LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 20, 2016 22:44:23 GMT -6
Sorry about the hiatus, but I think you guys are gunna be super excited for what I got for ya. :p But...that will have to wait. :] To keep things consistent, and because I likely have chronic OCD, I believe this is where we left off. This is Miriam's Parameter, LV's 70-80.
Level | HP | MP | ATK | STR | INT | LCK | DEF | CON | MND | 70 | 948 | 630 | 49 | 59 | 68 | 24 | 27 | 55 | 64 | 71 | 960 | 638 | 50 | 60 | 69 | 24 | 27 | 55 | 64 | 72 | 972 | 646 | 50 | 61 | 70 | 25 | 28 | 56 | 65 | 73 | 984 | 654 | 50 | 61 | 71 | 25 | 28 | 57 | 66 | 74 | 996 | 662 | 51 | 62 | 71 | 25 | 28 | 57 | 67 | 75 | 1,008 | 670 | 52 | 63 | 72 | 25 | 29 | 58 | 68 | 76 | 1,020 | 678 | 53 | 64 | 73 | 26 | 29 | 59 | 68 | 77 | 1,032 | 686 | 53 | 64 | 74 | 26 | 29 | 59 | 69 | 78 | 1,044 | 694 | 53 | 65 | 75 | 26 | 30 | 60 | 70 | 79 | 1,056 | 702 | 54 | 66 | 76 | 26 | 30 | 61 | 71 | 80 | 1,068 | 710 | 55 | 67 | 77 | 27 | 31 | 62 | 72 |
Things to note: -Not to spoil the surprise, but I believe before the game goes 'glitchy', there are 3 distinct stages: - BGM stage. In this stage, the background music completely stopped, and I began noticing the 'flashes' I mentioned in an earlier post. Few in number, but there. Nothing else much to report on this stage.
- SFX Stage. In this stage, I noticed that not only had the background music stopped, but all sound from the demo had ceased entirely. Other problems began to arise, such as more periodic flashes, the resolution began to go from high to low, the screen would stretch in awkward ways, the game became laggy at times, ETC. Very annoying.
- Wonk Stage. Pretty much couldn't discern anything anymore. The res was too low to be able to distinguish anything besides large blobs of color. No music, either. On the bright side though, when I entered this stage in my previous level grind, the game loaded GREAT due to the textures looking like shit. :D
-Vepar's tentacles in the background have a very unique nature when Vepar is slain. Depending on where they are in relation to area on the screen, they seem to 'die' differently, as in they have different death animations. I found this too be very cool, and reassuring since a previous thread I was on was concerned about the 'death' animations being monotonous and repetitive. When swaying to the left, the tentacles pause, then proceed to sink slowly into the water. When roughly in the middle of the screen, the left tentacles continues moving, but slowly gets lower until it is no longer visable, whilst the right one sinks down casually. When the tentacles are on the right side of the screen, the left one does sorta this loop and starts to sinks as it moves towards Miriam, whilst the right one pauses, then slowly sinks into the water, out of view. Wonderful, the little details always make me smile. :p ...and that's what I'm submitting for now. Right now I gotta mull over everything thing 'data' wise that I wrote down, (my notebook is a complete disaster ahahaha) and re-write it in nice columns so that I can post down everything I've got for you guys. :p
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Post by Ghostpepper on Jul 20, 2016 23:15:46 GMT -6
I'm starting to wonder if the game does that from the boss being killed so much or from farming in general. Also I gotta dole out some props for trying this again lol, the dedication is real.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 21, 2016 12:53:06 GMT -6
Hey all, I'm just about done finishing up cleaning up my notes, they were...really messy. o.o; Anyway, this is Miriam's parameter, LV's 80-90. Level | HP | MP | ATK | STR | INT | LCK | DEF | CON | MND | 80 | 1,068 | 710 | 55 | 67 | 77 | 27 | 31 | 62 | 72 | 81 | 1,080 | 718 | 55 | 67 | 77 | 27 | 31 | 62 | 72 | 82 | 1,092 | 726 | 56 | 68 | 78 | 27 | 31 | 63 | 73 | 83 | 1,104 | 734 | 56 | 69 | 79 | 27 | 32 | 64 | 74 | 84 | 1,116 | 742 | 57 | 70 | 80 | 28 | 32 | 64 | 75 | 85 | 1,128 | 750 | 57 | 70 | 81 | 28 | 32 | 65 | 76 | 86 | 1,140 | 758 | 58 | 71 | 82 | 28 | 33 | 66 | 76 | 87 | 1,152 | 766 | 59 | 72 | 82 | 28 | 33 | 66 | 77 | 88 | 1,164 | 774 | 59 | 73 | 83 | 29 | 33 | 67 | 78 | 89 | 1,176 | 782 | 59 | 73 | 84 | 29 | 34 | 68 | 79 | 90 | 1,188 | 790 | 60 | 74 | 85 | 29 | 34 | 69 | 80 |
So that's that. I don't really have anything new to add, aside from saying some expectations were met in the final result, and some were not. Next post should be up shortly, just gotta graph everything from here on out so ahaha.
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BalancedHydra
Pillow Weapon Advocate
Master Alchemist
[TI1]
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Post by BalancedHydra on Jul 21, 2016 14:34:06 GMT -6
is it me or is Iga trying to turn Miriam into a mage?
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Post by A Man in Flames on Jul 21, 2016 15:39:55 GMT -6
is it me or is Iga trying to turn Miriam into a mage? I wouldn't go so far as to as say she's a Mage, but I concur that her stats have a slight inclination to Magical properties as seen by her slightly higher INT to STR and MND to CON ratios. Heck, I'd say her parameters are virtually inversions of Shanoa who had slightly higher physical stats over magical stats. For this reason, with the assumption/speculation that Zangetsu will be a playable character, it is extremely likely he would have the more physically inclined stats. Overall, though, her stats are well rounded which will still give players plenty of freedom to equip her to their play style.
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Yän
Herald of the Moon
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Post by Yän on Jul 21, 2016 15:52:11 GMT -6
Wow, reaching LVL 81 sucks!
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Galamoth
Ancient Legion
Eternal Guardian
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[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jul 21, 2016 16:27:48 GMT -6
Wow, reaching LVL 81 sucks! There's bound to be a few Levels where only HP & MP are increased. :3 (81 isn't the only one here) Though it may be the case that this will be changed by the final game.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 22, 2016 9:55:49 GMT -6
Heya, everyone. So I finally got all of my scrambled notes together, and all charted up nice and neat. So, for the moment you've all been waiting for, this is Miriam's parameter LV's 90-99.
Level | HP | MP | ATK | STR | INT | LCK | DEF | CON | MND | 90 | 1,188 | 790 | 60 | 74 | 85 | 29 | 34 | 69 | 80 | 91 | 1,200 | 798 | 61 | 75 | 86 | 29 | 34 | 69 | 80 | 92 | 1,212 | 806 | 62 | 76 | 87 | 30 | 35 | 70 | 81 | 93 | 1,224 | 814 | 62 | 76 | 88 | 30 | 35 | 71 | 82 | 94 | 1,236 | 822 | 62 | 77 | 88 | 30 | 35 | 71 | 83 | 95 | 1,248 | 830 | 63 | 78 | 89 | 30 | 36 | 72 | 84 | 96 | 1,260 | 838 | 64 | 79 | 90 | 31 | 36 | 73 | 84 | 97 | 1,272 | 846 | 64 | 79 | 91 | 31 | 36 | 73 | 85 | 98 | 1,284 | 854 | 65 | 80 | 92 | 31 | 37 | 74 | 86 | 99 | 1,296 | 862 | 65 | 81 | 93 | 31 | 37 | 75 | 87 |
Another point that I would like to touch on, is that you may notice from the snapshot that Miriam does indeed have an 'amount to next level' greater than zero. Unfortunately, I can confirm, that Miriam's level does not exceed 99. (In the demo, anyway) When reaching the prerequisite number of experience, a 'Level Up' notification will appear, but one will pause the menu to find that LV, and parameter have remained the same. Though, experience does seem to still accumulate as it would. Proof will be in final snapshot on this post. Another piece that I have finished recording, is the number of Amys needed to kill Vepar when level grinding. Though, towards the end, it didn't really change all that much. Anyway, this is a log of how many Amys to kill Vepar, LV's 30-99.
Level | # of AMYS | 30 | 13 | 31 | 13 | 32 | 12 | 33 | 12 | 34 | 12 | 35 | 12 | 36 | 11 | 37 | 11 | 38 | 11 | 39 | 10 | 40 | 10 | 41 | 10 | 42 | 10 | 43 | 10 | 44 | 10 | 45 | 9 | 46 | 9 | 47 | 9 | 48 | 9 | 49 | 9 | 50 | 9 | 51 | 8 | 52 | 8 | 53 | 8 | 54 | 8 | 55 | 8 | 56 | 8 | 57 | 8 | 58 | 8 | 59 | 8 | 60 | 8 | 61 | 8 | 62 | 8 | 63 | 7 | 64 | 7 | 65 | 7 | 66 | 7 | 67 | 7 | 68 | 7 | 69 | 7 | 70 | 7 | 71 | 7 | 72 | 7 | 73 | 6 | 74 | 6 | 75 | 6 | 76 | 6 | 77 | 6 | 78 | 6 | 79 | 6 | 80 | 6 | 81 | 6 | 82 | 6 | 83 | 6 | 84 | 6 | 85 | 6 | 86 | 6 | 87 | 6 | 88 | 6 | 89 | 5 | 90 | 5 | 91 | 5 | 92 | 5 | 93 | 5 | 94 | 5 | 95 | 5 | 96 | 5 | 97 | 5 | 98 | 5 | 99 | 5 |
As you can see, the higher damager you begin to start inflicting on Vepar, the more INT you need to make up for that damage, ergo, you start using the same number of AMYs for a longer period of time at higher levels. Not exactly how I pictured the chart looking in the end, but nevertheless, the proof's in the pudding, babe. :p And finally for Viftech , (:p) I made a small chart logging the precise number of hours that I played. This was taken and filled out usually in 4 hour intervals of time, where I would essentially 'binge' grind for a give period, take a break, and then binge some more. This is how many hours it takes, to get to level 99 in the Bloodstained: Ritual of the Night E3 Demo.
# of Hours | Level | 1.0 | 26 | 5.0 | 50 | 9.0 | 64 | 13.0 | 74 | 17.0 | 83 | 20.0 | 88 | 24.0 | 94 | 27.50 | 99 |
So, essentially it would take roughly 27 hours and 50 minutes of nonstop gameplay, to level from 1-99. Though, I did get a bit inefficient towards the end, so I maybe could have shaved an hour or 30 minutes off. So...anyone wanna try to beat my time? :p Also, after gaining the necessary experience to reach level 99, I equipped the following items: - Kung-Fu Shoes
- Leather breastplate
- Headband
- Scarf
- Ring
- Shard (Buer)
So, after all that was on, I paused and checked and... I think... that I have achieved Miriam's highest attainable parameter in the Bloodstained: Ritual of the Night E3 Demo. So, this is what her best stats would look like. :p So yeah, I guess with that, this will be my final (data) post on this thread. Thanks so much for everyone's support, this is a really great forum. :p Oh...and Mana, be sure to give IGA-san the forum's regards, and tell him that we got to LV 99 in the demo. :p
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
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Post by JeffCross on Jul 22, 2016 10:13:27 GMT -6
YOU GO GIRL!!! I think they should have a "LeoLeWolferoux" achievement in the actual game for reaching Lv99. Just like A Man in Flames suggested. It should say... "think you were the first to reach Lv99? well LeoLeWolferoux did it first (in the demo). now you are as cool as he is." Or something like that lol.
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Post by A Man in Flames on Jul 22, 2016 10:22:14 GMT -6
LeoLeWolferoux = Godlike. Words cannot express my amazement at your accomplishments. This is truly a sight to behold, and I am honored to bear witness to it. On behalf of the community, thank you for your impressive contributions. Special thanks to Viftech as well for number crunching the parameter growth patterns and piecing together the level charts. Amazing!
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
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Mar 29, 2021 10:42:00 GMT -6
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[TI0] Adventurer/Gamer. Only believe what make sense.
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Post by Rixuel on Jul 22, 2016 10:51:44 GMT -6
Heya, everyone. So I finally got all of my scrambled notes together, and all charted up nice and neat. So, for the moment you've all been waiting for, this is Miriam's parameter LV's 90-99.
Level | HP | MP | ATK | STR | INT | LCK | DEF | CON | MND | 90 | 1,188 | 790 | 60 | 74 | 85 | 29 | 34 | 69 | 80 | 91 | 1,200 | 798 | 61 | 75 | 86 | 29 | 34 | 69 | 80 | 92 | 1,212 | 806 | 62 | 76 | 87 | 30 | 35 | 70 | 81 | 93 | 1,224 | 814 | 62 | 76 | 88 | 30 | 35 | 71 | 82 | 94 | 1,236 | 822 | 62 | 77 | 88 | 30 | 35 | 71 | 83 | 95 | 1,248 | 830 | 63 | 78 | 89 | 30 | 36 | 72 | 84 | 96 | 1,260 | 838 | 64 | 79 | 90 | 31 | 36 | 73 | 84 | 97 | 1,272 | 846 | 64 | 79 | 91 | 31 | 36 | 73 | 85 | 98 | 1,284 | 854 | 65 | 80 | 92 | 31 | 37 | 74 | 86 | 99 | 1,296 | 862 | 65 | 81 | 93 | 31 | 37 | 75 | 87 |
Another point that I would like to touch on, is that you may notice from the snapshot that Miriam does indeed have an 'amount to next level' greater than zero. Unfortunately, I can confirm, that Miriam's level does not exceed 99. (In the demo, anyway) When reaching the prerequisite number of experience, a 'Level Up' notification will appear, but one will pause the menu to find that LV, and parameter have remained the same. Though, experience does seem to still accumulate as it would. Proof will be in final snapshot on this post. Another piece that I have finished recording, is the number of Amys needed to kill Vepar when level grinding. Though, towards the end, it didn't really change all that much. Anyway, this is a log of how many Amys to kill Vepar, LV's 30-99.
Level | # of AMYS | 30 | 13 | 31 | 13 | 32 | 12 | 33 | 12 | 34 | 12 | 35 | 12 | 36 | 11 | 37 | 11 | 38 | 11 | 39 | 10 | 40 | 10 | 41 | 10 | 42 | 10 | 43 | 10 | 44 | 10 | 45 | 9 | 46 | 9 | 47 | 9 | 48 | 9 | 49 | 9 | 50 | 9 | 51 | 8 | 52 | 8 | 53 | 8 | 54 | 8 | 55 | 8 | 56 | 8 | 57 | 8 | 58 | 8 | 59 | 8 | 60 | 8 | 61 | 8 | 62 | 8 | 63 | 7 | 64 | 7 | 65 | 7 | 66 | 7 | 67 | 7 | 68 | 7 | 69 | 7 | 70 | 7 | 71 | 7 | 72 | 7 | 73 | 6 | 74 | 6 | 75 | 6 | 76 | 6 | 77 | 6 | 78 | 6 | 79 | 6 | 80 | 6 | 81 | 6 | 82 | 6 | 83 | 6 | 84 | 6 | 85 | 6 | 86 | 6 | 87 | 6 | 88 | 6 | 89 | 5 | 90 | 5 | 91 | 5 | 92 | 5 | 93 | 5 | 94 | 5 | 95 | 5 | 96 | 5 | 97 | 5 | 98 | 5 | 99 | 5 |
As you can see, the higher damager you begin to start inflicting on Vepar, the more INT you need to make up for that damage, ergo, you start using the same number of AMYs for a longer period of time at higher levels. Not exactly how I pictured the chart looking in the end, but nevertheless, the proof's in the pudding, babe. And finally for Viftech , ( ) I made a small chart logging the precise number of hours that I played. This was taken and filled out usually in 4 hour intervals of time, where I would essentially 'binge' grind for a give period, take a break, and then binge some more. This is how many hours it takes, to get to level 99 in the Bloodstained: Ritual of the Night E3 Demo.
# of Hours | Level | 1.0 | 26 | 5.0 | 50 | 9.0 | 64 | 13.0 | 74 | 17.0 | 83 | 20.0 | 88 | 24.0 | 94 | 27.50 | 99 |
So, essentially it would take roughly 27 hours and 50 minutes of nonstop gameplay, to level from 1-99. Though, I did get a bit inefficient towards the end, so I maybe could have shaved an hour or 30 minutes off. So...anyone wanna try to beat my time? Also, after gaining the necessary experience to reach level 99, I equipped the following items: - Kung-Fu Shoes
- Leather breastplate
- Headband
- Scarf
- Ring
- Shard (Buer)
So, after all that was on, I paused and checked and... I think... that I have achieved Miriam's highest attainable parameter in the Bloodstained: Ritual of the Night E3 Demo. So, this is what her best stats would look like. So yeah, I guess with that, this will be my final (data) post on this thread. Thanks so much for everyone's support, this is a really great forum. Oh...and Mana , be sure to give IGA-san the forum's regards, and tell him that we got to LV 99 in the demo. next level: 114k looks like it's not cap level yet lol. imagine the max level is actually lvl 255 loll
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Post by A Man in Flames on Jul 22, 2016 11:07:47 GMT -6
Despite the demo capping at 99, the evidence produced by LeoLeWolferoux highly suggests we will be able to go past 99 in the full game! If the max level ends up being 255, that'll be a nod to Order of Ecclesia =)
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Viftech
Connoisseur of Wall Meat
New Blood
[TI0] What am I suppose to write here anyway?
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Post by Viftech on Jul 22, 2016 14:17:51 GMT -6
Congratulations LeoLeWolferoux on reaching level 99. Now we just have to wait until the beta until the level grinding can start again, to see if they have changed anything As an added note I really believe they will put in pattern changes in the final version game after certain levels since only CON got a pattern change in the demo. I think it's really odd for only one stat to go through this kind of process, there is still a long time until release so there will most likely be made changes. It's kind of sad the demo will disappear in a few weeks. So it's good we have found out so much from it before it is gone forever.
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Post by ghaleon on Jul 22, 2016 16:21:54 GMT -6
Despite the demo capping at 99, the evidence produced by LeoLeWolferoux highly suggests we will be able to go past 99 in the full game! If the max level ends up being 255, that'll be a nod to Order of Ecclesia =) Or like, they just programmed level to be an integer instead of a float or double or whatever they call such things in unreal4 script.
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
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[TI0] Adventurer/Gamer. Only believe what make sense.
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Post by Rixuel on Jul 23, 2016 0:13:51 GMT -6
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zero
Ancient Legion
[TI0]Great president of hell, gifter of knowledge and secrets
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Post by zero on Jul 23, 2016 5:39:21 GMT -6
Someone good at graphic design get LeoLeWolferoux a steam achievement or a medal cause he (she?) deserves one.
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BalancedHydra
Pillow Weapon Advocate
Master Alchemist
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Posts: 572
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Post by BalancedHydra on Jul 23, 2016 9:31:38 GMT -6
Someone good at graphic design get LeoLeWolferoux a steam achievement or a medal cause he (she?) deserves one. Not just Steam. Xbone and PS4 when the game launches.
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zero
Ancient Legion
[TI0]Great president of hell, gifter of knowledge and secrets
Posts: 70
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Post by zero on Jul 23, 2016 10:20:58 GMT -6
Ah yes, an in game reference would be awesome as well but I was just talking about something to put in their avatar or sig.
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
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[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jul 23, 2016 12:16:44 GMT -6
I actually predicted that the level cap in this game would be "absurdly high" in an older thread. Looks like I may be right after all. It's going to be 255 again, isn't it? (Makes me want to play OoE some more!)
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
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Post by JeffCross on Jul 23, 2016 12:29:43 GMT -6
Oh, hey XombieMike don't you think LeoLeWolferoux should get a special title? like "Lv. Max" "Lv.99" or "First to Lv. 99" or something (think of something better k?)... I think you two should talk, and figure out what his special title should be. EDIT: Ok it is official LeoLeWolferoux is the "Wielder of Emptiness" I think that should be the trophy name for reaching Lv99 in the game.
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