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Post by Seta on Aug 7, 2019 12:48:13 GMT -6
Title got cut off meant to be "Do you like Overpowered Options in singleplayer Video Games like Bloodstained or prefer nerfs?" For people who want a challenge other players are always going be more of a challenge than AI in terms of multiplayer and leaderboard records Based off this poll on Gfaqs most people there seem to prefer to be OP gamefaqs.gamespot.com/boards/158368-bloodstained-ritual-of-the-night/77825196i want to know how most of the people here feel about it though Also keep in mind in terms of history all the best selling Single Player/Co op games are too easy Minecraft Grand Theft Auto 5 Final Fantasy 7 Heck most popular games are too easy as well Symphony of the Night Skyrim Chronotrigger Ask yourself, why is this? if there are easy options to make something potentially difficult just melt it makes the player feel powerful even if they are unskilled Most people like to feel powerful, it's common sense in my opinion Most players are casual right, so why cater to the "We need a challenge" crowd over them? i understand the need for balance in PvP games but in Single Player/Co Op i think it's not as important as fun
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Post by purifyweirdshard on Aug 7, 2019 12:58:57 GMT -6
Everybody including myself is going to vote "yes I like being powerful" here and the things they're doing aren't changing that. It's more about when and how you become OP than the state of it happening. I don't see how this poll is meaningfully different from the other one that asks pretty much the same question, either.
Again, even in the obvious Symphony example, you're not OP until the later half or final third of the game unless you're using glitches.
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Post by Seta on Aug 7, 2019 13:05:38 GMT -6
Just for the sake of perspective
Not really about change, more along the lines of discussion. Many aren't happy with nerfs some are, but who's it really for? Also which option is more about the casuals?
Depends on what level of OP we are talking
Even without the knowledge of Soul Steal as soon as you get to the library it becomes available to buy, which is quite early Soul Steal is much better than Welcome Company in most aspects in my opinion
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Post by gradius on Aug 7, 2019 15:30:36 GMT -6
I like "uber" and "cheese". I hate watered down, dumbened down nerfs, based on arbitrary perception. That and nerfs rarely stop, once they start coming. Next thing some nerds will perceive as "op", they are going to yell again for it to be neutered, so as they can live through their own guilty-syndrome of "abusing" it. We 're dealing with regular, typical, obsessive-compulsive patients, here.
I can stomach down this bunch of nerfs, even if with great grudge. Since i myself, do not even use weapons anymore and my standard shards, have nothing to do with the noobish ones in the nerflist. But touch my Void Ray and Chisels and there will be blood. Anybody nagging for further nerfs, should be shown to the door asap. They simply won't know where to stop. Luckily, most of the bunch, didn't even bother beating normal, as per their own words, that is why the list contains only those things. Excerpts from Steam forums: "Hurr durr, i stopped playing, waiting for those nerfs, to have a normal experience with the game", "ugg ugg, this weapon was too OP and ruined my gaming experience, i won't play it again i am spooked for life".
Lazy bums, who didn't even bother trying other things... Where and when, there is an endless abundance of and much better choices, to employee.
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Post by Deleted on Aug 7, 2019 16:27:56 GMT -6
I have been playing Igavanias ever since SoTN came out and one of the things I love about them is how ridiculously OP you can become. Also, these nerfs don't make any sense to me. Most of the nerfs are so subtle that you won't feel a diference even if you start from scratch. I "can understand" nerfing the Welcome Company shard since there was a lot of people complaining that it was way too strong, but they crossed the line when they nerfed the Rhava Velar even if it was a small nerf. It's an end game weapon that requires a considerable amount of grinding to craft and it's the equivalent of the Crissaegrim / Valmanway. Why the fuck would they nerf it? That weapon IS SUPPOSED TO BE OP ffs. If the multiplayer modes were out and one of them happened to be a PvP mode then I would've completely accepted these nerfs, but right now they were uncalled for and don't make any sense. They should've only nerfed the Welcome Company shard which was the main target of complaints and left it at that.
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Post by lai on Aug 7, 2019 16:46:14 GMT -6
I feel that this is a loaded question (as in you own the dealer, judge, broadcast, and ref type of loaded) and it misses the reason behind the nerfs. Barely anyone is going to answer no unless they fall within some rather specific categories. The question is also just plain worded badly. I like being OP, during the endgame, but I want to struggle in the path up to that so what do I answer? A lot of nuances are missing here. I've already made my reasons for being supportive of the nerfs here and I won't needlessly repeat myself.
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Post by exile on Aug 7, 2019 17:02:02 GMT -6
But touch my Void Ray and Chisels and there will be blood. Anybody nagging for further nerfs, should be shown to the door asap. You're doing it right. I'm hesitant to say it, because I don't want any more nerfing, but as cool as weapons are, they're mostly a vanity item for me. There ain't a weapon in game that can touch shards. Not even close. Invert+machine gunning something with Chisels is priceless.
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Post by Yän on Aug 7, 2019 17:29:40 GMT -6
I feel that this is a loaded question (as in you own the dealer, judge, broadcast, and ref type of loaded) and it misses the reason behind the nerfs. Barely anyone is going to answer no because unless they fall within some rather specific categories. The question is also just plain worded badly. I like being OP, during the endgame, but I want to struggle in the path up to that so what do I answer? A lot of nuances are missing here. As much as I don't like some of these nerfs, I have to agree with you here. Unable to answer since the poll is so extremely black and white.
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Post by Seta on Aug 7, 2019 18:09:20 GMT -6
I like being OP, during the endgame, but I want to struggle in the path up to that so what do I answer? A lot of nuances are missing here. I've already made my reasons for being supportive of the nerfs here and I won't needlessly repeat myself. That's why they are options Like you stated in your post, you decided not to use them Basically they are there for people who want instant gratification versus nerfs that just effect everyone across the board
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Post by lai on Aug 7, 2019 20:51:13 GMT -6
I like being OP, during the endgame, but I want to struggle in the path up to that so what do I answer? A lot of nuances are missing here. I've already made my reasons for being supportive of the nerfs here and I won't needlessly repeat myself. That's why they are options Like you stated in your post, you decided not to use them Basically they are there for people who want instant gratification versus nerfs that just effect everyone across the board I'm assuming you are referring and replying to my linked post here. I said I'm not going to talk on this matter anymore but your gross oversimplifications just spurred something in me. I've been meaning to get these words out anyway so thanks for this chance. These OP tools are being nerfed for the casual player. These nerfs do not effect people who never used them in the first place and have the potential to make the game more enjoyable for the casual player. To begin, it is less I didn't choose the use them it's more I didn't bother equipping them in the first place during my first playthrough (this was release day and I wanted to get to the ending before going to sleep). In later playthroughs it was my choice not to use them but for my first it was ignorance so the nerfs don't affect everyone. I think I would have had a much lower opinion of Bloodstained if I did use WC, Bunny, and Dullaheads because I'm a player that naturally seeks a challenge and if that challenge just vanishes the instant I get one of those shards my enjoyment and, more importantly, engagement plummets. This is why I prefer NG over NG+ playthroughs, NG+ just puts me to sleep. Something that a lot of people don't think about is that an easy game can also feel dull and forgettable which is probably the worst legacy a game can have. While my bar of "this game is too easy to be fun" is definitely more difficult that what many other people's are, this bar exists for everyone and if a game's difficulty goes below this bar, the game is no longer engaging and thus not worth playing for most people. However, these OP items are not there for people's immediate gratification, they are there as tools every player eventually stumbles upon. Unfortunately, a lot of the OP tools are extremely easy to get. You do not have to go out of your way to get Welcome Company, in fact it is mathematically improbable you go through the game and not get it unless you are skipping enemies. Bunny is missable but the first time you're on the train you have Zangetsu to get you the shard for doing absolutely nothing but going to the right. There's nothing wrong with getting power for natural or minimal progression and/or effort, but there's a problem in the balance when you get them without even trying to and they are better than everything else to the extent they invalidate every piece of equipment from that point onward. What these nerfs try to accomplish is to knock these things down to something closer to the level of everything else around them (with a few confusing exceptions), they're still strong, all shards are in their own way, but not so strong that you reach the peak of power in the first third of the game. This allows room for the player to grow and for the game's difficulty to not drop like a rock.
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Post by Seta on Aug 7, 2019 23:02:36 GMT -6
That's why they are options Like you stated in your post, you decided not to use them Basically they are there for people who want instant gratification versus nerfs that just effect everyone across the board I'm assuming you are referring and replying to my linked post here. I said I'm not going to talk on this matter anymore but your gross oversimplifications just spurred something in me. I've been meaning to get these words out anyway so thanks for this chance. These OP tools are being nerfed for the casual player. These nerfs do not effect people who never used them in the first place and have the potential to make the game more enjoyable for the casual player. To begin, it is less I didn't choose the use them it's more I didn't bother equipping them in the first place during my first playthrough (this was release day and I wanted to get to the ending before going to sleep). In later playthroughs it was my choice not to use them but for my first it was ignorance so the nerfs don't affect everyone. I think I would have had a much lower opinion of Bloodstained if I did use WC, Bunny, and Dullaheads because I'm a player that naturally seeks a challenge and if that challenge just vanishes the instant I get one of those shards my enjoyment and, more importantly, engagement plummets. This is why I prefer NG over NG+ playthroughs, NG+ just puts me to sleep. Something that a lot of people don't think about is that an easy game can also feel dull and forgettable which is probably the worst legacy a game can have. While my bar of "this game is too easy to be fun" is definitely more difficult that what many other people's are, this bar exists for everyone and if a game's difficulty goes below this bar, the game is no longer engaging and thus not worth playing for most people. However, these OP items are not there for people's immediate gratification, they are there as tools every player eventually stumbles upon. Unfortunately, a lot of the OP tools are extremely easy to get. You do not have to go out of your way to get Welcome Company, in fact it is mathematically improbable you go through the game and not get it unless you are skipping enemies. Bunny is missable but the first time you're on the train you have Zangetsu to get you the shard for doing absolutely nothing but going to the right. There's nothing wrong with getting power for natural or minimal progression and/or effort, but there's a problem in the balance when you get them without even trying to and they are better than everything else to the extent they invalidate every piece of equipment from that point onward. What these nerfs try to accomplish is to knock these things down to something closer to the level of everything else around them (with a few confusing exceptions), they're still strong, all shards are in their own way, but not so strong that you reach the peak of power in the first third of the game. This allows room for the player to grow and for the game's difficulty to not drop like a rock. All it takes is an ounce of willpower not to use something you think of as OP, you said it yourself it was your choice not to use them in later playthroughs. Just because you want a challenge doesn't mean casuals do People like to feel powerful which is why all the best selling and popular games are easy as seen in the list in the first post of this thread A game just has to be challenging enough to give people the thrill of feeling godly when finding an OP option Also your "point" about not everyone finding it meaning it doesn't affect them, you overlooked the fact it takes away there chance to get said OP tool at its best Even if they didn't manage to get it at least they had the chance. With the nerf it's just something they'll probably never get to experience Welcome company was great early game and good all the way through but it doesn't exactly fall under the category of one of top tier when you maxed everything out
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Post by lai on Aug 8, 2019 2:24:42 GMT -6
Seta I have a feeling you're missing the main point of what I was trying to say (or maybe I presented it poorly), but for now I'll respond to these points and elaborate later since I need to sleep. EDIT: Elaborated Do not mistake will for apathy. I called it a choice because I knew it existed, but I didn't care to use them so I made the decision not to. And I never claimed otherwise, but there exists a theoretical point where a game is too easy for everyone. Whether they know it or not everyone has a minimum difficulty they are willing to stomach. That list is a false equivalence and correlation vs causation problem if I ever saw one. While yes, all of the best selling games can be considered "easy" but it would be wrong to say that GTAV sold as well as it did simply because it was easy when there are dozens of factors to consider, same with Minecraft. Yes GTAV can be considered an easy game that sold well, but it also had a marketing machine bigger than the GDP of some countries and a long established legacy to roll off of. Minecraft can be considered easy, but it also unintentionally exploited the Youtube algorithm on a scale that wasn't seen again until Fortnite which is a small thing until you remember that Youtube is one of the most visited websites in existence. FF7 sold 11 million copies on the PS1, but it also had a plot twist to rival Darth Vader being Luke's father to drive word of mouth in a pre-mass-internet age, coupled with strong visuals, sound, and story. Now let's get into your second list "popular games." Yes SOTN is remembered for being easy and hammy voice acting, but it's also remembered for inventing and codifying an entire sub-genre. When SOTN is brought up in discussions more people will generally bring up the latter point unless a series entry point is being referred to. Skyrim is popular, yes it might be because it is easy but it could also be because it, like GTAV, had a pre-established legacy, a marketing machine that could make Cthulhu shudder, and, unlike GTAV, it has been re-released on basically everything that isn't mobile phones and is moddable on pc for extra longevity. I won't speak for Chrono-Trigger's difficulty as I don't know enough about it but from some Wikipedia browsing it is known for, game design, sound design, story, and visuals. If I made a game that essentially gave players 9/9 hellhound with the mana cost of flame canon right from the beginning and plopped them in a world full of big, threatening-looking enemies with 10 hp, I highly doubt it would become a best seller despite making people "feel powerful." There are many factors to a game's success: genre, marketing, legacy, design, visuals, presentation, trends, etc. Yes difficulty and "feeling powerful" can be considered one of those factors, but if it was the only factor I highly doubt Dark Souls would have ever sold more than a million. This one's on me, that point about it not affecting everyone was a response to your blanket claim because these nerfs don't affect everyone if I had decided to just play through the game once it certainly wouldn't have affected me or anyone who went through the game in a similar manner. As for the latter half of that sentence, it is a sort of shrodinger's cat / jcpenny effect scenario if someone never uses it in the first place could it be considered a chance? What if someone buys the game a year from now? And even if they do use the OP tool at its best, is that a guarantee it results in a better experience for the player? What if their playstyle is antithetical to the OP tool and using it is less fun for them, but they aren't skilled enough to switch to something that better suits them? Is a balanced game considered better than an unbalanced one? There's no right answer here as it will vary from person to person and it all depends on personal opinion.
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Post by exile on Aug 8, 2019 11:38:38 GMT -6
lai I understand your point, and I generally agree. There comes a point where you can "faceroll" your way through a game, and there is little satisfaction or joy in that. This presupposes several things, however. 1. That this minimal difficulty is a default in the game, and not something arrived at intentionally. If you progress in a reasonable way through the normal mode of BS, without excessive grinding and questing, I think BS offers a reasonable challenge as compared to other games in this genre. It's not Hollow Knight (and doesn't want to be), but there were some deaths along the way, and some bosses were rather tricky until you got the patterns down. True, an extremely skilled player may want for a challenge, but "normal" mode is never designed with hardcore gamers in mind; it's meant to be accessible. My own observation was that the game only got excessively easy after I put a considerable amount of time into leveling, farming shards, and hunting down the best gear. If one does that, the presumption is that they're TRYING to become overpowered. It's quite different from a game that presents zero challenge out the gate. 2. As I've stated elsewhere, I feel you and others are really overstating how great some of these skills are. They're perhaps easy to use, but not great. Welcome Company is only decent, as far as I'm concerned, because I can do exponentially more damage spamming bullets or spells without even placing myself in range of an enemy's attack. I'd say, if anything, Welcome Company would need a substantial BUFF before I'd even consider using it beyond the first few hours. Almost without exception, RPGs reward higher risk skills with greater damage output. I have to be in very close range to use Welcome Company, but the risk is not reflected in the damage it does. As for Bunnymorphosis, I loved that skill and thought it would be the be-all-end-all of shards, but as my character grew in power, again, I found the risk/reward wasn't justified. It's nice to be a bikini-bunny, don't get me wrong, but it's a little awkward to use. You have to really time the jump attacks correctly, and the "Chun-Li" kick barrage is nice on paper, but you have to remain close and stationary, and there's a wind-up time to use the skill and then you're risking eating a counterattack before you can break away to dodge. Again, conversely, I can blast an enemy from across the screen with a spell/bullet that does equivalent or greater damage. I was actually sad to find I never used Bunnymorphosis any more, so I had to ditch the shard for healing or stat boost skills despite really loving its originality. So, again, they'd have to BUFF the skill for me to use it. In sum, the game really isn't particularly easy (or any easier than other games in the genre played on normal mode), and the skills they've targeted are odd, as I consider them average skills, by far not the strongest. However, I've acknowledged there is some merit to what Purifyweirdshard mentioned, which is that the goal is simply to encourage experimentation. I think it's a somewhat futile goal, as casual gamers are always going to default to "easy and convenient" skills, but certainly I can appreciate the argument.
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Post by lai on Aug 8, 2019 13:16:42 GMT -6
In sum, the game really isn't particularly easy (or any easier than other games in the genre played on normal mode), and the skills they've targeted are odd, as I consider them average skills, by far not the strongest. However, I've acknowledged there is some merit to what Purifyweirdshard mentioned, which is that the goal is simply to encourage experimentation. I think it's a somewhat futile goal, as casual gamers are always going to default to "easy and convenient" skills, but certainly I can appreciate the argument. I don't believe it is as futile as you make it out to be. You mentioned not using them due to them clashing with your playstyle, and they clash with mine too, to the extent that the statistical advantage granted isn't enough to outweigh the effort needed in the shift (in my case, I won't presume yours). However, while casual gamers, and all players to an extent, gravitate to the "easy and convenient" skills, those criteria shift from player to player even if they aren't consciously aware of them. I've always played my games more slowly/cautiously than most and I have a friend that can be charitably described as a "24/7 Leeroy Jenkins" when he plays games. Our definitions of easy and convenient differ and there's nothing wrong with that. Problems arise when convenience in raw power outweighs all other criteria which results in a large majority of players playing the exact same way, using the exact same tools, regardless of their preferences. This is a problem more pronounced in multiplayer games because it quickly becomes obvious due to constant player-t0-player interaction, but it still exists in certain single-player games, like Bloodstained, and one deserving of attention because these "gravitating builds/tools" will usually result in less engaging/entertaining experience for those who would have otherwise have chosen a different playstyle. You could argue that nerfs to the gravitating tools come at the cost of the enjoyment of those who are naturally drawn towards them and you'd be right. It's a balancing act that ultimately depends on what the developer wants out of their game and there is no right answer, just a giant spectrum of possibilities. This turned out longer than I expected but when I read that I just had to get this down.
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Post by purifyweirdshard on Aug 8, 2019 13:54:44 GMT -6
Best of luck to you here, lai. I see you re-stating what I've said myself a few times now and I don't have much more to add. It feels like we have one discussion spread across 4 forum topics. bloodstained.forums.net/post/71503/threadAnd meanwhile I make a thread on the fun side of things about ideas for the cosmetics items and get zero replies. It's mostly complaint/reactionary stuff around here lately and it bothers me more than it should. It's just that most who would otherwise engage positively are playing the game or have moved on to their next game. I think that this is actually the natural progression of how things like this go, but I miss the excitement and discussion of what was to be.
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Post by exile on Aug 8, 2019 14:23:44 GMT -6
Best of luck to you here, lai. I see you re-stating what I've said myself a few times now and I don't have much more to add. It feels like we have one discussion spread across 4 forum topics. bloodstained.forums.net/post/71503/threadAnd meanwhile I make a thread on the fun side of things about ideas for the cosmetics items and get zero replies. It's mostly complaint/reactionary stuff around here lately and it bothers me more than it should. It's just that most who would otherwise engage positively are playing the game or have moved on to their next game. I think that this is actually the natural progression of how things like this go, but I miss the excitement and discussion of what was to be. You're experienced enough to recognize that this is sadly the common cycle of most games. I'm no less guilty. Something that was dearly beloved at the initial stages is diminished once the romance wears thin and I get to picking apart the trivial areas where it falls short. I can't speak generally, but for detail-specific people such as I am, it seems inevitable. I think human nature also leads us to dote more heavily on what dissatisfies us than what does not, which is a huge shame. At day's end, Bloodstained is one of my favorite games in years. It's imaginative (despite being largely derivative), I absolutely love the art direction (which is something I'm incredibly selective about), and the gameplay is a ton of fun, which is easily my favorite aspect of this gem of a game. It's that last criterion that accounts for my sometime-bitterness and also skepticism. There are few modern games that I consider "just good, honest, *#@%ing fun." Bloodstained is one of these, and while I trust Iga and his vision, I also know the insidious, creeping nature of self-doubt which leads a creator to amend his vision to please the mob, a futile endeavor, and a dangerous one.
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Post by Yän on Aug 8, 2019 14:30:37 GMT -6
And meanwhile I make a thread on the fun side of things about ideas for the cosmetics items and get zero replies. It's mostly complaint/reactionary stuff around here lately and it bothers me more than it should. It's just that most who would otherwise engage positively are playing the game or have moved on to their next game. I think that this is actually the natural progression of how things like this go, but I miss the excitement and discussion of what was to be. Well the reason for that would be that lately the news haven't been all that great, have they? Most of what was communicated in updates and patches has been controversial with half the fandom being against it. I'd actually love to have some more in-depth discussions about the game as it is right now. Things like: How linear is it compared to other Igavanias, what's your favourite weapon, how much do use trigger vs directional shards, what's your favourite backer boss, guess which enemies are backer content, how do you feel about the metroidvania-key-abilities in this game, how could they be better / different??? and so on and so forth.
However, the way things have recently gone, it just hasn't been all that positive so people feel like there are more urgent things to discuss. On these forums, new updates have always been major discussion points. They've always brought people back here to talk about the news. When you get updates that are controversial like this one, of course people will come here and argue about it. I'd like it to be more positive but I actually think that most people here are complaining about changes and proposals they don't like because they love the game and they want it to be good. I just hope that people can at least keep it together and stay civilized and friendly even if they have strong feelings about the topic at hand.
One reason why your thread didn't take off may be that paid cosmetics are not fun for everyone and are highly contested themselves. Many people simply reject their existence.
Just my two cents Hope that things will all turn around once they release the first major free DLC or even just have some news about it. I'm definitely looking forward to that
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Mar 18, 2024 10:38:42 GMT -6
320
Mr. Welldone
394
Jul 11, 2018 10:04:36 GMT -6
July 2018
mrwelldone
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Post by Mr. Welldone on Aug 8, 2019 15:21:39 GMT -6
I fully support the opportunity to hit things more times before they die.
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exile
Loyal Familiar
Posts: 168
inherit
1786
0
May 11, 2020 15:50:55 GMT -6
183
exile
168
Dec 27, 2016 2:26:16 GMT -6
December 2016
exile
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Post by exile on Aug 8, 2019 15:59:59 GMT -6
I fully support the opportunity to hit things more times before they die. Ain't 'nuthin wrong with that, hombre.
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inherit
447
0
Jun 11, 2024 9:28:29 GMT -6
182
DSLevantine
224
Jul 25, 2015 11:16:27 GMT -6
July 2015
dslevantine
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Post by DSLevantine on Aug 8, 2019 20:14:34 GMT -6
I fully support the opportunity to hit things more times before they die. Play nightmare and use the first weapon you found on the ship?
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