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Post by dareka on Jun 23, 2016 16:50:28 GMT -6
Can we please not make it a prevailing theory that the boobs are water sacs? That sounds dumb to me. But it adds so much more to the lore!
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purifyweirdshard
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Post by purifyweirdshard on Jun 23, 2016 16:52:32 GMT -6
To provide some context without going into too much detail, previously we had a thread regarding Miriam's bust size. For a time, it was the most active topic in the entirety of the forum, and didn't get anywhere besides opposing sides throwing varying levels of names and insults at each other. We didn't really enjoy that kind of negative attention for our forum and the game, and it just makes a lot of extra work for moderation without really producing something constructive.
It's a subject about as sensitive as politics or religion at this point, especially with how related topics have been at the forefront of gaming media sites lately. I don't think we should necessarily shy away from or hinder the discussion, but putting it in a separate spot so as not to flame up a main feedback thread was a good idea.
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XombieMike
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Post by XombieMike on Jun 23, 2016 16:56:45 GMT -6
Exactly, purifyweirdsoul. It was a low point for this amazing community, and it apparently has given me a trigger. I really hope I can make up for my error though.
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Post by Vampire on Jun 23, 2016 17:02:34 GMT -6
I'm with Mike on this one IGA can do whatever he wants In fact if anything I find it a bold move he made a bit of an semi hideous and semi erotic demon it shows this game will not be held back by the complaints of a few people who are offended,as we are all aware this is a more mature and darker themed game and this is a way of showing its darker colors
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Post by Ciel on Jun 23, 2016 17:07:58 GMT -6
It's worth noting that I think someone pointed out that the creature in question is Male over on the NeoGAF thread. Whether or not that's true, is for another discussion. It is a male demon though, read: en.wikipedia.org/wiki/VeparVepar, according to the article, is always despicted as a mermaid, and as such, he is supposed to be beautiful and breasts show. And really, why the size of a demon's breast is a worthy point to discuss? Christ people, it's a game. Enough of these kind of subjects, we should focus on more important things like feedback of gameplay, soundtrack, level design etc, and not something about a damn demon's breast. Sometimes I wonder when everything went so wrong. Nowadays people make a fuss because "diversity", "depiction of women in games", "prejudice", etc, and forgot about the most important thing on game: the fun/entertainment element. I'm not saying we shouldn't give feedback about minor things, but the boobs of a demon is just a god dammit little thing that doesn't make any difference at all. It's just a matter of an artist's vision, and we should respect that. Unless if it made any difference in the gameplay, which isn't the case.
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Post by Backer on Jun 23, 2016 17:17:45 GMT -6
I'm sure it's not a popular opinion but the giant water boobs thing is kind of ridiculous. Not a big fan of the sexualized direction they seem to be taking with stuff in this one. I'm sure I'll be flamed to hell for that but I figured I'd give my opinion as one of the higher-tier backers
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Post by Backer on Jun 23, 2016 17:19:31 GMT -6
Higher-tier backer here and I agree I'm not a fan of this decision, actually surprised to see other people agreeing
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Post by crocodile on Jun 23, 2016 17:26:41 GMT -6
Welp time for me to make my one and probably only post on the subject First off, I'm sorry if Noiry felt in anyway they were being attacked or disparaged. I don't think anybody had that intention. I can assure you this place has been and will continue to be a fair, welcoming place, especially the moderation. Speaking of the boss design, I might question its color palate (not at all a big deal but what is the boss made of?) or its textures (they look a bit unfinished - or is it going for a "this is made of water" vibe which I could understand) or the fact that its way too easy (but hey its a demo I'm assuming/hoping that will be fixed later and will press on that) but I have no issue with its bust. As far as I can tell, the boss is a mixture of the alluring and the grotesque as it takes inspirations from the demonology that serves as the background for much of this game (That Lesser Book whose name I've forgotten) as well as the legends of the mermaid, the siren and a touch of kraken (what ever gender the source material may be, let's not pretend this isn't female). To that end I personally think the boss design works and would be strongly opposed to changes on that ground. Of course you can't please everybody and I respect differing opinions who have every right to be heard just as my own. When it comes to aesthetics, unless something is legitimately offensive (or even if it doesn't offend me I can at least emphasize with those who it does), completely breaks suspension of disbelief (I think this is what tripped most people up who have any issue with this), doesn't accomplish its goals or there is a strictly superior way of accomplishing those same goals (though this is somewhat subjective) I'm usually opposed to changes - again you can't please everybody and moves to please some people are going to piss off others no matter what you do. That's how I feel at least, others don't have to agree. To provide some context without going into too much detail, previously we had a thread regarding Miriam's bust size. For a time, it was the most active topic in the entirety of the forum, and didn't get anywhere besides opposing sides throwing varying levels of names and insults at each other. We didn't really enjoy that kind of negative attention for our forum and the game, and it just makes a lot of extra work for moderation without really producing something constructive. It's a subject about as sensitive as politics or religion at this point, especially with how related topics have been at the forefront of gaming media sites lately. I don't think we should necessarily shy away from or hinder the discussion, but putting it in a separate spot so as not to flame up a main feedback thread was a good idea. I feel this is a bit of an exaggeration. Things only got heated when some trolls hopped onto the site for a bit but they were quickly expelled. I think the issue was more that the same people kept making the same arguments over and over again and thread wasn't really going anywhere. That and every few weeks after everybody pretty said what they needed to say, someone new would join, post in the thread and basically make a post someone else had already made 20 times over. The topic overall was repetitious in a cringeworthy way, not really hostile except for a short bit. Sometimes I wonder when everything went so wrong. Nowadays people make a fuss because "diversity", "depiction of women in games", "prejudice", etc, and forgot about the most important thing on game: the fun/entertainment element. I'm not saying we shouldn't give feedback about minor things, but the boobs of a demon is just a god dammit little thing that doesn't make any difference at all. It's just a matter of an artist's vision, and we should respect that. Unless if it made any difference in the gameplay, which isn't the case. I'm just going to interject and state that these things matter, these things are important and it is good for the industry that these conversations happen. Yes, sometimes people on either/both sides can be dumb. Yes, sometimes people might complain about things that realistically are complete non-issues and that can be frustrating or lead to the occasional decision I disagree with. Overall though, those sorts of conversations are important and have been a boon to the industry. Games might may an excellent escape medium but they don't exist in a vacuum and their influence doesn't exist in a vacuum.
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Post by Efrath on Jun 23, 2016 17:26:50 GMT -6
I found the boss to be visually interesting and XombieMike made a good point about the demon being pregnant, or at least have a body that's meant to look as if they are. Discussions are always fine but... Yeah, the current climate of the video game industry is currently pretty much the same as previous mediums has encountered, including books. It's a sensitive discussion indeed but I think a good compromise would be to simply ask anyone voicing complaints about things like this to provide an argument not based in whether something is too sexy or not, but rather whether it's visually appealing or not and/or if it fits the theme of the game/level/character.
I'm not saying kimikomuffin didn't, but generally discussions about topics like this explode because they tend to quickly escalate into talk about sexuality and sexiness which in turn leads to... Well, politics and we all know how discussions of political things tend to go on the internet. Politics should not be inserted into a game not about politics, that is my stance on the matter.
Anyway, as for the boss and the colours, I think the reason behind the colouring has a lot to do with Miriam's curse, as they seem to be quite reminiscent of the colours of her "tattoos". Perhaps the demon is what happens when a creature, or human, dies from the curse?
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purifyweirdshard
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Post by purifyweirdshard on Jun 23, 2016 17:39:11 GMT -6
crocodile , yeah, that's more accurate to what happened. The arguments themselves after some regurgitation carried some flavor of "ugh, this guy/this topic again, this/you're dumb" occasionally, rather than outright back and forth flaming. That was the best I could think to explain it at the time, so thanks on elaborating on that. I think that you're able to remove your own feelings more on arguments than most people are; for most others, these things are much more personal affairs with emotions attached.
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Post by m0nkf15h on Jun 23, 2016 17:41:24 GMT -6
I'm sure it's not a popular opinion but the giant water boobs thing is kind of ridiculous. Not a big fan of the sexualized direction they seem to be taking with stuff in this one. I'm sure I'll be flamed to hell for that but I figured I'd give my opinion as one of the higher-tier backers Maybe i'm reading too much into this but i'm not so sure that the boss has a sexualised art direction. Consider not only the large breasts but also the distended ever hungry belly, methinks that perhaps this is a veiled image of pregnancy; possibly part of a hidden layer to the themes of the game
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Post by Efrath on Jun 23, 2016 17:45:52 GMT -6
I disagree with this, partly because it also implies that the discussions of violence in video games from two decades ago can have a point. Mediums, in my opinion, only have major influence of those with already pre-existing biases and views. What I mean to say is that I wont suddenly start to hate chickens because I played a few video games that depicts chickens as terrible creatures. Another reason I disagree is that it's pretty much impossible to avoid making rules when it comes to creativity. Not actual laws mind you, but rather self-censorship through social and societal pressure.
I am not trying to say that mediums have no influence at all, just that they generally have no meaningful influence, it does not cause people to become more -ist of any kind, nor do they make them more violent. There's no evidence for it as far as I know.
I am admittedly making an assumption here in what you're saying though so I might be misunderstanding you.
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Post by Waifu4Life on Jun 23, 2016 17:51:13 GMT -6
Account created today and that's the first post, I'm calling this a troll account.
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Ciel
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Post by Ciel on Jun 23, 2016 17:52:29 GMT -6
Sometimes I wonder when everything went so wrong. Nowadays people make a fuss because "diversity", "depiction of women in games", "prejudice", etc, and forgot about the most important thing on game: the fun/entertainment element. I'm not saying we shouldn't give feedback about minor things, but the boobs of a demon is just a god dammit little thing that doesn't make any difference at all. It's just a matter of an artist's vision, and we should respect that. Unless if it made any difference in the gameplay, which isn't the case. I'm just going to interject and state that these things matter, these things are important and it is good for the industry that these conversations happen. Yes, sometimes people on either/both sides can be dumb. Yes, sometimes people might complain about things that realistically are complete non-issues and that can be frustrating or lead to the occasional decision I disagree with. Overall though, those sorts of conversations are important and have been a boon to the industry. Games might may an excellent escape medium but they don't exist in a vacuum and their influence doesn't exist in a vacuum. Why, though? If a developer wants to create a game using only white males and sexy females for story/gameplay reasons, so be it. If the same developer wants to create a game using only black people for story/gameplay reasons, so be it. If again the same developer wants to create a game with a diversified cast for story/gameplay reasons, so be it too. If another developer wants to create a game satirizing prejudice and black people because it's a comedy game, so be it too again. But please, do NOT force on developers some ideologies just to fill a quota of diversity or whatever. A videogame is a fictional idealized world created within the developer's mind, which means he should do whatever he wants. In my opinion, what really matters are gameplay, character interactions (for story-based games), story (if it is the focus), soundtrack, a charismatic cast of characters and pretty graphics (pretty doesn't mean AMAZING, just something that is a pleasure to look at).
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Post by earthfield on Jun 23, 2016 18:03:24 GMT -6
I'm sure it's not a popular opinion but the giant water boobs thing is kind of ridiculous. Not a big fan of the sexualized direction they seem to be taking with stuff in this one. I'm sure I'll be flamed to hell for that but I figured I'd give my opinion as one of the higher-tier backers Personally, I don't think the way it's presented is sexualized. I mean, granted, someone will find that attractive, but just because the breasts are big, doesn't that doesn't imply the direction aimed was to sexualize, especially when it's a huge monster with a huge mouth in the stomach. Again, someone will sexualize the heck out of it, but that talks more about the people who does it than the people who created it, don't you think? I'm personally neutral to it, but I understand people not liking it, as well as people liking it too much.
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gunlord500
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Post by gunlord500 on Jun 23, 2016 18:15:32 GMT -6
I'm just going to interject and state that these things matter, these things are important and it is good for the industry that these conversations happen. Yes, sometimes people on either/both sides can be dumb. Yes, sometimes people might complain about things that realistically are complete non-issues and that can be frustrating or lead to the occasional decision I disagree with. Overall though, those sorts of conversations are important and have been a boon to the industry. Games might may an excellent escape medium but they don't exist in a vacuum and their influence doesn't exist in a vacuum. Why, though? If a developer wants to create a game using only white males and sexy females for story/gameplay reasons, so be it. If the same developer wants to create a game using only black people for story/gameplay reasons, so be it. If again the same developer wants to create a game with a diversified cast for story/gameplay reasons, so be it too. If another developer wants to create a game satirizing prejudice and black people because it's a comedy game, so be it too again. But please, do NOT force on developers some ideologies just to fill a quota of diversity or whatever. A videogame is a fictional idealized world created within the developer's mind, which means he should do whatever he wants. In my opinion, what really matters are gameplay, character interactions (for story-based games), story (if it is the focus), soundtrack, a charismatic cast of characters and pretty graphics (pretty doesn't mean AMAZING, it's just something that is a pleasure to look at). To be fair, ciel (and I'm not criticizing you or coming down on you or anything here, I'm just providing my perspective, which folks will hopefully find interesting ), there are reasons 'diversity' might be a good thing aside from filling quotas. In games, you want characters to be visually distinct, and you also want their appearances to reflect their playstyle. And that strikes me as a practical reason to pay at least a bit of homage to the 'path of the rainbow' XD What do I mean? Well, take a game that's all white males and sexy females. The characters will eventually get hard to tell apart unless they're given extremely divergent armor or have physical tells that differentiate them, and unless the character models are very detailed the tells will have to be extremely obvious to be useful (like, massive differences in body size, physical deformities, etc). But if you have a "diverse" cast with different skin colors and physiques, it's much easier for players to know who they're looking at when they play. For instance, in Overwatch, Symmetra, Lucian, Tracer, Widowmaker, Zarya, etc. can be differentiated at a glance, meaning that the cast is not just "diverse" in terms of nationality but also distinctive individually, making the game quicker to play and less confusing visually. Satisfying consumer demand for ethnic diversity *and* making the game easier to play? That sounds like a win in my book ;D So I think there are good reasons to take that approach besides just "ideology."
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Ciel
Executor of the Church
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Post by Ciel on Jun 23, 2016 18:22:49 GMT -6
Why, though? If a developer wants to create a game using only white males and sexy females for story/gameplay reasons, so be it. If the same developer wants to create a game using only black people for story/gameplay reasons, so be it. If again the same developer wants to create a game with a diversified cast for story/gameplay reasons, so be it too. If another developer wants to create a game satirizing prejudice and black people because it's a comedy game, so be it too again. But please, do NOT force on developers some ideologies just to fill a quota of diversity or whatever. A videogame is a fictional idealized world created within the developer's mind, which means he should do whatever he wants. In my opinion, what really matters are gameplay, character interactions (for story-based games), story (if it is the focus), soundtrack, a charismatic cast of characters and pretty graphics (pretty doesn't mean AMAZING, it's just something that is a pleasure to look at). To be fair, ciel (and I'm not criticizing you or coming down on you or anything here, I'm just providing my perspective, which folks will hopefully find interesting ), there are reasons 'diversity' might be a good thing aside from filling quotas. In games, you want characters to be visually distinct, and you also want their appearances to reflect their playstyle. And that strikes me as a practical reason to pay at least a bit of homage to the 'path of the rainbow' XD What do I mean? Well, take a game that's all white males and sexy females. The characters will eventually get hard to tell apart unless they're given extremely divergent armor or have physical tells that differentiate them, and unless the character models are very detailed the tells will have to be extremely obvious to be useful (like, massive differences in body size, physical deformities, etc). But if you have a "diverse" cast with different skin colors and physiques, it's much easier for players to know who they're looking at when they play. For instance, in Overwatch, Symmetra, Lucian, Tracer, Widowmaker, Zarya, etc. can be differentiated at a glance, meaning that the cast is not just "diverse" in terms of nationality but also distinctive individually, making the game quicker to play and less confusing visually. Satisfying consumer demand for ethnic diversity *and* making the game easier to play? That sounds like a win in my book ;D So I think there are good reasons to take that approach besides just "ideology." Actually you just confirmed what I had said. Diversity for gameplay/story reason is fine, what isn't fine is forcing this on developers just because. They shouldn't feel obligated to create a diverse cast of characters if they don't want to. They shouldn't feel pressured to create something if they don't want to, this is my point.
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Post by estebant on Jun 23, 2016 18:24:32 GMT -6
Whenever you use the cannon shard on a morte, he burns, bubbles up then explodes. You can also decapitate them with your sword. They make a painful groan when you do it.
But it's the boobs that offend people....?
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Post by Scars Unseen on Jun 23, 2016 18:30:43 GMT -6
How did I know we'd end up with a monster boob thread?
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purifyweirdshard
Administrator
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Post by purifyweirdshard on Jun 23, 2016 18:38:40 GMT -6
I mean, how could we not, though?
Good luck on the rational discussion and whatnot D:
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