Post by XombieMike on Jun 17, 2024 18:56:40 GMT -6
Here are all the pages of the Liber Logaeth found in Classic II Dominique's Curse
1: Bathin is the Duke concerned with expedient travel over great distances. One should take care, as he can attack without being seen.
2: Striking quickly after a dash attack will inflect extra damage to a weakened foe.
3: Destroying a human soul is the rite of passage whereby a demon earns the title of "Hunter."
4: We've imbued these pages with holy power and hidden them in each Fortress. Assembling the completed tome may weaken Bael's hold over Limbo.
5: Valefar is a powerful Duke, as he commands the power of human greed. Many covet his treasury, which he uses to lure men to eternal torment.
6: The spell concealing Bael's Palace is bound to the life force of 4 Dukes of Hell.
7: When a place in the human world is overwhelmed by tragedy, it appears in Limbo. As such, the land of demons is always expanding.
8: Simply defeating Bael (though hardly simple!) may not be enough to grant passage out of Limbo. What else is needed to reach the human realm?
9: A fallen angel turned Duke of Hell, Focalor amuses himself by summoning violent storms to overturn sea ships, stranding the crewmen's souls in Limbo.
10: Limbo may appear differently in the light of the Dead Moon. In fact, there may be paths that cannot be traveled otherwise.
11: Places in Limbo still exist in the human world, but the dimensional barrier is much weaker. We previously thought of these as haunted places.
12: In this realm, conquering another being may transfer their power to the victor. Those known as Hunters possess a terrifying energy.
13: The Great Duke Gremory revels in all manner of sin. Her dominion over the phases of the Moon grant her a mastery of spellcraft.
14: The moon exerts control over Limbo in odd ways. Might this be the nearest link to the human realm?
15: Bael rules over Limbo, and as such their nature is unknowable to mortals. Anything we write is mere conjecture.
16: Even if one could return home, time spent in Limbo is sure to change them irrevocably. Such is the nature of this cursed place.
1: Bathin is the Duke concerned with expedient travel over great distances. One should take care, as he can attack without being seen.
2: Striking quickly after a dash attack will inflect extra damage to a weakened foe.
3: Destroying a human soul is the rite of passage whereby a demon earns the title of "Hunter."
4: We've imbued these pages with holy power and hidden them in each Fortress. Assembling the completed tome may weaken Bael's hold over Limbo.
5: Valefar is a powerful Duke, as he commands the power of human greed. Many covet his treasury, which he uses to lure men to eternal torment.
6: The spell concealing Bael's Palace is bound to the life force of 4 Dukes of Hell.
7: When a place in the human world is overwhelmed by tragedy, it appears in Limbo. As such, the land of demons is always expanding.
8: Simply defeating Bael (though hardly simple!) may not be enough to grant passage out of Limbo. What else is needed to reach the human realm?
9: A fallen angel turned Duke of Hell, Focalor amuses himself by summoning violent storms to overturn sea ships, stranding the crewmen's souls in Limbo.
10: Limbo may appear differently in the light of the Dead Moon. In fact, there may be paths that cannot be traveled otherwise.
11: Places in Limbo still exist in the human world, but the dimensional barrier is much weaker. We previously thought of these as haunted places.
12: In this realm, conquering another being may transfer their power to the victor. Those known as Hunters possess a terrifying energy.
13: The Great Duke Gremory revels in all manner of sin. Her dominion over the phases of the Moon grant her a mastery of spellcraft.
14: The moon exerts control over Limbo in odd ways. Might this be the nearest link to the human realm?
15: Bael rules over Limbo, and as such their nature is unknowable to mortals. Anything we write is mere conjecture.
16: Even if one could return home, time spent in Limbo is sure to change them irrevocably. Such is the nature of this cursed place.