RichterB
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Post by RichterB on Dec 17, 2016 2:07:17 GMT -6
I just saw a handful of articles emerging that sources in Japan are stating that Zelda: Breath of the Wild might get cancelled for the Wii U. I find that hard to believe, but if that happens...wow. Here is an article that compiles some of these rumors: www.a90skid.com/rumour-wii-u-zelda-cancelled/ But if this ends up being true, then aside from pure principle, there really isn't a reason for latter day Wii U support. Yikes.Do any of those articles have sources other than neogaf? Because I find it a bit strange that the one you link lists a Japanese blogger that works in Gamestop where as far as I know those don't exist there. Good catch. That Gamestop part was a "me, too" post, not the original one, but it doesn't make sense. The other sites, if you Google it, go on to make a bigger deal about pre-orders cancelled and new pre-orders not being taken anymore for the game--and some posters seemingly vouching for this--but I went back to the original post that started this, as best I can tell, and it looks like it was a prank that's just been getting pile-on posts. My apologies. It was late and I was caught off guard. And as crazy as it seemed, the sudden cancellation of YL was just as unforeseen, so I was sensitive to history repeating itself. I've edited my post of the rumor accordingly.
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Post by Deleted on Dec 17, 2016 2:44:39 GMT -6
Neogaf hasn't been a credible source of information for years, so avoid them when it comes to leaks and such.
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Astaroth
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Post by Astaroth on Dec 17, 2016 12:20:48 GMT -6
unless its patents, cause faking a patents way more difficult than faking a blog post or a tweet (or a rumor)
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exalt9
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Post by exalt9 on Dec 19, 2016 10:20:00 GMT -6
Is the NS version of Bloodstained: Ritual of the Night happening for sure 100%? I have not Slacker Backed yet.
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XombieMike
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Post by XombieMike on Dec 19, 2016 10:23:52 GMT -6
Is the NS version of Bloodstained: Ritual of the Night happening for sure 100%? I have not Slacker Backed yet. No, the current plan is Wii U, not NS.
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Post by Aztec on Dec 19, 2016 11:14:13 GMT -6
Neogaf hasn't been a credible source of information for years, so avoid them when it comes to leaks and such. Don't generalize. Like everything rumours should be taken with a grain of salt but GAF is very consistent with leaks and more often than not they turn out to be true. For example I first heard about Marvel vs Capcom Infinite coming from GAF. What we now know as the PS4 Pro and Scorpio came from NeoGAF leaks. Also all the patents, rumors and speculation that turned out to be true about the Nintendo Switch being a console/portable hybrid with detachable controllers was from GAF as well. Of course some "leaks" turn out to be not true but that happens everywhere. NeoGAF is not worse than any other site with videogame leaks.
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Post by Aztec on Dec 19, 2016 11:20:09 GMT -6
The technical specifications of the console shouldn't cause any issues. In YL's case, the game is(was) designed to be playable on the Wii U, meaning they were mindful of its hardware limitations when creating assets and stage size and BS should be in a somewhat similar situation. By extension, anything that would run on the Wii U would also run on the Switch. Except we all knew Unity-based games ran like shit on WiiU. Playtonic was going to try their darnest to run YL on WiiU and its evident they couldn't. Add to that the looming release of the Switch and the pretty much dead WiiU and you got a recipe for a developer not trying hard enough to overcome those headaches. I have no doubt YL will run perfectly on Switch but writing was on the wall they were going to get into trouble when they announced it for WiiU while using the Unity engine.
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XombieMike
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Post by XombieMike on Dec 19, 2016 11:24:16 GMT -6
I think Nyahahaha is calm enough. Please review the rules about double posting.
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Post by Aztec on Dec 19, 2016 11:26:59 GMT -6
I think Nyahahaha is calm enough. Please review the rules about double posting. Dully noted. Edited my post. I tried to put both quotes and my responses to them on the same post but doing so from mobile is very tricky.
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Post by wissenschaft on Dec 19, 2016 11:32:07 GMT -6
I think people need to keep the scope of the funding from the kickstater in check. The kickstarter wasn't to fund the game but to show that there was demand for an Igavania to potential publishers. 5.5 million might sound like a lot of money but when it comes to video game development, especially a project involving multiple platforms, its a drop in the bucket. I wouldn't be surprised if this game costs around 30 - 50 million to develop. So, thats a lot of sells from non-backers that need to be made if this project is to be successful.
And just making a profit isn't good enough. Iga (And all of us) want Bloodstained to turn into a new franchise. Developing the game for the Wii-U only for the game to few sells on the system would be a major lost. I think the game should be ported to the Switch (with Wii-U backers changed to switch backers) and a refund be given to any backer that finds that unacceptable.
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Post by Aztec on Dec 19, 2016 12:00:03 GMT -6
I think people need to keep the scope of the funding from the kickstater in check. The kickstarter wasn't to fund the game but to show that there was demand for an Igavania to potential publishers. 5.5 million might sound like a lot of money but when it comes to video game development, especially a project involving multiple platforms, its a drop in the bucket. I wouldn't be surprised if this game costs around 30 - 50 million to develop. So, thats a lot of sells from non-backers that need to be made if this project is to be successful. And just making a profit isn't good enough. Iga (And all of us) want Bloodstained to turn into a new franchise. Developing the game for the Wii-U only for the game to few sells on the system would be a major lost. I think the game should be ported to the Switch (with Wii-U backers changed to switch backers) and a refund be given to any backer that finds that unacceptable. It's even lower when you take into account taxes, platform royalties, Kickstarter fees, backer rewards, etc. of those 5.5 million they end up close to 60% of it for development of the game itself. It is true this Kickstarter served to show that there was a demand but that was only part of the reason. A publisher was always going to contribute more but you're craaaazy if you think BS will cost 30-50 million to develop. CRAZY! Thats the budget of a AAA game in the range of something like Uncharted 2! And, allow me to be blunt, but Bloodstained is not a AAA title. I have as much faith and passion for this project as anyone else here but BS is neither a big budget title nor it should be. For Igarashi this game is, by far, his biggest budget he's ever worked with (especially for a 2D Igavania) but it won't get near to a 30 million budget. Here's what we do know: when the Kickstarter was announced and they were asking for $500,000 to fund Bloodstained they said an undisclosed publisher was willing to part with 90% of the game's budget if backers could provide the other 10% (aka those 500 grand). Going with that it means that the initial Bloodstained pitch, without stretch goals, was going to be close to $5,000,000 (500,000 from backer, 4,500,000 from the publisher). If you add to those $4.5 million from the publisher the $5.75 million they got from Kickstarter and Paypal backers it barely scratches the $10 million budget. A very respectable budget but a very shy one from what a AAA title needs nowadays. Especially after you take away everything that comes with a crowdfunding campaign that chips into the backer money. TL;DR Bloodstained will not have, nor should it need, a triple-A $30-50 million budget. Not even close.
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exalt9
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Post by exalt9 on Dec 19, 2016 12:28:25 GMT -6
Is Bloodstained: Ritual of the Night expected to be a AAA game with AAA prices ($60 USD in USA)? I have not backed it yet because I am hoping for a $40 physical in retail.
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Post by wissenschaft on Dec 19, 2016 12:40:26 GMT -6
TL;DR Bloodstained will not have, nor should it need, a triple-A $30-50 million budget. Not even close. Perhaps that number was too high. Still $10 million to $20 million is a lot of money and my point stands. I still think the game costs a lot more to develop than people believe. It being 2.5D doesn't magically make it cheap to develop. Porting to a console that on its way out of the market might just cost money that isn't recouped. If the game doesn't make enough profit then theres not going to be a sequel and we get only one game rather than a new franchise. Also, triple AAA games can have budgets upward of 200+ million (with advertising added in). Edit: uncharted 2 cost 20 million and that was without having to develop a new engine since they used the one for Uncharted 1. Bloodstained is going to have to develop all its assets since it has no previous game to borrow from. Thats going to make the cost go up. So again, probably 30-50 million is too much but 20 million might not be as crazy as it sounds. Also, keep in mind that the initial kickstarter goal was a very vague best guess. Theres no really way to tell how much or how long a game will take to make until you start making assets and measuring how long they take to finish. Futhermore, the intal goal was the price point before any stretch goals were met. Now that the game is being ported to multiple platforms the cost of development would have gone up. It not cheap to develop for multiple platforms.
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Post by Aztec on Dec 19, 2016 13:09:24 GMT -6
TL;DR Bloodstained will not have, nor should it need, a triple-A $30-50 million budget. Not even close. Perhaps that number was too high. Still $10 million to $20 million is a lot of money and my point stands. I still think the game costs a lot more to develop than people believe. It being 2.5D doesn't magically make it cheap to develop. Porting to a console that on its way out of the market might just cost money that isn't recouped. If the game doesn't make enough profit then theres not going to be a sequel and we get only one game rather than a new franchise. Also, triple AAA games can have budgets upward of 200+ million (with advertising added in).
Edit: uncharted 2 cost 20 million and that was without having to develop a new engine since they used the one for Uncharted 1. Bloodstained is going to have to develop all its assets since it has no previous game to borrow from. Thats going to make the cost go up. So again, probably 30-50 million is too much but 20 million might not be as crazy as it sounds. The only AAA game that costs anything close to $200,000,000 is GTAV. That budget is not the industry norm by any means. And please do not quote that deliberately confusing press release that Destiny would cost $500 million since they were referring to the entire 10 year project with multiple releases and expansions but everyone and their mom interpreted it as the cost of one game. instead of the whole franchise. The reason why Bloodstained is going to be 2.5D was because, in their words, its easier and cheaper to develop a game that way in polygons than in 2D pixels and not the other way around so they're actually saving money by making it 2.5D. Bloodstained will indeed have to create all new assets but, just like Uncharted 2, they're not developing a new engine since they're using UE4 so they're saving a ton there as well. I have reasons to believe that $20 million is still way too much for a game like this. It'll be more like $10-15 million at the most and that's if 505 Games got really really generous with their deal! This is, of course, pure speculation since we both have little to back our arguments other than educated guesses and knowledge of the industry's history. I cannot see how this game could cost $20,000,000. It just doesnt add up, regardless of port costs, when compared to bigger games and knowing how much they cost.
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Post by wissenschaft on Dec 19, 2016 13:20:57 GMT -6
Even if its $10 million at most, the game has to sell much more than that to be successful. Hence the rest of my point still stands. I don't expect this game to have sky high sells and I don't think the game can afford to port to a console that is not going to give an appropriate return on investment.
Edit: forget the number, I'm just using a vague guess as an example. Clearly, I don't know how much games cost to make.
Whatever the cost of the game, I don't expect this game to have more sells than previous Castlevania games and that means tough decisions need to be made. Such as if the Devs can really afford to port to a console that might not provide a profitable return on investment.
My point being, if the Devs believe it will be hurt them to stick to the Wii-U then they should move to the Switch and refund any backer that finds that unacceptable.
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exalt9
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Post by exalt9 on Dec 19, 2016 18:48:33 GMT -6
When will the Wii U vs. Switch release be finalized? Has the voting officially started yet?
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Post by Deleted on Dec 19, 2016 18:59:07 GMT -6
I think Nyahahaha is calm enough. Please review the rules about double posting. Seems I missed the party, huh? Neogaf hasn't been a credible source of information for years, so avoid them when it comes to leaks and such. Don't generalize. Not really sure what I'm generalizing here? A single site? A trend? Except we all knew Unity-based games ran like shit on WiiU. Playtonic was going to try their darnest to run YL on WiiU and its evident they couldn't. Add to that the looming release of the Switch and the pretty much dead WiiU and you got a recipe for a developer not trying hard enough to overcome those headaches. I have no doubt YL will run perfectly on Switch but writing was on the wall they were going to get into trouble when they announced it for WiiU while using the Unity engine. Ignoring the fact that you completely missed the point of the post, care to tell me where exactly I said that YL runs well on the Wii U?
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XombieMike
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Post by XombieMike on Dec 19, 2016 19:46:00 GMT -6
If Bloodstained remains on Wii U, I have faith Armature will get the port done eventually. It will be costly, but it's covered already by our backer dollars.
That money would be better spent on a NS version with enough money left over for franchise possibilities, not to mention the sales would be much better on NS.
It's funny 90% of us agree to make the switch, but we still find room to argue. Let's be respectful.
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Cernex
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Post by Cernex on Dec 20, 2016 3:50:58 GMT -6
If Bloodstained remains on Wii U, I have faith Armature will get the port done eventually. It will be costly, but it's covered already by our backer dollars. That money would be better spent on a NS version with enough money left over for franchise possibilities, not to mention the sales would be much better on NS. This, tbh. I guess it all depends on just how much budget has gone to the port already as if the switch to the... well, SWITCH, can be supported by said budget. Maybe whatever build they (maybe) have for the Wii U version is actually not compatible with the Switch? Maybe it is and the jump/transition would not make a dent on the budget?
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exalt9
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Post by exalt9 on Dec 20, 2016 4:35:28 GMT -6
Will the Beta also be on Wii U?
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