Louis C
inherit
-23821
0
Nov 23, 2024 17:35:48 GMT -6
Louis C
0
Nov 23, 2024 17:35:48 GMT -6
January 1970
GUEST
|
Post by Louis C on Jan 22, 2016 7:31:35 GMT -6
Character 1 - Background 3
|
|
Svartwolf
inherit
-23823
0
Nov 23, 2024 17:35:48 GMT -6
Svartwolf
0
Nov 23, 2024 17:35:48 GMT -6
January 1970
GUEST
|
Post by Svartwolf on Jan 22, 2016 7:42:59 GMT -6
Those shaders are amazing! I wonder if we wont end having both from the options, since they really were indecisive, and both have highlights. regarding background though, i'm 87% behind Background 1. While there seems to be more contrast in the details in BG3, it looks a little like any unreal engine game. the fact that the details on BG 1 were less contrasted, and that bigger portions are covered in darkness or light, instead of the more uniform lighting vibe BG3 gave, makes BG1 way more atmospheric. Ironically i feel that BG3 feels flatter (even if was probably trying to be less flat) mostly because the same hierachy of lines and stuff everywhere flattens the image on a whole. there is also that issue with that light? that i son't know if due to shaders or really there is an extra light there, that greatly affects the atmosphere.
|
|
inherit
1083
0
Jan 22, 2016 8:22:46 GMT -6
1
kenny
1
Jan 22, 2016 8:11:03 GMT -6
January 2016
kenny
|
Post by kenny on Jan 22, 2016 8:19:43 GMT -6
Do so many people really prefer background 3?! It completely messes up the warm lighting, adds too much contrast and has a negative effect on Miriams colours. Just look at how her hair and skin change! Background 1 looks like a beliveably lit environment with nice, consistent colours, background 3 looks like a theater stage that's been over-photoshopped! It's like one of those overdone ENB-mods. (All in my personal opinion, yada yada...)
|
|
inherit
45
0
Apr 4, 2023 1:04:01 GMT -6
648
Scars Unseen
[TI0]
560
Jun 8, 2015 23:16:31 GMT -6
June 2015
scarsunseen
|
Post by Scars Unseen on Jan 22, 2016 8:54:16 GMT -6
Played around some more and combined a new version of my recolor and increased shading contrast with isshi's line recolor. What do you think? EDIT: Added isshi's version for comparison at request.
|
|
maddogg
New Blood
Don't let the face fool you good sir, I stack paper to the ceiling and ride on 24 inch chrome.
Posts: 38
inherit
165
0
Sept 12, 2019 12:24:00 GMT -6
29
maddogg
Don't let the face fool you good sir, I stack paper to the ceiling and ride on 24 inch chrome.
38
Jun 15, 2015 14:08:22 GMT -6
June 2015
maddogg
|
Post by maddogg on Jan 22, 2016 9:03:39 GMT -6
Instantly voted for background 3 character 3 as soon as I seen it. This is definitely going to turn out to be one sexy game.
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 22, 2024 8:42:49 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jan 22, 2016 9:23:57 GMT -6
Scars Unseen I like how your recolor matches the concept art, but the environmental lighting will always have an effect on the color of the rendered model. The vivid color of the shader isn't something that bothers me. I do like the lines being colored though. Maybe enough to mention that it should be considered when I submit my poll to Team IGA.
|
|
inherit
45
0
Apr 4, 2023 1:04:01 GMT -6
648
Scars Unseen
[TI0]
560
Jun 8, 2015 23:16:31 GMT -6
June 2015
scarsunseen
|
Post by Scars Unseen on Jan 22, 2016 10:01:57 GMT -6
Scars Unseen I like how your recolor matches the concept art, but the environmental lighting will always have an effect on the color of the rendered model. The vivid color of the shader isn't something that bothers me. I do like the lines being colored though. Maybe enough to mention that it should be considered when I submit my poll to Team IGA. The extent to which that is true is going to vary depending on the art style both of the character and the environments. With realistic or semi-realistic lighting and shading, that should definitely be the case. But with a cel shaded look such as Shader 3, lighting should have a more limited effect. Primarily I'd say that it would be used to calculate the direction of the shading itself. The problem with letting the light overly influence the coloring of the character is evident in the most common criticism that people have had with Shader 3: that when zoomed out, she becomes less distinct from the background itself. That's why I've been harping on increased contrast from the first shader preview. Miriam needs a distinct appearance at gameplay scale as well as looking good up close. One suggestion I made earlier is to have the shading contrast increase as you zoom out and the line thickness decrease as you zoom in(and isshi's line re-coloration helps as well).
|
|
Redogan
Monster-Hunting Igavaniac
Fifty Storms
[TI0] Game On!
Posts: 402
inherit
Monster-Hunting Igavaniac
477
0
Nov 22, 2024 9:53:11 GMT -6
373
Redogan
[TI0] Game On!
402
Jul 31, 2015 16:51:36 GMT -6
July 2015
redogan
|
Post by Redogan on Jan 22, 2016 10:28:30 GMT -6
Resolution has suffered, but this transition might help decide which background you like better. Warning... right clicking that video and choosing "loop" may leach hours away. This video is clearly biased toward character 3. I realize it is to show the backgrounds, but maybe showing character 1 with the different backgrounds would also be useful. Is there some other video out there that utilizes character 1 (or both) while analyzing both backgrounds?
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 22, 2024 8:42:49 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jan 22, 2016 10:40:23 GMT -6
No. Character 1 isn't gonna make it. Look at poll.
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Jan 22, 2016 10:57:07 GMT -6
Now that comparison just gets me wondering what the UI is going to look like. Ill give it a stab when i have my pc, may also play around with my suggestions on differentiating her darker materials and see what looks good
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Jan 22, 2016 10:59:48 GMT -6
The more I look at the toon shader the less I like it. It really blows everything out and undoes a lot of the lighting work the devs have put in. Everything just looks over-exposed with the toon shader. Also, that comparison pic of Symphony of Night makes me wish Miriam's colors were less saturated and more like the concept art. The toon shader really pushes the saturation, giving Miriam a wierd psychedelic, neon look. Really not a fan. I posted a recolor I did yesterday where I tried to match it up more in line with the concept art. I think if you take that and thin out the ink lines a little, you'd come pretty close, or at least as close as you can with a 3D model: I actually think this should be suggested to the team, it looks better like this because it's still illustration looking but far less cartoony due to the more subdued colors.
|
|
Redogan
Monster-Hunting Igavaniac
Fifty Storms
[TI0] Game On!
Posts: 402
inherit
Monster-Hunting Igavaniac
477
0
Nov 22, 2024 9:53:11 GMT -6
373
Redogan
[TI0] Game On!
402
Jul 31, 2015 16:51:36 GMT -6
July 2015
redogan
|
Post by Redogan on Jan 22, 2016 11:06:08 GMT -6
IGA could still choose character 1, regardless of what the community thinks. So don't count your screenshots until they hatch.
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Jan 22, 2016 11:11:59 GMT -6
Played around some more and combined a new version of my recolor and increased shading contrast with isshi's line recolor. What do you think? EDIT: Added isshi's version for comparison at request. Yours is a little dark for my eyes - I'm not sure trying to match the concept art (which doesn't have to worry about being in context or visibility for the sake of gameplay) is necessarily ideal. As such I feel I prefer isshi's take on this.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Jan 22, 2016 11:16:56 GMT -6
I love character 3 but they do have to try and fit her into the environment much better, that version sticks out a little too much to me. Obviously they addressed that in the update though so I'm not concerned.
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 22, 2024 8:42:49 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jan 22, 2016 11:27:23 GMT -6
IGA could still choose character 1, regardless of what the community thinks. So don't count your screenshots until they hatch. Drink the Cool Aid, Redogan. Drink it! DRINK IT!!! Seriously though, drink it. Shader 2 had merit but the votes spoke heavily in favor of shader 1. Like you said, the video with transitions was to focus on background. Making videos isn't extremely hard, but it takes time I don't have and I don't think a transition video just for character over background comparison would be any more useful than opening the images on separate tabs and switching back and forth. No video transition required.
|
|
inherit
45
0
Apr 4, 2023 1:04:01 GMT -6
648
Scars Unseen
[TI0]
560
Jun 8, 2015 23:16:31 GMT -6
June 2015
scarsunseen
|
Post by Scars Unseen on Jan 22, 2016 11:52:29 GMT -6
Yours is a little dark for my eyes - I'm not sure trying to match the concept art (which doesn't have to worry about being in context or visibility for the sake of gameplay) is necessarily ideal. As such I feel I prefer isshi's take on this. I can see that. And now that I see them on the same page(as quoted by castledan above), I kind of prefer my previous color matching attempt anyway, even without the recolored lines(which I still think are a good idea). My main issue I think is that the shading on the original(and thus isshi's version) are warm. It didn't click immediately when Xombiemike replied to my post, but in art you generally pair warm light with cool shadows, not warm. Now that I see it, it actually kind of bothers me. I'd been darkening the shading for contrast when I really needed to change its tone. Here's a new edit: Manual Method Recolor + Cool Shading + isshi's Line Coloring
Color Match Method Recolor + Cool Shading
Original Coloring + isshi's line coloring
|
|
inherit
756
0
Jul 2, 2018 6:15:32 GMT -6
26
Quintalian
[TI1]
14
Sept 14, 2015 0:25:47 GMT -6
September 2015
quintalian
|
Post by Quintalian on Jan 22, 2016 11:52:30 GMT -6
From what was in the update newsletter, it sounded as though the dev team is about evenly split in their opinions about these shaders. If the community's opinions hold any weight, then it seems that Character 3 is the popular choice, but perhaps we'll see a final shader that's somewhere between nos. 1 and 3 instead, or something akin to the hybridized examples posted above. Personally, I dig no. 3; it follows what I had suggested in the first survey.
For those who adamantly prefer something else, one solution could be to allow players to pick between shaders in-game. Take Super Smash Bros., for example. On the Wii U, characters are rendered in a style like shader 1. On the 3DS, the characters have thicker outlines, similar to shader 3, to improve their visibility on the smaller screen, but it's possible to adjust the outline effect if you don't like it. Considering there will be a Vita release, perhaps this option could be available. Even if not, surely the dev team is considering how to keep the game's look consistent across platforms.
|
|
joebro88
New Blood
You guys are amazing.
Posts: 7
inherit
976
0
Jul 31, 2016 22:16:46 GMT -6
18
joebro88
You guys are amazing.
7
Dec 14, 2015 22:30:24 GMT -6
December 2015
joebro88
|
Post by joebro88 on Jan 22, 2016 12:22:33 GMT -6
I think everybody is under the impression that the game has to look exactly like the concept art. I love the art and I think that the model could be a bit closer, but I don't want to take all of the vibrancy away. I don't want to play this game in greyscale. We've seen cold grey evvironments in plenty Castlevania games so I say it's time for something new. Her skin has more life than they've shown, maybe they'll re color it. Good to have all kinds of feedback though.
|
|
Redogan
Monster-Hunting Igavaniac
Fifty Storms
[TI0] Game On!
Posts: 402
inherit
Monster-Hunting Igavaniac
477
0
Nov 22, 2024 9:53:11 GMT -6
373
Redogan
[TI0] Game On!
402
Jul 31, 2015 16:51:36 GMT -6
July 2015
redogan
|
Post by Redogan on Jan 22, 2016 13:10:00 GMT -6
From what was in the update newsletter, it sounded as though the dev team is about evenly split in their opinions about these shaders. If the community's opinions hold any weight, then it seems that Character 3 is the popular choice, but perhaps we'll see a final shader that's somewhere between nos. 1 and 3 instead, or something akin to the hybridized examples posted above. Personally, I dig no. 3; it follows what I had suggested in the first survey. For those who adamantly prefer something else, one solution could be to allow players to pick between shaders in-game. Take Super Smash Bros., for example. On the Wii U, characters are rendered in a style like shader 1. On the 3DS, the characters have thicker outlines, similar to shader 3, to improve their visibility on the smaller screen, but it's possible to adjust the outline effect if you don't like it. Considering there will be a Vita release, perhaps this option could be available. Even if not, surely the dev team is considering how to keep the game's look consistent across platforms. This is what I was just saying in the Shoutbox. Smash on 3DS had to have a different visual style because the 3DS couldn't handle the HD look of the Wii U version. The illustrated look of character 3 would send the message that Bloodstained isn't next-gen and isn't making good use of the resources available. This would in turn hurt the sales of the game. Hopefully, the team will blend the shaders enough that the illustrated look will appear stunning and unique.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Jan 22, 2016 13:14:31 GMT -6
From what was in the update newsletter, it sounded as though the dev team is about evenly split in their opinions about these shaders. If the community's opinions hold any weight, then it seems that Character 3 is the popular choice, but perhaps we'll see a final shader that's somewhere between nos. 1 and 3 instead, or something akin to the hybridized examples posted above. Personally, I dig no. 3; it follows what I had suggested in the first survey. For those who adamantly prefer something else, one solution could be to allow players to pick between shaders in-game. Take Super Smash Bros., for example. On the Wii U, characters are rendered in a style like shader 1. On the 3DS, the characters have thicker outlines, similar to shader 3, to improve their visibility on the smaller screen, but it's possible to adjust the outline effect if you don't like it. Considering there will be a Vita release, perhaps this option could be available. Even if not, surely the dev team is considering how to keep the game's look consistent across platforms. This is what I was just saying in the Shoutbox. Smash on 3DS had to have a different visual style because the 3DS couldn't handle the HD look of the Wii U version. The illustrated look of character 3 would send the message that Bloodstained isn't next-gen and isn't making good use of the resources available. This would in turn hurt the sales of the game. Hopefully, the team will blend the shaders enough that the illustrated look will appear stunning and unique. Oddly enough I think the 3ds style looked way more interesting.
|
|