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Post by crocodile on Nov 23, 2016 17:25:26 GMT -6
So a new interview with IGA @ glixel.com was just posted. Not a ton of brand new information but there are some additional takes, insights or tidbits into: - Work he did on SOTN
- Miriam and why IGA chose her to be the main character over other alternatives
- What we might see in the narrative of Bloodstained and in the future
- His history in working on 3D games
- Creator & Backer interactions and what the KS campaign taught him
- Brief thoughts on Metroid
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Post by dareka on Nov 26, 2016 14:44:38 GMT -6
This was the most interesting quote for me... " we ended up having to build games in 3D with budgets that were probably unrealistic. That's what I largely consider to be the primary issue with the 3D games I've made. If you look at these games, while they're not received super well, people usually like the core game system. They just don't like the background effects or they don't like the flat worlds; basically they don't like the things that would have required more money to create.
" That was the main issue I had with Lament of Innocence: the system was spot-on, but the rooms were all just boxes, and you didn't really have much incentive to fight the monsters to get from one room to the other - you could just avoid them entirely. I'd love to see what IGA can do in 3D with a proper budget.
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Post by Redogan on Nov 26, 2016 18:36:31 GMT -6
That's a poor reason for choosing a female lead as the main character, IMO. No one here on the forums seems to have a problem with it, but time will tell how well a female lead is received by the public.
I cringe to think of what they might do with Miriam just because she is female. I would have been OK with the "I'm the main character and I kill the enemy. Done." bit for Miriam. She doesn't really need more fleshing out than that, IMO. But it seems IGA has more than that planned for Miriam.
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Post by purifyweirdshard on Nov 27, 2016 17:59:44 GMT -6
Some of the pre-interview information they have up here just doesn't sit right for me.
It reads like he "created" and "gave birth to" the franchise, which obviously isn't the case. In reading this, you wouldn't think that Castlevania 1 existed lol.
Actually, was at the Wikipedia article just now and I'm going to have to fix that haha, right now it says he went to work for Inti Creates. sigh lol
Now, this part:
That's not really how it's going down. "Igavania" gained popularity from IGA himself using it to describe the games because he can't use the term "Metroid" in it to describe them and again because he's humble to the point that he doesn't think he deserves the close association/being equal to Metroid. It's not because we as fans think Metroidvania games should be called Igavania games, because honestly 98% of those games are way more Metroid than Castlevania anyway.
IGAvania is an exploration-based, item/ability collection RPG. Almost none of those Metroidvania games even have equip slots/inventory screens.
This is part of the reason why Bloodstained needs to be made, because all of these other games are pretty far off the mark. IGA's contributions to that genre shouldn't be more overtly expressed, then.
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Post by LeoLeWolferoux on Dec 2, 2016 1:49:42 GMT -6
Overall a great article, and I was glad to sink me teeth into it. Thanks, crocodile . :) One piece that I found interesting is IGA's 'conscious' effort to establish a timeline. The whole 'separate but in the same galaxy' motif just really sticks with me, and strikes me as very cool. I think it's very clever on IGA's part. :) Plus it's fun to see the gothic, evil takes on some of the darkest times of history. Another piece I wanna point out is the bit about female VS male lead protagonists: "Your past games have been pretty evenly split between male and female lead characters. Why did you go with Miriam for Bloodstained?"
"...It was clear that there weren't enough games out there with female leads..."I really liked this. Something in the gaming industry (at least in my opinion) that seems like such an underrated demographic are the number of female protagonists. I think that there should definitely be a lot more than there are. I mean the population of the planet seems to be roughly even, why not do the same with video games...? And I also tend to find that I like female protagonists better, hehe. One more piece that was VERY touchy to pick out, (And I'm even surprised that Glixel was ambitious enough to ask this) was this bit: "It's interesting that you mention that male characters are typically portrayed in a certain way. Would you consider making a male character who's gay, or has a disability – something that differs from the typical male hero?"
And IGA's response: "Ultimately, this is a mass-market piece of entertainment that a lot of people could potentially buy, and I don't know the culture of these scenarios well enough to feel that I can comfortably get inside it without disappointing or hurting people's feelings. So, the benefit of doing something new and innovative and choosing those different types of characters are definitely there, but there is an underlying danger that if you create that character with the best intentions and present it in the wrong or a stereotypical way, that you are going to end up alienating the very groups that you wanted to try and support."
I just wanna applaud IGA on this, and honestly I think he made the right decision with this answer. In my humble opinion, (and not just cause I'm an openly gay man, this applies to a lot of different scenarios) if you don't know enough about what your are going to work with, then don't do it. Sure there are a lot of people out there who want to portray certain demographics and certain people in particular and peculiar ways that are unorthodox, but the fact of the matter is, and just what IGA himself said, if 'ya don't know enough about what you're talking about, you may end up hurting those you are trying to help, or hinder those demographics that are few in number to begin with. Well said, IGA. :) All in all though, a very good article, and very satiating for my Bloodstained itches that can't be scratched. I enjoyed it very much. :P
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Post by Redogan on Dec 2, 2016 6:55:50 GMT -6
Regarding the female lead bit...
I prefer male leads, but I don't have a problem with a female lead if the game (story and such) calls for it. If your story is about a female, then use a female. No developer should be deciding to use a female lead and then building a game and story around that fact. I find it deeply troubling to think that IGA is using a female lead simply for the sake of having a female lead. Any game developer, screen writer, or author that would do that immediately loses credibility in my eyes.
It's like saying that you have a great story about Princess Peach that is told from her eyes and then deciding there haven't been enough stories told from a dude's point of view. So, you just change your story altogether and have it told from Luigi's perspective. You just sacrificed your story and vision just so you could have a male lead. Very, very bad.
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Post by LeoLeWolferoux on Dec 2, 2016 12:49:36 GMT -6
Regarding the female lead bit... I prefer male leads, but I don't have a problem with a female lead if the game (story and such) calls for it. If your story is about a female, then use a female. No developer should be deciding to use a female lead and then building a game and story around that fact. I find it deeply troubling to think that IGA is using a female lead simply for the sake of having a female lead. Any game developer, screen writer, or author that would do that immediately loses credibility in my eyes. It's like saying that you have a great story about Princess Peach that is told from her eyes and then deciding there haven't been enough stories told from a dude's point of view. So, you just change your story altogether and have it told from Luigi's perspective. You just sacrificed your story and vision just so you could have a male lead. Very, very bad. Welp. Guess you can assume that the next few Bloodstained games will have a female protagonist then.
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Post by Redogan on Dec 2, 2016 14:08:09 GMT -6
Unless Bloodstained 2 tells the story of Zangetsu...
EDIT (sort of off-topic): I just watched the latest trailer for Hellblade. Female lead; looks awesome. I'm interested in the motion capture tech they are using.
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Post by crocodile on Dec 4, 2016 15:15:36 GMT -6
One more piece that was VERY touchy to pick out, (And I'm even surprised that Glixel was ambitious enough to ask this) was this bit: "It's interesting that you mention that male characters are typically portrayed in a certain way. Would you consider making a male character who's gay, or has a disability – something that differs from the typical male hero?"
And IGA's response: "Ultimately, this is a mass-market piece of entertainment that a lot of people could potentially buy, and I don't know the culture of these scenarios well enough to feel that I can comfortably get inside it without disappointing or hurting people's feelings. So, the benefit of doing something new and innovative and choosing those different types of characters are definitely there, but there is an underlying danger that if you create that character with the best intentions and present it in the wrong or a stereotypical way, that you are going to end up alienating the very groups that you wanted to try and support."
I just wanna applaud IGA on this, and honestly I think he made the right decision with this answer. In my humble opinion, (and not just cause I'm an openly gay man, this applies to a lot of different scenarios) if you don't know enough about what your are going to work with, then don't do it. Sure there are a lot of people out there who want to portray certain demographics and certain people in particular and peculiar ways that are unorthodox, but the fact of the matter is, and just what IGA himself said, if 'ya don't know enough about what you're talking about, you may end up hurting those you are trying to help, or hinder those demographics that are few in number to begin with. Well said, IGA. All in all though, a very good article, and very satiating for my Bloodstained itches that can't be scratched. I enjoyed it very much. I generally agree with the sentiment of "if I have no idea what I'm doing I shouldn't ignorantly plunge forward". That being said I think there are two issues here: A) If a writer, designer, developer, etc. wants to do something (good) but recognizes their ignorance on a subject (and its good to recognize one's limits) then the answer shouldn't be to throw their hands up into the air and say they give up but rather to correct their ignorance. They could do research (read some books, watch movies, go online, etc.) or even better - talk to people who would be well versed on the subject. If the question is "how to I write a gay character well" then go read some books or watch some films that you know are held in high regard that feature gay characters. Just go talk to some gay people about their life experiences, what they like/dislike and what they consider to be positive representations in media. IGA is of course under no obligation to write a gay character into any of his games but if that is something he wants to do, and I can guarantee you that many people would appreciate it, he shouldn't give up but rather learn how to do it well (or at least well enough). Feel free to replace "gay" with any other minority/gender/religious/etc. group. B) Writing for a gay (or again any other minority/gender/religious/etc. group) character only has to be as hard as you make it out to be. Such characters don't actually have to be written any differently. That aspect of a character doesn't have to inform or overtake all other aspects of their characterization. There is value in deeply exploring that aspect of their character but you don't have to if you don't want to. As an example lets just say you just had a game staring some badass, beefy vampire hunter dude. Demons/Dracula/etc. steal away his "beloved" and you have to fight through the underworld/a castle/etc. to get them back. At the end of the game you defeat Satan or whoever and get your beloved back - who also happens to be a dude. You hug, maybe kiss, escape the collapsing evil lair and live happily ever after. CONGRATS! You just made a game featuring a positive representation of a gay main character. It required very little flexing of your writer's brain and you offended nobody. Another example, perhaps the ur-example though along a different axis, is Samus Aran of the Metroid series. Samus is a massively popular character but her gender was never relevant to her characterization with the exception of Other M. Samus could have been written as a male but it did matter that she was female and lots of people loved her status as an iconic, badass, female character - those are still rare in videogaming. Sakamoto is a great game designer but he can't write his way out of a paper bag. When he tried to play up Samus' femininity, because he had no idea what he was doing and clearly had some sexist tendencies in him, we got Other M. A better man would have asked someone else to do the writing or be cognizant of his shortcomings and try to rectify them. I he couldn't do either he could have stuck with what was done in the past - not write Samus as if her femininity was a huge part of her characterization even though it was an important part of her character. As I said, being cognizant of your limitations or what you are ignorant of is very important. Other M is a good example of a man who went forward with a plan he clearly was not adept at executing. However there are options aside from "give up" or "do it anyway even if I have no idea what I'm doing". If everybody just gave up then and there then the range of media that were to ever be created would become way too narrow and samey. If you want to do something outside your current range of expertise, don't retreat from what you don't know but rather try to educate yourself so you know more Regarding the female lead bit... I prefer male leads, but I don't have a problem with a female lead if the game (story and such) calls for it. If your story is about a female, then use a female. No developer should be deciding to use a female lead and then building a game and story around that fact. I find it deeply troubling to think that IGA is using a female lead simply for the sake of having a female lead. Any game developer, screen writer, or author that would do that immediately loses credibility in my eyes. It's like saying that you have a great story about Princess Peach that is told from her eyes and then deciding there haven't been enough stories told from a dude's point of view. So, you just change your story altogether and have it told from Luigi's perspective. You just sacrificed your story and vision just so you could have a male lead. Very, very bad. Maybe I'm wrong, and please forgive me if I am, but there seems to be an underlying presumption that a female protagonist/character has to be justified? "I want my game to have a female lead" is just as good a reason to have one as any other. A male lead shouldn't be considered a default and the only reason it has come to anywhere near that point is because of some unfortunate gender norms. There was no Bloodstained narrative that was locked in stone written with a male lead in mind that then got thrown out like halfway into production or writing. Rather we have a narrative in its nascent stages still in constant flux - that's the best time to make big changes. You talk about "vision" as if its not a malleable concept (it always is and often changes from start to finish of any project), as if it couldn't be better in its newer form than its later form or as if anything was forced on IGA by outside forces rather than him voluntarily rethinking what he wanted to do in recognition of the wants, needs, and deficiencies of the world around him. Nothing IGA did here was wrong.
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Post by Redogan on Dec 4, 2016 20:24:57 GMT -6
I didn't mean to imply that IGA did anything wrong. None of us here on the forums are privy to the decision-making process IGA uses. We have to rely on interviews like the Glixel one to glean insight into what IGA is thinking. I can't say I'm happy to read what IGA had to say regarding the female lead bit. I just always thought his reason for female lead was because that was the story he had all along. The Glixel interview makes it seem otherwise.
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Post by LeoLeWolferoux on Dec 4, 2016 23:30:36 GMT -6
crocodile You bring up a very good point, and I'm glad you brought that answer to light. :) On the bit about using a gay character, you are absolutely 120% correct. Yes, it certainly wouldn't hurt to become educated on the topic, and THEN create something a lot more premeditated with the data you collected second hand. I get that. But what I meant was...I don't think IGA would take the risk. I personally think it's a lot more than just representing that community or whatever demographic in a bad way. Let's think about it. If a type of game has the same feel and the same characters and the same style, then it's mostly going to consistently appeal to the same type of gamer. Now if you do something, like use a gay character, or someone with a disability, as Glixel had suggested, that could potentially throw things for a spin. (Albeit small, but it could be something that could irk some people) Let's say that you nail the character, get everything down to the letter, and you successfully pull off a non-stereotypical gay guy/girl, or someone with a disability. While yes, you may be representing that community or demographic well, there could be other potential causes for concern. Like let's say someone is homophobic. Or let's say that someone has the given disability that ails the main protagonist, and they find it offensive to include in a video game. Sure these people are a bit on the smaller mind side of the spectrum, but they're still the fans nonetheless. While you'll be representing things from a proactive, yet different stand point, you could deter others with that small change. Shit...how do I wanna say this...I feel like I'm talking in circles. Basically, it could end up like this: Ex. IGAvania uses a gay character. LGBT community likes this. Homophobes and small minded people dislike this. Homophobes and small minded people bash on LGBT community. LGBT community dislikes this. Everyone is unhappy. So while yes, it doesn't directly affect the LGBT community, the progressive and potential ramifications of such an act could end up touching base upon the start, as well. (And this is just one possible example of things going wrong) And not only would IGA have to be prepared to present a desirable character that doesn't follow stereotypes, but IGA would have to be informed enough to have the knowledge and insight associated with potential ramifications to deal with them as well, like the above example. So yes, it really should be as simple as the example you gave, crocodile , but at the same time, I don't think IGA wants to take a risk like that, especially since the work he's done has always been in his comfort zone. :)
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Post by crocodile on Dec 5, 2016 5:15:54 GMT -6
I didn't mean to imply that IGA did anything wrong. None of us here on the forums are privy to the decision-making process IGA uses. We have to rely on interviews like the Glixel one to glean insight into what IGA is thinking. I can't say I'm happy to read what IGA had to say regarding the female lead bit. I just always thought his reason for female lead was because that was the story he had all along. The Glixel interview makes it seem otherwise. Well I mean from the interview the decision seems to be from both a "there is clearly a demand for this" and "it would let me flex my creative muscles in different ways that could be enjoyable" perspective. I find it hard to find fault there? There was no strong arm mandate from a force above - just something IGA thought about, was cognizant of current affairs and thought it would be interesting to do. From what is said in the interview, this came from within. He didn't seem to come to Bloodstained with a narrative that demanded a particular gender - that seems like a somewhat restrictive approach unless IGA wanted to tell a story specifically about a character's gender (like they wanted to write a story specifically about motherhood/fatherhood, etc.) crocodile You bring up a very good point, and I'm glad you brought that answer to light. On the bit about using a gay character, you are absolutely 120% correct. Yes, it certainly wouldn't hurt to become educated on the topic, and THEN create something a lot more premeditated with the data you collected second hand. I get that. But what I meant was...I don't think IGA would take the risk. I personally think it's a lot more than just representing that community or whatever demographic in a bad way. Let's think about it. If a type of game has the same feel and the same characters and the same style, then it's mostly going to consistently appeal to the same type of gamer. Now if you do something, like use a gay character, or someone with a disability, as Glixel had suggested, that could potentially throw things for a spin. (Albeit small, but it could be something that could irk some people) Let's say that you nail the character, get everything down to the letter, and you successfully pull off a non-stereotypical gay guy/girl, or someone with a disability. While yes, you may be representing that community or demographic well, there could be other potential causes for concern. Like let's say someone is homophobic. Or let's say that someone has the given disability that ails the main protagonist, and they find it offensive to include in a video game. Sure these people are a bit on the smaller mind side of the spectrum, but they're still the fans nonetheless. While you'll be representing things from a proactive, yet different stand point, you could deter others with that small change. Shit...how do I wanna say this...I feel like I'm talking in circles. Basically, it could end up like this: Ex. IGAvania uses a gay character. LGBT community likes this. Homophobes and small minded people dislike this. Homophobes and small minded people bash on LGBT community. LGBT community dislikes this. Everyone is unhappy. So while yes, it doesn't directly affect the LGBT community, the progressive and potential ramifications of such an act could end up touching base upon the start, as well. (And this is just one possible example of things going wrong) And not only would IGA have to be prepared to present a desirable character that doesn't follow stereotypes, but IGA would have to be informed enough to have the knowledge and insight associated with potential ramifications to deal with them as well, like the above example. So yes, it really should be as simple as the example you gave, crocodile , but at the same time, I don't think IGA wants to take a risk like that, especially since the work he's done has always been in his comfort zone. Speaking generally (beyond IGA), the problem with this train of logic is that it is paralyzing and creatively stifling. People just stay in their boxes, create "safe" work and things get very boring and very samey very quickly. You can work under the mantra of "lets try not to piss off a large swath of people" but you can't operate under the mantra of "don't piss off anybody". It's impossible to not piss off someone with a creative work so there is no value in trying Again, all I can stress is that there are a lot of shared experiences between human beings of all walks of life - you don't need a doctorate to write a ______ character (whatever _____ is). An artist can do what they want to do, nobody is forcing anyone to do anything they aren't comfortable with. Artists are allowed to be risk-averse, sometimes it makes sense but its not something I would say someone should be "proud" of. If ____ is something people would want and the artist actually wants to do ____, "I don't know how to do it" shouldn't be where the journey ends - just learn how. As Shia leBeouf would say: I will also add if the concern is "oh no I might offend someone who is straight up racist/sexist/homophobic/transphobic/etc." then sorry but that's not a real concern IMO. The opinions of such people are worthless. This isn't even about stirring up controversy but rather just you can't let your art be dictated by straight up awful people. The world just becomes a worse place that way
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Post by purifyweirdshard on Dec 5, 2016 8:31:24 GMT -6
Yeah, IGA has talked about his decision to use a female lead in Bloodstained before, the slight discrepancy in how that is described here could be a translation thing or just a different facet of how he's looking at it. It's not JUST the perception that games need more female leads, but that is a part of it.
I think there's also another objective truth to this - as far as the fan community goes, you will see more fan response and creations of a female lead character than you would a male. If the main character was Johannes or Gebel, you wouldn't see nearly as many cosplays and fanart. Creative-minded people I think often identify with/enjoy depicting female characters and/or are female themselves, so it works out quite well for the game's outreach to game fans/other fan communities. There also wouldn't have been all of those cute promotional Miriam images we got. Basically, good female characters can market themselves lol.
As far as disabilities and all that, I'm legally blind and IGA can totally use me in the game. I won't mind at all!
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Post by LeoLeWolferoux on Dec 5, 2016 13:07:28 GMT -6
crocodile Yep. You are right once again. It's just the day and age that are shitty. People don't wanna take risks, and it's just a reality that we have to accept. While I would love a plot twist such as the above examples, It's just not going to happen. :( IGA already stated he wasn't going to take the risk, so we'll just have to accept that decision. He's been doing this for a long, time, and I think he knows what he's doing. And I know that pissing off one or two people shouldn't create an artistic rift, but the sad fact is that I think it does. :/ Anyway, at the end of the day, I'm just glad this game is even happening...! Hehe, and I quite liked that 'just do it' GIF. :)
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Post by wissenschaft on Dec 12, 2016 21:15:57 GMT -6
I think this is also overlooking how games are developed. Its not like they shoehorned in a female lead into a story they already had. They decided on having a female lead while they were brainstorming ideas for their game's themes. I'm pretty sure Iga will have the game built around Miriam. Considering Iga's track record, I have no reason to doubt him. I've enjoyed every Igavania game hes made.
Igavania games tend to have limited story anyway. So I'm not worried about some embarrassing female lead.
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