Mana
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Post by Mana on Mar 17, 2016 0:58:08 GMT -6
If I remember correctly, I think I suggested something along the lines of: It might be better to wait until we know exactly what the specific details are from the team regarding designing the high tier in-game items before creating a collaboration thread about them. Currently that framework isn’t yet finalized, so the ideas that are collaborated here may not necessarily be implementable without prior knowledge of what the specific options and limitations for each item are. Now that Art Play is working on the content contributor surveys, it seems like a great time to send Mana that list of questions from my last email. Hopefully she can speak with Igarashi to help us clarify the options and limitations. In the meantime, why not contact the content contributors and invite them to join the forum? We have a passionate and creative community that would love to provide honest feedback on their content ideas. And who knows, maybe we can help someone looking for inspiration. We're coming up with the options and rules to follow for submitting designs. You can send me the questions after my email if it still needs clarification. As Fangamer Steve mentioned, there are limitations that content contributors will need to keep in mind when they're collaborating. I thought it wouldn't hurt to share broad ideas but that would be my mistake if it would let down someone's expectation. We could definitely invite the content contributors to this forum when we send out the emails .
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Post by qaantar on Mar 17, 2016 5:19:15 GMT -6
Sadly, I went for the tier where I only get stuff....
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Post by spideryfingers on Mar 19, 2016 4:01:12 GMT -6
Let's just say that, at this moment in time, I'm like a multi-tentacled, predatory abomination levitating outside the Content Contributor castle window ... leering through the beautiful stained glass wondering whether I should break in or not.
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cecil-kain
Operation: Akumajo
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Post by cecil-kain on Mar 19, 2016 11:11:46 GMT -6
If I remember correctly, I think I suggested something along the lines of: It might be better to wait until we know exactly what the specific details are from the team regarding designing the high tier in-game items before creating a collaboration thread about them. Currently that framework isn’t yet finalized, so the ideas that are collaborated here may not necessarily be implementable without prior knowledge of what the specific options and limitations for each item are. This is why i haven't really submitted an ideas/designs for my weapon, it would stink seeing that my weapon wouldn't be able to work in the game when the framework is done. We all know going into this that Igarashi has the final word on all content. He may not like my Cache of the Occult ideas even if I follow all the rules and guidelines. So instead of investing all of my creativity, pride, and heart into one idea, I'm using this time to develop multiple ideas for each piece of content. This way I can give Igarashi a variety of options to choose from, instead of setting myself up for a heartbreaking disappointment.
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gunlord500
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Hyped for Bloodstained 2!
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Post by gunlord500 on Mar 19, 2016 14:01:39 GMT -6
This is why i haven't really submitted an ideas/designs for my weapon, it would stink seeing that my weapon wouldn't be able to work in the game when the framework is done. We all know going into this that Igarashi has the final word on all content. He may not like my Cache of the Occult ideas even if I follow all the rules and guidelines. So instead of investing all of my creativity, pride, and heart into one idea, I'm using this time to develop multiple ideas for each piece of content. This way I can give Igarashi a variety of options to choose from, instead of setting myself up for a heartbreaking disappointment. Mana, Fangamer, and other folks who work with IGA would know for sure, but wouldn't the staff be working with you on a continuing basis when you submit something? I.e, if you send in an idea and it's not a 100% fit, they'll give you some feedback on it and work with you to change it? So even if you have something you really like that can't be used, I don't think you'll have to throw it out totally, the team will help you edit it a little bit to make sure everything's good. Is that how it works?
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Post by blankslatenator on Mar 19, 2016 17:22:51 GMT -6
Play A Hayter here. What to put....what to put......? I originally bumped up to Hayter status to make for room for people who wanted the signed Amano print. They filled up so fast at the time and they bumped Amano signing to any tier above that too. I dunno if it should be Beavis and Butthead dumb or William Butler Yeats classic. My first choice would be CRAB BATTLE!
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Post by Goobsausage on Mar 20, 2016 13:38:09 GMT -6
Play A Hayter here. What to put....what to put......? I originally bumped up to Hayter status to make for room for people who wanted the signed Amano print. They filled up so fast at the time and they bumped Amano signing to any tier above that too. I dunno if it should be Beavis and Butthead dumb or William Butler Yeats classic. My first choice would be CRAB BATTLE! "OLIOLIOLIOOOOOO!" Crab battle would be an excellent choice. David Hayter said it once before in an interview, but the audio quality wasn't that good and the delivery wasn't as enthusiastic as in the parody.
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Mana
Official Staff
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Post by Mana on Mar 22, 2016 1:20:29 GMT -6
We all know going into this that Igarashi has the final word on all content. He may not like my Cache of the Occult ideas even if I follow all the rules and guidelines. So instead of investing all of my creativity, pride, and heart into one idea, I'm using this time to develop multiple ideas for each piece of content. This way I can give Igarashi a variety of options to choose from, instead of setting myself up for a heartbreaking disappointment. Mana, Fangamer, and other folks who work with IGA would know for sure, but wouldn't the staff be working with you on a continuing basis when you submit something? I.e, if you send in an idea and it's not a 100% fit, they'll give you some feedback on it and work with you to change it? So even if you have something you really like that can't be used, I don't think you'll have to throw it out totally, the team will help you edit it a little bit to make sure everything's good. Is that how it works? That would be the ideal and we would definitely help the contributors come up with a solution. The limitation comes from trying to make all contributor contents equally.
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
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Post by Thomas on Apr 5, 2016 20:12:25 GMT -6
Hey guys, I am one of the Hounds of Hell contributors and have a pretty good idea of what I want. I made a post about it early on, but doubt it's worth digging up at this point.
I will try to give a detailed breakdown of my thoughts when I have a bit more time, but the bottom line is that I intend to memorialize my late kitty who sadly passed during the campaign (the reason I decided to back at the Hounds of Hell tier). I can't wait for you all to encounter my ferocious little buddy in the game!
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
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Post by Thomas on Apr 7, 2016 18:31:14 GMT -6
Hey guys, I am one of the Hounds of Hell contributors and have a pretty good idea of what I want. I made a post about it early on, but doubt it's worth digging up at this point. I will try to give a detailed breakdown of my thoughts when I have a bit more time, but the bottom line is that I intend to memorialize my late kitty who sadly passed during the campaign (the reason I decided to back at the Hounds of Hell tier). I can't wait for you all to encounter my ferocious little buddy in the game! As Promised, here's my initial idea for a monster based on my pet cat "Kamikaze"(Kaze for short). I would like Kaze to appear to be a docile enemy at first glance. Inhabiting comfortable indoor rooms such as bedrooms, lounges, libraries etc. He would be stationary and neutral to players unless provoked, at which point he would become enraged and relentlessly attack the player with complete disregard for his own safety. If you leave him alone, he's a cozy cuddle buddy, but if you poke him you will have to deal with a raging bull. In addition he would have a small % chance to enrage regardless of the players behavior, giving him an element of unpredictability. If possible it would be extra cool if his neutral state allowed players to drop food items and trigger a "happy" animation just for fun.
Kaze - Feline Enemy (Cuddly Ball of Death) Behavior States: Neutral (Idle) - Default state > Stationary with a simple looping animation, maybe curled up into a ball with a slow waving tail. Eyes are not visible. Enraged (Attack) - Triggered by any hostile action from the player, or randomly with an extremely low % chance. > Eyes glow red and he indiscriminately charges and/or leaps at players with claws and teeth. Attack should continue until the player leaves the room, dies, or the enemy has been defeated. Happy (Bonus Flavor Anim)- If the player drops a food item, Kaze should react with a simple animation showing his gratitude. i.e. purring and walking in a circle before returning to his Idle state. This should still be subject to the small % chance to enrage. Let me know what you guys think!
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Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
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Post by Cale on Apr 7, 2016 21:10:46 GMT -6
Very cat like. I like it!
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XombieMike
Administrator
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Post by XombieMike on Apr 8, 2016 6:28:22 GMT -6
Hey guys, I am one of the Hounds of Hell contributors and have a pretty good idea of what I want. I made a post about it early on, but doubt it's worth digging up at this point. I will try to give a detailed breakdown of my thoughts when I have a bit more time, but the bottom line is that I intend to memorialize my late kitty who sadly passed during the campaign (the reason I decided to back at the Hounds of Hell tier). I can't wait for you all to encounter my ferocious little buddy in the game! As Promised, here's my initial idea for a monster based on my pet cat "Kamikaze"(Kaze for short). I would like Kaze to appear to be a docile enemy at first glance. Inhabiting comfortable indoor rooms such as bedrooms, lounges, libraries etc. He would be stationary and neutral to players unless provoked, at which point he would become enraged and relentlessly attack the player with complete disregard for his own safety. If you leave him alone, he's a cozy cuddle buddy, but if you poke him you will have to deal with a raging bull. In addition he would have a small % chance to enrage regardless of the players behavior, giving him an element of unpredictability. If possible it would extra cool if his neutral state allowed players to drop food items and trigger a "happy" animation just for fun.
Kaze - Feline Enemy (Cuddly Ball of Death) Behavior States: Neutral (Idle) - Default state > Stationary with a simple looping animation, maybe curled up into a ball with a slow waving tail. Eyes are not visible. Enraged (Attack) - Triggered by any hostile action from the player, or randomly with an extremely low % chance. > Eyes glow red and he indiscriminately charges and/or leaps at players with claws and teeth. Attack should continue until the player leaves the room, dies, or the enemy has been defeated. Happy (Bonus Flavor Anim)- If the player drops a food item, Kaze should react with a simple animation showing his gratitude. i.e. purring and walking in a circle before returning to his Idle state. This should still be subject to the small % chance to enrage. Let me know what you guys think! I hope that makes it in. Wonderful idea.
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purifyweirdshard
Administrator
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Post by purifyweirdshard on Apr 8, 2016 7:19:20 GMT -6
I would like Kaze to appear to be a docile enemy at first glance. Inhabiting comfortable indoor rooms such as bedrooms, lounges, libraries etc. He would be stationary and neutral to players unless provoked, at which point he would become enraged and relentlessly attack the player with complete disregard for his own safety. If you leave him alone, he's a cozy cuddle buddy, but if you poke him you will have to deal with a raging bull. In addition he would have a small % chance to enrage regardless of the players behavior, giving him an element of unpredictability. If possible it would extra cool if his neutral state allowed players to drop food items and trigger a "happy" animation just for fun.
Kaze - Feline Enemy (Cuddly Ball of Death) Behavior States: Neutral (Idle) - Default state > Stationary with a simple looping animation, maybe curled up into a ball with a slow waving tail. Eyes are not visible. Enraged (Attack) - Triggered by any hostile action from the player, or randomly with an extremely low % chance. > Eyes glow red and he indiscriminately charges and/or leaps at players with claws and teeth. Attack should continue until the player leaves the room, dies, or the enemy has been defeated. Happy (Bonus Flavor Anim)- If the player drops a food item, Kaze should react with a simple animation showing his gratitude. i.e. purring and walking in a circle before returning to his Idle state. This should still be subject to the small % chance to enrage. Let me know what you guys think! I love this! One thing for the text, "it would be extra cool", the "be" is missing there. I can just picture this in a 'vania game, reminds me of the panthers/cats from previous games. So you're saying that he would actually not attack unless struck first? Or does there just have to be an attack within his vicinity/combat nearby him? I think it would be really cool if like, you presented a food item to all instances of the castle's Kaze cats and at some point/the end of the game or to change a cutscene, he leaps in to save Miriam from something. Short of being a familiar, I think that would be awesome to include for someone like you to memorialize your cat xD
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cecil-kain
Operation: Akumajo
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Post by cecil-kain on Apr 8, 2016 10:41:47 GMT -6
I have updated the original post to include a list of all known content contributors and their content ideas. This list will be updated as new content contributors arrive and share their ideas. Official news regarding backer content will be posted accordingly. Cheers.
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neff
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Post by neff on May 17, 2016 15:51:19 GMT -6
I'm one of the runic forgers. Hoping to design a whip for Miriam once details come out.
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Torg
New Blood
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Post by Torg on Jun 3, 2016 18:17:37 GMT -6
I'm also one of the runic forgers. I want to design a giant-battle axe for Miriam to use. The idea behind it though was a risk-reward type style. Something like, you take more damage, but deal more damage as you kill enemies without getting hit etc.
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neff
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Post by neff on Jun 15, 2016 7:34:03 GMT -6
as far as what I would like to include, I want a whip that changes its attack property each time it is swung.
say for example miriam hits a target, it hits with the fire element, then when miriam hits it again, it hits with the slash element, hit it again; dark, etc.
The idea is that each attack randomly changes the element.
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Post by mrnoobtastic on Jul 5, 2016 16:45:23 GMT -6
Question, are the only ones allowed to contribute content higher tiered backers, or can all backers contribute something?
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XombieMike
Administrator
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Post by XombieMike on Jul 5, 2016 17:01:10 GMT -6
Question, are the only ones allowed to contribute content higher tiered backers, or can all backers contribute something? Only the higher tier backers are guaranteed to have their content included. We have a ton of suggestions for weapons and stuff in the suggestion board.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 21:14:16 GMT -6
Really cool that there are crazy tiers like this that got achieved. Wish I could have invested when Bloodstained was actually in the kickstarter stage, but alas, beggars can't be choosers. :[
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