Pure Miriam
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Post by Pure Miriam on Sept 2, 2016 2:31:29 GMT -6
IGA has said in interviews that it is most probably that Bloodstained: Ritual of the Night will have a Quest system but we don't know yet how that will work. The only Igavania games that had quests, was Castlevania: Portrait of Ruin and Castlevania: Order of Ecclesia. That begs the questions and discussions. So, let's discuss them!
BLOODSTAINED: RITUAL OF THE NIGHT NEEDS A QUEST SYSTEM?
After all, maybe the game doesn't need it right? Symphony of the Night did great without it, as such a lot of other games.
WHO DO YOU WANT TO GIVE QUESTS TO MIRIAM?
Johannes. Zengetsu? Other new character? A bunch of different people?
HOW KINDS OF QUESTS YOU WANT THE GAME TO HAVE?
Some easy-to-do quests include: kill X number of enemies. Find X item. Do a specific power. Reach a specific area. Get a specific number of itens or gold, among other things.
WHAT KIND OF PRIZES YOU THINK QUESTS COULD GIVE?
Exp? Gold? Exclsuive Weapons, armor, accesories not found anywhere else? Rare or exclusive forging materials? Shards? Acess to hidden areas?
WHAT DO YOU THINK ABOUT CONTINUOUS / UNLIMITED QUESTS?
Like, kill X numbers of enemies will always render something from a quest giver. Or a random quest generator of sorts.
That's all folks!
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BloodyTears92
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Post by BloodyTears92 on Sept 2, 2016 8:38:07 GMT -6
I rather enjoyed Portrait and Ecclesia's quests, so lets see:
1. I'd agree Bloodstained might not even NEED a system like this, but exchanges between her and the quest giver(s) could nicely flesh out the characters. It'd be funny if Miriam gets increasingly exasperated by the whole affair and finally looses it when the final quest turns out to be absurd. Plus, having mini-goals behind exploration has always been good by me.
2. If Zangestsu is on friendly terms with Miriam I could see him giving her missions to test/train her. Making Johaness the quest giver AND shopkeeper would be the easiest solution but I'd rather 2 different characters do this.
3. I think Portrait would be the model to follow here: finding certain items, doing special moves, killing a special monster etc. Though I'd want to avoid stuff like "Kill 10 Buers", thats just the most generic MMO thing ever
4. I think quests should give gear and crafting elements, but not shards.
5. I don't know about random/infinite quests. Games like this, I feel, really bank on "I finished it" and having some penultimate quest, so I feel like having quests never end would crimp that feeling.
Side note: I'm imagining a cool parallel between Zangetsu and Wind/Eric from Portrait. In PoR, one of the last quests had Eric give you the Alucard Spear. I think it'd be cool if Zangetsu were the quest giver, and his last one is that he gives you his Katana, and BOOM, that's how you get the uber Backer Katana.
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Busterific
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Post by Busterific on Sept 2, 2016 12:35:06 GMT -6
I don't think that having a Quest system would be required for the game to work, but will definitely be a good addition to the game.
I could see the quests coming from multiple sources, some of them coming from whoever ends up being the shopkeeper, others coming from Johannes and the other NPCs.
Having some repeatable quests to get specific items that you could not get elsewhere, possibly to get items used in crafting, would be a good thing. I see these as being the more generic "kill x of this type of enemy and I'll give you this shiny trinket" type of quest while the one time quests would have more unique requirements to be met.
Some one time quests may play well into the tutorial / training portions of the game instructing player on game techniques. Care would need to be taken that the reward for these is not something that would be required so it's not considered a large penalty for more seasoned players who want to skip tutorials and training.
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Post by spideryfingers on Sept 3, 2016 4:05:01 GMT -6
I loved the quests in OoE and PoR but I don't think it's imperative that Bloodstained needs a quest system. The vastness of the castle, the number of enemies and the weight of the story should hold enough activity to keep it interesting. My main concern is would IGA and Inti Creates have enough time to fit the quests in? Who gives Miriam the quests? I like to think that it could come from a mysterious source. Perhaps, she discovers a secret room where a disembodied whisper comes from an eerie face in a stained-glass window. I like the type of quests where you have to find or capture something that is highly elusive and requires great skill and speed to get the result. Prizes? Well, I think being rewarded with gold is rather boring to be quite honest. I like getting rare weapons (Terror Bear) and strange abilities (Eye of the Devil) as two good examples. Continuous/Unlimited quests are totally unnecessary and would be too much of a distraction to the big adventure IMO.
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purifyweirdshard
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Post by purifyweirdshard on Sept 19, 2016 8:45:39 GMT -6
I liked OoE's quests more because it was tied to the interaction and development of the village/villagers. They were each unique characters with a specific interest or job, so it felt kind of like side story content and that I was helping the town get on its feet again while also getting cool stuff for myself. It was just a bit more interesting and dynamic than Ghost Eric asking me to do random things, so I'm hoping that with Bloodstained, there's a similar degree of variety in characters, some kind of interesting side stories to it or similar incentive aside from the item rewards themselves.
Perhaps, adding on to the old Juste furniture thing, some/many of the quests add pieces in Miriam's room/an empty room somewhere to make up an alchemy lab that expands the variety in crafting possible. With some of them, perhaps there are LoS-ish notes left by former alchemists you can read for lore or recipes.
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Post by allooutrick on Sept 19, 2016 19:59:17 GMT -6
My only gripe with quests is with the ones that are little more than kill X enemy Y times and go to X location and get Y item. With a game like this I can't imagine this being an easy thing to avoid so moderation will be acceptable.
I would prefer quests that end differently than intended because the area wasn't as expected, an ambush occurred, etc as well as ones that require Miriam to track down locations that require some puzzle solving. As long as the developers get creative really then that's good enough for me.
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Foffy
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Post by Foffy on Sept 20, 2016 6:37:28 GMT -6
Personally, don't make the quests lazy, which happened in OoE and PoR.
By lazy, I mean that when you complete an area or do something, only for the game to give you an objective after clearing the area.
"Oh, you beat this area? Well, here's a quest about beating the boss in the arena again. Thanks."
I want none of this.
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Post by CastleDan on Sept 20, 2016 8:57:10 GMT -6
IGA has said in interviews that it is most probably that Bloodstained: Ritual of the Night will have a Quest system but we don't know yet how that will work. The only Igavania games that had quests, was Castlevania: Portrait of Ruin and Castlevania: Order of Ecclesia. That begs the questions and discussions. So, let's discuss them! BLOODSTAINED: RITUAL OF THE NIGHT NEEDS A QUEST SYSTEM?
After all, maybe the game doesn't need it right? Symphony of the Night did great without it, as such a lot of other games. WHO DO YOU WANT TO GIVE QUESTS TO MIRIAM?
Johannes. Zengetsu? Other new character? A bunch of different people? HOW KINDS OF QUESTS YOU WANT THE GAME TO HAVE?
Some easy-to-do quests include: kill X number of enemies. Find X item. Do a specific power. Reach a specific area. Get a specific number of itens or gold, among other things. WHAT KIND OF PRIZES YOU THINK QUESTS COULD GIVE?
Exp? Gold? Exclsuive Weapons, armor, accesories not found anywhere else? Rare or exclusive forging materials? Shards? Acess to hidden areas? WHAT DO YOU THINK ABOUT CONTINUOUS / UNLIMITED QUESTS?
Like, kill X numbers of enemies will always render something from a quest giver. Or a random quest generator of sorts. That's all folks! I'm one of those people who think it doesn't need a quest system. I think I don't like being told to do this to get this. I rather just explore without knowing there's "TASKS" for me to accomplish. So i'm bad for this thread.
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Maker
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Post by Maker on Sept 24, 2016 8:59:01 GMT -6
CastleDan, I'm in the same boat to some degree but taking the other side of this coin just for the sake of discussion. What if they were impossibly vague? Think about that for a second. One of the things in SotN was exploration becasue you didn't have the answers at fingertips of youtube and google. Now withing weeks im sure the quests would have a FAQ somewhere online but if they were handled say in a location where its not out of the way, and it feels right to the pace of the game then would you have the same opinion? I'll come out here and state that i'm not for or against this and have actively ignored this topic for some time due to my bias. However this concept popped into my head from multiple reads. Just a thought.
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