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Post by dumdodoor on Jun 15, 2015 4:32:42 GMT -6
I voted Other. I personally would like both Game Engine Real Time Animation AND Anime style cut scenes. I mean in SotN like when Alucard runs into Death, Maria, and Richter for the first time Anime scenes would have been nice, but for subsequent encounters in game animations would be just fine and more fitting. Kind of like for (relatively) quick interactions (meeting a boss, quick exchange with a character) in game animations is great because it helps to not break up the gameplay and imagery. But for MAJOR exchanges (fight with Gebel, First ariving at the castle, first time meeting other characters, the endings!) having anime scenes would be awesome!!! On the subject of anime style cut scenes, it would HAVE to be done in a style like that of Vampire Hunter D: Bloodlust! And you'd have to be careful to make sure the anime cut scene matches the in game environment. Otherwise you'll end up with a game that looks like it was made from an anime move (dis-jointed). This! Best combination ever!
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ChucklesTheJester
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Post by ChucklesTheJester on Jun 15, 2015 4:51:58 GMT -6
As long as the visual style of the game itself looks amazing (Half as amazing as Guilty Gear Xrd, at least), It'd be very much preferable to have in-engine cutscenes.
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JeffCross
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Post by JeffCross on Jun 20, 2015 2:17:37 GMT -6
Me too and the way it was going in the pre-alpha I think it will be awesome.
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Arcueid Brunestud
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Post by Arcueid Brunestud on Jun 20, 2015 13:40:14 GMT -6
Since the graphics are 3D, perhaps the ingame cutscenes could shift to a different camera angle? It should look extra good since the graphics are pretty much like Guilty Gear Xrd's.
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ChucklesTheJester
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Post by ChucklesTheJester on Jun 20, 2015 14:58:15 GMT -6
Since the graphics are 3D, perhaps the ingame cutscenes could shift to a different camera angle? It should look extra good since the graphics are pretty much like Guilty Gear Xrd's. That's exactly what I was thinking. Camera angles can be a huge advantage. No reason not to use them.
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zoned87
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Post by zoned87 on Jun 21, 2015 2:45:28 GMT -6
This is a hard choice but I would say they could compromise and do an anime style animated real time on the in game engine.
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Galamoth
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Post by Galamoth on Jun 25, 2015 12:01:27 GMT -6
Why not both?
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Post by kdfukuyama on Jun 29, 2015 16:20:48 GMT -6
Since the graphics are 3D, perhaps the ingame cutscenes could shift to a different camera angle? It should look extra good since the graphics are pretty much like Guilty Gear Xrd's. That's exactly what I was thinking. Camera angles can be a huge advantage. No reason not to use them. Other: +1 for Guilty Gear Xrd Animation style
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Post by crocodile on Jun 29, 2015 19:46:08 GMT -6
Most of the "cutscenes" in the game I imagine would take the style of most of the events in many Castlevania games were you get alternating portraits of the characters in question talking. Similar to: No need to break the bank to just show people shooting the shit As for the actual cut-scenes, I think either work as long as they fit the aesthetic of the world and look good. The cutscnces in say Dracula X Chronicles didn't really fit in with the aesthetic of Kojima's art so they looked weird and the anime cut scenes in say Portrait of Ruin were only a problem because the aesthetic of that game itself wasn't partially attractive (which isn't an issue for this game). If its "anime styled" (as in drawn), its not an issue as long as they get a competent studio and make good use of color. If they go for CGI, its going to have to be strongly stylized. I know alot of people bring up Guilty Gear Xrd (to be honest I'm not as big a fan of the aesthetic in that game as many seem to be) but some of the best stylized CGI I've seen recently have been the openings to the recent Jojo's Bizarre Adventure anime adaption done by Studio SANZIGEN (there are some minor spoilers in the openings and one major spoiler in the second opening): Now obviously Bloodstained should not look like this (Jojo has a very unique artsyle amongst Japanese media), I'm only saying that if they go with CGI, it has to be stylized CGI, not the stuff we saw in say, the Lords of Shadow games or Dracula X Chronicles.
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gunlord500
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Post by gunlord500 on Jun 29, 2015 20:57:21 GMT -6
Definitely anime for me, anime cutscenes are just so badass. 8)
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Post by Rigel on Jul 31, 2015 20:56:40 GMT -6
I would rather quick conversations like that be handled by the camera zooming in on who is speaking. Guacamelee does it some times: Yes, I would like to see something like that. I think its the way to go with the graphic style.
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Post by Rixuel on Aug 1, 2015 1:47:22 GMT -6
in which category does Sprites animations belong? o.o
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Post by XombieMike on Aug 1, 2015 1:54:06 GMT -6
Game engine real time rendering.
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Post by XombieMike on Aug 1, 2015 14:29:41 GMT -6
This thread has been added for design review up to this post. If other posts follow this one that are unique and further the discussion, please submit a design review request.
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Post by Goobsausage on Aug 1, 2015 15:51:04 GMT -6
I'd rather see game engine real time cutscenes as well. Something about them just feels more consistent with the entire game and looks/feels better for me.
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Post by Deleted on Aug 1, 2015 16:16:31 GMT -6
You can all go ahead and forget about anime cutscenes, they're way too expensive to do properly and in a larger number.
A single minute of decent quality footage can cost over $20000.
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Post by Goobsausage on Aug 1, 2015 16:45:04 GMT -6
You can all go ahead and forget about anime cutscenes, they're way too expensive to do properly and in a larger number. A single minute of decent quality footage can cost over $20000. Oh yeah. Didn't think about that. Plus, once people start doing multiple playthroughs, they'll probably skip the cutscenes and all the time/money spent on them might not be worth it for something people would only see once.
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Post by Dragon_of_Dojima on Aug 2, 2015 11:14:54 GMT -6
I'm going with in-game engine cinematics. I recently played Freedom Planet, a sprite based kickstarter game. Though people were mixed on the story, I liked the presentation of it. In game is more than enough to convey a mood:
Or provide a bit of visual humor(as far as custom "sprites"/models for comedic moments):
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Post by JordanJoestar on Aug 5, 2015 7:09:11 GMT -6
Anime style, for me.
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Post by beck on Aug 5, 2015 8:37:06 GMT -6
The biggest advantage of real time cutscenes is that the character can remain the same. With their current equipment etc.
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