XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Mar 3, 2016 19:47:51 GMT -6
ATTENTION: This poll has been locked.Please select all of the suggestions that you support and would like to see in the game. Having numbers to back ideas is important for the team to know how to prioritize their considerations. By no means should we expect that just because an idea gets a lot of support that it gets in the game. These are simply messages from us to the design team about what we would like. Our poll items are limited so that I can't make a big paragraph for each one. Also we are limited to 50 voting options at a time. For a slightly better description of each item look at the list below. For a look at the complete thought behind each item, you can go to the threads that produced these ideas. Blue items listed below are already being considered. That means I won't use our precious 50 items to list them. Thread: Castle Design and Layout Thread: Miriam should have a Room- Locations suggestions include; entrance, living quarters, ballroom, balustrade (a railing supported by balusters, especially an ornamental parapet on a balcony, bridge, or terrace), forge, treasury, caves, swamp, overgrown tower where a gigantic alora une reside, graveyard, factory, torture rooms, sacred grounds, unholy grounds, summoning grounds, watch maker factory, zoo, tower lodging flying enemies, submerged grounds, observatory, attic with a giant spider, coliseum, a waterfall, huge fountain, wine cellar, chapel, Miriam's room, stable, kitchen, trophy room, gardens, morgue, clock tower, dining hall, gateway to demon realm, library, theater, boiler room, test subject area, sacrificial chamber, exotic pet room.
- Discover things going on outside the castle while inside to add mystery. Could lead to secret access areas.
- Former alchemists transformed to crystal statues by Gebel.
- Circular stair tower where camera spins to keep you centered as you climb.
- A rotating room.
- A bell tower that changes depending on the current corruption of Miriam. The levels of the tower reflect the circles of Hell featured in Dante's Inferno.
- Secret passages for shortcuts which could replace teleport rooms.
- Secret areas accessed more by hints than randomly attacking walls.
- Miriam's Room
- Possibly quickly accessible somehow to be a save point.
- Paintings or stained glass windows showing the areas of the castle discovered before which can be used as magical windows for fast traveling to the window in that area and vice versa.
- Sleeping could affect a day and night cycle.
- Ghostly piano for changing the areas music or a sound test and soundtrack enjoyment.
- Demon enemies that can be turned to take care of the rooms or different familiars can take these roles:
- Familiar pen/stable.
- Store
- Monster data & lore
- Maid or butler
- Start out simple and can be upgraded in function and in visuals with several options for each "spot" that can be improved. Upgrades might include different styles of furniture, different sculptures/paintings, etc. or even something practical like shortcuts to different parts of the castle.
- Throne to sit on.
- Find keys to unlock connected rooms. Connected rooms may include:
- Crafting/forging room
- Armory to display weapons and trophies
- Pen for familiars
- Kitchen to make food
- Bathroom
- Tea room
- Alchemy room for Johannes
- Instead of making upgrades to her room, have two different versions that appear at different points in the castle. One that looks run down and one that looks grand. The grand room reflects Gebel's original intent while the run down version is the deteriorated remains of his original intent. The grand version would allow saving while the run down version gives customized treasure based on play style. Or the versions of the room Miriam finds could be linked to her in game decisions.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Mar 3, 2016 19:54:49 GMT -6
THEATER PEOPLE, VOTE THEATER. THEATER 2016!
|
|
Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
Posts: 3,402
inherit
Ancient Legion
195
0
Aug 19, 2023 8:35:43 GMT -6
2,620
Galamoth
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
3,402
Jun 24, 2015 13:36:33 GMT -6
June 2015
galamoth
|
Post by Galamoth on Mar 3, 2016 20:01:42 GMT -6
Awesome! You even put the Bell Tower up as an option. So we can select up to all 50 of these options? (Or rather, as many of them as we'd like to see.)
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Mar 3, 2016 20:04:04 GMT -6
I'm going to have to give this some thought. I don't think all the options work super well together, some are somewhat redundant (like the castle wouldn't need a Zoo AND and Exotic Pet Room; Sacred & Unholy & Summoning Grounds are all pretty close to each other) and I feel some are pretty obvious in terms of what they mean and some are more vague. I think I'll vote for the stuff I know I want to see and seems somewhat unique and avoid stuff that may overlap.
Just a QQ but "interaction with background" means what exactly? (That's one of the options that seems pretty vague)
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Mar 3, 2016 20:26:45 GMT -6
I'm going to have to give this some thought. I don't think all the options work super well together, some are somewhat redundant (like the castle wouldn't need a Zoo AND and Exotic Pet Room; Sacred & Unholy & Summoning Grounds are all pretty close to each other) and I feel some are pretty obvious in terms of what they mean and some are more vague. I think I'll vote for the stuff I know I want to see and seems somewhat unique and avoid stuff that may overlap. Just a QQ but "interaction with background" means what exactly? (That's one of the options that seems pretty vague) I can answer that for you as I was the one who mentioned that idea. Think Resident Evil where you click a button on a painting and a text pops up about it. Basically that allows more interactivity in the environment. Not quite sure the ways it can be utilized but it could be an interesting function. Surprised no one said living quarters I liked that area in aria.
|
|
Nezuto
Master Alchemist
Welcome to my world....
Posts: 662
inherit
238
0
Jun 18, 2024 3:35:49 GMT -6
510
Nezuto
Welcome to my world....
662
Jul 8, 2015 12:18:42 GMT -6
July 2015
nezuto
|
Post by Nezuto on Mar 3, 2016 20:33:58 GMT -6
Of course I had to vote for the giant Alura Une =P So many great choices on there. Really like the ideas behind the Miriam's Chambers, too.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Mar 3, 2016 22:05:08 GMT -6
I'm going to have to give this some thought. I don't think all the options work super well together, some are somewhat redundant (like the castle wouldn't need a Zoo AND and Exotic Pet Room; Sacred & Unholy & Summoning Grounds are all pretty close to each other) and I feel some are pretty obvious in terms of what they mean and some are more vague. I think I'll vote for the stuff I know I want to see and seems somewhat unique and avoid stuff that may overlap. I was thinking the same things. Having one big poll for all of these options feels overwhelming. A lot of the area/location suggestions that sound similar could probably be listed together under the same poll choice in order to save space. Something about being able to select every poll choice that rubs me the wrong way. I know I can just choose not to vote for something and votes don't guarantee what suggestions will make it into the game, but I can't really articulate why I feel the way I do. All I have is a gut feeling. Even though the castle design poll already started... is it too late to change the way it's conducted and organized? I think it might work better if there were polls for separate categories (areas/locations, the purpose of Miriam's room, suggestions for other specific rooms, etc).
|
|
Ixbran
Cleric of Nintendo
Ancient Legion
Posts: 474
inherit
Cleric of Nintendo
30
0
Jul 13, 2021 15:04:27 GMT -6
311
Ixbran
474
Jun 5, 2015 20:09:17 GMT -6
June 2015
ixbran
|
Post by Ixbran on Mar 3, 2016 22:09:52 GMT -6
- Demon enemies that can be turned to take care of rooms or different fimiliars
I like this idea, the possibility of Demon enemy types becoming allies willing to work with Miriam. I've always been fond of the idea of demons being capable of being good, just as any other being capable of being good and bad.
|
|
ReySol
Master of the Solar Eclipse
Ancient Legion
[TI0]
Posts: 350
inherit
Master of the Solar Eclipse
11
0
Jul 2, 2024 13:03:13 GMT -6
315
ReySol
[TI0]
350
May 28, 2015 11:06:46 GMT -6
May 2015
mark
|
Post by ReySol on Mar 3, 2016 22:27:11 GMT -6
THEATER PEOPLE, VOTE THEATER. THEATER 2016! I agree, I have wanted this in a Castlevania game for a long time. I really liked the theater area in Silent Hill Origins. Speaking about theater, Phantom of the opera has some interesting stage designs: The stage of the Paris Opera House, 1911 The stage of the Paris Opera House, during a rehearsal for ‘Hannibal’, 1881 Christine’s Dressing Room The Labyrinth Underground Beyond the Lake Backstage of the Paris Opera House The Manager’s Office Stage of the Opera House, Box Five and opposite box 18th Century Salon, a canopied bed center stage; the boxes The Roof of the Opera House The stage of the Paris Opera House The Ballroom of the Opera Backstage The Manager’s Office Onstage rehearsal for ‘Don Juan Triumphant’ A Graveyard The Stage of the Opera House before the premier of’ ‘Don Juan Triumphant’ The Opera stage: Don Juan Triumphant On Stage, Reverse View The Labyrinth Underground The Phantom’s Lair You can see some of the photos here: stagenotes.net/phantom-sets/
|
|
Scuttlest
True Warrior
Loyal Familiar
Gamer since 1995
Posts: 333
inherit
True Warrior
611
0
Jun 26, 2019 18:40:38 GMT -6
388
Scuttlest
Gamer since 1995
333
Aug 19, 2015 16:56:59 GMT -6
August 2015
scuttlest
|
Post by Scuttlest on Mar 3, 2016 22:54:26 GMT -6
Made my votes.
I'd really like to see a 'Waterfall Area', or just about any area with an emphasis on flowing and rushing water. I love good water graphics in games, and I'd hope that they make some good and fine looking water in Bloodstained.
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Mar 3, 2016 23:55:11 GMT -6
I'm going to have to give this some thought. I don't think all the options work super well together, some are somewhat redundant (like the castle wouldn't need a Zoo AND and Exotic Pet Room; Sacred & Unholy & Summoning Grounds are all pretty close to each other) and I feel some are pretty obvious in terms of what they mean and some are more vague. I think I'll vote for the stuff I know I want to see and seems somewhat unique and avoid stuff that may overlap. I was thinking the same things. Having one big poll for all of these options feels overwhelming. A lot of the area/location suggestions that sound similar could probably be listed together under the same poll choice in order to save space. Something about being able to select every poll choice that rubs me the wrong way. I know I can just choose not to vote for something and votes don't guarantee what suggestions will make it into the game, but I can't really articulate why I feel the way I do. All I have is a gut feeling. Even though the castle design poll already started... is it too late to change the way it's conducted and organized? I think it might work better if there were polls for separate categories (areas/locations, the purpose of Miriam's room, suggestions for other specific rooms, etc). When I get down to really thinking, this should've been split up into 2 (maybe 3?) threads covering Castle Design and Miriam's room separately for the sake of readability. Also the manner in which some bullet points are extremely vague and some are very specific should've been touched upon. The list overall needed some pruning too - I legit would have a hard time telling the difference between the 3 types of "Grounds" included in the poll and I feel they are mutually exclusive (you wouldn't want more than one type in the game but maybe that's just me). Ah well I suppose it's too late now but yeah those were issues that probably should've been addressed. Looking at some of the other design requests, I see some of those issues again (though I think this subject was the worst). Like looking at the Enemy list, I see the bullet points I wrote and then I see added bullets points that are SUPER specific on like on particular monster or like a laundry list of details on Undead Alchemists. Weapon list is filled with super specific weapons too. If we do a poll those those requests as we have done here that could be tricky/a problem.
|
|
inherit
687
0
Dec 24, 2020 14:29:44 GMT -6
42
Net Spectre
48
Aug 21, 2015 8:52:11 GMT -6
August 2015
spectre
|
Post by Net Spectre on Mar 4, 2016 6:18:15 GMT -6
All these "Miriam's room" options got me thinking. We'll have three separate campaigns. Three protagonists. Three separate story arcs. While I understand that the Miriam is the most "important" one of the three, I'm worried that all focus will go to her, and two other story arcs will end up feeling as an afterthought. We'll have three different people exploring the castle. Maybe even at the same time! How will its design reflect that? -woah, major C64\LoD vibes here- Maybe it's more logical to give each one of them their own safe place to stay in? They will most likely have separate playstyles and abilities, so maybe some of them can access secret areas others cannot, or be forced to search for alternate paths. And yeah. The current poll is overwhelming and needs more work badly. All Grounds options feel the same to me, for example. We know full well that Bloodstained is going to be a huge game with tons of content (that will most likely get delayed as a result, but that's fine), so some topics, like design, will need splitting for sure. Miriam's room already warrants its own topic. And it's just one room. One room in the castle that's going to be the biggest Iga has ever done.
|
|
inherit
963
0
Jun 18, 2017 8:23:06 GMT -6
141
LunaClefairy
93
Dec 9, 2015 8:10:26 GMT -6
December 2015
lunaclefairy
|
Post by LunaClefairy on Mar 4, 2016 7:06:56 GMT -6
I made my votes. I really like the idea of the castle having a theater or opera house. An interior or exterior garden and a ballroom are also must-haves in my book.
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Mar 4, 2016 7:29:55 GMT -6
I'm going to have to give this some thought. I don't think all the options work super well together, some are somewhat redundant (like the castle wouldn't need a Zoo AND and Exotic Pet Room; Sacred & Unholy & Summoning Grounds are all pretty close to each other) and I feel some are pretty obvious in terms of what they mean and some are more vague. I think I'll vote for the stuff I know I want to see and seems somewhat unique and avoid stuff that may overlap. I was thinking the same things. Having one big poll for all of these options feels overwhelming. A lot of the area/location suggestions that sound similar could probably be listed together under the same poll choice in order to save space. Something about being able to select every poll choice that rubs me the wrong way. I know I can just choose not to vote for something and votes don't guarantee what suggestions will make it into the game, but I can't really articulate why I feel the way I do. All I have is a gut feeling. Even though the castle design poll already started... is it too late to change the way it's conducted and organized? I think it might work better if there were polls for separate categories (areas/locations, the purpose of Miriam's room, suggestions for other specific rooms, etc). I'm up for suggestions, but I need an example. Like a re-write of what you would have rather seen. With translation in mind it's difficult to boil a suggestion down to a sentence or two. Then you have to put vote numbers behind each one so everyone gets a fair shot. Then we have restrictions on how long a vote option can be (around tweet size) and we are limited to 50 items at a time. I've looked at some external survey sites, but there is nothing better than the real time stuff tied to registered members like we have here. The discussions are also important. If you want to make a mock up re-do of this so we can plan better for future polls that would be cool. Heck, if it works better for this active poll I'd probably try and use it instead. This forum is what it's members make of it, and if we can all come up with a better way lets do it! Start at the source with the submitted threads and lets brain storm how these things could best be communicated. Mana can't read every single thread on these boards and relay them to IGA, but if we organize the important stuff to make that process easy we will have a better shot of influencing the game.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Mar 4, 2016 11:19:49 GMT -6
I made my votes. I really like the idea of the castle having a theater or opera house. An interior or exterior garden and a ballroom are also must-haves in my book. Yup me too. Those were the two locations I really want. Too bad none of the locations are making 1st, 2nd, and 3rd. I think it's important to push areas that don't get represented often in Igavanias. Those two were good ones.
|
|
Nezuto
Master Alchemist
Welcome to my world....
Posts: 662
inherit
238
0
Jun 18, 2024 3:35:49 GMT -6
510
Nezuto
Welcome to my world....
662
Jul 8, 2015 12:18:42 GMT -6
July 2015
nezuto
|
Post by Nezuto on Mar 4, 2016 11:53:52 GMT -6
What about the Sacrificial Chamber? That could have potential for some nifty secrets, as well, such as a hidden enemy/boss/item/what have you, that can only be triggered by a sacrifice of some sort.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Mar 4, 2016 12:08:10 GMT -6
What about the Sacrificial Chamber? That could have potential for some nifty secrets, as well, such as a hidden enemy/boss/item/what have you, that can only be triggered by a sacrifice of some sort. I liked that one as well. I think the thing is I want something with color and a lot of cool details. Something like the theater could be just that. I posted my drawing of it ...they have a stage with a gallow on it and seats... ghosts could appear and disappear and laughter could be heard. Lots of cool visuals you could do in the 2.5d space. Vote for it people
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Mar 4, 2016 14:59:25 GMT -6
Hey XombieMike If I were to reorganize this, I'd separate this into 3 polls (3 separate topics): Castle Locations; Miriam's Room - Design and Function; Castle Architecture and Miscellaneous
Castle Locations would deal with the overall sections that make up the castle - what sorts of sections would people here be interested in seeing? The castle of Dawn of Sorrow is split into the following sections: The Abyss Condemned Tower Cursed Clock Tower The Dark Chapel Demon Guest House Garden of Madness The Lost Village Mine of Judgment The Pinnacle Silenced Ruins Subterranean Hell Wizardry Lab So the Castle Locations topic would be focused on voting on what types of sections we want to see from the sections we nominated. Of the options in the poll above, this would at first include - Living Quarters
- Ballroom
- Forge
- Treasury
- Swamp
- Overgrown Tower
- Factory
- Sacred Grounds
- Unholy Grounds
- Summoning Grounds
- Submerged Grounds
- Watch Maker Factory
- Zoo
- Coliseum
- Garden
- Attic
- Bell Tower
- Morgue
- Gateway to Demon Realm
- Theater
- Test Subject Area
- Observatory
Factory and Watch Maker Factory is redundant (and the later is weirdly specific) so I'd get rid of the later and rename it Industrial Factory. Gateway to the Demon Realm I assume is in the vein of The Abyss in Dawn of Sorrow? Citing that as an example might be useful for people to understand what you mean. Sacred Grounds, Unholy Grounds, Summoning Grounds and Submerged Grounds are both vague enough and similar enough that you may want to refer to past Casltevania to help define the suggestion (similar to the way I tied Gateway to the Demon Realm to The Abyss/Chaotic Realm). I'd also think that "Summoning Grounds" could/would be a subset of any of the other sets of grounds no? Maybe if someone looks through the original threads for where those specific suggestions came from can we have a better idea what type of environment those bullet points are aiming for. Test Subject Area is best turned into a Laboratory (maybe specifically a Biological Laboratory?) since I assume that's the intention. I took out the Giant Alara Une and Spider from their respective areas just because I don't think they have to be coupled together. Also simplified the Bell Tower suggestion since that was a very specific request and I'm not sure why Doing all this, I'd reorganize the Castle Locations poll list to be finalized as: - Living Quarters
- Ballroom
- Forge
- Treasury
- Swamp
- Overgrown Tower
- Industrial Factory
- Sacred Grounds (ala ?)
- Unholy Grounds (ala ?)
- Summoning Grounds (incorporate into one of the other grounds?)
- Submerged Grounds (ala the Underground Reservoir from Aria of Sorrow?)
- Zoo
- Coliseum
- Garden
- Attic
- Morgue
- Gateway to Demon Realm (ala the Abyss/chaotic Realm from the Sorrow games)
- Theater
- Biological Laboratory
- Observatory
Now you may have noticed that I didn't include every item above that could be described as a generic location in the main poll. That is because I think there is a difference between a general section of the castle and a singular room within the castle. For example, you could have a Factory section with a Boiler Room in it but you wouldn't have a Boiler Room section of the castle. You might have a Waterfall in a set of Caverns but a Waterfall itself is only going to yield a room or two. A Kitchen or a Wine Cellar would be part of the Living Quarters, not their own sections themselves. Since you can't subsection polls as far as I can tell, I would include individual rooms as part of the Castle Architecture and Miscellaneous poll (the following is a first past, it will be added upon in a second): - Torture Rooms
- Waterfall Area
- Wine Cellar
- Stable
- Trophy Room
- Rotating Room
- Boiler Room
- Sacrificial Chamber
- Exotic Pet Room
Moving onto Miriam's Room - Design and Function, the list I'd pull from the above poll would be: - Miriam's room- Paintings/stained glass used as magical portals for travel to previous areas.
- Sleeping could affect day and night cycle.
- Ghostly piano for changing areas music or a sound test and soundtrack player.
- Demon enemies that can be turned to take care of rooms or different familiars
- Demon helpers- Familiar pen / stable, store, monster data & lore, maid or butler
- Miriam's room starts out simple and can be upgraded.
- Miriam room upgrade spots for furniture, art, shortcuts to areas, etc.
- Keys that unlock connected rooms to Miriam's room.
- Connected to Miriam's room- Armory to display trophies & weapons, Familiar pen, Kitchen, Tea room
- Version of Miriam's room that's grand to reflect Gebel's original intention. Opposite version.
- Miriam's room changes based on in game decisions and gives different treasures
So this list is overall less vague but there are still a few issues with the bullet points. One of them is the assumption of mechanics and plot points that haven't been confirmed. The other is that some of these points have been shortened from the larger list to the point where its no longer clear what is trying to be communicated. You also have a few examples of redundant suggestions. As an example, we don't know that there is a day/night cycle so its odd to suggest that sleeping in the room could be used to affect it and "Version of Miriam's room that's built to reflect Gebel's original intention. Opposite version." is worded as if there is some sort of ideal vision that Gebel already does have for a room of the sort. The suggestion is that people what a room with two different versions, one per Gebel's designs and another per Miriam's designs, but I'm not sure that is entirely clear here. If I were to reword some of these points for clarity, I'd do so like this:
- Paintings/stained glass that can be used as magical portals for travel to previous areas.
- If a day/night cycle exists within the game, the option to take a nap to change the cycle should be available
- Ghostly piano for changing areas music or a sound test and soundtrack player.
- Demon enemies (that can be turned) or different familiars can serve as caretakers of the room
- Demon helper functions: sell items in a store, provide monster data & lore, act as a maid or butler
- Miriam's room starts out simple and can be upgraded aesthetically (furniture, art, etc.)
- Miriam's room can be expanded in size and functionality via unlocks (using keys is an option)
- Possible expansions to Miriam's room: Armory to display trophies & weapons, Familiar Pen, Kitchen, Tea room, etc.
- Two versions of Miriam's room (with different aesthetics - pretty vs. run-down?) can exist in different sections of the caste with unique functions
- Aesthetics or function of Miriam's room can change based on in game narrative decisions and/or yield periodic treasures
I think editing the points in this way reduces overlap and makes it more clear what is trying to be communicated. Finally we would do the Castle Architecture and Miscellaneous where you'd discuss individual rooms instead of sections, and general castle features. The complete version of this list, which again would be its own topic, should look like this: - Torture Rooms
- Waterfall Area
- Wine Cellar
- Stable
- Trophy Room
- Rotating Room
- Boiler Room
- Sacrificial Chamber
- Exotic Pet Room
- Architectural elements like ornamental balconies, parapets, bridges, terraces with balustrades
- Elements and secrets within the castle that could connect and interact with the castle exterior
- Interactive background elements
I cut out "Unique room shapes and design touches for a continuous engaging, "new" experience while exploring" because as with a previous discussion, this reads way too much like "make a good castle" which isn't helpful feedback. I left in Interactive background elements but to be fair this is still super vague and castledan's elaboration didn't really help. That might be fine though - maybe this is something left to the imagination of the designers. TLDR: This topic should have been split into 3 topics with the following bullet point lists available to vote on: Castle Locations (Topic 1)- Living Quarters
- Ballroom
- Forge
- Treasury
- Swamp
- Overgrown Tower
- Industrial Factory
- Sacred Grounds (ala ?)
- Unholy Grounds (ala ?)
- Summoning Grounds (incorporate into one of the other grounds?)
- Submerged Grounds (ala the Underground Reservoir from Aria of Sorrow?)
- Zoo
- Coliseum
- Garden
- Attic
- Morgue
- Gateway to Demon Realm (ala the Abyss/chaotic Realm from the Sorrow games)
- Theater
- Biological Laboratory
- Observatory
Miriam's Room - Design and Function (Topic 2)
- Paintings/stained glass that can be used as magical portals for travel to previous areas.
- If a day/night cycle exists within the game, the option to take a nap to change the cycle should be available
- Ghostly piano for changing areas music or a sound test and soundtrack player.
- Demon enemies (that can be turned) or different familiars can serve as caretakers of the room
- Demon helper functions: sell items in a store, provide monster data & lore, act as a maid or butler
- Miriam's room starts out simple and can be upgraded aesthetically (furniture, art, etc.)
- Miriam's room can be expanded in size and functionality via unlocks (using keys is an option)
- Possible expansions to Miriam's room: Armory to display trophies & weapons, Familiar Pen, Kitchen, Tea room, etc.
- Two versions of Miriam's room (with different aesthetics - pretty vs. run-down?) can exist in different sections of the caste with unique functions
- Aesthetics or function of Miriam's room can change based on in game narrative decisions and/or yield periodic treasures
Castle Architecture and Miscellaneous (Topic 3)
- Torture Rooms
- Waterfall Area
- Wine Cellar
- Stable
- Trophy Room
- Rotating Room
- Boiler Room
- Sacrificial Chamber
- Exotic Pet Room
- Architectural elements like ornamental balconies, parapets, bridges, terraces with balustrades
- Elements and secrets within the castle that could connect and interact with the castle exterior
- Interactive background elements
I feel these new lists can make voting more clean and feedback easier to transmit as the intention of each point is more clear, there is less overlap, and there is less congestion. I guess it might be too late for this topic now (unless you can move vote totals from here to new topics) but I think the organization I listed out is much better. I can do the same for other topics (though some are intrinsically in better shape) but I won't do another one unless I know which major topic we are covering next. Hopefully this is helpful?
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Mar 4, 2016 15:15:04 GMT -6
I'm not gonna lie, that was way too long for me to read...
About overlap and redundant items, I don't think it's fair to combine one person's idea with another person's. Everyone should have an equal opportunity for their idea to be elevated even if it's oddly specific. If you look at the source threads each item comes from a specific suggestion. Many of the first ones come from Ravenspear and are simply a list. Others are too hard to simply and make it difficult to fit in a tweet long sentence. That's why source material links are referenced.
Getting everyone to vote in three different polls might be an OK idea,but if it can be handled in one, shouldn't it? I mean, with reference it's not so bad.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Mar 4, 2016 15:37:22 GMT -6
I'm not gonna lie, that was way too long for me to read... About overlap and redundant items, I don't think it's fair to combine one person's idea with another person's. Everyone should have an equal opportunity for their idea to be elevated even if it's oddly specific. If you look at the source threads each item comes from a specific suggestion. Many of the first ones come from Ravenspear and are simply a list. Others are too hard to simply and make it difficult to fit in a tweet long sentence. That's why source material links are referenced. Getting everyone to vote in three different polls might be an OK idea,but if it can be handled in one, shouldn't it? I mean, with reference it's not so bad. Three different polls could work. Part of me wants to vote for some things but it kills some other things which is frustrating for me currently. lol
|
|