Detailed,In-Depth Bloodstained Boss Suggestions
Apr 18, 2016 14:07:07 GMT -6
somacruzisboss likes this
Post by Vampire on Apr 18, 2016 14:07:07 GMT -6
I have had a number of ideas of bosses that can be implemented in Bloodstained,However rather then just simply throwing a face and suggestion I am detailing the bosses with both their strengths,weaknesses,themes,and even little easter eggs or things that can be exploited about the boss,their attacks and elements and other hints and strategies are also included,and in hope I would love to get one of these bosses or more thrown into the game
And we will begin off with one semi familiar face known from mirror of fate,the Plague Doctor (In MOF He was simply called the Watchman)
True to his name the Plague Doctor is a Master of both Medicine and Poison
He is immune to poison weapon and skills,and his time with disposing of bodies via creamation gives him a resistance (aka half damage) to fire skills and weapons
He wields a staff with a lantern at the end of the staff,and as such will have some mid range physical sweeping attacks,if the Lantern is lit up during these attacks his physical attack becomes a fire based one in which if it hits the player will be set afire a few moments and his attack itself will be more powerful
True to the theme of the Black plague,once in awhile the Plague Doctor will toss a large rat at player with a bite animation,this rat will do a small amount of damage but has a large chance to cast poison upon the player draining their health for a time,if the rat does not hit the player it will run back and forth across the screen with a chance to bite the player,the player can merely kill the rat with 1 or 2 attacks or after a short time it will run off,on harder difficulties or when the fight is nearing the half point the rats could be replaced with thrown chemical bottles which leave a poison cloud in a small area for a time before dissapearing
Being a Doctor of Medicine,during a few times during the fight the Good Doctor will pull out a potion and restore a small amount of his health,it's expected he will do this 2-4 times during the fight as the health increase is about 20% of his health restored,an interesting gimmick however is the player can use a weapon to attack the potion,using a sword like weapon will destroy the potion and stop the Doctor from healing,using a whip weapon however will knock the Potion out of the Doctors hand and onto the ground,the Player can walk/run over the potion and add it to their inventory
The Doctors last attack is a Steam Punk Gun Medical X-Ray Attack,The Doctor pulls out a steampunk revolver and if the player is in range the character will have their body show an X-Ray of their skeleton giving the player a heads up warning,The Doctor will fire 2 quick shots and if they hit the player will have their skeleton show broken bones,this attack has ability to cancel active player buffs,In a hiliarious death should this attack kill the player the X-Ray will show the player's character heart breaking,Because he uses a 6 shot revolver after 3 shots during the battle the doctor will need a few moments to reload,during these few seconds he will be off guard and open to attacks
The Plague Doctor is a semi earlier boss in the game,maybe boss 3 or 4,and as such he does not have a ton of health compared to other bosses,but rather is one of the first few to focus on status effects such as poison and health regeneration making long drawn out fights a futile battle,He is weak to wind for themes such as winds blowing away poisons and ill-omens,and would be a boss of an area themed around chemicals,medical,corpses,flies etc...a cool idea would be to have the level he is in show a plague mask of his on a table early on or to show medical patients he has operated on with blood paintings on the wall showing his mask as a warning
Equipping an Item with protection against poison is a good idea against this boss,and making use of skills with backdashing to avoid his sweep staff attacks and poison rats/poison clouds is another method
This is just my first boss Idea,I will submit more over the next few days Hopefully for a total of 7
And we will begin off with one semi familiar face known from mirror of fate,the Plague Doctor (In MOF He was simply called the Watchman)
True to his name the Plague Doctor is a Master of both Medicine and Poison
He is immune to poison weapon and skills,and his time with disposing of bodies via creamation gives him a resistance (aka half damage) to fire skills and weapons
He wields a staff with a lantern at the end of the staff,and as such will have some mid range physical sweeping attacks,if the Lantern is lit up during these attacks his physical attack becomes a fire based one in which if it hits the player will be set afire a few moments and his attack itself will be more powerful
True to the theme of the Black plague,once in awhile the Plague Doctor will toss a large rat at player with a bite animation,this rat will do a small amount of damage but has a large chance to cast poison upon the player draining their health for a time,if the rat does not hit the player it will run back and forth across the screen with a chance to bite the player,the player can merely kill the rat with 1 or 2 attacks or after a short time it will run off,on harder difficulties or when the fight is nearing the half point the rats could be replaced with thrown chemical bottles which leave a poison cloud in a small area for a time before dissapearing
Being a Doctor of Medicine,during a few times during the fight the Good Doctor will pull out a potion and restore a small amount of his health,it's expected he will do this 2-4 times during the fight as the health increase is about 20% of his health restored,an interesting gimmick however is the player can use a weapon to attack the potion,using a sword like weapon will destroy the potion and stop the Doctor from healing,using a whip weapon however will knock the Potion out of the Doctors hand and onto the ground,the Player can walk/run over the potion and add it to their inventory
The Doctors last attack is a Steam Punk Gun Medical X-Ray Attack,The Doctor pulls out a steampunk revolver and if the player is in range the character will have their body show an X-Ray of their skeleton giving the player a heads up warning,The Doctor will fire 2 quick shots and if they hit the player will have their skeleton show broken bones,this attack has ability to cancel active player buffs,In a hiliarious death should this attack kill the player the X-Ray will show the player's character heart breaking,Because he uses a 6 shot revolver after 3 shots during the battle the doctor will need a few moments to reload,during these few seconds he will be off guard and open to attacks
The Plague Doctor is a semi earlier boss in the game,maybe boss 3 or 4,and as such he does not have a ton of health compared to other bosses,but rather is one of the first few to focus on status effects such as poison and health regeneration making long drawn out fights a futile battle,He is weak to wind for themes such as winds blowing away poisons and ill-omens,and would be a boss of an area themed around chemicals,medical,corpses,flies etc...a cool idea would be to have the level he is in show a plague mask of his on a table early on or to show medical patients he has operated on with blood paintings on the wall showing his mask as a warning
Equipping an Item with protection against poison is a good idea against this boss,and making use of skills with backdashing to avoid his sweep staff attacks and poison rats/poison clouds is another method
This is just my first boss Idea,I will submit more over the next few days Hopefully for a total of 7