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Post by Ryngar Acia on Apr 30, 2016 12:22:29 GMT -6
The thought just kinda struck me... I'd really like another "The World Ends With You" game.
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purifyweirdshard
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Post by purifyweirdshard on May 2, 2016 8:07:51 GMT -6
I'd probably get roasted for saying this but... I personally want a sequel to Metal Gear Rising. Its solid combat mechanics can be improved on further, added depth, more than just two-button mash, better parrying, enhanced blade mode, etc. That and maybe a Naughty Dog developed Crash Bandicoot. A new one. Why would you get roasted for that? Rising is great. I think the combat mechanics were fine as they were, even. It's also our best chance to get a good console Metal Gear game at all, most likely, even if it isn't tactical espionage action. Konami would otherwise be handing it off to...some other group that wouldn't do as well a job.
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JoJo
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Post by JoJo on May 2, 2016 10:08:09 GMT -6
A sequel from the Dark Chronicles... The game are fun as hell, where you have to rebuild each location in order to repair the future
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Galamoth
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Post by Galamoth on May 2, 2016 10:16:59 GMT -6
Here's an idea! A LEGO Castlevania game... That's never going to happen, is it?
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Post by spideryfingers on May 2, 2016 20:55:16 GMT -6
LEGO??? *shudder* ... one of the worse things to happen to gaming
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Post by Goobsausage on May 3, 2016 0:44:12 GMT -6
I dunno, I always thought Lego Legend of Zelda would be pretty cool. I don't think it'll happen due to licensing issues with Nintendo and Lego, though.
Here's what I want from it: -No Amiibo or Lego Dimensions compatibility garbage. -Hyrule Field hub world with recurring locations from multiple games such as Death Mountain, Lake Hylia, Kakariko Village, and Hyrule Castle. -Two levels based on each Zelda game, kinda like what Sonic Generations did. One based on a dungeon, the other based on an area unique to that game. -A reasonable amount of playable characters taken from other Zelda games (e.g. Linebeck, Ralph, Marin, Skull Kid wearing Majora's Mask, Groose, but no Girahim because I hate him). I feel some Lego games have too many and would like to see around 30-40 of them. -Throw the multiple timelines and series continuity out the window when it comes to story and gameplay. There doesn't need to be any reason for characters, locations, and items from various Zelda games to show up other than "people like them", "they're staples of the series", or "because it'd be cool". -The game would be a comedic version of the "get three things, then get the master sword, go through more dungeons, then fight Ganon" formula. -All the Lego characters in cutscenes are mute like every Lego game before Lego Batman 2, with the exception of... -A bonus level that's a homage to the 80's Zelda cartoon and the CD-i games where "Excuuuuse me, princess!" Link and CD-i Link team up to save 80's cartoon and CD-i Zelda from 80's cartoon and CD-i Ganon. They all use the same audio clips as their source material.
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Post by Dragon_of_Dojima on May 3, 2016 12:35:41 GMT -6
A localized version of THIS GAME!! Prove me wrong Capcom. Don't break the cycle of Shu Takumi's games always managing to find their way over here. I've already heard all of the arguments about the reasons that it can't be brought over here, but none of them hold any sort of weight at all. All of them can be, or already were broken by every person who wants this game to come out here. Your move Capcom.
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purifyweirdshard
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Post by purifyweirdshard on May 3, 2016 13:20:09 GMT -6
Hahaha, I've seen that phrase, "Your move Capcom", quite a few times now. They tend to decide not to make moves.
We didn't get Ace Attorney Investigations 2, and that game is pretty aged now. It would seem that this game, that, and any and all further side/gaiden Ace Attorney games will more or less stay Japan-only unless the series sees a larger jump in sales. That could happen with AA6, but who knows.
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Post by Steele on May 5, 2016 2:41:04 GMT -6
I'd probably get roasted for saying this but... I personally want a sequel to Metal Gear Rising. Its solid combat mechanics can be improved on further, added depth, more than just two-button mash, better parrying, enhanced blade mode, etc. That and maybe a Naughty Dog developed Crash Bandicoot. A new one. Why would you get roasted for that? Rising is great. I think the combat mechanics were fine as they were, even. It's also our best chance to get a good console Metal Gear game at all, most likely, even if it isn't tactical espionage action. Konami would otherwise be handing it off to...some other group that wouldn't do as well a job. The Metal Gear Solid faithful absolutely hate Rising, even if it's just a spin-off, at least the people I've met in the past were like that, so yeah. Glad to see it gets some love after all Sticking back to the topic, I think it'd be interesting to see Elder Scrolls (insert number): Akavir. The lore just briefly dances around that continent in the main games. I know Tamriel has all the interesting stuff happening with the provinces but Akavir is literally Dragon Land, which sounds just as cool as the stuff promised in Skyrim. Hey Bethesda, are you listening? An adventure in Akavir would be great.
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Post by purifyweirdshard on May 5, 2016 7:15:43 GMT -6
Steele, I know several Metal Gear fans personally, and they all are at worst okay with Rising haha. If someone is any sort of reasonable individual, they would have to know that the game was done very well. I'm a pretty big MG fan myself, I've played all of them except Acid (and I love Snatcher and ZoE was fun too). Sure, the plot is a bit silly and it can be hard to believe this could be considered anything close to the same world, but the main series' story is a bit wacky itself. A bit. Speaking of...have I mentioned a current gen Snatcher yet? I...guess somehow or another Konami may still own rights to that, but it shouldn't be that hard to wrest from them. That is 100% Hideo Kojima lol.
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Post by Galamoth on May 5, 2016 8:29:42 GMT -6
Why would you get roasted for that? Rising is great. I think the combat mechanics were fine as they were, even. It's also our best chance to get a good console Metal Gear game at all, most likely, even if it isn't tactical espionage action. Konami would otherwise be handing it off to...some other group that wouldn't do as well a job. The Metal Gear Solid faithful absolutely hate Rising, even if it's just a spin-off, at least the people I've met in the past were like that, so yeah. Glad to see it gets some love after all Sticking back to the topic, I think it'd be interesting to see Elder Scrolls (insert number): Akavir. The lore just briefly dances around that continent in the main games. I know Tamriel has all the interesting stuff happening with the provinces but Akavir is literally Dragon Land, which sounds just as cool as the stuff promised in Skyrim. Hey Bethesda, are you listening? An adventure in Akavir would be great.I'd think that Bethesda would get around to that, eventually. They aren't finished with Tamriel yet. We've got 6 more Provinces to go (exploring them individually in high-detail) before Akavir could be considered.
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Post by K. Azune on May 8, 2016 8:13:09 GMT -6
A while ago I've seen some footage of fan-game in development starring YTP characters (CD-i Link, as I remember). I would love to play that game and I'm actually not joking.
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purifyweirdshard
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Post by purifyweirdshard on May 11, 2016 8:47:17 GMT -6
Did I already say a Castlevania/Darkstalkers crossover fighting game? Because that often comes up in my head lol
With like Guilty Gear gameplay. Or Castlevania alone. When I was unemployed in 2014, I was writing up character/game mechanic ideas in OneNote lol
edit: I certainly did already mention this, IN THE FIRST POST no less
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Post by shoryusatsu999 on May 11, 2016 20:49:05 GMT -6
Let me see... This may take a bit.
Okami 2: Okamiden is undoubtedly a thing that exists, but I don't think it's a good enough sequel to do the original game justice. There's still a lot of unknowns regarding the world of Okami and probably enough deities and spirits in Shinto myth to justify making a full-on sequel on the same level as the original. Too bad Capcom laid off the team behind Okami 1 and is likely unwilling to work with them again (or vice versa). The sales figures of both games likely keep Capcom from wanting to do another Okami game in the first place, as well.
Castlevania X Shin Megami Tensei: Both SMT and 'vania are cult classic series with dark themes and environments, RPG mechanics and tons of mythological monsters, so I think it'd make a whole lot of sense for the two series to crossover in some way. Dracula could even be a Chaos representative due to his willful defiance of God via becoming a vampire. However, I'm not sure how the gameplay differences between the two series could be reconciled, and with Konami having gone off the deep end, I doubt any future Castlevania games will be more than cheapo mobile cash-grabs made by people focused solely on profit.
More Shin Megami Tensei games on PC: JRPG series have been exploding onto PCs recently, with franchises like Final Fantasy, Tales, Disgaea, Neptunia, Dragon Quest, Grandia and The Legend of Heroes all getting entries on PC within the past couple of years. Atlus has tried making a Shin Megami Tensei game for PC before, but they decided to outsource it to CAVE and make it an MMO, and the result was the currently dying Shin Megami Tensei IMAGINE. Only a couple of other MegaTen games have hit PC, and they're all either super obscure, really old ports, or both. As cult classic JRPGs are getting much more exposure through PC rereleases and ports (The Legend of Heroes series and Valkyria Chronicles were both somewhat obscure in the West before they hit PCs), I think it's time for Atlus to step up to the plate and bring its flagship JRPG series to Steam, preferably by porting or remastering some of their old classics like Nocturne and the Digital Devil Saga subseries. Unfortunately, Atlus has little to no experience with making a PC game, and I doubt they'd be willing to outsource such a project. Their unwillingness to bring Persona 5 to PC also leaves me doubting that they want to do anything with the franchise in general on PC.
Streets of Rage 4 (or at least endorsement of SoR Remake): Sega's been leaving a ton of their classic franchises in the dust outside of ports, and Streets of Rage is one of them. The beat em up genre seems to be in need of a roast chicken found in an arcade cabinet, and making Streets of Rage 4 would undoubtedly get a ton of old-school Sega fans on board. Failing that, they should at least acknowledge that the fan-made series-merging Remake is a thing other than some random fangame they C&D'd for no real reason. Maybe by funding another SoR game by Bomber Games a la Street Fighter X Mega Man.
Mega Man Universe (or a new Mega Man in general): Super Mario Maker's demonstrated that established franchise + powerful level creation tools = big success. Capcom was going to do something similar with Mega Man Universe, but they canceled it out of nowhere due to the whole Inafune thing, and seemingly out of spite, the only Mega Man games that've been released since then have been crappy mobile games, a dolled up fangame, and a collection that costs more and has less content than the decade old Anniversary Collection. People are chomping at the bit for a truly new Mega Man game, and with the tarnishing of comcept's reputation thanks to their handling of Mighty No. 9 and Red Ash, the only other place we can go for genuine Mega Man is back to Capcom, which seems insistent on not doing anything new involving Mega Man.
VCL Presents: Motor Mayhem 2 (or a PC port of the first game): Motor Mayhem's a relatively obscure car combat game that was made by Infogrames back in the early 2000s for the PS2. Unfortunately, it tried to compete with Twisted Metal Black and got absolutely demolished for it. The game was one of my first PS2 games, and I loved it. I wouldn't mind seeing a sequel that addresses some of the issues of the first (such as a relative lack of content and the sometimes wonky physics) or at least a PC port of the original, but the developer vanished shortly after the release of this game and Infogrames turned into nu!Atari, which hasn't been doing well lately. Even if both were intact, though, I don't think a sequel would ever come because Twisted Metal Black smashed its competition into the dirt so badly that very few games have tried (and all have failed) to dethrone it as the king of its style of vehicular combat games.
wipEout PS4: wipEout is easily one of my favorite racing game series. The visuals, lore, items, arcadey gameplay and sheer speed put it leagues ahead of most other racing franchises. At least one game in the series has been on every PlayStation system from the PS1 to the Vita, and I think that bringing the series to the PS4 would give Sony a license to further develop the series' distinctive style and put it at the head of the pack with more than just wipEout fans. Unfortunately, Sony's Studio Liverpool/Psygnosis, the developers who created and developed the entire series up to the Vita's wipEout 2048, was closed down back in 2012, and the development team has been split up into a couple of different development studios. Unless a miracle happens and one of the spinoff developers steps up to the plate, I don't think a new wipEout game is coming any time soon.
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purifyweirdshard
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Post by purifyweirdshard on May 12, 2016 7:46:53 GMT -6
Let me see... This may take a bit. Castlevania X Shin Megami TenseiStreets of Rage 4 (or at least endorsement of SoR Remake)Mega Man Universe (or a new Mega Man in general)I'd like to talk about these three... Castlevania x SMT, I could actually picture this gameplay wise. Castlevania setting and gameplay with captured demons as opposed to innocent devils (3D) or in place of the Soul system (2D). The two series already focus on monster collection, and sometimes even monster upgrading. Basically, just a Castlevania with a focus on past familiar (monster) systems and weakness exploiting, the setting basically being a modern day area that befalls the return of the castle's curse. Or perhaps in SMT fashion, the game starts in either the castle itself as a nightmare or other world/modern day real world, and the hero and player becomes confused as to where each begins and ends. The order/chaos could come in as deciding which to believe/allow to be real, having kind of a Souls-like ending where you either postpone the curse or embrace it and become the dark lord. Alternatively, the villain could be a demon master who sets up a gothic castle in the present day, if we're looking to have a more 'vania-leaning player character. There could be a choice or a switch between two characters, as well...kind of a Soma-ish SMT summoner and a direct damage with subweapons Castlevania character. 3 likely endings depending on choices: a. they work in tandem, but the curse is only delayed b. the Castlevania character can successfully end the curse, but in order to do so has to also kill the SMT partner and his demons c. SMT character becomes dark lord, but as an unforseen consequence has to fight CV character Anyway, I could go on about that, but next: SoR. I agree here...beat 'em ups have really lost their way. They just don't exist period outside of smaller tribute games or the occasional Double Dragon Neon. Something Streets in the vein of a Konami ReBirth game would be great, have it celebrate Sega's history some with maybe a Segata appearance. I will say that if they can't get Yuzo Koshiro to compose for it, then just to not bother lol. As far as Mega Man...well, we are indeed in a tight spot there. I also hate how things have gone for such an important character as him. There is also how they represented him in Street Fighter x Tekken...obviously, just another way to spite Inafune. Refusing to put him in Marvel vs Capcom 3, as well.. Things have gotten better a bit more recently for Mega Man with X being in the Project X Zone games and Nintendo doing a great job with him in Smash 4. An ACTUAL Mega Man game, though...I don't know if their pride will allow it. Like I said before in this thread, I think the main thing I'd like to see is an X game done similarly to how MM9 and 10 were done, a task they could trust Inti Creates themselves to do. Maybe a 3DS Mega Man Zero/ZX style game? They could continue the trend there, with how GBA was Zero, DS ZX, 3DS...something else? Maybe going farther in the past instead of the future, something with Proto Man, or a game for the interim between classic games and X. There's a lot they -could- do, but yeah...I think there are some pride issues there.
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Post by BalancedHydra on May 12, 2016 9:11:44 GMT -6
Castlevania X Shin Megami Tensei: Both SMT and 'vania are cult classic series with dark themes and environments, RPG mechanics and tons of mythological monsters, so I think it'd make a whole lot of sense for the two series to crossover in some way. Dracula could even be a Chaos representative due to his willful defiance of God via becoming a vampire. However, I'm not sure how the gameplay differences between the two series could be reconciled, and with Konami having gone off the deep end, I doubt any future Castlevania games will be more than cheapo mobile cash-grabs made by people focused solely on profit. You know. Atlus isn't a stranger when it comes to the usage of Goetia Demons in SMT games. You can find a list of them here. That being said. Maybe Bloodstained and SMT could have some nods to the other if not cameos. It has a better chance of happening instead of wait for Konami to give the ok.
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Astaroth
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Post by Astaroth on May 26, 2016 12:02:20 GMT -6
Lol, so a more adult curse of darkness?
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Post by Motoko on May 26, 2016 12:38:13 GMT -6
Let me see... This may take a bit. Okami 2: Okamiden is undoubtedly a thing that exists, but I don't think it's a good enough sequel to do the original game justice. There's still a lot of unknowns regarding the world of Okami and probably enough deities and spirits in Shinto myth to justify making a full-on sequel on the same level as the original. Too bad Capcom laid off the team behind Okami 1 and is likely unwilling to work with them again (or vice versa). The sales figures of both games likely keep Capcom from wanting to do another Okami game in the first place, as well. Castlevania X Shin Megami Tensei: Both SMT and 'vania are cult classic series with dark themes and environments, RPG mechanics and tons of mythological monsters, so I think it'd make a whole lot of sense for the two series to crossover in some way. Dracula could even be a Chaos representative due to his willful defiance of God via becoming a vampire. However, I'm not sure how the gameplay differences between the two series could be reconciled, and with Konami having gone off the deep end, I doubt any future Castlevania games will be more than cheapo mobile cash-grabs made by people focused solely on profit. More Shin Megami Tensei games on PC: JRPG series have been exploding onto PCs recently, with franchises like Final Fantasy, Tales, Disgaea, Neptunia, Dragon Quest, Grandia and The Legend of Heroes all getting entries on PC within the past couple of years. Atlus has tried making a Shin Megami Tensei game for PC before, but they decided to outsource it to CAVE and make it an MMO, and the result was the currently dying Shin Megami Tensei IMAGINE. Only a couple of other MegaTen games have hit PC, and they're all either super obscure, really old ports, or both. As cult classic JRPGs are getting much more exposure through PC rereleases and ports (The Legend of Heroes series and Valkyria Chronicles were both somewhat obscure in the West before they hit PCs), I think it's time for Atlus to step up to the plate and bring its flagship JRPG series to Steam, preferably by porting or remastering some of their old classics like Nocturne and the Digital Devil Saga subseries. Unfortunately, Atlus has little to no experience with making a PC game, and I doubt they'd be willing to outsource such a project. Their unwillingness to bring Persona 5 to PC also leaves me doubting that they want to do anything with the franchise in general on PC. Streets of Rage 4 (or at least endorsement of SoR Remake): Sega's been leaving a ton of their classic franchises in the dust outside of ports, and Streets of Rage is one of them. The beat em up genre seems to be in need of a roast chicken found in an arcade cabinet, and making Streets of Rage 4 would undoubtedly get a ton of old-school Sega fans on board. Failing that, they should at least acknowledge that the fan-made series-merging Remake is a thing other than some random fangame they C&D'd for no real reason. Maybe by funding another SoR game by Bomber Games a la Street Fighter X Mega Man. Mega Man Universe (or a new Mega Man in general): Super Mario Maker's demonstrated that established franchise + powerful level creation tools = big success. Capcom was going to do something similar with Mega Man Universe, but they canceled it out of nowhere due to the whole Inafune thing, and seemingly out of spite, the only Mega Man games that've been released since then have been crappy mobile games, a dolled up fangame, and a collection that costs more and has less content than the decade old Anniversary Collection. People are chomping at the bit for a truly new Mega Man game, and with the tarnishing of comcept's reputation thanks to their handling of Mighty No. 9 and Red Ash, the only other place we can go for genuine Mega Man is back to Capcom, which seems insistent on not doing anything new involving Mega Man. VCL Presents: Motor Mayhem 2 (or a PC port of the first game): Motor Mayhem's a relatively obscure car combat game that was made by Infogrames back in the early 2000s for the PS2. Unfortunately, it tried to compete with Twisted Metal Black and got absolutely demolished for it. The game was one of my first PS2 games, and I loved it. I wouldn't mind seeing a sequel that addresses some of the issues of the first (such as a relative lack of content and the sometimes wonky physics) or at least a PC port of the original, but the developer vanished shortly after the release of this game and Infogrames turned into nu!Atari, which hasn't been doing well lately. Even if both were intact, though, I don't think a sequel would ever come because Twisted Metal Black smashed its competition into the dirt so badly that very few games have tried (and all have failed) to dethrone it as the king of its style of vehicular combat games. wipEout PS4: wipEout is easily one of my favorite racing game series. The visuals, lore, items, arcadey gameplay and sheer speed put it leagues ahead of most other racing franchises. At least one game in the series has been on every PlayStation system from the PS1 to the Vita, and I think that bringing the series to the PS4 would give Sony a license to further develop the series' distinctive style and put it at the head of the pack with more than just wipEout fans. Unfortunately, Sony's Studio Liverpool/Psygnosis, the developers who created and developed the entire series up to the Vita's wipEout 2048, was closed down back in 2012, and the development team has been split up into a couple of different development studios. Unless a miracle happens and one of the spinoff developers steps up to the plate, I don't think a new wipEout game is coming any time soon. Another SoRR fan!! Maaan, I've spent so many hours into that remake it's not even funny! I'm totally with you that SEGA has so much potential just lying dormant, I much wish to see another "golden" era of gaming.
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Post by Clockwork on May 26, 2016 19:09:44 GMT -6
I'm gonna gush about a few of my favourite (unfortunately dead) series.
TimeSplitters 4: TimeSplitters were arcadey "First Person Shooters" which were about having fun. While the 1st was pretty mediocre, the 2nd and 3rd games are some of the best games in the genre. Packed with so much singleplayer and multiplayer content that just wouldn't fly in today's market (at least half would be DLC), all with a great sense of humour throughout. Though with the recent Homefront 2, having 2 stages from TimeSplitters 2 hidden as an Easter egg there's maybe hope. Maybe
Shadow Hearts 4: Shadow Hearts were some pretty great JRPG's back on the PS2 (3 being hit and miss and the weakest out of the games), that were set in the early 1900's around WWI. They had a nice combat system called the "Judgement Ring" in which all attacks (including items) had a timing mini-game, that decided whether your attack was a: miss, hit, or critical. So you had a small risk reward system as you can play it safe and go for the larger sections for a regular hit, or go for the smaller sections to get a critical at the risk of missing your action entirely.
The first game had a "horror" undertone and atmosphere, with most of the game being incredibly strange and unsettling in terms of: story, enemies, characters, dungeons, music, I mean listen to this " " . This is the regular battle theme for act 1, with it only getting more weird and unsettling as the game goes on. Character and story wise 1 is incredibly grounded, and you won't find many of the tropes that can plague many JRPG's today. Even though the series lost the "horror" undertone past the first, they still remained pretty unique in terms of JRPG's and I'd love a sequel, even though the chances of that ever happening are nil.
A good Silent Hill game: P.T. hurt.
And uhh damn. Thinking on it, games that I really wanted a sequel too seemed to ether have had a sequel announced (Nier: Automata) or becoming very likely (A Vampire: The masquerade sequel). Probably can't think due to it being 2 a.m.
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Aug 10, 2019 20:09:20 GMT -6
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Gomorrah
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Feb 17, 2016 3:34:41 GMT -6
February 2016
idicium
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Post by Gomorrah on May 27, 2016 3:46:29 GMT -6
1. A real Breath of Fire game 2. Xenosaga episode 4 3. Metroid (No federation force, please) 4. Dark Stalker 5. Mega Man X
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