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Post by Rigel on Jan 23, 2016 20:27:55 GMT -6
I prefer the less cartoonish character one, but I can see Im the only one that does xD
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Redogan
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Post by Redogan on Jan 23, 2016 22:45:16 GMT -6
I prefer the less cartoonish character one, but I can see Im the only one that does xD Not true. I've been favoring character 1 as soon as the update dropped. You are not alone!
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Post by crocodile on Jan 23, 2016 23:28:31 GMT -6
From what was in the update newsletter, it sounded as though the dev team is about evenly split in their opinions about these shaders. If the community's opinions hold any weight, then it seems that Character 3 is the popular choice, but perhaps we'll see a final shader that's somewhere between nos. 1 and 3 instead, or something akin to the hybridized examples posted above. Personally, I dig no. 3; it follows what I had suggested in the first survey. For those who adamantly prefer something else, one solution could be to allow players to pick between shaders in-game. Take Super Smash Bros., for example. On the Wii U, characters are rendered in a style like shader 1. On the 3DS, the characters have thicker outlines, similar to shader 3, to improve their visibility on the smaller screen, but it's possible to adjust the outline effect if you don't like it. Considering there will be a Vita release, perhaps this option could be available. Even if not, surely the dev team is considering how to keep the game's look consistent across platforms. This is what I was just saying in the Shoutbox. Smash on 3DS had to have a different visual style because the 3DS couldn't handle the HD look of the Wii U version. The illustrated look of character 3 would send the message that Bloodstained isn't next-gen and isn't making good use of the resources available. This would in turn hurt the sales of the game. Hopefully, the team will blend the shaders enough that the illustrated look will appear stunning and unique. I think you are conflating your personal preferences with those of the video game audience at large. Cel-shading is a very popular graphic style that is often used for games with cartoon/anime/comic/manga inspirations and artstyles because it allows the game to more closely reflect and respect their source origins. The same applies to Bloodstained (and most of the Castlevania games) and that is the reason why Shader 3 is so popular (at least with those who have bothered to vice their opinions in public). IP like Dragon Ball, Naruto, Jojo and Guilty Gear are all very popular on their own but there is a very good reason they consistently use cel-shading in their games and games like the recent Transformers Devastation and of course the poster boy Guilty Gear Xrd have been praised for their use. As has already been stated as well, quality cel-shaded games tend to age better. Even though the artstyle change was jarring for Wind Waker at the time, the graphics of that game, even before the HD remake, aged much better than those of Twilight Princess. TLDR: It's 100% perfectly fine if you prefer Shader 1. But going on about Shader 3 being "not next gen" (or that others might think so) or "might hurt sales" is hyperbole and paranoia. I'm not trying to be rude in the slightest here so sorry if it comes off that way at all Good deal. That makes me feel a bit better. Sometimes I feel like the community has the reigns and it scares me because I'm finding that my views are not always falling in with the majority. Like I've told others before, this is the first project I backed on Kickstarter that actually got funded. It is a new animal for me to follow the development and to participate in the development to a degree. I don't think this is the first time you've mentioned this but I think I forgot about this until now. This sort of back and forth communication/feedback is not uncommon for crowdfunded games. Not all of them act this way but its not uncommon. In fact many developers go the crowdfunding preciously because they can interact with the backers in this way. While of course I respect the concerns of "too many cooks in the kitchen", "give players what they don't know they want not necessarily what they say they want", etc. there is a difference between a developer folding to the demands/questions of a vocal component (perhaps even a minority) of a fanbase and a developer going out of their way to ask for feedback. The later is what is happening here. I didn't mean to come across as accusatory. Sorry about that. For the bold part at the end: I sure hope that is not the case. The community may come into line on some things, but will undoubtedly be divided on others. IGA needs to make the decision regardless of what the community wants. The community isn't accountable for how the game turns out, but IGA is. There is no doubting that it's the case. Like jboogieg just pointed out, they're taking feedback specifically for that reason. It's not really so much a situation of "we'll do what the community wants us to", more that the team (-including- IGA, it would seem from info passed to us) are fans of both shaders, and wanted to pass the chance of giving input to us to essentially break a tie. He could still override this. If in the end, it's decided that something other than what we voted for is better for the game, I have no doubt IGA will push forward with that instead. Just so, recall the orthographic vs. perspective debate. A substantial majority were calling for a flat orthographic presentation, but the man himself decided and flat out told us "no, we're not doing that, it wasn't working". He is giving us power in pre-approved and limited ways, but in meaningful ways nonetheless. We're also free to suggest and submit anything we want, of course, in the corresponding forum. We're not in charge or bossing him around - think of us as a advisor at the table, giving feedback when prompted, and he will move forward with our input as he wills. Eh, I'm not sure that's an accurate representation of what went down. The "majority" opinion was that people trusted IGA's judgement. Many just expressed that they preferred a orthographic perspective. There was no "call" for a change, only a suggestion as if it would be considered (note how the question was worded in the Ask IGA #7). Also, the circumstances in which a developer hears outside subjects brought up and where they solicit direct feedback from their audience aren't entirely the same. All that being said, your main point still stands - IGA calls the final shots, he always has and always will.
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purifyweirdshard
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Post by purifyweirdshard on Jan 24, 2016 0:29:43 GMT -6
True enough, crocodile, though I wasn't talking specifically about the forums' poll results. More going off of that + what I'd seen from the overall reception. Speaking of overall reception, from looking at the Kickstarter comments on the update, the shader vote may be closer than we think. I'm seeing a lot of people pulling for character 1, but I don't think they necessarily outnumber character 3. Will be interesting to see how it develops.
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Post by ghaleon on Jan 24, 2016 2:46:08 GMT -6
mmmm... I didn't vote in this thread yet because....well...before this thread or the update cropped up, I wasn't one of the people who thought shaders would be optional...but after seeing the update...I really want both. I like them both in their own way, and I really don't want to say no to either. So... Part of me wants to 'vote' 1 because it NEEDS it in this thread, but that's not how I actually feel so I haven't.
The whole shader 3 is != next gen blurb is doofishness though (I just made that word up, best word ever, admit it, ADMIT IT!!!! =P ). I mostly agree with croc's most recent retort regarding shader 1vs3, and I completly agree and wish to highlight the part about cel shading being a style many people who like comics/manga/anime/uhhh.. another one like.. (which is partially ironic because you don't know HOW many times I see anime-nuts complain about games I like because 'zomg anime-trope this anime-trope that so bored of that anime-thing' and reference names and whatnot of anime I don't bloody know because I'm not a diehard anime nut like they are and if they ARE an anime nut and know that material so well WDF DONT THEY LIKE IT!??!?! It's like anime fans are like twilight/justin bieber fans who feel ashamed of what they like and have to curse it out and make fun of it but actually like it).
Holy carp... I went off topic even more than I usually do, and I'm like... the worst at that. Even superman cowers before my offtopic powers, without crypotnite I may add....uhh.. where was I....
ohh...I see... so yeah, cel-shading is something anime/comic fans are kinda pre-dispositioned into liking for the most part, not something 'obsolete gen' per say....My opinions on this are complicated, hence my need to ramble in multiple directions. Basically Despite me NOT being an anime/manga fan, I do in fact like that artstyle in general (including in games, not that I hate other styles), so sometimes I feel 'akin' to such fans in some artistic regards. however, in this case, I feel an abnormal bias towards 2d rather than an understanding of 2.5d...Many fans don't seem to accept 2.5d, they practically PUKE as they swallow it as a necessary fact to DARE dump upon their 2d master race of a game art style. I personally can like both... I've played games when 3d never existed...before many people who cuss upon it ever have. I'm kinda worried that the whole shader 3 weighting on these forums is influenced by that very bias...So uhh.. after all that rambling, I can kinda understand feelings that shader 3 are not in the best interest in the game's potential, I disagree with every reason given in this thread regarding why though... Can I offer better reasons as to why shader 1 is better, or even equal? nope...which is why I haven't posted (and if you read this far you KNOW I'm not afraid of posting words!)...But those reasons are most certainly not the reasons why IMO...
I wish to stand up for Shader 1 however, and proudly exclaim I have no bloody idea why... I'm trying to think about it and would love to explain why, really I would, but my communication skills are flawed to say the least. Not that I think shader 1 is better, it just stands up to the competition, and I want both...gah.
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Post by darkbrotherhood on Jan 24, 2016 9:28:33 GMT -6
idk i find character 1 beter looking from distance,
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Post by Astaroth on Jan 24, 2016 21:44:50 GMT -6
ive never played with ue4 before, but sl texturing has a property called glow where the object radiates its own light source, i have the feeling that and playing with contrast is what theyre using to help make her colors pop which works great close up, however glow has the side effect of taking over the further away you get from a model and it makes colors wash out, but id need to see the file to know what is actually going on with that far off pic
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Post by CastleDan on Jan 24, 2016 21:53:09 GMT -6
I love how active this thread is. I love you all.
Keep up the discussions, it'll make time go by quicker.
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Post by Mana on Jan 25, 2016 3:16:24 GMT -6
We love how everyone is torn between the two shaders. Just letting you all know, we actually don't mind it being either or because both shaders look great. Just as the update says, the devs are torn between the two shaders. We're going to heavily rely on backer opinions this round . Grab a cup of and choose wisely!
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Post by Kaius on Jan 25, 2016 5:06:21 GMT -6
Then I'm definitly confirming my choice about Character 3 / Background 3. Even with all the discussion above, this combination keeps attracting me the most for many different reasons : Colors, lights, shadows, overall aspect... Though, I would like to add the zoomed out C3 looks too "greeny" and less detailed than C1 IMO but the close-up C3 is really great. According the fact you said the game vision will be closer, I will trust the devlopment team and wait for the next preview.
From one shader to another, the aesthetic evolved so much and I'm sure it will do again and again for our eyes's pleasure.
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Post by Thomas on Jan 25, 2016 9:12:05 GMT -6
ive never played with ue4 before, but sl texturing has a property called glow where the object radiates its own light source, i have the feeling that and playing with contrast is what theyre using to help make her colors pop which works great close up, however glow has the side effect of taking over the further away you get from a model and it makes colors wash out, but id need to see the file to know what is actually going on with that far off pic In UE4 this would be be an "emissive" channel of the shader. Which can be adjusted based on distance to the camera.
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Astaroth
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Post by Astaroth on Jan 25, 2016 9:22:16 GMT -6
In UE4 this would be be an "emissive" channel of the shader. Which can be adjusted based on distance to the camera. oh cool, so its just tweaking then ^^
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Post by ReySol on Jan 25, 2016 12:18:22 GMT -6
I have put the shader 3/3 screenshot as the desktop background because it looks fantastic. The high contrast lets you observe all the details (architecture, decorations) a lot better. It makes me so excited that one day I will we able to take control in this castle and do all kinds of cool stuff, while listening to new Yamane`s music
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Redogan
Monster-Hunting Igavaniac
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Post by Redogan on Jan 25, 2016 12:20:00 GMT -6
*copies ReySol and sets image as background*
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purifyweirdshard
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Post by purifyweirdshard on Jan 25, 2016 12:49:33 GMT -6
*copies ReySol and sets image as background* And you did that for character 3? ? I believe I shall as well!
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Redogan
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Post by Redogan on Jan 25, 2016 13:11:10 GMT -6
*copies ReySol and sets image as background* And you did that for character 3? ? I believe I shall as well! I figure if I look at it more, maybe I'll see what others are seeing that makes it great.
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Post by crocodile on Jan 25, 2016 13:42:13 GMT -6
After mulling it over for a while I think I'm definitely in favor for Background Shader 1. Background Shader 3 seems too bright and blown out in some spots? Background Shader 1 looks to give it the right ambiance. Also I feel it doesn't contrast as well with Miriam regardless if you use Character Shader 1 or 3 - that is to say she blends in a bit too much in Background Shader 3. Character Shaders are a bit harder to figure out. I think I overall lean towards Shader 3 (better approaches style of the art, will age better) though I appreciate the softness of Shader 1. Close up, in some respects and on some parts of Miriam's model Shader 3 looks a bit too sharp. Both character shaders look good from afar, the gap doesn't seem super huge. I wish we could've gotten some shots at typical camera zoom though. As I said before that could really influence decision making.
As an aside, does Miriam's left shoulder look.....small to anyone else or is that just me? Like her left deltoid muscle is atrophied.
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Post by jboogieg on Jan 25, 2016 14:10:21 GMT -6
The reason I'm not a fan of background 1 is that, to me, the colors seem kind of awash and everything just looks muddy.
Castlevania, as a series, has always been of a variety of colors even though it takes place in a mansion.
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XombieMike
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Post by XombieMike on Jan 25, 2016 17:24:18 GMT -6
After mulling it over for a while I think I'm definitely in favor for Background Shader 1. Background Shader 3 seems too bright and blown out in some spots? Background Shader 1 looks to give it the right ambiance. Also I feel it doesn't contrast as well with Miriam regardless if you use Character Shader 1 or 3 - that is to say she blends in a bit too much in Background Shader 3. Character Shaders are a bit harder to figure out. I think I overall lean towards Shader 3 (better approaches style of the art, will age better) though I appreciate the softness of Shader 1. Close up, in some respects and on some parts of Miriam's model Shader 3 looks a bit too sharp. Both character shaders look good from afar, the gap doesn't seem super huge. I wish we could've gotten some shots at typical camera zoom though. As I said before that could really influence decision making. As an aside, does Miriam's left shoulder look.....small to anyone else or is that just me? Like her left deltoid muscle is atrophied. Yeah, I'm a BG1 C3 fan. The tone is more even making the castle feel more immersive. There are things I like about BG3 though, so I'm good either way. Everyone please change your votes to BG1 C3 though.
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Post by jboogieg on Jan 25, 2016 18:06:05 GMT -6
Never! B3C3 4 life :V
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