inherit
1650
0
Oct 10, 2018 17:39:30 GMT -6
38
yoshi9048
58
Jul 3, 2016 14:07:34 GMT -6
July 2016
yoshi9048
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Post by yoshi9048 on Jul 3, 2016 15:24:26 GMT -6
This is a request to add an option called "verbose". (It would be in the gameplay options).
Verbose would do several things to tell the player more granular things about the system; but for the most part would simply give extra information for those that really want it.
Verbose would be turned off by default.
One of the primary uses is with leveling up.
LEVEL UP - "verbose" off - things appear as normal. LEVEL UP - "verbose" on - a dialog appears listing the stats you've gained.
This can also be used on shards: "verbose" off - general shard information for those that don't care or already know "verbose" on - detailed info about the shard for those that want that granularity.
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inherit
823
0
Oct 2, 2017 21:03:33 GMT -6
5
reltats
12
Sept 28, 2015 5:09:06 GMT -6
September 2015
reltats
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Post by reltats on Jul 3, 2016 16:02:49 GMT -6
As an extremely "mechanical exploration" orientated gamer I would absolutely love the option to get more info on things, especially on core systems like leveling.
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sleyer
New Blood
[TI0]
Posts: 88
inherit
820
0
Mar 15, 2023 3:55:52 GMT -6
46
sleyer
[TI0]
88
Sept 25, 2015 5:54:59 GMT -6
September 2015
sleyer
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Post by sleyer on Jul 4, 2016 4:39:14 GMT -6
Yea, awesome idea
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inherit
572
0
Jun 19, 2019 3:23:00 GMT -6
16
lordmaximos
15
Aug 17, 2015 8:04:38 GMT -6
August 2015
lordmaximos
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Post by lordmaximos on Jul 4, 2016 8:05:55 GMT -6
Great idea, it will help out a lot of people who are interested into these kinds of stuff!
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
inherit
Wielder of Emptiness
1573
0
Jun 8, 2024 22:55:53 GMT -6
438
LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
673
Jun 25, 2016 1:34:49 GMT -6
June 2016
leolewolferoux
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Post by LeoLeWolferoux on Jul 25, 2016 0:56:47 GMT -6
yeah I'm down for it, too.
Especially Verbose Leveling. I think it would be a refreshing change. :p
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genemag
New Blood
working, 3D Animation/TD
Posts: 22
inherit
1399
0
Jun 29, 2018 20:45:20 GMT -6
39
genemag
working, 3D Animation/TD
22
Jun 22, 2016 23:57:10 GMT -6
June 2016
genemag
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Post by genemag on Jul 25, 2016 1:14:29 GMT -6
I'd love that option. At the very least it'll give me a hint of how much extra HP I gained as a buffer while I'm exploring.
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purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
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Post by purifyweirdshard on Jul 25, 2016 22:38:37 GMT -6
We should append this to our submitted UI/menus bits if we ever get around to doing another feedback vote.
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BloodyTears92
Loyal Familiar
[TI1]It is time for darkness. It is a blood banquet.
Posts: 342
inherit
959
0
Jan 28, 2020 3:45:53 GMT -6
438
BloodyTears92
[TI1]It is time for darkness. It is a blood banquet.
342
Dec 7, 2015 22:34:49 GMT -6
December 2015
bloodytears92
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Post by BloodyTears92 on Jul 31, 2016 15:53:28 GMT -6
As a longtime Fire Emblem fan (if my avatar didn't give it away :3) I love having more detailed information about what happens when I level up. Normal: "Level Up" in glorious font Verbose "Level Up" +20 HP, +10 MP, 1 STR, +1 CON ect.
I can appreciate the value here.
I'm not *entirely* sure about how necessary the Shards though. Seems like that kind of information would be presented to the player when they access their shard menu as opposed to detailed as you get it. Perhaps flesh this out with a little example? Are you suggesting it be a wordier explanation or are you thinking it should give a lore snippet about the shard? Maybe I'm just not being creative about this but a "Normal" vs "Verbose" almost seems like
"Boosts CON" "Boosts CON by 4" or "Shoots flame" "Shoots flame in a direction indicated by *insert control here*"
EDIT: I support the idea, I'm just wondering how you'd flesh out the Shard descriptions upon receiving them.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
inherit
Wielder of Emptiness
1573
0
Jun 8, 2024 22:55:53 GMT -6
438
LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
673
Jun 25, 2016 1:34:49 GMT -6
June 2016
leolewolferoux
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Post by LeoLeWolferoux on Jul 31, 2016 15:59:09 GMT -6
As a longtime Fire Emblem fan (if my avatar didn't give it away :3) I love having more detailed information about what happens when I level up. Normal: "Level Up" in glorious font Verbose "Level Up" +20 HP, +10 MP, 1 STR, +1 CON ect. I can appreciate the value here. I'm not *entirely* sure about how necessary the Shards though. Seems like that kind of information would be presented to the player when they access their shard menu as opposed to detailed as you get it. Perhaps flesh this out with a little example? Are you suggesting it be a wordier explanation or are you thinking it should give a lore snippet about the shard? Maybe I'm just not being creative about this but a "Normal" vs "Verbose" almost seems like "Boosts CON" "Boosts CON by 4" or "Shoots flame" "Shoots flame in a direction indicated by *insert control here*" EDIT: I support the idea, I'm just wondering how you'd flesh out the Shard descriptions upon receiving them. Plus if it functions like Dawn, (which I'm sure it will) then getting more of a certain kind of soul will boost the power of a soul. Like the Buer for example.
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BloodyTears92
Loyal Familiar
[TI1]It is time for darkness. It is a blood banquet.
Posts: 342
inherit
959
0
Jan 28, 2020 3:45:53 GMT -6
438
BloodyTears92
[TI1]It is time for darkness. It is a blood banquet.
342
Dec 7, 2015 22:34:49 GMT -6
December 2015
bloodytears92
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Post by BloodyTears92 on Jul 31, 2016 16:08:13 GMT -6
As a longtime Fire Emblem fan (if my avatar didn't give it away :3) I love having more detailed information about what happens when I level up. Normal: "Level Up" in glorious font Verbose "Level Up" +20 HP, +10 MP, 1 STR, +1 CON ect. I can appreciate the value here. I'm not *entirely* sure about how necessary the Shards though. Seems like that kind of information would be presented to the player when they access their shard menu as opposed to detailed as you get it. Perhaps flesh this out with a little example? Are you suggesting it be a wordier explanation or are you thinking it should give a lore snippet about the shard? Maybe I'm just not being creative about this but a "Normal" vs "Verbose" almost seems like "Boosts CON" "Boosts CON by 4" or "Shoots flame" "Shoots flame in a direction indicated by *insert control here*" EDIT: I support the idea, I'm just wondering how you'd flesh out the Shard descriptions upon receiving them. Plus if it functions like Dawn, (which I'm sure it will) then getting more of a certain kind of soul will boost the power of a soul. Like the Buer for example. Now if that is a mechanic, I could absolutely see the value in the game going into detail about how much stronger a certain power has become thanks to acquiring more copies of that shard. Or, if we have to combine shards via alchemy nonsense, maybe having an explanation as to what that shark does to other shards if combined with them?
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