XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jul 11, 2016 15:30:40 GMT -6
This Article IGA talks about how he is approached by people wanting to make more media based on Bloodstained and that he is open to partnering together.
|
|
Motoko
Shardbinder
[TI0]Care to find out?
Posts: 1,082
inherit
211
0
Aug 15, 2023 23:28:31 GMT -6
775
Motoko
[TI0]Care to find out?
1,082
Jun 29, 2015 8:20:29 GMT -6
June 2015
motoko
|
Post by Motoko on Jul 11, 2016 15:45:03 GMT -6
""A lot of the key designs, concept arts, etc, like the overall sandbox of knowing what we need to do to create this game, all that information is pretty much locked in place. So we're heading to the full production, just mass asset creation cycle. I would say what you're seeing here [at E3] represents maybe 10 percent of the full game." This is why I had such a hard time judging the early E3 demo build! As for expansion, that is pretty cool to hear that companies are showing a genuine interest in Bloodstained. I'm sure that as a creator(IGA) that is great news but it needs to be handled carefully I'd assume
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Jul 11, 2016 16:55:52 GMT -6
Wow, at the end of this, it says that they are indeed still trying to release this in March? I had just held myself back today from correcting someone saying that was the release date...I just really hope they don't burn themselves out in trying to make that.
Manga, anime, movies? Give them to meeeeeee (eventually!)
I think I want figures the most?
|
|
dareka
Dhampyr
Loyal Familiar
Posts: 345
inherit
Dhampyr
1332
0
Mar 8, 2023 13:21:18 GMT -6
724
dareka
345
Jun 17, 2016 16:09:16 GMT -6
June 2016
dareka
|
Post by dareka on Jul 11, 2016 17:00:21 GMT -6
Well, he said something along the lines of being very receptive to offers from other companies, but that, being a game developer, his focus right now is on the game itself . So I'd say he's doing it right. I couldn't make out further details because the audio of Ben's translation was in the way (really wish they didn't do that, overlay the translation with the audio - when the translation's not quite accurate, it leaves you with no options).
|
|
gunlord500
Global Moderator
Hyped for Bloodstained 2!
Posts: 1,109
inherit
177
0
1
Oct 31, 2024 22:11:53 GMT -6
914
gunlord500
Hyped for Bloodstained 2!
1,109
Jun 20, 2015 23:53:30 GMT -6
June 2015
gunlord500
|
Post by gunlord500 on Jul 11, 2016 17:24:10 GMT -6
Well, he said something along the lines of being very receptive to offers from other companies, but that, being a game developer, his focus right now is on the game itself . So I'd say he's doing it right. I couldn't make out further details because the audio of Ben's "translation" was in the way (really wish they didn't do that, overlay the translation with the audio - when the translation's not accurate, it leaves you with no options). Yeah, that's what I was worried about. It's not always a good idea to branch out into other properties before your main one is established, but as long as IGA is focusing on the game and is only "open" to other collaborations, everything should be OK
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Jul 11, 2016 19:21:58 GMT -6
Well, he said something along the lines of being very receptive to offers from other companies, but that, being a game developer, his focus right now is on the game itself . So I'd say he's doing it right. I couldn't make out further details because the audio of Ben's "translation" was in the way (really wish they didn't do that, overlay the translation with the audio - when the translation's not accurate, it leaves you with no options). Yeah, that's what I was worried about. It's not always a good idea to branch out into other properties before your main one is established, but as long as IGA is focusing on the game and is only "open" to other collaborations, everything should be OK I'm not bothered or worried about IGA's focus being divided or tie-ins being made before the first game is made. Getting a foothold in multiple forms of media before the main property is established is a normal thing to do. -Sega had Sonic games, comics, and cartoons coming out at roughly the same time back in the 90's -Microsoft released a Halo book about what Master Chief did on Reach before the first game and original Xbox launched in 2001 -Mass Effect, Dead Space, and Assassin's Creed had tie-ins in production while the first games in their series were being made -The Pokemon cartoon is pretty much synonymous with the games to a lot of people -Capcom and Archie published Mega Man comics to help keep the brand alive when there weren't any games in development -DC's Injustice comic kept the brand awareness for the fighting game alive for the past 5 years, has been received as a good comic series in its own right, and has been able to take risks the normal DC universe can't by having deaths and changes stay permanent. There's nothing inherently bad about it, it's just the way things are. If anything, it's a bigger risk for an IP to stay in just one meduim forever. The tie-ins are also something I welcome since my first exposure to Mega Man was an action figure from the Ruby Spears cartoon, I didn't have a Sega Genesis as a kid but still watched the Sonic cartoons and read the comics, and Valve's "Meet the Team" videos got me interested in playing TF2. Everything should be fine as long as IGA doesn't go "I feel like spending $100 million on a live-action Bloodstained movie with John Leguizamo wearing a wig and doing a silly high-pitched voice as Miriam and Zombie Dennis Hopper as Gebel. I wonder if David Hayter feels like writing a script for it within two days."
|
|
dareka
Dhampyr
Loyal Familiar
Posts: 345
inherit
Dhampyr
1332
0
Mar 8, 2023 13:21:18 GMT -6
724
dareka
345
Jun 17, 2016 16:09:16 GMT -6
June 2016
dareka
|
Post by dareka on Jul 11, 2016 20:20:39 GMT -6
I'm sure something like a tie-in manga or UDON comic, and also a figure or two would be cool, and welcome by the fans. But I do think that, with a kickstarter project, PR's very important, and spinning off the franchise before the product itself is complete, and before its been well-received by at least the backer community, has its risks ( see: Mighty Number 9 ). I'm not really worried about this happening to Bloodstained, though: IGA seems to have his eye right on the ball, and communication with the backer community has been outstanding. (Thanks, Mana ! ). I really hope, and I believe that come next year, Bloodstained will go down as one of the textbook examples of how to do a Kickstarter right. Hopefully, the game will also sell well enough to build a long-lived franchise, as undying as Dracula himself.
|
|
kylestien
New Blood
What is a Kylestien? A miserable little pile of Awesome!
Posts: 36
inherit
1256
0
Mar 2, 2020 22:28:26 GMT -6
45
kylestien
What is a Kylestien? A miserable little pile of Awesome!
36
Apr 2, 2016 1:08:11 GMT -6
April 2016
kylestien
|
Post by kylestien on Jul 11, 2016 23:26:14 GMT -6
You just described the best movie setup of all time. A script by David Hayter and the risk of a real life zombie apocalypse? GENIUS!
|
|
LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
inherit
Wielder of Emptiness
1573
0
Jun 8, 2024 22:55:53 GMT -6
438
LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
673
Jun 25, 2016 1:34:49 GMT -6
June 2016
leolewolferoux
|
Post by LeoLeWolferoux on Jul 11, 2016 23:41:24 GMT -6
I dunno about things like manga...I hope IGA holds off on these, as that's basically the problem that Mighty No. IX had... I think he's right to focus on the game first and foremost. :p
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Jul 12, 2016 0:04:53 GMT -6
I'm sure something like a tie-in manga or UDON comic, and also a figure or two would be cool, and welcome by the fans. But I do think that, with a kickstarter project, PR's very important, and spinning off the franchise before the product itself is complete, and before its been well-received by at least the backer community, has its risks ( see: Mighty Number 9 ). I'm not really worried about this happening to Bloodstained, though: IGA seems to have his eye right on the ball, and communication with the backer community has been outstanding. (Thanks, Mana ! ). I really hope, and I believe that come next year, Bloodstained will go down as one of the textbook examples of how to do a Kickstarter right. Hopefully, the game will also sell well enough to build a long-lived franchise, as undying as Dracula himself. I think a lot of the reactions to the MN9 IP expansion announced before the game shipped were a wee bit embarrassing to be honest. Way too many people were legitimately concerned that money was being siphoned from the KS to these other deals which was clearly far from the true. I don't believe MN9 turned out the way it did because "Inafune was distracted" making deals. They made deliberate design decisions that turned out not to be for the best. As has been said, launching an IP across multiple media types at the same time is not at all an unusual strategy. Now clearly optics matter but I think the biggest issues were communication issues and that there was a long period of time (a year+) actually leading up to release where the game was looking it might under-deliver. If the communication channels were more open and honest and the game was looking hot (and actually turned out well), people would be looking forward to stuff like a movie or a comic or whatever. The biggest risk was what would happen if the game was poorly received (and since that seems to be the case its likely a lot of those other media deals are dead or in jeopardy) but that was an issue for him to deal with not us
|
|
LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
inherit
Wielder of Emptiness
1573
0
Jun 8, 2024 22:55:53 GMT -6
438
LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
673
Jun 25, 2016 1:34:49 GMT -6
June 2016
leolewolferoux
|
Post by LeoLeWolferoux on Jul 12, 2016 0:27:53 GMT -6
I'm sure something like a tie-in manga or UDON comic, and also a figure or two would be cool, and welcome by the fans. But I do think that, with a kickstarter project, PR's very important, and spinning off the franchise before the product itself is complete, and before its been well-received by at least the backer community, has its risks ( see: Mighty Number 9 ). I'm not really worried about this happening to Bloodstained, though: IGA seems to have his eye right on the ball, and communication with the backer community has been outstanding. (Thanks, Mana ! ). I really hope, and I believe that come next year, Bloodstained will go down as one of the textbook examples of how to do a Kickstarter right. Hopefully, the game will also sell well enough to build a long-lived franchise, as undying as Dracula himself. I think a lot of the reactions to the MN9 IP expansion announced before the game shipped were a wee bit embarrassing to be honest. Way too many people were legitimately concerned that money was being siphoned from the KS to these other deals which was clearly far from the true. I don't believe MN9 turned out the way it did because "Inafune was distracted" making deals. They made deliberate design decisions that turned out not to be for the best. As has been said, launching an IP across multiple media types at the same time is not at all an unusual strategy. Now clearly optics matter but I think the biggest issues were communication issues and that there was a long period of time (a year+) actually leading up to release where the game was looking it might under-deliver. If the communication channels were more open and honest and the game was looking hot (and actually turned out well), people would be looking forward to stuff like a movie or a comic or whatever. The biggest risk was what would happen if the game was poorly received (and since that seems to be the case its likely a lot of those other media deals are dead or in jeopardy) but that was an issue for him to deal with not us :P
Agreed. IGA seems to have his head on the right direction, so I don't think there's much to fear. That's one thing that scares at least me the most is when people have their horizons set on too many things, but I'm pretty sure that IGA is only gunna focus on the stretch goals, and look at where things go from there.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Jul 12, 2016 4:27:12 GMT -6
You just described the best movie setup of all time. A script by David Hayter and the risk of a real life zombie apocalypse? GENIUS! I've been doing some thinking and I've changed my mind. If IGA does happen to get in the mood where a $100 million Bloodstained movie gets approved, it shall be the best "beer, pizza, and friends" movie since the David Hayter werewolf movie that had Khal Drogo, Jennifer Hale, and the guy who played Havok from the more recent X-Men movies in it. And the best movie to feature both crossdressing and John Leguizamo since that one 90's Romeo and Juliet adaptation. And hopefully Michiru Yamane will compose the score and it'll be the Dennis Hopper movie with the best music since Easy Rider. Go ahead IGA, do everything in your power to make Bloodstained: The Highly Enjoyable B-Movie happen. I think a lot of the reactions to the MN9 IP expansion announced before the game shipped were a wee bit embarrassing to be honest. Way too many people were legitimately concerned that money was being siphoned from the KS to these other deals which was clearly far from the true. I don't believe MN9 turned out the way it did because "Inafune was distracted" making deals. They made deliberate design decisions that turned out not to be for the best. As has been said, launching an IP across multiple media types at the same time is not at all an unusual strategy. Now clearly optics matter but I think the biggest issues were communication issues and that there was a long period of time (a year+) actually leading up to release where the game was looking it might under-deliver. If the communication channels were more open and honest and the game was looking hot (and actually turned out well), people would be looking forward to stuff like a movie or a comic or whatever. The biggest risk was what would happen if the game was poorly received (and since that seems to be the case its likely a lot of those other media deals are dead or in jeopardy) but that was an issue for him to deal with not us There's not a word here I disagree with. A lot of the complaints about MN9 making a cartoon before the game came out reminded me of when I was in elementary school and a bunch of other students got panicked because they found out "water goes to the sewers!" without being aware it was a normal thing or how plumbing and sewage actually worked, but at the same time, the lack of communication didn't help and it could've really alleviated a lot of fears people had. Hopefully none of that will be an issue since Bloodstained is avoiding all the mistakes MN9 made so far and Mana and Ben Judd have been doing a great job with communication. I'm sure something like a tie-in manga or UDON comic, and also a figure or two would be cool, and welcome by the fans. But I do think that, with a kickstarter project, PR's very important, and spinning off the franchise before the product itself is complete, and before its been well-received by at least the backer community, has its risks ( see: Mighty Number 9 ). I'm not really worried about this happening to Bloodstained, though: IGA seems to have his eye right on the ball, and communication with the backer community has been outstanding. (Thanks, Mana ! ). I really hope, and I believe that come next year, Bloodstained will go down as one of the textbook examples of how to do a Kickstarter right. Hopefully, the game will also sell well enough to build a long-lived franchise, as undying as Dracula himself. I'd argue that it's "safe" to plan tie-ins or transmedia stuff at this point since the demo has been well-received and the improvements/changes that carry over to the beta will continue to cultivate even more positive feedback, goodwill, and confidence towards Bloodstained. I also saved this post reply for last because I really like western comics, and so people who aren't interested in them can just skip the rest of it if they think they'll get bored. If/when a western Bloodstained miniseries, graphic novel, ongoing series gets made, I'd like it (or them, if there's multiple miniseries) to tell a different story than the game in order to stand on its own two feet, and so people don't have to end up experiencing both the comic and game in order to understand what's going on. The game would cover one story in the universe and a miniseries/graphic novel could cover a different story. I don't really know much about UDON other than they've been doing a pretty good job with the Street Fighter comics, do a lot of artbooks, published manga in the USA, designed a costume for Marvel's Taskmaster that everybody really liked, and they're named after a Japanese noodle. I have no strong feelings one way or the other towards them, but wouldn't be surprised if IGA and ArtPlay ended up doing something with them since they've collaborated with a lot of Japanese artists. This feels like wishful thinking at the moment, but I hope DC is one of the parties that approached IGA to work on a Bloodstained project. I think it'd be really neat to see a Bloodstained series from them given DC's history with publishing horror, supernatural, and fantasy-related work such as Swamp Thing, American Vampire, Sandman, Hellblazer, Fables, House of Secrets, and House of Mystery, and the New 52 version of Animal Man. However, I can't think of any recent licensed work they've done that doesn't involve things owned by Warner Bros. I think it'd look really good for Bloodstained if Marvel published a tie-in comic since they're one of the most powerful brands/entertainment juggernauts out there right now. However, I can see it leading to a lot of confusion for non-comic readers if they pick it up and don't realize that just because something's published by Marvel, it doesn't mean it's part of the larger Marvel universe. Glorious, beautiful confusion, such as "Where does Bloodstained fit in with Marvel?" "Are Miriam's alchemist crystals early attempts at making Infinity Gems? Is Thanos in this?" "Is Miriam going to get transported to modern day and become an All-New, All-Different Marvel Now Avenger?" "Why did the series numbering reset to #1 after two months?" "If Zangetsu fights Dracula, would it be canon to both Castlevania and when the X-Men fought Dracula, and more importantly, how would Jay and Miles explain that and the David Hayter connections on an episode intro for their podcast where they explain the X-Men? (...WHAT?!)". Dark Horse Comics would probably be good to work with given their history of working with licenses (Nickelodeon's Avatar, pre-Disney Star Wars, Buffy the Vampire Slayer, Alien, Predator, Halo) and independent creators like Mike Mignola (Hellboy and all its spinoffs like Abe Sapien, BPRD, and Lobster Johnson), Stan Sakai (Usagi Yojimbo), and uh... Adam Warren (the Empowered and Dirty Pair guy). They also used to publish manga. Or, Bloodstained could go the route Valve did with their TF2 and Left 4 Dead comics where they're published for free online, released in story-related chunks with varying length, and on their own schedule. That would also be cool. There's also a bunch of writers I'd like to see involved with writing a Bloodstained comic if they're enthusiastic about it and their schedules/contracts allow it, such as Tom King (my #1 choice right now), Grant Morrison, Neil Gaiman, Chris Claremont, Scott Snyder, Garth Ennis, Gail Simone, Mark Waid, Ed Brubaker, and Joe Kelly. I would probably make the Chris Pratt face if one of them had their involvement announced. But there's probably someone out there I didn't mention or know about who's just as talented as them and could end up being a better match for Bloodstained. I would love it if somehow Alan Moore ended up writing since Bloodstained already involves some of his favorite things; horror/supernatural elements and England, but I can't see him agreeing to write a comic based on a video game, especially if a large publisher like DC was involved. I would also think it'd be cool if David Hayter wrote it since he's already involved with Bloodstained and a writer. After all, writing experience is writing experience and lots of writers dipped their toes in multiple forms of media. As for which artists end up drawing a comic... I don't know where to begin since there's so much talent in Japan and the west I'd like to see involved. Maybe IGA could just end up going "Hey Mana, do you feel like doing art for the Bloodstained miniseries?" "Sure." "Cool. You're hired. Here's David Hayter's email address. He's writing. Have fun. Get to work."
|
|
Shax
Great Marquis of Hell
Loyal Familiar
Posts: 167
inherit
Great Marquis of Hell
1269
0
Jun 15, 2019 13:28:55 GMT -6
149
Shax
167
Apr 24, 2016 11:50:49 GMT -6
April 2016
shax
|
Post by Shax on Jul 12, 2016 7:44:05 GMT -6
Interesting article.
Well, at least Iga has his eyes on the prey and not the horizon...just yet. Not saying that it can't benefit the game in anyway though since it, in a way, is marketing. Just look at Final Fantasy XV: a game, an animation, a movie, a beat'em up styled retro-esque game (Gamestop exclusive), and a pinball game. You haven't heard about it, you probably will in due time
I feel like those things are best saved until after the game is released but...what do I know. Although...things can be learned from Mighty No.9. I'm not even sure how a manga or anime of Bloodstained would even work.
Also, for some reason all the discussion in this thread reminded me of Franz Hopper.
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on Jul 12, 2016 7:56:08 GMT -6
Goob, I still say you're like a human entertainment media Wikipedia. Wow.
I would...be for any of that lol. I think I'd prefer it if the art style of the comic stayed close to the concept art/a Kojima-ish style, or how Mana draws...but something more Western would actually be interesting, too.
I also agree on the MN9 media assessment. Part of Red Ash and these decisions also were due to needing to keep folks' jobs and the brand moving along after the game was pretty much done. From what I recall, Mighty had been completed quite a while ago, and a smaller separate group was just working out smaller online functionality details. It's too bad that they didn't take that time to focus on play testing the game for the various bugs and lock-ups it's having, though...
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Jul 12, 2016 8:46:39 GMT -6
I think it's a smart move and a move to make Bloodstained the new Castlevania. Get it's recognition out their in any format possible so the name brand is popular.
In terms of the March release it makes perfect sense because of their staggered release approach which is why many people liked the idea. The main game will obviously be completed much sooner than all the content so why hold the game back till a ridiculous long time?
Also, I found the comment about a lot of mechanics not yet revealed to be interesting when asked what his favorite mechanic in the game is. It'll be cool to see what other stuff they haven't even talked about yet will be in this. Who knows? Transformations? The forging system? Some of the abilities you get? They haven't even talked about the familiars yet. Still a lot of cool things they can talk about in updates.
|
|
dareka
Dhampyr
Loyal Familiar
Posts: 345
inherit
Dhampyr
1332
0
Mar 8, 2023 13:21:18 GMT -6
724
dareka
345
Jun 17, 2016 16:09:16 GMT -6
June 2016
dareka
|
Post by dareka on Jul 12, 2016 11:00:55 GMT -6
While I'm sure many will disagree, I think there is a more basic danger in multi-media franchising than most people realize.
The way I see it, consumer products respond to consumer hunger: if the hunger is there, consumers will eat the products up; but if you're stuffed, then you won't be eating anything, no matter how good the product is.
So, if you launch a game and it's successful, you'll leave people hungry for more, which justifies the existence of the tie-in; but if you launch a game with too many tie-ins, you risk stuffing the consumer base before it's gotten a chance to develop a real hunger for the franchise.
With well established franchises like Batman, Spiderman, Star Wars and such, the amount hunger for tie-ins is already well known - and note that these did not exist when the original property was launched. It's similar with Final Fantasy XV: while the game itself is new, the franchise itself is old (and the original property did not have any tie-ins).
When you attempt to launch a property as a multimedia franchise, you're making the initial acceptance of the product that much more difficult, because there's already all this "food" before you're even hungry. You've had enough of the game before you've even tried it. This is the gut reaction, I think, but it needs a rationalization. So, the rationalization becomes something like this: which is the main property? The game? The comic? The anime? The book? Why does it need so many mediums? Do I get the full experience if I just get one, or is each designed to lure me into buying others?
In the case of a Kickstarter, the rationalization becomes much more straight-forward: they're using my money without my permission. This may not be the case, but it doesn't matter - people are trying to rationalize their dissatisfaction.
Most powerful of all, I think, is this apparent contradiction: if this is a property that needed crowd funding to get off the ground, why is it suddenly a franchise? Now, you can argue that the answer is simple: the crowd funding success is what enabled the property to become a franchise in the first place. But that's not the way people's perception works: the sight of an "independent" game being marketed like "fully-established" property makes the "independent" label seem like a scam, even if it isn't.
This is what I ultimately think marketeers misunderstand: it's one thing to bring out tie-ins with the latest installment to an established franchise, and another to launch a new franchise with countless tie-ins to begin with. It goes double for crowd-funded projects.
|
|
inherit
65
0
Oct 14, 2019 21:44:04 GMT -6
14
samuraifoochs
25
Jun 11, 2015 18:33:12 GMT -6
June 2015
samuraifoochs
|
Post by samuraifoochs on Jul 12, 2016 14:13:45 GMT -6
While I'm sure many will disagree, I think there is a more basic danger in multi-media franchising than most people realize. The way I see it, consumer products respond to consumer hunger: if the hunger is there, consumers will eat the products up; but if you're stuffed, then you won't be eating anything, no matter how good the product is. So, if you launch a game and it's successful, you'll leave people hungry for more, which justifies the existence of the tie-in; but if you launch a game with too many tie-ins, you risk stuffing the consumer base before it's gotten a chance to develop a real hunger for the franchise. With well established franchises like Batman, Spiderman, Star Wars and such, the amount hunger for tie-ins is already well known - and note that these did not exist when the original property was launched. It's similar with Final Fantasy XV: while the game itself is new, the franchise itself is old (and the original property did not have any tie-ins). When you attempt to launch a property as a multimedia franchise, you're making the initial acceptance of the product that much more difficult, because there's already all this "food" before you're even hungry. You've had enough of the game before you've even tried it. This is the gut reaction, I think, but it needs a rationalization. So, the rationalization becomes something like this: which is the main property? The game? The comic? The anime? The book? Why does it need so many mediums? Do I get the full experience if I just get one, or is each designed to lure me into buying others?In the case of a Kickstarter, the rationalization becomes much more straight-forward: they're using my money without my permission. This may not be the case, but it doesn't matter - people are trying to rationalize their dissatisfaction. Most powerful of all, I think, is this apparent contradiction: if this is a property that needed crowd funding to get off the ground, why is it suddenly a franchise? Now, you can argue that the answer is simple: the crowd funding success is what enabled the property to become a franchise in the first place. But that's not the way people's perception works: the sight of an "independent" game being marketed like "fully-established" property makes the "independent" label seem like a scam, even if it isn't. This is what I ultimately think marketeers misunderstand: it's one thing to bring out tie-ins with the latest installment to an established franchise, and another to launch a new franchise with countless tie-ins to begin with. It goes double for crowd-funded projects. First let me preface by saying I understand what you're getting at and don't wholly disagree on some levels. I think it's dangerous to get TOO DEEP into property expansion too soon (I think that happened with Mighty No 9, more because the entire campaign seems to have been an exercise in what not to do (lack of communication if not deliberate miscommunication, delays upon delays, etc.), understand that a vaunted game developer like IGA raising ~6 million that we know of for a new IP is all the evidence many people need to explore expansion into other media. Think of it like, say...Tite Kubo (creator of the anime/manga Bleach, among others) or Masashi Kishimoto (Naruto) or Akira Toriyama (Dragon Ball franchise), or in the game world, someone like IGA or Inafune or Hideo Kojima, or in the movie world Tarantino or the Wachowskis announcing a new IP. Their NAMES are almost an IP in themselves because of the cachet they've built off their previous successes. Combine that with some polished, promising promo materials, evidence of massive public interest (funding, publicity, etc.), and a generally seamless connection to other media (a Bloodstained manga seems like it could be an easy sell, because video games and anime/manga are often peanut butter and jelly) and it would honestly be weird if they weren't exploring other media. I would be very upset if this detracted from the game, but it certainly seems like IGA has the right attitude about things and I haven't had reason to doubt him or his team yet, so...
|
|
dareka
Dhampyr
Loyal Familiar
Posts: 345
inherit
Dhampyr
1332
0
Mar 8, 2023 13:21:18 GMT -6
724
dareka
345
Jun 17, 2016 16:09:16 GMT -6
June 2016
dareka
|
Post by dareka on Jul 12, 2016 14:59:50 GMT -6
First let me preface by saying I understand what you're getting at and don't wholly disagree on some levels. I think it's dangerous to get TOO DEEP into property expansion too soon (I think that happened with Mighty No 9, more because the entire campaign seems to have been an exercise in what not to do (lack of communication if not deliberate miscommunication, delays upon delays, etc.), understand that a vaunted game developer like IGA raising ~6 million that we know of for a new IP is all the evidence many people need to explore expansion into other media. Think of it like, say...Tite Kubo (creator of the anime/manga Bleach, among others) or Masashi Kishimoto (Naruto) or Akira Toriyama (Dragon Ball franchise), or in the game world, someone like IGA or Inafune or Hideo Kojima, or in the movie world Tarantino or the Wachowskis announcing a new IP. Their NAMES are almost an IP in themselves because of the cachet they've built off their previous successes. Combine that with some polished, promising promo materials, evidence of massive public interest (funding, publicity, etc.), and a generally seamless connection to other media (a Bloodstained manga seems like it could be an easy sell, because video games and anime/manga are often peanut butter and jelly) and it would honestly be weird if they weren't exploring other media. I would be very upset if this detracted from the game, but it certainly seems like IGA has the right attitude about things and I haven't had reason to doubt him or his team yet, so... I've no reason to doubt him either - I was actually just trying to express the risks inherent, in terms of public perception, in franchising a kickstarter project too much, too early.
|
|
Vampire
Loyal Familiar
[TI1]This world does not need another Hero.
Posts: 119
inherit
693
0
Jun 18, 2019 9:32:30 GMT -6
89
Vampire
[TI1]This world does not need another Hero.
119
Aug 21, 2015 20:29:09 GMT -6
August 2015
vampire
|
Post by Vampire on Jul 12, 2016 15:12:37 GMT -6
I am all for expansions to this Game such as Anime,Manga,T-Shirts etc and its pleasing to see companies take an interest in this game However the focus should be on the game and getting it done and getting it right,once the game is done feel free to go steps further to expand upon the franchise,Inafune had illusions of grandeur with his game mighty no.9 seeking a cartoon and a spiritual successor in the form of red ash in mid development when he had not proven himself and mistakes like his costed time and resources and fan trust,Just build the foundation the game first if it succeeds well feel free to look into those people offering to expand
|
|
inherit
925
0
Jun 6, 2018 19:05:04 GMT -6
94
GenericSoda
86
Dec 4, 2015 23:38:39 GMT -6
December 2015
genericsoda
|
Post by GenericSoda on Jul 12, 2016 17:29:16 GMT -6
I think if any kind of extended supplemental material comes out alongside the game, it would be fine in the hands of somebody else, like a comic or 30 minute OVA. Inticreates should focus on the game, and any pre-launch hype should be handled elsewhere.
Building the IP into something else should wait until after the game's release, once it's been received well and an audience for such a thing has been confirmed.
|
|