throws a wind that throws her at the oposite direction. So, summon the wind in front of Miriam will make her go back. If the wind is used down, Miriam will fly up briefly. This is a progression ability, it can be used to reach some higher places and jump farther, before getting things like Double Jump. Leveling: increase overall damage. Enchant Shard: Magic Bullet.Enemy: Marksman (a cool-looking cowboy-esque demon with a revolver). When using guns, there is a % chance of not spending ammo at each shot. Leveling: increase % rate (10, 20, 30, 40...). Familiar Shard: Interceptor.Enemy: Interceptor (a demon dog). Miriam summons interceptor, a demon dog that attack targes with fast bites and tackles. If Miriam stays idle for some seconds, interceptor starts to sniff the ground. Some parts of the scenario around the game has hidden itens that interceptor can find by sniffing and digging. Leveling: increase overall damage.
That's all folks! (*) This one was made up by my brother.
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Galamoth
Ancient Legion
Eternal Guardian
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Post by Galamoth on Dec 14, 2016 12:59:40 GMT -6
Huh... I thought the opposite was true about "leveling" Shards. Collecting more of the same would not improve the effect (and a number doesn't show up in the Shard equip screen). Ah well. For this thread, I'll treat it as if such a method to increase their strength exists. TRIGGER SHARD: Crystal SproutObtained from: Crystal Golem ( BOSS - See Bloodstained Enemy Discussion thread) Description: Progression ability; required to find certain Key Items. A magical crystal grows from the ground directly in front of Miriam at an accelerated rate, which will inflict EARTH-attribute damage to all enemies that come in contact with it. Items or Gold [money] can sometimes be uncovered from beneath floors and other surfaces. Leveling: Damage increases depending on total items found with this ability. EFFECTIVE SHARD: Evil ImpulseObtained from: Astaroth (Enemy) Description: Miriam's rational mind is temporarily overwhelmed by sadistic thoughts not her own, influenced by a demon's wicked intent. All normal weapon strikes and other non-elemental attacks are enhanced with DARK-attribute damage. Some enemies can be affected by a unique " Terror" status-ailment, causing them to flee in abject fear of Miriam. ( Miriam will occasionally laugh in a sinister manner upon successfully killing enemies.) Leveling: N/A DIRECTIONAL SHARD: Ossicle SpineObtained from: Decarabia ( BOSS - See Bloodstained Enemy Discussion thread; pay attention to a certain moment in the linked video.) Description: Progression ability; required until the "High Jump" ability is obtained. Miriam can conjure a flexible starfish arm to extend in any direction and inflict the Poison status-ailment on enemies that are vulnerable (only if they're weak against being Poisoned). It can also be used to grip onto ledges of higher surfaces that the Double-Jump ability alone can't reach. Leveling: N/A (Use of a "Pentagram" item can briefly strengthen the Poison effect on enemies.) ENCHANT SHARD: Blood MagicObtained from: Gashadokuro ( BOSS - See Bloodstained Enemy Discussion thread) Description: If equipped, Miriam gains the ability to restore her MP just by hitting enemies that bleed, and standing in the path of the blood-spray. Leveling: N/A FAMILIAR SHARD: Great-Duke Murmur (see Demons of The Lesser Key of Solomon thread)Obtained from: * Minister's Trumpet ( Relic; find a secret "audience room" and use the Minister's Trumpet. Murmur will appear and, after a short conversation, bestow a token of his favor upon Miriam.) Description: Late-game ability; Miriam can summon Murmur himself to unleash a barrage of attacks that cover the screen ( Wind-attribute). Leveling: Decrease MP-consumption rate (Murmur must participate in battle alongside Miriam). Whew! That's all I've got. I'm seriously hoping that the developers at least consider some of these ideas!
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Dec 15, 2016 1:32:42 GMT -6
Huh... I thought the opposite was true about "leveling" Shards. Collecting more of the same would not improve the effect (and a number doesn't show up in the Shard equip screen). (...) Take a look at this picture. The red circle shows "LV 1" and the blue circle shows "quality". Shards may have a standard, fixed quality, but why they would have that level information? I'm not saying they level up by collecting more of the same type. But they most probably have some kind of leveling system. Also, IGA said in the past they wanted to make Miriam use alchemy in order to mature the shards to use them (maybe at another character). They scrapped that idea because they thought it would be frustrating for the gamer to get a new power, without the ability to use it right away. Even so, maybe they will be leveling up by some kind of alchemy process? Anyway, that's why i assumed Shards will be able to level up.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Dec 15, 2016 5:12:17 GMT -6
Pure Miriam Well, I admittedly haven't seen that yet in the demo, despite playing it before. I only ever noticed the Shard's description. My eyes glossed over the "Type", "Power", and "MP Cost" parts. Perhaps it is entirely possible that Miriam will still be able to strengthen her Shards in some way.
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Post by Scars Unseen on Dec 15, 2016 5:39:41 GMT -6
Trigger Shard: Decoy Distractor Enemy: Doppelganger (a demon that impersonates people from Miriam's past) Miriam is replaced with an ephemeral shade that mimics her appearance and fights in her stead as she is thrown backwards from harm's path. The decoy will engage in combat and can do minimal damage, but vanishes upon being struck. Increased levels of this shard will do more damage and withstand higher thresholds of harm.
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
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Post by Enkeria on Dec 15, 2016 6:36:48 GMT -6
Updated my old thread with a link to this thread too, cross-promoting hehe.
Anyway, only Shard I can think off is make her transform into a juggernaut, so she can like run through stuff until she hit's a wall.
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Post by spanishvanguardia on Dec 15, 2016 13:27:53 GMT -6
I would be happy with minion-master type shards.The more build options, the longer the game lives. And the more interetsing these Roguelike runs will be.
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exalt9
Loyal Familiar
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Post by exalt9 on Dec 20, 2016 8:24:55 GMT -6
Mind Control Shard:
Obtained from: Sorcerer
Description:
This shard lets the user shoot a spell at an enemy. If this spell misses, the spell does nothing. If this spell comes into contact with an enemy, the spell will allow the user temporarily mind control and enemy for 2X seconds where the value of X is the level of the spell and use that mind-controlled enemy to attack other enemies.
Level: Increase duration of time in mind controlling the enemy.
Ice Shard:
Obtained from: Ice Soldier
Description:
This shard lets you freeze monsters in place for 2X seconds where the value of X is the level of the spell, so you can stand on top of them to reach previously unreachable areas (similar to The Legend of Zelda).
Level: Increase duration of the time in freezing the enemy before the ice melts on the enemy which will then allow the enemy to move normally again.
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Busterific
Hairy Old Man
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Post by Busterific on Jan 4, 2017 20:05:08 GMT -6
Familiar Shard: Interceptor.Enemy: Interceptor (a demon dog). Miriam summons interceptor, a demon dog that attack targets with fast bites and tackles. If Miriam stays idle for some seconds, interceptor starts to sniff the ground. Some parts of the scenario around the game has hidden items that interceptor can find by sniffing and digging. Leveling: increase overall damage. Wasn't that Shadows dog in Final Fantasy III (US)? If so I'm digging the reference there.
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exalt9
Loyal Familiar
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Post by exalt9 on Jan 4, 2017 20:22:43 GMT -6
Final Fantasy VI is my favorite Final Fantasy game. I hope there is an HD Remake on the NS.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
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Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jan 4, 2017 21:29:40 GMT -6
Final Fantasy VI is my favorite Final Fantasy game. I hope there is an HD Remake on the NS. TRIGGER SHARD: "J-RPG Remake"Obtained from: Gilgamesh (Enemy) Description: Every time Miriam uses this Shard, she pulls a 21st-Century anachronism and throws a copy of a recently-produced Japanese role-playing video game remake. Leveling: As Miriam collects more of the same Shard, capped at 9, newer-generation ports are thrown at higher prices. (Obvious joke-post. ...Or is it?)
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jan 5, 2017 1:39:13 GMT -6
Huh... I thought the opposite was true about "leveling" Shards. Collecting more of the same would not improve the effect (and a number doesn't show up in the Shard equip screen). (...) Take a look at this picture. The red circle shows "LV 1" and the blue circle shows "quality". Shards may have a standard, fixed quality, but why they would have that level information? I'm not saying they level up by collecting more of the same type. But they most probably have some kind of leveling system. Also, IGA said in the past they wanted to make Miriam use alchemy in order to mature the shards to use them (maybe at another character). They scrapped that idea because they thought it would be frustrating for the gamer to get a new power, without the ability to use it right away. Even so, maybe they will be leveling up by some kind of alchemy process? Anyway, that's why i assumed Shards will be able to level up. Since the latest BCB episode with Mana and XombieMike, it's now confirmed that collecting more of a shard will increase the power of said shard.
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
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Legendary Comrade
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Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Jan 5, 2017 6:19:28 GMT -6
Familiar Shard: Interceptor.Enemy: Interceptor (a demon dog). Miriam summons interceptor, a demon dog that attack targets with fast bites and tackles. If Miriam stays idle for some seconds, interceptor starts to sniff the ground. Some parts of the scenario around the game has hidden items that interceptor can find by sniffing and digging. Leveling: increase overall damage. Wasn't that Shadows dog in Final Fantasy III (US)? If so I'm digging the reference there. Yes, that was Shadow's dog name. And yes, you got the reference =) I also thought that some Castlevania may have had a dog called interceptor, but i really don't remember clearly. Take a look at this picture. (...) Since the latest BCB episode with Mana and XombieMike , it's now confirmed that collecting more of a shard will increase the power of said shard. Oh, yes? I didn't knew that. Great to know =)
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
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[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jan 5, 2017 11:10:18 GMT -6
LeoLeWolferoux Pure Miriam Yep. Mana does confirm this, at the 29:27 mark. (Though it does seem that the team isn't quite sure yet how it will exactly work.)
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BalancedHydra
Pillow Weapon Advocate
Master Alchemist
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Post by BalancedHydra on Jan 6, 2017 10:52:46 GMT -6
DIRECTIONAL SHARD: Cold Breath Obtained from: Yeti/Ice Boss (BOSS)
Description: Miriam launches a cold breath from her hand (like the breaths in Aria and Dawn of Sorrow.) Deals Damage and capable of freezing enemies and water surfaces. Frozen enemies and water can be used as platforms. Leveling: N/A
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jan 6, 2017 19:51:27 GMT -6
DIRECTIONAL SHARD: Cold Breath Obtained from: Yeti/Ice Boss (BOSS) Description: Miriam launches a cold breath from her hand (like the breaths in Aria and Dawn of Sorrow.) Deals Damage and capable of freezing enemies and water surfaces. Frozen enemies and water can be used as platforms.Leveling: N/A Mmmm...getting a slight Circle of the Moon vibe here. Love it!
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Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
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Post by Cale on Jan 7, 2017 20:43:43 GMT -6
FAMILIAR SHARD: Brown Jenkin Obtained from: Witch (optional boss) Description: A small brown rat with a human face follows you around. Leveling: As Brown Jenkin increases in level he reveals new hidden locations throughout the map if active in the same room. At max level, while Brown Jenkin is equipped, you will be able to teleport to any room you have already visited by interacting with him.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
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Ancient Legion
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Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jan 7, 2017 21:14:56 GMT -6
EFFECTIVE SHARD: Afterimage Strike Obtained from: Phantom Soldier (Enemy; can only be affected by LIGHT-attribute attacks.) Description: Miriam summons a ghostly image of herself just ahead to mimic her movements, damaging enemies on-contact or assisting with weapon strikes.) Leveling: Certain level thresholds will enable Miriam to summon more after-images at a time.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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Post by LeoLeWolferoux on Jan 7, 2017 21:36:58 GMT -6
FAMILIAR SHARD: Brown Jenkin Obtained from: Witch (optional boss) Description: A small brown rat with a human face follows you around. Leveling: As Brown Jenkin increases in level he reveals new hidden locations throughout the map if active in the same room. At max level, while Brown Jenkin is equipped, you will be able to teleport to any room you have already visited by interacting with him. RAAWWWRR! I literally spat out my beverage when I saw this. Good show, mate, good show. I can't wait till they reveal some more familiars, or when we get to see them firsthand in the beta. :3 EDIT: Cale Added a caption to your picture; this should shed some light on my thought process when I first saw the picture, heh.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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Post by LeoLeWolferoux on Jan 8, 2017 4:17:13 GMT -6
EFFECTIVE SHARD: Afterimage StrikeObtained from: Phantom Soldier (Enemy; can only be affected by LIGHT-attribute attacks.) Description: Miriam summons a ghostly image of herself just ahead to mimic her movements, damaging enemies on-contact or assisting with weapon strikes.) Leveling: Certain level thresholds will enable Miriam to summon more after-images at a time. ...like the Golem + Pluto combination in Castlevania: Circle of the Moon?
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