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Post by sylver on Jun 16, 2015 1:43:04 GMT -6
Hey ho,
since IGA's gonna let us wait for at least 2 years, I thought we could share a few alternate game titles.
Right now the only title I know and like would be: Dust, an Elysian Tail, but maybe you people know a few gems which are worth to be played.
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Post by ghaleon on Jun 16, 2015 2:37:44 GMT -6
Someone asked something similar on the KS comments. I suggested Valdis story, many people seemed to agree after. I didn't realize anyone knew the game other than me =P
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Post by Thomas on Jun 16, 2015 5:54:37 GMT -6
I keep hearing about Axiom Verge. Gonna have to check it our soon =)
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Post by jim on Jun 16, 2015 7:18:35 GMT -6
I keep hearing about Axiom Verge. Gonna have to check it our soon =) It's weird... The video looks very promising, but a lot of folks I've asked about the game have had very mixed feelings about the game. I went ahead and got it, so we'll see. Funny though, one of the negative comments I remember reading on Steam for it was that it only took the guy 9 hours to beat the game. To me that's a pretty lame excuse not to like a game. If it only took him 0.5-1.5 hours, ok I'd give him that that's a bit short. But 9 hours? Come on. This isn't Final Fantasy after all.
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Post by Administrator on Jun 16, 2015 7:28:56 GMT -6
If Dust is all you know then, boy are you in for a treat!
You have to try Guacamelee: Super Championship Edition. It's waaaay better than Dust (unless you are a Furry).
Rogue Legacy is also really good. There are plenty of I others too, but check those two out first.
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Post by jim on Jun 16, 2015 7:55:04 GMT -6
I played Dust about a year ago or so when it came up on sale on XBL. Absolutely loved the game, the art, AND the music.
I just recently (as in about 2-5 days ago) picked up Axiom Verge, Dungeon of the Endless, Shovel Knight, and last night went ahead and got Rogue Legacy (it's on sale for like $5).
I'll have to take a look at Guacamelee... I've seen it show up in quite a few places, least of all being mentioned in the live streams in the Bloodstained KS page.
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Post by sylver on Jun 16, 2015 7:58:40 GMT -6
If Dust is all you know then, boy are you in for a treat! You have to try Guacamelee: Super Championship Edition. It's waaaay better than Dust (unless you are a Furry). Rogue Legacy is also really good. There are plenty of I others too, but check those two out first. My words were: I know and like.. well Guacamelee misses the RPG Elements and in Rogue Legacy I beat up 3 Bosses before I gave up.. couldn't really motivate me to play any further. Dust on the other hand has this Fun-Grinding element, like each of the "RPG" Castlevanias.
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Post by Administrator on Jun 16, 2015 8:54:25 GMT -6
Oh? I see now. Is Dust the only one you know and like? What other game would you like to share with us? Have you played Cave Story? The weapons can be leveled up in that game.
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Post by Arcueid Brunestud on Jun 16, 2015 12:48:08 GMT -6
I keep hearing about Axiom Verge. Gonna have to check it our soon =) It's weird... The video looks very promising, but a lot of folks I've asked about the game have had very mixed feelings about the game. I went ahead and got it, so we'll see. Funny though, one of the negative comments I remember reading on Steam for it was that it only took the guy 9 hours to beat the game. To me that's a pretty lame excuse not to like a game. If it only took him 0.5-1.5 hours, ok I'd give him that that's a bit short. But 9 hours? Come on. This isn't Final Fantasy after all. It's really good actually. It's like a Metroid game with a Half-Life story. You really want to know what the hell is going on, which drives you to finish the game. I don't think the Metroid games had a plot like this.
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Post by sylver on Jun 17, 2015 1:47:23 GMT -6
Oh? I see now. Is Dust the only one you know and like? What other game would you like to share with us? Have you played Cave Story? The weapons can be leveled up in that game. Cave Story.. yeah, totally forgot about that, yup did play AND love it! ^^ Besides Shadow Complex (which was 100% Metroid and 0% vania) that should be it.. I think. Can't guarantee for forgotten things ^^
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Post by dumdodoor on Jun 17, 2015 9:35:50 GMT -6
Bunny Must Die: Chelsea and the 7 Devils is another one of those Meteroidvania-type game that came in two versions. It had some humour to the game, so... it's a parody pretty much. The sloppy controls is what ruined for me as well as the level design. I really don't want to hate that game, but I've played Super Metroid with far better controls than this.
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Post by adamschwartze1986 on Jun 17, 2015 9:49:30 GMT -6
There's also the Shantae games, which I recently got into.
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Post by Green Bob on May 10, 2016 20:24:46 GMT -6
I've found this on KS:
Demoniaca: Everlasting Night 果てしなき夜の始まり
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purifyweirdshard
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Post by purifyweirdshard on May 11, 2016 7:34:31 GMT -6
Something that bothers me about all of the above games: there is no -vania in them at all. I've posted this elsewhere already most likely, but I'm really glad IGA differentiated "Igavania" from "Metroidvania" because pretty much every game described as the latter is all of the Metroid with none of the Castlevania.
This is what an Igarashi Castlevania game is: an exploration side-scrolling RPG game defined by collection of something - in SotN it was weapons, in Sorrow weapons also but mostly monster soul powers, and a differently balanced mix for PoR and OoE as well. They are also less linear than an average Metroid style game, where progress is more strictly limited by acquiring the next attack/movement option. They are also populated with many destructible objects that drop resources, a huge variety of enemies and an emphasis on fast gameplay and the countless options provided from the aforementioned collection of weapons/souls/spells etc.
All of these other games are this: Metroid progression with combo attacks, skill trees/points and either a single or 2-3 weapons. A lot of time there's a guard or invincible dodge. What I mean by Metroid progression is like how very early, your area of operations is very restricted until you get the ball form, and then you have to use the ball form bombs/bomb jump, and then immediately after you need the missile to open a door, and then you need power shot to open more doors, etc etc. This is almost exactly the same in a game like Strider (slide, charged Cipher and so on).
Castlevania games are more free and open, to the point that oftentimes you can even use unconventional means outside of obvious mobility upgrades to get around, as with using transformation jump height boosts as Alucard to reach higher spots. Progression is less often separated by one-solution walls/doors.
So, what I'm basically saying here is...I see a lot, like...a LOT nowadays, the "Metroidvania" term thrown around, and I used to get excited about hearing about a new one...but it usually didn't last long because they're all essentially just all the Metroid with none of the Castle(Iga)vania. Not that there's anything inherently wrong with that, I've played and liked Guacamelee, Valdis Story, Rogue Legacy, Strider, and so on...but they're all Metroid/skill tree action games.
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Post by Astaroth on May 11, 2016 10:31:10 GMT -6
puffys right, id boil it down even further than that the only real difference between metroid and (iga)vania is upgrades vs rpg elements, both are action platformers with a heavy emphasis on exporation and secrets
in metroid games, the character is a fixed value, you have to find equipment and upgrades to add to that value in vanias, the character is NOT a fixed value, you have upgrades and equipment but you also can also make the character more powerful through gaining xp or money and upgrading equipment as you see fit
so all of these fit the metroidvania genre because they are all action platformers with a heavy emphasis on exporation and secrets, but which side of the line they fall into is purely whether it has rpg elements or not, funnily enough loz would be straddling the metroidvania line very well except that it is an action adventure game and not an action platformer >P
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Post by purifyweirdshard on May 11, 2016 11:30:14 GMT -6
There are often hybrid models of that where RPG elements are used (exp, stats, skils), but not the myriad equipment items/slots plus souls/spells. You can improve your character in an RPG fashion, but you're stuck with your hands/one sword/arm cannon.
For whatever reason, "Metroidvania" means at most Metroid with level ups. On a base level, I guess that's what Igarashi's Castlevania games are, but their real uniqueness and what really drew me and many others to them was the fun of constantly getting something new to play with. You are essentially playing an actual classic RPG as a sidescroller, moreso than an action game or pure platformer.
The genre created from these games unfortunately never actually crosses over into being all that much like what they were. I suppose Metroid-clones or Metroid RPGs just doesn't sound quite as appealing.
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Post by XombieMike on May 11, 2016 14:29:53 GMT -6
I keep hearing about Axiom Verge. Gonna have to check it our soon =) It's weird... The video looks very promising, but a lot of folks I've asked about the game have had very mixed feelings about the game. I went ahead and got it, so we'll see. Funny though, one of the negative comments I remember reading on Steam for it was that it only took the guy 9 hours to beat the game. To me that's a pretty lame excuse not to like a game. If it only took him 0.5-1.5 hours, ok I'd give him that that's a bit short. But 9 hours? Come on. This isn't Final Fantasy after all. I haven't played Axiom Verge, but I'm a Tom Happ fan because of this game and watching LuckPercentSRL speed run it. The music is good too. Tom made some appearances during the Bloodstained Kickstarter to lend his support. In fact if you go to the comments section of the latest update you can see that Tom still follows the project. I would love to talk to Tom about Bloodstained and Axiom Verge on a Bloodstained Community Broadcast, but would you all be interested in an episode like that? I also have some interest in Dan Adleman's involvement with Axiom Verge and the project he is currently working with.
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Post by Astaroth on May 11, 2016 17:27:56 GMT -6
Fuck yeah, love axiom verge, there arent many games that have more than a couple songs that reach zelda level of repeatability
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Post by BalancedHydra on May 11, 2016 17:43:09 GMT -6
There is Rabi-Ribi. If you can look past the anime/fanservice image of the game, it's actually a pretty solid game.
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Post by purifyweirdshard on May 11, 2016 18:24:26 GMT -6
That's a fantastic idea, Mike. I think you could draw a bigger audience than usual with that, too. We haven't had someone on yet that's directly involved in the making of games, either.
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