Enkeria
Silver in the Dark
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Post by Enkeria on Jan 26, 2017 6:25:14 GMT -6
I am hoping one of the backers makes a shield weapon. It deals no damage, but can block attacks. Do we even have physical shields in this game? And.. Do we even have psychodelic shields in this game? Like, special moves? Huh.. I forgot about Shield Rod etc. for a moment there.
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Lestaroth
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[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Jan 26, 2017 8:19:40 GMT -6
Enkeria *Ahem* Like Kirby's Yoyo ability? *Promptly teleports out* Well.. Hmm. Yeah. That seems cool. Make the actual whip a bit thin or transparant with a spikeball or something at the end might have given the actual animation a yo-yo feel to it. Battle Yo-Yo. It could be named as Lestaroyoyoyo! I'm hoping for a pillow joke weapon (sword/mace attack animation) that gets stronger as it crystallizes more and more. I don't care if I'm repeating myself. I want weaponized pillows in video games. Never read that one, good thing you repeated yourself. Sounds fun. Could imagine a few Miriams having that kind of fight for sure! I am hoping one of the backers makes a shield weapon. It deals no damage, but can block attacks. Do we even have physical shields in this game? And.. Do we even have psychodelic shields in this game? Like, special moves? Huh.. I forgot about Shield Rod etc. for a moment there. Answer 1: That then reminds me of the Discus Lord of CSOTN... but again, he wasn't rad at all, even annoying. I was sad that the Chakram he yielded produced NOTHING of the sort. A little mix of both his weapon and Kirby's ability would ensure something mind-blowing. Answer 2: Feathers everywhere! Unless it's filling of some other nature. Maybe one loaded with lead? Picture this: "Don't come closer, I'm heavily armed! ...Fine! Have at you!! *KERPLUNK* -big numbers denoting massive damage float above the monster's body-" *shivers on the -vania fanfiction* I'll stop there. Fanfics aren't my thing. Roleplaying neither. Answer 3: Ah, the Shield Rod. I was playing games with long-time acquaintances at their house... it was CSOTN at that moment. Picture me discovering that feature, being amazed and baffled on how broken it is, laughing my heart out (which is extremely rare) when seeing all of these +8s and hearts flowing up at the speed of sound and surprising everyone by this sudden reaction. Good ol' times.
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cecil-kain
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Post by cecil-kain on Jan 28, 2017 12:18:56 GMT -6
On 1/25/17 Igarashi emailed a correction to the Runic Forger update. I'm a bit late, but the original post is now properly updated. Nothing major to report, just a small clarification regarding guns. It turns out the elemental effects are assigned to the bullets instead of the guns themselves. So you could hypothetically have the same gun firing a variety of bullets with different attributes. Enkeria raised an interesting point regarding developer feedback and images. I can't speak for the other contributors, but I have received some limited feedback on my monster proposals. I haven't been asked to sign any nondisclosure agreements, but I still think it's important for us to respect the process and keep those discussions private. At least until Mana says otherwise... As for images... I haven't sent the team any concept images yet. All of my proposals are detailed in writing, and the negotiations are still ongoing. Once we reach an agreement, I'll begin sending some concept images, and I'm sure the development team will respond accordingly. Personally, I think it's ok for the content contributors to share their own images, but I'm not sure about sharing any concept art from the development team. Maybe Mana has an opinion on this? REDtheBEAST neff Torg Thomas have any of you sent off any images yet?
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Post by chocolatestain on Jan 28, 2017 13:41:37 GMT -6
Hey guys, I am one of the Hounds of Hell contributors and have a pretty good idea of what I want. I made a post about it early on, but doubt it's worth digging up at this point. I will try to give a detailed breakdown of my thoughts when I have a bit more time, but the bottom line is that I intend to memorialize my late kitty who sadly passed during the campaign (the reason I decided to back at the Hounds of Hell tier). I can't wait for you all to encounter my ferocious little buddy in the game! As Promised, here's my initial idea for a monster based on my pet cat "Kamikaze"(Kaze for short). I would like Kaze to appear to be a docile enemy at first glance. Inhabiting comfortable indoor rooms such as bedrooms, lounges, libraries etc. He would be stationary and neutral to players unless provoked, at which point he would become enraged and relentlessly attack the player with complete disregard for his own safety. If you leave him alone, he's a cozy cuddle buddy, but if you poke him you will have to deal with a raging bull. In addition he would have a small % chance to enrage regardless of the players behavior, giving him an element of unpredictability. If possible it would be extra cool if his neutral state allowed players to drop food items and trigger a "happy" animation just for fun.
Kaze - Feline Enemy (Cuddly Ball of Death) Behavior States: Neutral (Idle) - Default state > Stationary with a simple looping animation, maybe curled up into a ball with a slow waving tail. Eyes are not visible. Enraged (Attack) - Triggered by any hostile action from the player, or randomly with an extremely low % chance. > Eyes glow red and he indiscriminately charges and/or leaps at players with claws and teeth. Attack should continue until the player leaves the room, dies, or the enemy has been defeated. Happy (Bonus Flavor Anim)- If the player drops a food item, Kaze should react with a simple animation showing his gratitude. i.e. purring and walking in a circle before returning to his Idle state. This should still be subject to the small % chance to enrage. Let me know what you guys think! 10/10! Love this idea, especially the idea of being able to drop food and basically having the option to avoid attacking the cat. Would be cool if this was implemented for the dogs too. It reminds me of all the food items you could collect in SOTN. It would be more fun to be saving these items for the dogs and cats.
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Post by chocolatestain on Jan 28, 2017 13:46:26 GMT -6
I'm joining this thread late. Was a good read. Also a Cache of the Occult backer. Cecil-kain you can add me in the list if you want to.
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cecil-kain
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Post by cecil-kain on Jan 28, 2017 14:23:58 GMT -6
I'm joining this thread late. Was a good read. Also a Cache of the Occult backer. Cecil-kain you can add me in the list if you want to. Another Cache of the Occult? EXCELLENT! Here's to us! Would you like to share your content ideas? I'd be happy to update the original post accordingly! Also, REDtheBEAST I've updated your content ideas on the original post.
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Post by chocolatestain on Jan 28, 2017 16:30:30 GMT -6
I'm joining this thread late. Was a good read. Also a Cache of the Occult backer. Cecil-kain you can add me in the list if you want to. Another Cache of the Occult? EXCELLENT! Here's to us! Would you like to share your content ideas? I'd be happy to update the original post accordingly! Also, REDtheBEAST I've updated your content ideas on the original post. Cheers! I've enjoyed the thread, but in the spirit of the secret room, I'd rather it stay under wraps. I agree with what you said in another post though. I also thought the secret rooms would be behind a breakable wall or something. That seems more preferable than a key, but maybe they have some cool ideas on how a key will be implemented for secret rooms. Maybe each key will be a hard-earned or rare item. If/when they tell us how the keys will be obtained I'd like to hear your thoughts on that.
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Post by cecil-kain on Jan 28, 2017 17:22:15 GMT -6
Cheers! I've enjoyed the thread, but in the spirit of the secret room, I'd rather it stay under wraps. I agree with what you said in another post though. I also thought the secret rooms would be behind a breakable wall or something. That seems more preferable than a key, but maybe they have some cool ideas on how a key will be implemented for secret rooms. Maybe each key will be a hard-earned or rare item. If/when they tell us how the keys will be obtained I'd like to hear your thoughts on that. I normally prefer breakable walls, but in this case I think the keys are a good idea. A locked door is an invitation --a challenge to find the key and see what's inside. A wall is just a wall, and most players will walk right past it without not knowing... I never thought to ask Mana about how the keys will be obtained. Maybe you buy them from a shop, like how Alucard bought the Jewel of Open from the Master Librarian. Or maybe they're hidden in the Castle like the Floodgate and Lure Keys from Harmony of Dissonance. Maybe they're randomly dropped by monsters. Or maybe they're prizes in the Boss Rush mode. Personally I'd like to earn the keys as part of a quest system, similar to Wind's Quests in Portrait of Ruin.
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Enkeria
Silver in the Dark
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Post by Enkeria on Jan 28, 2017 20:29:54 GMT -6
I think it's ok for the content contributors to share their own images, but I'm not sure about sharing any concept art from the development team. It would be a cool dev update from them in the future..
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Enkeria
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Post by Enkeria on Jan 28, 2017 20:33:56 GMT -6
I also thought the secret rooms would be behind a breakable wall or something. That seems more preferable than a key, but maybe they have some cool ideas on how a key will be implemented for secret rooms. Maybe each key will be a hard-earned or rare item. If/when they tell us how the keys will be obtained I'd like to hear your thoughts on that. Now we get into the rewardsystem of the boss rush mode. And uhm. Keeping the random generated level design in mind. Will there be a less number of rooms that actually random pick one of those secret rooms made from backers? If getting a key opens the same room... it would give every secret room-backer a balanced chance of showing us their version.
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Thomas
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Post by Thomas on Jan 31, 2017 13:53:03 GMT -6
On 1/25/17 Igarashi emailed a correction to the Runic Forger update. I'm a bit late, but the original post is now properly updated. Nothing major to report, just a small clarification regarding guns. It turns out the elemental effects are assigned to the bullets instead of the guns themselves. So you could hypothetically have the same gun firing a variety of bullets with different attributes. Enkeria raised an interesting point regarding developer feedback and images. I can't speak for the other contributors, but I have received some limited feedback on my monster proposals. I haven't been asked to sign any nondisclosure agreements, but I still think it's important for us to respect the process and keep those discussions private. At least until Mana says otherwise... As for images... I haven't sent the team any concept images yet. All of my proposals are detailed in writing, and the negotiations are still ongoing. Once we reach an agreement, I'll begin sending some concept images, and I'm sure the development team will respond accordingly. Personally, I think it's ok for the content contributors to share their own images, but I'm not sure about sharing any concept art from the development team. Maybe Mana has an opinion on this? REDtheBEAST neff Torg Thomas have any of you sent off any images yet? I sent my initial feedback after Mana contacted me, but I have not received a response of any kind. I must say i'm a bit disappointing with the communication regarding the upper tier rewards. I had been told directly during the campaign that I would get to communicate with the dev team regarding my concept, but it appears that simply is not the case for Hounds of Hell contributors... In fact I never directly received my content contributor survey to begin with. It was Mana who reached out on this forum based on my post history to ask if I was going to participate. The deadline had come and gone and only because of Mana was I able to learn that I nearly missed my opportunity. For the amount of money spent, and the small pool of people who were able to donate at the upper tiers, I feel a better effort could be made to communicate with backers like myself. For all I know there have been follow up emails, but since I never received the first one I can only assume I won't receive any additional direct communications. I just hope they do my pet justice in-game. (After all, that was the whole reason I contributed to begin with)
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Post by chocolatestain on Jan 31, 2017 18:35:12 GMT -6
On 1/25/17 Igarashi emailed a correction to the Runic Forger update. I'm a bit late, but the original post is now properly updated. Nothing major to report, just a small clarification regarding guns. It turns out the elemental effects are assigned to the bullets instead of the guns themselves. So you could hypothetically have the same gun firing a variety of bullets with different attributes. Enkeria raised an interesting point regarding developer feedback and images. I can't speak for the other contributors, but I have received some limited feedback on my monster proposals. I haven't been asked to sign any nondisclosure agreements, but I still think it's important for us to respect the process and keep those discussions private. At least until Mana says otherwise... As for images... I haven't sent the team any concept images yet. All of my proposals are detailed in writing, and the negotiations are still ongoing. Once we reach an agreement, I'll begin sending some concept images, and I'm sure the development team will respond accordingly. Personally, I think it's ok for the content contributors to share their own images, but I'm not sure about sharing any concept art from the development team. Maybe Mana has an opinion on this? REDtheBEAST neff Torg Thomas have any of you sent off any images yet? I sent my initial feedback after Mana contacted me, but I have not received a response of any kind. I must say i'm a bit disappointing with the communication regarding the upper tier rewards. I had been told directly during the campaign that I would get to communicate with the dev team regarding my concept, but it appears that simply is not the case for Hounds of Hell contributors... In fact I never directly received my content contributor survey to begin with. It was Mana who reached out on this forum based on my post history to ask if I was going to participate. The deadline had come and gone and only because of Mana was I able to learn that I nearly missed my opportunity. For the amount of money spent, and the small pool of people who were able to donate at the upper tiers, I feel a better effort could be made to communicate with backers like myself. For all I know there have been follow up emails, but since I never received the first one I can only assume I won't receive any additional direct communications. I just hope they do my pet justice in-game. (After all, that was the whole reason I contributed to begin with) Thomas, I'm sure they will do your idea justice. It is the best one posted in this thread IMO. I hope I can offer you a little reassurance and insight. First, Iga comes off as a very calm, collected and open person when it comes to creative whimsy. You can see that in the following youtube video, which runs like a director's commentary. It's a Dev's Play vid of SOTN with Iga along for the ride. Many times throughout the video he describes how a programmer or artist was given the opportunity to be creative with whatever piece of the castle they were working on. Second, I am also a high tier backer, (secret room) and I'm not getting any more team communication than other backers. While that isn't comforting, I think we have to reassure ourselves that they are just extremely busy. It has also been said that there is a lot of careful consideration of our ideas behind the scenes. That simply means longer spans in communication and I believe we just need to be patient.
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Post by Busterific on Feb 1, 2017 13:49:34 GMT -6
I sent my initial feedback after Mana contacted me, but I have not received a response of any kind. I must say i'm a bit disappointing with the communication regarding the upper tier rewards. I had been told directly during the campaign that I would get to communicate with the dev team regarding my concept, but it appears that simply is not the case for Hounds of Hell contributors... In fact I never directly received my content contributor survey to begin with. It was Mana who reached out on this forum based on my post history to ask if I was going to participate. The deadline had come and gone and only because of Mana was I able to learn that I nearly missed my opportunity. For the amount of money spent, and the small pool of people who were able to donate at the upper tiers, I feel a better effort could be made to communicate with backers like myself. For all I know there have been follow up emails, but since I never received the first one I can only assume I won't receive any additional direct communications. I just hope they do my pet justice in-game. (After all, that was the whole reason I contributed to begin with) Thomas, I'm sure they will do your idea justice. It is the best one posted in this thread IMO. I hope I can offer you a little reassurance and insight. First, Iga comes off as a very calm, collected and open person when it comes to creative whimsy. You can see that in the following youtube video, which runs like a director's commentary. It's a Dev's Play vid of SOTN with Iga along for the ride. Many times throughout the video he describes how a programmer or artist was given the opportunity to be creative with whatever piece of the castle they were working on. Second, I am also a high tier backer, (secret room) and I'm not getting any more team communication than other backers. While that isn't comforting, I think we have to reassure ourselves that they are just extremely busy. It has also been said that there is a lot of careful consideration of our ideas behind the scenes. That simply means longer spans in communication and I believe we just need to be patient. I'm assuming that SPAM folders have been checked and so on here. I'd find this concerning as well. Even a quick canned response with the general idea of "We've received your input and are in the process of working with your submission ..." would do a lot to point that things are happening and in progress on their end.
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Post by chocolatestain on Feb 1, 2017 16:22:39 GMT -6
Thomas, I'm sure they will do your idea justice. It is the best one posted in this thread IMO. I hope I can offer you a little reassurance and insight. First, Iga comes off as a very calm, collected and open person when it comes to creative whimsy. You can see that in the following youtube video, which runs like a director's commentary. It's a Dev's Play vid of SOTN with Iga along for the ride. Many times throughout the video he describes how a programmer or artist was given the opportunity to be creative with whatever piece of the castle they were working on. Second, I am also a high tier backer, (secret room) and I'm not getting any more team communication than other backers. While that isn't comforting, I think we have to reassure ourselves that they are just extremely busy. It has also been said that there is a lot of careful consideration of our ideas behind the scenes. That simply means longer spans in communication and I believe we just need to be patient. I'm assuming that SPAM folders have been checked and so on here. I'd find this concerning as well. Even a quick canned response with the general idea of "We've received your input and are in the process of working with your submission ..." would do a lot to point that things are happening and in progress on their end. Hounds of Hell, (or Kitties from Hell in Thomas' case) is not included in my tier, but I did get a message like that from Mana after one of my three submissions.
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gunlord500
Global Moderator
Hyped for Bloodstained 2!
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Post by gunlord500 on Feb 1, 2017 18:35:13 GMT -6
On 1/25/17 Igarashi emailed a correction to the Runic Forger update. I'm a bit late, but the original post is now properly updated. Nothing major to report, just a small clarification regarding guns. It turns out the elemental effects are assigned to the bullets instead of the guns themselves. So you could hypothetically have the same gun firing a variety of bullets with different attributes. Enkeria raised an interesting point regarding developer feedback and images. I can't speak for the other contributors, but I have received some limited feedback on my monster proposals. I haven't been asked to sign any nondisclosure agreements, but I still think it's important for us to respect the process and keep those discussions private. At least until Mana says otherwise... As for images... I haven't sent the team any concept images yet. All of my proposals are detailed in writing, and the negotiations are still ongoing. Once we reach an agreement, I'll begin sending some concept images, and I'm sure the development team will respond accordingly. Personally, I think it's ok for the content contributors to share their own images, but I'm not sure about sharing any concept art from the development team. Maybe Mana has an opinion on this? REDtheBEAST neff Torg Thomas have any of you sent off any images yet? I sent my initial feedback after Mana contacted me, but I have not received a response of any kind. I must say i'm a bit disappointing with the communication regarding the upper tier rewards. I had been told directly during the campaign that I would get to communicate with the dev team regarding my concept, but it appears that simply is not the case for Hounds of Hell contributors... In fact I never directly received my content contributor survey to begin with. It was Mana who reached out on this forum based on my post history to ask if I was going to participate. The deadline had come and gone and only because of Mana was I able to learn that I nearly missed my opportunity. For the amount of money spent, and the small pool of people who were able to donate at the upper tiers, I feel a better effort could be made to communicate with backers like myself. For all I know there have been follow up emails, but since I never received the first one I can only assume I won't receive any additional direct communications. I just hope they do my pet justice in-game. (After all, that was the whole reason I contributed to begin with) Thomas. just checking, but have you looked at your spam folder in your email account? A lot of places, like Yahoo mail, gmail, etc. often put some important stuff in there automatically, it's happened to me But if so, the staff is working on it and you should get someone to get in touch with you soon--if someone hasn't already gotten back to you!
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
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Post by Thomas on Feb 1, 2017 21:08:12 GMT -6
I have checked my spam folder many times yes. I get all of the updates from fan gamer, but I have not received any direct communication other than what MANA forwarded to me.
I am sure they are doing their best to get everything sorted. It's wonderful that we have this community to come to and help each other. Cheers all!
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Mana
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Post by Mana on Feb 23, 2017 22:44:47 GMT -6
Hi all, I'm translating the feedback I got from the team on the enemy designs (Demon Summoner & Cache of the Occult). These will include the team's thoughts and changes . Tier backers, please check your emails this weekend! Sketches from the art team will come shortly afterward. Please do not share these artworks when you receive them (for NDA purposes). Thomas Hey Thomas! I will definitely check into that. Right now we haven't received all the pet requests so when we do receive them, we will send an email for the next step. I'll make sure that is sent through. I may do some tests if necessary. Next step is probably the actual design of the pet. Thank you for being considerate and being part of this wonderful community.
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Post by chocolatestain on Feb 24, 2017 1:23:04 GMT -6
I'm just posting to mention I received the team's feedback for the Demon Summoner part of my tier. It is clear that the team put a lot of thought into it, which makes the long wait worth it. Flawless translation too. We are in good hands.
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purifyweirdshard
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Post by purifyweirdshard on Feb 24, 2017 8:55:49 GMT -6
That sounds great! So great in fact, that I'm not even mad about how jealous I am! lol...yeah... ... *drowns self in * *RIP in macaronis*
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Post by Mana on Mar 14, 2017 23:32:54 GMT -6
All portrait requests have been sent! Content contributors, please send a photo of yourself (doesn't have to be yourself, as long as you have permission or ownership). The faster we get them, the faster I could start working on them *hinthint* . Remember to check your emails. Second wave of weapon feedback has been sent as well.
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