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freddythemonkey: A kind user explained to me why a bigger team costs more but I'm still really baffled that 5,5 + millions on Kickstarter PLUS the publisher's money still weren't enough. Oh well, there's no point now but it's still strange to me
Jul 20, 2018 5:30:59 GMT -6
Scars Unseen: It's not just a bigger team thing, but a level of detail issue. A lot of the 2D indie games succeed by establishing a visually pleasing aesthetic with limited details and animation fidelity.
Jul 20, 2018 9:11:09 GMT -6
Scars Unseen: Very few have anything like the kind of detail SotN has, and none that I'm aware of at both that level of detail at a like or greater scale.
Jul 20, 2018 9:13:06 GMT -6
Scars Unseen: And a SotN successor would need to do both, and at a higher resolution, making everything even more work. Top that off with the fact that SotN itself borrowed assets from previous games, and the goal to surpass SotN in 2D becomes a herculean task.
Jul 20, 2018 9:15:43 GMT -6
Scars Unseen: $5.5M is not enough to pay for a herculean task.
Jul 20, 2018 9:17:10 GMT -6
Astaroth: also the number of really great sprite artists are few and far between, iga had a couple back in the sotn days and thats why sotn was 2d, he had assets, a previous working knowledge of rondo, and the availability of a really great 2d team that could
Jul 20, 2018 17:00:08 GMT -6
Astaroth: finegle 2d on a system built for 3d, he may still have curry and a few others but he doesnt have the 5-7 years it would take to completely build a 2d game with 2d sprites from literally nothing, look at cuphead and how long it took to develop and it needed
Jul 20, 2018 17:02:41 GMT -6
Astaroth: M$ money to do so, could it be made, yes, but you see how ignorant of game design most people are when they complain that its been what 3 years since the kickstarter dropped and people have been complaining the games not out since march 2017
Jul 20, 2018 17:05:16 GMT -6
Astaroth: its one of those catch 22s to try to explain
Jul 20, 2018 17:06:04 GMT -6
purifyweirdshard: And explain it we have done, and after we do so, the people that ask the question are nowhere to be seen. At least it feels that way
Jul 20, 2018 18:03:41 GMT -6
Autumn: The last time anyone asked, they said they still haven't begun the porting phase, right?
Jul 21, 2018 11:18:36 GMT -6
Autumn: Unreal Engine 4 recently received an update that added a bunch of optimization tools for those who develop Nintendo Switch games, which makes me pretty excited to see how Bloodstained's Switch port might benefit from it.
Jul 21, 2018 11:20:36 GMT -6
kronfarfar: Autumn yes I read that as well.... the only thing I'm worried about is the Vita port, I still think it's a mistake for the team to dedicate time to that.
Jul 21, 2018 12:43:02 GMT -6
Carnack Ketral: As one of the few Vita sponsors, I am hoping it will still be a viable option. I do like my Vita, even though Sony wrote it off as DOA.
Jul 21, 2018 15:18:00 GMT -6
Galamoth: I'm confident that the Vita version won't be dropped before Bloodstained's release. I also don't think Sony will have a new portable system ready for release until after the PS5 is finally out.
Jul 21, 2018 16:32:57 GMT -6
ghaleon: I think they chose vita more because of its compatibility with the engine they were using anyway rather than how large its consumer base is
Jul 21, 2018 23:12:25 GMT -6
ghaleon: That said I think the vita is a remarkable system and honestly I kinda blame the media for its death partially because they kept slamming it as a dead system constantly, making potential customers feel like it's a poor investment
Jul 21, 2018 23:13:19 GMT -6
ghaleon: after I got one I was surprised with how much good stuff was on it
Jul 21, 2018 23:13:29 GMT -6
ghaleon: I never expected to get one in the first place either, I didn't get my psp until it was like 50 bucks
Jul 21, 2018 23:13:56 GMT -6